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Questions and Answers
Which memory type requires the programmer to explicitly allocate and deallocate memory?
Which memory type requires the programmer to explicitly allocate and deallocate memory?
- Cache memory
- Register memory
- Stack memory
- Heap memory (correct)
Stack memory is allocated from the lower memory addresses, while heap memory is allocated from higher memory addresses.
Stack memory is allocated from the lower memory addresses, while heap memory is allocated from higher memory addresses.
False (B)
What is the term used to describe the error that occurs when a program attempts to access a memory location it does not have permission to access?
What is the term used to describe the error that occurs when a program attempts to access a memory location it does not have permission to access?
segmentation fault
After deallocating memory using delete
, it is good practice to ______ the pointer variable.
After deallocating memory using delete
, it is good practice to ______ the pointer variable.
Match the following memory management terms with their descriptions:
Match the following memory management terms with their descriptions:
What is meant by 'pass by value' when passing arguments to a function?
What is meant by 'pass by value' when passing arguments to a function?
In C++, a function can return multiple values using the return
statement.
In C++, a function can return multiple values using the return
statement.
What operator is used in C++ to denote that a function parameter is passed 'by reference'?
What operator is used in C++ to denote that a function parameter is passed 'by reference'?
The process of accessing the value stored at the memory address held by a pointer is called ______.
The process of accessing the value stored at the memory address held by a pointer is called ______.
Match the following terms with their usage in memory management:
Match the following terms with their usage in memory management:
What is the primary benefit of using pointers when manipulating large data structures?
What is the primary benefit of using pointers when manipulating large data structures?
A segmentation fault always occurs at compile time.
A segmentation fault always occurs at compile time.
What are the three values/keywords you can assign a pointer, to indicate it is pointing to nothing?
What are the three values/keywords you can assign a pointer, to indicate it is pointing to nothing?
Writing data beyond the bounds of an allocated buffer can lead to a ______.
Writing data beyond the bounds of an allocated buffer can lead to a ______.
Match the following error types with their descriptions:
Match the following error types with their descriptions:
Why is it important to avoid passing loop indexes by reference?
Why is it important to avoid passing loop indexes by reference?
The const
keyword can be used to prevent a function from modifying a variable passed by value.
The const
keyword can be used to prevent a function from modifying a variable passed by value.
In the context of string manipulation with pointers, what character signifies the end of a C-style string?
In the context of string manipulation with pointers, what character signifies the end of a C-style string?
When using pointers to iterate through a string, the pointer should be incremented by the size of a single ______.
When using pointers to iterate through a string, the pointer should be incremented by the size of a single ______.
Match the following string operations with the appropriate pointer manipulation techniques:
Match the following string operations with the appropriate pointer manipulation techniques:
If you increment the pointer used to create a C++ string (e.g. string* strPtr = new string("hello");
), what could happen?
If you increment the pointer used to create a C++ string (e.g. string* strPtr = new string("hello");
), what could happen?
C++ automatically manages the memory of strings longer than a specific length on the stack.
C++ automatically manages the memory of strings longer than a specific length on the stack.
According to the document, what is the advantage of keeping a pointer on the stack to large structures on the heap?
According to the document, what is the advantage of keeping a pointer on the stack to large structures on the heap?
According to the document, function overloading enables variations in behaviour based on ______ or ______.
According to the document, function overloading enables variations in behaviour based on ______ or ______.
Match the terminology below:
Match the terminology below:
Flashcards
Stack Memory
Stack Memory
Stores local variables and state of function calls; automatic allocation/deallocation; fixed size.
Heap Memory
Heap Memory
Requires manual allocation/deallocation (new/delete); dynamic size; programmer controlled; lower memory address space.
Reference
Reference
Another name for an existing variable; shares the same memory location.
Pointer
Pointer
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Dereferencing a NULL Pointer
Dereferencing a NULL Pointer
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Dereferencing Freed Memory
Dereferencing Freed Memory
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Buffer Overflow
Buffer Overflow
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Stack Overflow
Stack Overflow
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Improper Memory Management
Improper Memory Management
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Segmentation Fault
Segmentation Fault
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Initialize Pointers
Initialize Pointers
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Validate Pointers
Validate Pointers
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Manage Memory Carefully
Manage Memory Carefully
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Boundary Checks
Boundary Checks
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Pass by Value
Pass by Value
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Pass by Reference
Pass by Reference
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Constness
Constness
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Manipulating Strings with Pointers
Manipulating Strings with Pointers
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Memory allocation of strings
Memory allocation of strings
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String termination character
String termination character
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C style string declaration
C style string declaration
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Accessing contents of a string C style
Accessing contents of a string C style
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String manipulation using pointers
String manipulation using pointers
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Memory allocation when using pointers
Memory allocation when using pointers
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Operator Precedence
Operator Precedence
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Study Notes
- Study Unit 7 covers memory and memory management, focusing on stack and heap memory.
- Specifically, it deals with string objects defined in the string library with pointers and how values of types are stored on the stack and the heap.
Stack and Heap Memory
- Stack memory stores local variables and the state of a function when called, residing in the higher primary memory address space.
