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SWE234: Human Computer Interaction

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36 Questions

What is the primary focus of the Human Perspective in HCI?

How people process information, including memory, perception, and motor skills

What are the three primary aspects of Human Computer Interaction?

Design, implementation, and evaluation

What was used in the early days of HCI as an input device?

Paper tape and punch cards

What is a key aspect of the Technological Perspective in HCI?

Technical constraints and beyond the mouse and keyboard

What is the primary focus of HCI as a discipline?

Designing interactive computing systems for human use

What is an example of an output device used in the early days of HCI?

Teletype

What is an example of a current input device used in HCI?

Microphone

What is the relationship between the Human Perspective and Ergonomics in HCI?

Ergonomics is a subset of the Human Perspective

What is one of the goals of the Human Computer Interaction course?

To know and apply methods to evaluate interface quality

What is the central topic of Human Computer Interaction?

User interface design

What is one of the goals of Human Computer Interaction?

To allow users to carry out tasks efficiently

What is covered in the course overview of Human Computer Interaction?

A range of topics including history of HCI, affordance, and next generation user interfaces

What is Human Computer Interaction about?

What happens when a human and a computer get together to perform a task

What is one of the things you will know after taking the Human Computer Interaction course?

What is meant by good design

What is one of the things you will experience in the Human Computer Interaction course?

Building applications through various methods and systems

What will you have sufficient background to do after taking the Human Computer Interaction course?

Apply your training in industry and continue your education

What is the primary goal of 'man-computer symbiosis'?

To create a partnership that will think and process data in a way not approached by current machines

What is one of the immediate goals outlined by J.C.R. Licklider to achieve 'man-computer symbiosis'?

Time sharing of computers among many users

What is the expected outcome of the 'man-computer symbiosis' according to J.C.R. Licklider?

A partnership that will think and process data in a way not approached by current machines

What is one of the features of the interactive real-time system for information processing and programming?

Ability to process symbolic and pictorial information

What is the significance of electronic i/o for the display and communication of symbolic and pictorial information?

It enables computers to process symbolic and pictorial information

What is the primary focus of J.C.R. Licklider's work in the context of HCI?

Creating a partnership between humans and computers that will think and process data in a way not approached by current machines

What was the primary reason for the commercial failure of Apple Lisa?

It was too expensive at $10,000

Why did Apple Macintosh succeed in the market?

It learned from the mistakes of Lisa and corrected them

What was the result of the interface guidelines in Apple Macintosh?

Encouraged consistency between applications

What was the impact of Apple Macintosh on desktop publishing?

It dominated desktop publishing due to affordable laser printer and excellent graphics

What was the price of Apple Macintosh when it was released?

$2,500

What can be said about the ideas in Apple Macintosh?

They were old but well done

What was one of the intermediate goals of Licklider?

Facilitation of human cooperation in the design and programming of large systems

What was the outcome of time-sharing in the mid-1960s?

The illusion that each user was on their own personal machine

What was introduced by Ivan Sutherland's SketchPad in 1963?

Hierarchical structures defined pictures and sub-pictures

What was a feature of Ivan Sutherland's SketchPad?

Object-oriented programming: master picture with instances

What was a parallel development in hardware during the 1960s?

Low-cost graphics terminals

What was the problem identified by Douglas Engelbart in the early 1950s?

The world is getting more complex, and problems are getting more urgent

What was a feature of Ivan Sutherland's SketchPad for input techniques?

Efficient use of light pen

What was a concept introduced by Ivan Sutherland's SketchPad?

Icons as small pictures representing complex items

Study Notes

Introduction to Human-Computer Interaction

  • The course SWE234: Human Computer Interaction aims to teach students about good design, involving users in the design process, building applications, evaluating interface quality, and applying learned skills in industry or continuing education.

Goals of HCI

  • Allow users to perform tasks safely, effectively, efficiently, and enjoyably.

Course Overview

  • The course covers the history of HCI, affordance, usability principles, human information processing limitations, user interface design, interaction design, evaluating usability, user modeling, adaptive interfaces, and 3D user interfaces.

What is HCI?

  • HCI deals with the interaction between a person and a computer.
  • It involves both technological and human perspectives.

Technological Perspective

  • Technical constraints and input/output devices are considered.

Human Perspective

  • How people process information, memory, perception, motor skills, attention, language, communication, and interaction are considered.
  • Ergonomics is also a key aspect.

Definition of HCI

  • HCI is a discipline concerned with the design, implementation, and evaluation of interactive computing systems for human use.

History of HCI

  • Licklider outlined "man-computer symbiosis" in 1960, which aims for tightly coupled human brains and machines.
  • Goals include time sharing, electronic I/O, interactive real-time systems, and large-scale information storage.
  • Intermediate goals involve human cooperation, speech recognition, and heuristic programming.
  • Long-term visions include natural language understanding, speech recognition, and heuristic programming.

Significant Advances

  • Time-sharing in the mid-60s made computers more accessible and led to a need for human-computer interaction.
  • Ivan Sutherland's SketchPad (1963) introduced concepts like hierarchical structures, object-oriented programming, and icons.
  • Douglas Engelbart's work focused on augmenting human intellect and improving human performance.

Commercial Machines

  • Apple Lisa (1983) was a commercial failure, but Apple Macintosh (1984) succeeded with its aggressive pricing, non-innovative but well-done design, and excellent graphics.

Introduction to Human Computer Interaction course, covering good design guidelines, user involvement methods, and application building techniques.

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