Podcast
Questions and Answers
What is a primary characteristic of Extreme Programming (XP) when it comes to team composition?
What is a primary characteristic of Extreme Programming (XP) when it comes to team composition?
- Teams must consist of inexperienced developers.
- Teams should work independently without communication.
- Teams should be large to accommodate a diverse skill set.
- Teams should be small and cohesive. (correct)
What is the purpose of a Sprint Goal in Scrum?
What is the purpose of a Sprint Goal in Scrum?
- To assign roles and responsibilities to team members.
- To detail every task required for the entire project.
- To outline the long-term objectives of the project.
- To define what the Development Team aims to accomplish during the Sprint. (correct)
Which of the following is NOT one of the Scrum events?
Which of the following is NOT one of the Scrum events?
- Daily Standup (correct)
- Sprint Retrospective
- Sprint Review
- Sprint Planning
How does XP handle changes in project requirements?
How does XP handle changes in project requirements?
What factor significantly reduces the likelihood of success in an XP project?
What factor significantly reduces the likelihood of success in an XP project?
What is the main focus of Scrum as an Agile framework?
What is the main focus of Scrum as an Agile framework?
What is developed during a Sprint in Scrum?
What is developed during a Sprint in Scrum?
What does the Daily Scrum primarily aim to achieve?
What does the Daily Scrum primarily aim to achieve?
What is a primary advantage of Rapid Application Development (RAD)?
What is a primary advantage of Rapid Application Development (RAD)?
What is the primary method used in iterative development?
What is the primary method used in iterative development?
Which of the following best describes system prototyping?
Which of the following best describes system prototyping?
What is a disadvantage of iterative development?
What is a disadvantage of iterative development?
Which of the following statements is true about managing user expectations in RAD?
Which of the following statements is true about managing user expectations in RAD?
What characterizes the initial version of a system in iterative development?
What characterizes the initial version of a system in iterative development?
What role does user feedback play in system prototyping?
What role does user feedback play in system prototyping?
What is a potential consequence of rapid system development in RAD?
What is a potential consequence of rapid system development in RAD?
What is a key disadvantage of system prototyping?
What is a key disadvantage of system prototyping?
Which aspect distinguishes throwaway prototyping from system prototyping?
Which aspect distinguishes throwaway prototyping from system prototyping?
How does throwaway prototyping benefit system development?
How does throwaway prototyping benefit system development?
What does Agile development emphasize in the software development lifecycle (SDLC)?
What does Agile development emphasize in the software development lifecycle (SDLC)?
Which of the following is NOT a benefit of extreme programming (XP)?
Which of the following is NOT a benefit of extreme programming (XP)?
Which of the following is a potential disadvantage of throwaway prototyping?
Which of the following is a potential disadvantage of throwaway prototyping?
Which statement about the analysis phase in throwaway prototyping is true?
Which statement about the analysis phase in throwaway prototyping is true?
What is a primary focus of Agile methodologies in the software development process?
What is a primary focus of Agile methodologies in the software development process?
What is a key feature of the waterfall development methodology?
What is a key feature of the waterfall development methodology?
Which of the following is a disadvantage of waterfall development?
Which of the following is a disadvantage of waterfall development?
What is a significant benefit of parallel development methodologies?
What is a significant benefit of parallel development methodologies?
Which challenge is associated with the parallel development methodology?
Which challenge is associated with the parallel development methodology?
In which scenario would waterfall development be least appropriate?
In which scenario would waterfall development be least appropriate?
How does parallel development impact the management of project teams?
How does parallel development impact the management of project teams?
What is a common misconception about the waterfall methodology?
What is a common misconception about the waterfall methodology?
Which of the following accurately describes the risk involved in parallel development?
Which of the following accurately describes the risk involved in parallel development?
Flashcards
Extreme Programming (XP)
Extreme Programming (XP)
A software development methodology that emphasizes frequent releases, close collaboration between developers and customers, and continuous improvement.
Sprint
Sprint
A time-boxed iteration in Scrum, typically lasting 2-4 weeks, during which a specific set of features is developed and delivered.
Sprint Goal
Sprint Goal
A concise statement outlining what the Development Team aims to achieve during a Sprint.
Sprint Backlog
Sprint Backlog
A list of tasks that the Development Team commits to completing within a Sprint.
