Stack and Heap Memory

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson
Download our mobile app to listen on the go
Get App

Questions and Answers

Which memory type requires the programmer to explicitly allocate and deallocate memory?

  • Cache memory
  • Register memory
  • Stack memory
  • Heap memory (correct)

Stack memory is allocated from the lower memory addresses, while heap memory is allocated from higher memory addresses.

False (B)

What is the term used to describe the error that occurs when a program attempts to access a memory location it does not have permission to access?

segmentation fault

After deallocating memory using delete, it is good practice to ______ the pointer variable.

<p>null</p>
Signup and view all the answers

Match the following memory management terms with their descriptions:

<p>Stack Memory = Automatically managed; stores local variables and function call state. Heap Memory = Manually managed; used for dynamic allocation of memory. Reference = An alias for an existing variable; shares the same memory location. Pointer = A variable that stores the memory address of another variable.</p>
Signup and view all the answers

What is meant by 'pass by value' when passing arguments to a function?

<p>The function receives a copy of the original variable's value. (A)</p>
Signup and view all the answers

In C++, a function can return multiple values using the return statement.

<p>False (B)</p>
Signup and view all the answers

What operator is used in C++ to denote that a function parameter is passed 'by reference'?

<p>&amp;</p>
Signup and view all the answers

The process of accessing the value stored at the memory address held by a pointer is called ______.

<p>dereferencing</p>
Signup and view all the answers

Match the following terms with their usage in memory management:

<p>new = Allocates memory on the heap. delete = Deallocates memory on the heap. &amp; (reference) = Creates an alias for a variable, allowing direct modification. nullptr = Represents a pointer that does not point to any memory location.</p>
Signup and view all the answers

What is the primary benefit of using pointers when manipulating large data structures?

<p>Pointers require less stack memory than storing the entire data structure. (C)</p>
Signup and view all the answers

A segmentation fault always occurs at compile time.

<p>False (B)</p>
Signup and view all the answers

What are the three values/keywords you can assign a pointer, to indicate it is pointing to nothing?

<p>NULL, 0, nullptr</p>
Signup and view all the answers

Writing data beyond the bounds of an allocated buffer can lead to a ______.

<p>buffer overflow</p>
Signup and view all the answers

Match the following error types with their descriptions:

<p>Segmentation Fault = Attempting to access memory the program does not have permission to use. Buffer Overflow = Writing data past the allocated space of a buffer. Stack Overflow = Exceeding the stack memory limit, often due to deep recursion. Dangling Pointer = A pointer that points to memory that has already been freed.</p>
Signup and view all the answers

Why is it important to avoid passing loop indexes by reference?

<p>To ensure the index is not unintentionally modified within the loop. (D)</p>
Signup and view all the answers

The const keyword can be used to prevent a function from modifying a variable passed by value.

<p>True (A)</p>
Signup and view all the answers

In the context of string manipulation with pointers, what character signifies the end of a C-style string?

<p>\0</p>
Signup and view all the answers

When using pointers to iterate through a string, the pointer should be incremented by the size of a single ______.

<p>character</p>
Signup and view all the answers

Match the following string operations with the appropriate pointer manipulation techniques:

<p>Printing a String = Iterate through the string with a pointer until the null terminator is reached. Finding String Length = Iterate through the string, incrementing a counter until the null terminator. Reversing a String = Use two pointers, one at the start and one at the end, swapping characters until they meet. Accessing a Character = Use array indexing on pointer.</p>
Signup and view all the answers

If you increment the pointer used to create a C++ string (e.g. string* strPtr = new string("hello");), what could happen?

<p>You will lose access to the beginning of the string (B)</p>
Signup and view all the answers

C++ automatically manages the memory of strings longer than a specific length on the stack.

<p>False (B)</p>
Signup and view all the answers

According to the document, what is the advantage of keeping a pointer on the stack to large structures on the heap?

<p>conserves stack space</p>
Signup and view all the answers

According to the document, function overloading enables variations in behaviour based on ______ or ______.

<p>parameter input types, number</p>
Signup and view all the answers

Match the terminology below:

<p>Dereferencing = Applying the * operator to a pointer variable Reference = The memory address where the value of the variable is placed Deallocating = Releasing the memory back to the operating system</p>
Signup and view all the answers

Flashcards

Stack Memory

Stores local variables and state of function calls; automatic allocation/deallocation; fixed size.

