Podcast
Questions and Answers
What is the first step recommended in interaction design?
What is the first step recommended in interaction design?
- Review existing tools
- Sketch the user interface
- Ask users about their current experiences (correct)
- Start coding immediately
Why is it suggested to avoid starting with coding in interaction design?
Why is it suggested to avoid starting with coding in interaction design?
- It helps find the correct technologies
- It ensures users' needs are automatically met
- It saves time and resources
- It may lead to poorly thought-out ideas (correct)
What does the term 'problem space' refer to in interaction design?
What does the term 'problem space' refer to in interaction design?
- The technologies selected for use in design
- The process of defining a problem before hypothesizing solutions (correct)
- The physical environment where technology will be used
- The final design decisions taken after coding
What is emphasized as crucial to understanding the problem space?
What is emphasized as crucial to understanding the problem space?
What is a common misconception about the problem space?
What is a common misconception about the problem space?
Which action is likely to complicate design re-implementation?
Which action is likely to complicate design re-implementation?
What should be done before deciding on relevant technologies in design?
What should be done before deciding on relevant technologies in design?
Why is it beneficial to look at existing tools before designing?
Why is it beneficial to look at existing tools before designing?
What best describes an assumption in the context of claims and assumptions?
What best describes an assumption in the context of claims and assumptions?
What is a claim in the context defined?
What is a claim in the context defined?
Why is defining the problem space viewed as time-consuming?
Why is defining the problem space viewed as time-consuming?
Which of the following is NOT one of the core questions for defining the problem space?
Which of the following is NOT one of the core questions for defining the problem space?
What is 'exergaming' intended to address?
What is 'exergaming' intended to address?
What does the problem space framework help teams with?
What does the problem space framework help teams with?
What is the ultimate goal of defining the problem space in a design process?
What is the ultimate goal of defining the problem space in a design process?
Which of the following is a question to explore children's experience of interactive gaming technology?
Which of the following is a question to explore children's experience of interactive gaming technology?
What is the primary purpose of developing a conceptual model in design?
What is the primary purpose of developing a conceptual model in design?
How does conceptualizing the design space benefit a design team?
How does conceptualizing the design space benefit a design team?
What key aspect is essential for understanding a user's interaction with a product?
What key aspect is essential for understanding a user's interaction with a product?
Which statement best describes the problem space in user experience design?
Which statement best describes the problem space in user experience design?
What role do research questions play in the design process?
What role do research questions play in the design process?
What does a conceptual model help designers to accomplish?
What does a conceptual model help designers to accomplish?
Which benefit does establishing common ground in a design team provide?
Which benefit does establishing common ground in a design team provide?
Which statement about user experience and technology is accurate?
Which statement about user experience and technology is accurate?
What does the concept of a conceptual model primarily deal with?
What does the concept of a conceptual model primarily deal with?
Which interaction type involves users issuing commands and choosing options?
Which interaction type involves users issuing commands and choosing options?
Which of the following issues can arise from using metaphors in design?
Which of the following issues can arise from using metaphors in design?
Which option best describes the 'conversing' interaction type?
Which option best describes the 'conversing' interaction type?
What is a potential problem with the recycle bin metaphor on a desktop?
What is a potential problem with the recycle bin metaphor on a desktop?
What does the 'manipulating' interaction type involve?
What does the 'manipulating' interaction type involve?
What effect can ineffective metaphors have on design?
What effect can ineffective metaphors have on design?
Which interaction type is characterized by the system initiating the interaction?
Which interaction type is characterized by the system initiating the interaction?
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Study Notes
Understanding Interaction Design
- Interaction design starts with understanding the user's needs and existing tools.
- It's essential to define the problem space before jumping into designing a solution.
- Problem space: A process to understand and define a problem before designing a solution.
- Don't confuse it with the physical space where the technology will be used.
- Early stage reflection is important for understanding design.
- A project manager, software engineer, and designers should work together to define the problem space.
Problem Space Framework
- Key questions to guide problem space definition:
- What are the problems with the existing product or user experience?
- Why are they considered problems?
- How might the proposed design ideas address these problems?
- If designing a new user experience, how do the design ideas support, change, or extend existing ways of doing things?
Assumptions and Claims
- An assumption is something taken for granted without testing.
- A claim is a statement about something that's still open to question.
- It's beneficial to identify and understand these early in the process.
Example - Class Activity
- Children's level of physical inactivity and obesity is high.
- Exergaming, using active console video games, could be a solution.
Example 2 - Class Activity
- Technology affects user experience.
- Watching TV in the 1970s/80s had a different user experience than today.
- It's essential to consider how technology changes the problem space.
Conceptualising the Design Space
- The design team should conceptualise the design space, articulating a proposed solution as a conceptual model.
- Benefits of conceptualising:
- Orientation: Helps ask specific questions about how the conceptual model will be understood by users.
- Open-Mindedness: Allows the team to explore various ideas to address the problem.
- Common Ground: Establishes common terms, reducing misunderstandings and confusion.
Conceptual Models
- Models simplify descriptions of systems or processes.
- A conceptual model describes how a system is organised and operates.
- It outlines what people can do with a product and the concepts needed to interact with it.
Components of a Conceptual Model
- Metaphors and Analogies: Used to convey how a product is used and its purpose.
- Concepts: Expose users to task-domain objects and their attributes, including operations on those objects.
- Relationships: Define how concepts are related, e.g., a folder contains files.
- Mappings: Establish connections between concepts and the user experience.
Issues with Metaphors
- They can break conventional rules.
- They can constrain designers' thinking.
- They can limit understanding of the system.
- Designers might use bad examples from previous designs.
Interaction Types
- Instructing: Issuing commands and choosing options (e.g., typing, selecting from menus).
- Conversing: Interacting with a system as if having a conversation (e.g., speaking or typing questions).
- Manipulating: Interacting with virtual or physical objects by manipulating them (e.g., opening, holding, closing).
- Exploring: Moving through virtual or physical environments and interacting with objects.
- Responding: The system initiates the interaction, and the user responds (e.g., being alerted to points of interest).
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