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Sprint Planning
Sprint Planning
A meeting where the Development Team plans the work for the upcoming Sprint.
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Daily Scrum
Daily Scrum
A short daily meeting where the Development Team updates each other on their progress and identifies any difficulties.
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Sprint Review
Sprint Review
A meeting after a Sprint where the Development Team demonstrates completed work to stakeholders and gathers feedback.
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Sprint Retrospective
Sprint Retrospective
A meeting where the team reflects on the Sprint and identifies areas for improvement.
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Rapid Application Development (RAD)
Rapid Application Development (RAD)
A collection of methodologies that focus on rapid development and user feedback to accelerate the software development process.
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RAD Advantage: Faster Development
RAD Advantage: Faster Development
Delivering a working version of the system quickly, allowing users to provide early feedback and shape the development process.
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RAD Challenge: Managing User Expectations
RAD Challenge: Managing User Expectations
RAD may lead to escalating user expectations as they experience rapid improvements and demand more features.
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Iterative Development
Iterative Development
Breaking a large project into smaller, sequential releases, each addressing a set of priorities.
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Iterative Development Advantage
Iterative Development Advantage
Getting an early version of the system in the hands of users quickly to gather feedback and identify further requirements.
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Iterative Development Challenge
Iterative Development Challenge
Users need to accept that initial versions may be incomplete and be patient with the ongoing development process.
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System Prototyping
System Prototyping
A simplified version of the proposed system, developed quickly to gather feedback and guide the development process.
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Prototyping Process
Prototyping Process
A cycle of developing, evaluating, and refining the system prototypes based on user feedback, ensuring the final system meets their needs.
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Throwaway prototyping
Throwaway prototyping
A prototyping method where the initial prototype is discarded after its purpose is fulfilled, and a new prototype is created if needed.
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Agile Development
Agile Development
A collection of software development methodologies that focus on streamlining the SDLC, with an emphasis on short development cycles and continuous feedback.
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Disadvantage of system prototyping
Disadvantage of system prototyping
A significant drawback of system prototyping is the potential for fundamental design limitations due to incomplete understanding of the system's requirements early in the project.
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Advantage of system prototyping
Advantage of system prototyping
An advantage of system prototyping is its usefulness when users have difficulty articulating their system requirements.
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Advantage of throwaway prototyping
Advantage of throwaway prototyping
Throwaway prototyping balances the benefits of detailed planning with the advantages of using prototypes to refine issues early in the project.
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Disadvantage of throwaway prototyping
Disadvantage of throwaway prototyping
One disadvantage of throwaway prototyping is that it might take longer to deliver the final system compared with system prototyping because the prototypes are not used as the final system.
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Systems Development Methodology
Systems Development Methodology
A documented process that outlines how to complete each phase of the SDLC (Software Development Life Cycle). Different methodologies exist, offering varied approaches for system development.
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Waterfall Development
Waterfall Development
A linear SDLC approach where each phase is completed before moving to the next. Similar to a waterfall flowing down, each phase builds upon the previous one.
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Early Requirements Identification
Early Requirements Identification
A key advantage of using waterfall development. By identifying requirements early, the project team minimizes changes later on, leading to a more predictable development process.
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Missed Requirements Impact
Missed Requirements Impact
One of the drawbacks of waterfall development. Since the design is finalized before programming begins, any missed requirements can be expensive to fix in later stages, potentially requiring rework through multiple phases.
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Parallel Development
Parallel Development
A methodology that aims to reduce the time taken by waterfall development by breaking the project into smaller, independent subprojects that can be developed simultaneously.
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Reduced Development Time
Reduced Development Time
A benefit of parallel development. Since tasks happen concurrently, the overall time for system delivery is shortened, making it more adaptable to changing business needs.
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Integration Complexity
Integration Complexity
A challenge with parallel development. The numerous subprojects may generate significant documentation, and if the subprojects are not truly independent, changes in one can impact others, leading to complex integration at the end.
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Methodology Selection
Methodology Selection
The SDLC methodology is chosen based on the characteristics of a project. Factors like project size, complexity, and the need for flexibility influence which methodology suits the situation best.
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System Analysis and Design
- A presentation on System Analysis and Design was given by Dr. Marwa Hussien Mohamed.