Heap Memory

Requires manual allocation/deallocation (new/delete); dynamic size; programmer controlled; lower memory address space.

Reference

Another name for an existing variable; shares the same memory location.

Pointer

Variable that holds a memory address; points to a location in memory (often on the heap).

Signup and view all the flashcards

Dereferencing a NULL Pointer

Accessing memory through a pointer that has not been initialized or set to NULL.

Signup and view all the flashcards

Dereferencing Freed Memory

Accessing memory through a pointer that has already been freed (deleted).

Signup and view all the flashcards

Buffer Overflow

Writing data beyond the allocated buffer, overwriting adjacent memory.

Signup and view all the flashcards

Stack Overflow

Using too much stack memory, typically through deep or infinite recursion.

Signup and view all the flashcards

Improper Memory Management

Incorrect management of dynamic memory, leading to errors.

Signup and view all the flashcards

Segmentation Fault

Error when a program tries to access a memory location that it doesn't have permission to access.

Signup and view all the flashcards

Initialize Pointers

Always initialize pointers to avoid pointing to random memory locations

Signup and view all the flashcards

Validate Pointers

Before dereferencing pointers, check if they are NULL or have been assigned valid memory locations.

Signup and view all the flashcards

Manage Memory Carefully

Ensure that memory operations such as allocation and deallocation are correctly matched to prevent memory leaks.

Signup and view all the flashcards

Boundary Checks

Always perform boundary checks when accessing arrays or buffers to prevent out-of-bounds access

Signup and view all the flashcards

Pass by Value

Passing only a copy of a variable's value to a function. Changes to the parameter inside the function do not affect the original variable.

Signup and view all the flashcards

Pass by Reference

Passing the memory address/reference of a variable to a function. Changes to the parameter affect the original variable.

Signup and view all the flashcards

Constness

Keyword defining immutability of variables/parameters, means they cannot change.

Signup and view all the flashcards

Manipulating Strings with Pointers

Treating a string as an array of characters and iterating over them.

Signup and view all the flashcards

Memory allocation of strings

Stored on the stack or the heap. Stack managed automatically, Heap you have to manually new and delete.

Signup and view all the flashcards

String termination character

The '\0' or Null terminator character marks the end of string

Signup and view all the flashcards

C style string declaration

char* strPtr = new char[30];

Signup and view all the flashcards

Accessing contents of a string C style

Dereference the pointer to get the string , then get the string

Signup and view all the flashcards

String manipulation using pointers

Access and modify individual characters

Signup and view all the flashcards

Memory allocation when using pointers

Use memory bounds to avoid memory leaks and segfaults!

Signup and view all the flashcards

Operator Precedence

Table to dictate how the compiler interprets expressions

Signup and view all the flashcards

Study Notes

  • Study Unit 7 covers memory and memory management, focusing on stack and heap memory.
  • Specifically, it deals with string objects defined in the string library with pointers and how values of types are stored on the stack and the heap.

Stack and Heap Memory

  • Stack memory stores local variables and the state of a function when called, residing in the higher primary memory address space.
  • Allocation in stack memory happens below the previous allocation.
  • Allocation and deallocation of stack memory is automatic, with predictable lifetime and size. Also, it it fixed in size.
  • Heap memory necessitates manual allocation and deallocation by the programmer, using new and delete, respectively.
  • Every new call must have a corresponding delete call.
  • Heap memory is in the lower primary memory address space.
  • Incorrect heap management can lead to run-time errors.
  • Heap memory allocation is dynamic, and the size and lifetime are determined at run-time.
  • As the program allocates from both stack and heap, their addresses approach each other, leading to a crash if they meet without deallocations.
  • When memory is allocated on the stack, both the variable and its value are placed there, and the memory address is termed the reference.
  • When heap memory is allocated, a pointer is placed on the stack, pointing to an address in heap memory where the associated value resides.

References

  • A reference is another name for an existing variable, linking to the memory address where the variable's value is located, existing on the stack.