- Allocation in stack memory happens below the previous allocation.
- Allocation and deallocation of stack memory is automatic, with predictable lifetime and size. Also, it it fixed in size.
- Heap memory necessitates manual allocation and deallocation by the programmer, using new and delete, respectively.
- Every new call must have a corresponding delete call.
- Heap memory is in the lower primary memory address space.
- Incorrect heap management can lead to run-time errors.
- Heap memory allocation is dynamic, and the size and lifetime are determined at run-time.
- As the program allocates from both stack and heap, their addresses approach each other, leading to a crash if they meet without deallocations.
- When memory is allocated on the stack, both the variable and its value are placed there, and the memory address is termed the reference.
- When heap memory is allocated, a pointer is placed on the stack, pointing to an address in heap memory where the associated value resides.
References
- A reference is another name for an existing variable, linking to the memory address where the variable's value is located, existing on the stack.
Pointers
- Pointers are allocated at run-time on the heap, making them useful when the amount of memory needed is unknown during compile-time.
- Pointers enable the construction and use of large memory-based structures like linked lists, trees, and graphs at runtime with minimal stack memory.
- Pointers reside in stack memory and holds a memory address to a location in heap memory with a stated value.
- Memory allocation is done using the new operator, and the location to which a pointer points is assigned a value by dereferencing.
- Memory allocated with new must be deallocated using delete, returning the memory to the operating system.
- After deallocation, the pointer variable should be nulled (assigned NULL, 0, or nullptr)
Errors and Exceptions
- A segmentation fault arises when a program attempts to access a memory location without permission, often when reading/writing outside allocated memory.
- The operating system terminates the program when a segmentation fault occurs, generating a core dump for analysis.
Scenarios leading to segmentation faults include
- Dereferencing NULL pointers: Accessing memory through an uninitialized or NULL pointer which leads to undefined behaviour.
- Dereferencing Freed Memory: Accessing memory through a pointer that has been freed, as it might no longer be allocated.
- Buffer Overflow: Writing data beyond the allocated buffer can overwrite adjacent memory.
- Stack Overflow: Deep or infinite recursion consumes too much stack memory.
Tips to avoid/fix segmentation faults:
- Initialize Pointers: Always initialise pointers to valid memory addresses..
- Validate Pointers: Before dereferencing, check if pointers are NULL or have valid memory addresses.
- Manage Memory Carefully: Ensure allocation and deallocation are correctly matched.
- Boundary Checks: Always perform boundary checks when assessing arrays or buffers to prevent out-of-bounds access.
Functions Reprised
- C++ programs can be modular by using encapsulation, reusable code for specific tasks, improving readability and maintainability.
- The function syntax contains returnType, functionName, FormalParameterList, and FunctionBody.
- Functions can have return types, parameters or both. Additionally, Function overloading allows multiple functions with identical names but with different parameters.
Pass by Value
- Pass by Value means that a value is sent to the function, but if changed, it does not update after execution.
- Effectively copies of the values are made and used in the function. After the function returns, the copies are destroyed without impacting the values of the variables used to call the function.
Pass by Reference
- Pass by Reference means that the function does not make copies of the actual parameters (as is done with pass by value), but actually modifies the original.
- Useful when a function manipulates more than one parameter value needing access by the calling code given that a function can return only one value using the return statement.
- When functions use reference parameters, the actual arguments must be existing variables in memory, because the reference operator (&) in the function's signature requires a memory address to bind to.
- Passing literals (such as 5, 10.5, or 'a') or expressions (like x + y orz * 2) directly into a function that expects references will result in a compilation error.
Passing Parameters as Pointers
- The address must be passed to the function
- (*value)++ in the function dereferences the pointer (accesses the memory location the pointer refers to) and increments the integer stored there.
- To increment where value is pointing to, dereference (*value) and increment (*value)++. The brackets ensures the integer is incremented and not the pointer.
Constness
- Constness refers to the immutability of variables and parameters
- Parameters can be defined as const and is read from the right to the left to the definition.
Manipulating Strings with Pointers
- Strings can be manipulated using pointers, which provide a direct way to access and modify individual characters.
- C++ distinguishes between small strings stored on the stack and larger strings on the heap, with this section focusing on the latter.
- A string is stored in memory, plus the string termination character.
- Indexing can be used to access a string's first character and strings are null terminated.
- Use char* variables to ensure you do not loose the beginning of a string when incrementing or decrementing, specifically a variable of char*.
Iterating Over Strings with Pointers
- Iteration can be done using a while loop. This also requires pointer arithmetic.
Length of a string
- The function accepts a reference to a string as a parameter and returns an integer representing the number of characters that string comprises of excluding the string termination character.
Reversing A String
- When reversing strings, you use two pointers: one pointing at the start of the string and the other at the end. You then swop the characters at these pointers, moving them towards the center until they meet or cross each other.
- Code can be written to make use of c-strings with functions to reverse strings to allow for C++ strings and C style strings.
Operator precedence
- C++ has two operators, being address-of operator (&) and the dereference operator (*).
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