- The presentation was part of the Information Systems department, Faculty of Computer Science and Information Systems.
Lecture 4: Systems Development Methodologies
- Learning Objectives include describing various approaches to the System Development Life Cycle (SDLC) and explaining how to select a project methodology based on project characteristics.
- Systems development methodology is a formalized approach to implementing the SDLC. It's essentially a list of steps and deliverables.
- Many different methodologies exist, each varying in how progression through SDLC phases occurs.
Waterfall Development
- In waterfall development, analysts and users move sequentially from one phase to the next.
- Each phase is completed before the next begins.
- The approach is linear in structure.
- Advantages: Requirements are identified early and changes are limited. A structure is established.
- Disadvantages: Design must be complete before programming. A long time may elapse between proposal and system delivery. If requirements are incorrect, rework is costly.
Parallel Development
- Evolved to address the lengthy time frame of waterfall development.
- Projects are divided into subprojects that are designed and implemented in parallel.
- Subprojects are integrated after completion.
- Advantages: More efficient in reducing time to deliver a system, thus reducing rework due to changes in business.
- Disadvantages: Large volume deliverables. Difficult to integrate if subprojects are not completely independent.
Rapid Application Development (RAD)
- A collection of methodologies to improve on weaknesses of waterfall development.
- Incorporates special techniques and computer tools to speed up phases of analysis, design, and implementation.
- Goal is rapid development to user for evaluation.
- Advantages: System is developed faster and quality may be improved.
- Disadvantages: Can introduce problem in managing user expectations since users gain more understanding. This can accelerate changes to user expectations.
Iterative Development
- Projects are broken into series of versions.
- Fundamental requirements are in first version.
- First version is quickly developed (mini-waterfall), then users provide feedback for the next version.
- Advantages: Quickly delivers a preliminary system version to users. Additional needs can be incorporated into successive versions.
- Disadvantages: Users start with an incomplete system. Users need to be patient in the repeated introduction of new versions of the system.
System Prototyping
- Analysis, design, and implementation phases happen concurrently.
- Develops an initial, simplified system version (prototype).
- Initial prototype is often "quick and dirty" with minimal features.
- Feedback is used to improve subsequent prototypes.
- Refinement occurs until agreed-upon functionality is reached.
- Advantages: Useful when users have trouble expressing requirements, thus enabling exploration.
- Disadvantages: Potential lack of careful, methodical analysis prior to decision making. Limitations may result from inadequate understanding early in the project.
Throwaway Prototyping
- Several design prototypes are built during analysis and design phases.
- Prototypes are used to assess and validate potential issues in the system requirements.
- The prototypes are discarded after they have served their purpose.
- This distinguishes this method from system prototyping where prototypes evolve into the final product.
- Advantages: Ensures benefits of comprehensive analysis and design. Builds on advantages of prototypes in identifying issues. Produces a stable system.
- Disadvantages: Can take longer to produce final system compared to system prototyping.
Agile Development
- Streamlines SDLC, reducing modeling and documentation.
- Face-to-face communication is prioritized.
- Simple, iterative development approach. Every iteration is a complete software project.
- Iterations are short time-frames (one to four weeks).
- Emphasizing adapting to current business environment.
Extreme Programming (XP)
- Customer satisfaction, teamwork, communication, simplicity, and feedback are emphasized.
- Developers interact with customers. Designs are kept simple.
- Testing occurs early and frequently.
- Iterative development using user stories to describe system's needs. Modular code and testing to ensure fulfillment of needs.
- Quicker delivery than RAD approaches. Well-suited for smaller projects with motivated team and reliable business needs. Otherwise project success likelihood may be reduced.
Scrum
- Agile framework for complex projects.
- Iterative development.
- Emphasizes collaboration.
- Frequent communication ("Sprints").
- Specific phases include: Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective
Agile Principles
- Customer Satisfaction, Welcome Change, Deliver Frequently, Working Together, Motivated Team, Face-to-Face, Working Software, Constant Pace, Good design, Simplicity, Self-Organisation, Reflect and Adjust
How to Select a Development Methodology
- A table summarizes the usefulness of different methodologies in various conditions.. Provides a comparative table of usefulness in different systems development conditions. Includes considerations like unclear user requirements, unfamiliar technology, and complexity.
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