Pointers

  • Pointers are allocated at run-time on the heap, making them useful when the amount of memory needed is unknown during compile-time.
  • Pointers enable the construction and use of large memory-based structures like linked lists, trees, and graphs at runtime with minimal stack memory.
  • Pointers reside in stack memory and holds a memory address to a location in heap memory with a stated value.
  • Memory allocation is done using the new operator, and the location to which a pointer points is assigned a value by dereferencing.
  • Memory allocated with new must be deallocated using delete, returning the memory to the operating system.
  • After deallocation, the pointer variable should be nulled (assigned NULL, 0, or nullptr)

Errors and Exceptions

  • A segmentation fault arises when a program attempts to access a memory location without permission, often when reading/writing outside allocated memory.
  • The operating system terminates the program when a segmentation fault occurs, generating a core dump for analysis.

Scenarios leading to segmentation faults include

  • Dereferencing NULL pointers: Accessing memory through an uninitialized or NULL pointer which leads to undefined behaviour.
  • Dereferencing Freed Memory: Accessing memory through a pointer that has been freed, as it might no longer be allocated.
  • Buffer Overflow: Writing data beyond the allocated buffer can overwrite adjacent memory.
  • Stack Overflow: Deep or infinite recursion consumes too much stack memory.

Tips to avoid/fix segmentation faults:

  • Initialize Pointers: Always initialise pointers to valid memory addresses..
  • Validate Pointers: Before dereferencing, check if pointers are NULL or have valid memory addresses.
  • Manage Memory Carefully: Ensure allocation and deallocation are correctly matched.
  • Boundary Checks: Always perform boundary checks when assessing arrays or buffers to prevent out-of-bounds access.

Functions Reprised

  • C++ programs can be modular by using encapsulation, reusable code for specific tasks, improving readability and maintainability.
  • The function syntax contains returnType, functionName, FormalParameterList, and FunctionBody.
  • Functions can have return types, parameters or both. Additionally, Function overloading allows multiple functions with identical names but with different parameters.

Pass by Value

  • Pass by Value means that a value is sent to the function, but if changed, it does not update after execution.
  • Effectively copies of the values are made and used in the function. After the function returns, the copies are destroyed without impacting the values of the variables used to call the function.

Pass by Reference

  • Pass by Reference means that the function does not make copies of the actual parameters (as is done with pass by value), but actually modifies the original.
  • Useful when a function manipulates more than one parameter value needing access by the calling code given that a function can return only one value using the return statement.
  • When functions use reference parameters, the actual arguments must be existing variables in memory, because the reference operator (&) in the function's signature requires a memory address to bind to.
  • Passing literals (such as 5, 10.5, or 'a') or expressions (like x + y orz * 2) directly into a function that expects references will result in a compilation error.

Passing Parameters as Pointers

  • The address must be passed to the function
  • (*value)++ in the function dereferences the pointer (accesses the memory location the pointer refers to) and increments the integer stored there.
  • To increment where value is pointing to, dereference (*value) and increment (*value)++. The brackets ensures the integer is incremented and not the pointer.

Constness

  • Constness refers to the immutability of variables and parameters
  • Parameters can be defined as const and is read from the right to the left to the definition.

Manipulating Strings with Pointers

  • Strings can be manipulated using pointers, which provide a direct way to access and modify individual characters.
  • C++ distinguishes between small strings stored on the stack and larger strings on the heap, with this section focusing on the latter.
  • A string is stored in memory, plus the string termination character.
  • Indexing can be used to access a string's first character and strings are null terminated.
  • Use char* variables to ensure you do not loose the beginning of a string when incrementing or decrementing, specifically a variable of char*.

Iterating Over Strings with Pointers

  • Iteration can be done using a while loop. This also requires pointer arithmetic.

Length of a string

  • The function accepts a reference to a string as a parameter and returns an integer representing the number of characters that string comprises of excluding the string termination character.

Reversing A String

  • When reversing strings, you use two pointers: one pointing at the start of the string and the other at the end. You then swop the characters at these pointers, moving them towards the center until they meet or cross each other.
  • Code can be written to make use of c-strings with functions to reverse strings to allow for C++ strings and C style strings.

Operator precedence

  • C++ has two operators, being address-of operator (&) and the dereference operator (*).

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Heap Memory Allocation and Memory Leaks
10 questions
C Programming Week 4
34 questions

C Programming Week 4

LuxuryAbundance avatar
LuxuryAbundance
C++: Heap and Stack Memory Management
20 questions
Use Quizgecko on...
Browser
Browser