The Double Diamond Model of Design
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Questions and Answers

In the context of 'The Design of Everyday Things', why is it important for designers to repeatedly ask 'why'?

  • To satisfy the client's immediate requests and speed up the design process.
  • To avoid the need for prototyping and user testing.
  • To identify the root cause of a problem, rather than just addressing the symptoms. (correct)
  • To quickly generate a large number of potential solutions.

Which of the following best describes the core principle of iterative design?

  • Prioritizing the aesthetic appeal of a product over its functionality and usability.
  • Following a strict, linear sequence of design phases to minimize changes.
  • A cyclical process of testing, learning, and refining a design based on feedback. (correct)
  • Focusing solely on initial user research to define all product requirements upfront.

Market research, focusing on a deep understanding of a few people, is generally more valuable than design research, which seeks a broad understanding of many people.

False (B)

According to Don Norman’s Law of Product Development, user research is a waste of time and money for companies that are already behind schedule.

<p>False (B)</p> Signup and view all the answers

Explain the primary difference between design research and market research, emphasizing the type of understanding each seeks to achieve.

<p>Design research aims for a deep understanding of a small group of users, while market research seeks a broad understanding of a large group of consumers.</p> Signup and view all the answers

What is the primary difference between a 'task' and an 'activity' in the context of Activity-Centered Design?

<p>Activities are broad goals, while tasks are the specific steps to achieve them.</p> Signup and view all the answers

The double diamond model of design consists of two phases: First, figure out the real ______, and second, find the best ______.

<p>problem, solution</p> Signup and view all the answers

In the design process, the practice of obtaining feedback on a prototype from target users is known as ______.

<p>testing</p> Signup and view all the answers

Match each of the following Human-Centered Design (HCD) steps with its description:

<p>Watch people = Observe users in their natural environment to understand their behaviors and needs. Come up with ideas = Generate a variety of potential solutions based on observations. Build rough versions (prototypes) = Create simple, tangible models of potential solutions for testing. Test them = Gather feedback from users on prototypes to refine the design.</p> Signup and view all the answers

Match each design challenge with its corresponding solution based on the principles discussed.

<p>Products are consistently late and over budget. = Integrate user research and foster inter-departmental collaboration. Designing a product for diverse user needs (including special needs). = Prioritize flexibility and adaptability in design; avoid stigmatizing 'disability' products. Balancing user needs, cost, engineering constraints, and sales requirements . = Ensure that all relevant teams (designers, engineers, marketing, etc.) work together from the very start.</p> Signup and view all the answers

Why is prototyping considered a crucial step in the design process?

<p>It allows designers to explore and test ideas quickly and inexpensively. (B)</p> Signup and view all the answers

When designing a new product, relying solely on what people say they want is sufficient for creating a successful design.

<p>False (B)</p> Signup and view all the answers

A company is designing a new mobile app. Which approach aligns with activity-centered design?

<p>Observing and analyzing how people currently manage similar tasks without the app. (B)</p> Signup and view all the answers

Explain how applying the 'Think then do' principle can improve the design process, using the slow elevator example.

<p>Instead of immediately increasing elevator speed, 'Think then do' involves exploring underlying issues like lobby confusion or lack of information, which might be the real cause of complaints.</p> Signup and view all the answers

When designing for users with special needs, it is generally better to create separate, specialized products to address their specific requirements.

<p>False (B)</p> Signup and view all the answers

Provide one reason why large design projects, such as developing a new app, can be difficult to manage.

<p>Requirements change and/or team members leave.</p> Signup and view all the answers

Flashcards

Problem Root Cause

Finding the true problem, not just the symptoms.

Human-Centered Design

Designing with a focus on people's needs and behaviors.

Double Diamond Model

A design process of understanding a problem, and finding its solution.

HCD Steps

Repeatedly watching people, creating ideas, prototyping, and then testing.

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Design Observation

Observe real behavior, not just stated preferences.

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Design Research

In-depth understanding of a focused group of people.

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Prototyping

Quickly create basic versions to test ideas.

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Usability Testing

Testing a prototype with real users to get feedback.

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Testing (prototypes)

Getting feedback on your prototype by observing users.

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Iteration

A design approach of repeated cycles of testing and improvement.

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Activity-Centered Design

Designing based on what people do, regardless of who they are.

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Activities vs. Tasks

Activities are broad goals; tasks are the specific steps.

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Don Norman’s Law

Products are often late and over budget due to lack of research and teamwork.

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The Design Challenge

Good design considers users, cost, engineering, and sales.

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Designing for diverse needs

Creating products adaptable to different user needs.

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Inclusive Design

Good design choices for special needs often benefit all users.

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Study Notes

  • It is important to solve the correct problem, and to not rush into a solution prior to understanding the real issue.
  • Designers should not only solve the problem they are given, but ask "why" repeatedly to find the root cause.

Human-Centered Design

  • Good design begins with a focus on what people need and how they behave, which is called "human-centered design".
  • Designers explore many ideas before settling on one to find the best solution.

Double Diamond Model of Design

  • The design process has two phases, represented as two diamonds.
  • Diamond 1 focuses on figuring out the real problem.
  • Diamond 2 focuses on finding the best solution.
  • Both phases involve exploring many options before choosing one.

HCD: Four Steps

  • Watch people to understand their behaviors and needs.
  • Brainstorm and come up with various design ideas.
  • Build rough versions of the ideas as prototypes.
  • Test the prototypes with users to gather feedback.
  • Repeat these steps to refine the design until it meets the needs effectively.

Observation

  • Important to understand people before designing
  • Design researchers observe people in real life to see what they actually do, instead of relying on what they say they do.
  • Observe the specific people who will be using the product.
  • Design research involves a deep understanding of a few people.
  • Market research involves a broad understanding of many people.
  • Both types of research are needed for successful design.

Prototyping

  • Quick, simple versions of ideas are built to test them.
  • Prototypes can be sketches or cardboard models.
  • Prototyping helps in understanding both the problem and potential solutions.
  • Architects use models, drawings, and digital simulations to test building designs, to find and fix problems early, saving time and money.

Testing

  • Solicit feedback on prototypes from real users.
  • Watch and ask questions during testing to understand their experience.
  • Testing early and often is crucial for iterative improvement.
  • Using only five people for the tests may be sufficient.

Iteration

  • Continuous cycle of trying, failing, learning, and trying again.
  • For global products, design for what people do, not just who they are, which is called activity-centered design.
  • Activities are the larger goals users want to achieve.
  • Tasks are the specific steps users take to reach those goals.
  • Linear design is step-by-step.
  • Iterative design is a cycle of testing and improving.

Don Norman’s Law of Product Development

  • Products are often late and over budget.
  • Companies often lack time or money for user research.
  • Departments clash.
  • User research should always be undertaken.
  • Everyone should work together.

The Design Challenge

  • Good design considers users, cost, engineering, and sales.
  • Different teams disagree, but everyone should collaborate from the start.

Designing For Special People

  • Designing for everyone is challenging due to individual differences.
  • Different versions of products may be required to accommodate various needs.
  • People tend to avoid "disability" products due to stigma.
  • Good design for special needs often benefits everyone.
  • Flexibility is essential in design.

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Description

Explore the double diamond model of design, emphasizing human-centered design principles. Understand how to identify the real problem before seeking solutions. Learn the four key steps: Watch, Brainstorm, Build, and Test.

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