SOLID Principles

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Questions and Answers

Which variable type most directly undermines the encapsulation principle in object-oriented programming?

  • Protected variables
  • Local variables
  • Private variables
  • Global variables (correct)

In C++, if no access specifier (public, private, protected) is declared for a class member, what is the default access specifier?

  • public
  • private (correct)
  • protected
  • internal

Virtual functions are primarily used to implement what?

  • Abstraction
  • Polymorphism (correct)
  • Encapsulation
  • Data hiding

Objects of which class type cannot be directly instantiated?

<p>Abstract class (B)</p> Signup and view all the answers

A class contains multiple functions with the same name but different signatures. Which OOP feature is being demonstrated?

<p>Polymorphism (Function Overloading) (B)</p> Signup and view all the answers

Which type of class members cannot be directly accessed in derived classes?

<p>Private members (D)</p> Signup and view all the answers

If Class C inherits from Class B, which inherits from Class A, what is the order in which destructors are called when an object of Class C is destroyed?

<p>C -&gt; B -&gt; A (B)</p> Signup and view all the answers

In C++, how many classes can a class directly inherit from?

<p>Any number (B)</p> Signup and view all the answers

What is the primary purpose of establishing and adhering to coding styles within a project?

<p>To enhance code readability and maintainability (D)</p> Signup and view all the answers

What distinguishes a 'good' unit test from a 'not so good' unit test?

<p>Good unit tests are fast, isolated, and test a single unit of code. (A)</p> Signup and view all the answers

Flashcards

SOLID Principles

S: Single Responsibility Principle - A class should have only one reason to change. O: Open/Closed Principle - Software entities should be open for extension, but closed for modification. L: Liskov Substitution Principle - Subtypes must be substitutable for their base types. I: Interface Segregation Principle - Clients should not be forced to depend on methods they do not use. D: Dependency Inversion Principle - Depend upon Abstractions. Do not depend upon concretions.

Variable violating Encapsulation

Public variables directly accessed and modified from outside the class. They break the encapsulation and data hiding principles.

Default access specifier in C++

Private. If no access specifier is provided, members are private by default in C++ classes.

Purpose of virtual functions

Polymorphism. Virtual functions enable runtime polymorphism, allowing derived classes to override base class behavior.

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Classes that cannot be instantiated

Abstract classes. These classes cannot be instantiated; they serve as base classes defining a common interface.

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Same function name, different parameters

Function overloading. Allows multiple functions with the same name but different parameters within a single class.

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Inaccessible members in derived classes

Private members cannot be accessed in derived classes.

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Destructor call order in inheritance

The destructors are called in the reverse order of inheritance: ~C(), ~B(), ~A().

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Number of classes to inherit from C++

A class can inherit from multiple classes in C++ (multiple inheritance).

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Number of objects created

An unlimited number of objects. There is no built-in limit to the number of objects you can create.

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Purpose of coding styles

Coding styles promote readability, consistency, and maintainability of code.

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Unit Tests

Unit tests are automated tests that verify individual units of code in isolation. Good unit tests are isolated, fast, and repeatable.

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OOA vs. OOD

Object-Oriented Analysis focuses on understanding and modeling the problem domain, while Object-Oriented Design focuses on creating a solution based on the analysis.

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Deep copy vs Shallow copy

A deep copy creates a completely independent copy of the object. A shallow copy creates a new object that shares the references of the original.

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Overloading vs. Templates

Overloading provides multiple functions with the same name but different parameters within a single class; Templates enables writing generic code that can work with different data types.

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Study Notes

SOLID Principles

  • Single Responsibility Principle (SRP): A class should have only one reason to change, meaning it should have only one job.
  • Focuses on high cohesion, where elements within a module are closely related.
  • Benefits include easier testing, reduced coupling, and improved code clarity.
  • Open/Closed Principle (OCP): Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.
  • Allows adding new functionality without altering existing code.
  • Achieved through abstraction and polymorphism.
  • Liskov Substitution Principle (LSP): Subtypes must be substitutable for their base types without altering the correctness of the program.
  • Ensures that derived classes can be used wherever their base classes are used, without unexpected behavior.
  • Requires careful design of inheritance hierarchies.
  • Interface Segregation Principle (ISP): A client should not be forced to depend on methods it does not use.
  • Advocates for creating smaller, more specific interfaces instead of large, general-purpose ones.
  • Reduces coupling and promotes code reusability.
  • Dependency Inversion Principle (DIP): High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions.
  • Decouples high-level and low-level modules by introducing abstractions.
  • Enhances flexibility, maintainability, and testability.

Encapsulation Violation

  • Public variables violate encapsulation.
  • Direct access to public variables from outside the class bypasses the control mechanisms provided by encapsulation.

Default Access Specifier in C++

  • The default access specifier for members in a C++ class is private.
  • If no access specifier (public, protected, or private) is specified, the member is considered private by default.

Virtual Functions

  • Virtual functions are commonly used to implement polymorphism.
  • Polymorphism allows objects of different classes to be treated as objects of a common type.
  • Virtual functions enable dynamic dispatch, where the correct function to call is determined at runtime based on the object's actual type.

Non-Creatable Class

  • Objects of abstract classes can't be created.
  • Abstract classes contain at least one pure virtual function (a virtual function declared with = 0).
  • Abstract classes serve as interfaces, defining a common set of methods that concrete subclasses must implement.

Function Overloading

  • If a class contains the same function name with different signatures (input parameters), function overloading is exploited.
  • Allows defining multiple functions with the same name but different parameter lists within the same scope.
  • The compiler determines which overloaded function to call based on the arguments provided in the function call.

Inaccessible Members in Derived Classes

  • Private members can't be accessed in derived classes of a base class.
  • Private members are only accessible within the class in which they are declared.
  • Derived classes cannot directly access or modify private members of their base classes.

Destructor Call Order in Inheritance

  • When an object of class C (inheriting from B, which inherits from A) is destroyed, the destructors are called in the following order: C, then B, then A.
  • Destructors are called in the reverse order of construction.
  • The most derived class's destructor is called first, followed by the destructors of its base classes in reverse order of inheritance.

Multiple Inheritance in C++

  • A class can inherit from multiple other classes in C++.
  • C++ supports multiple inheritance, where a class can inherit features from multiple base classes.
  • This allows combining the characteristics of different classes into a single class.

Object Creation Limit

  • The number of objects of a specific class that can be created in a single program is generally limited by available memory.
  • Without specific restrictions, you can create as many objects as memory allows.
  • Limiting object creation might be relevant with creational design patterns like Singleton, but not by default.

Purpose of Coding Styles

  • Coding styles promote code readability, consistency, and maintainability.
  • Establish a set of rules and guidelines for formatting code, naming conventions, and coding practices.
  • Improve code comprehension and collaboration among developers.

Unit Tests

  • Unit tests are automated tests that verify the behavior of individual units of code (e.g., functions, methods, classes).
  • Goals include:
  • Ensuring that each unit of code works as expected.
  • Detecting bugs early in the development process.
  • Facilitating code refactoring and maintenance.
  • Providing documentation for the code's behavior.
  • Good unit tests are:
  • Isolated: Test a single unit of code in isolation, without dependencies on other units.
  • Fast: Execute quickly to enable frequent testing.
  • Repeatable: Produce the same results every time they are run.
  • Self-validating: Automatically determine whether the test passed or failed.
  • Comprehensive: Cover all important scenarios and edge cases.

Object-Oriented Analysis vs. Object-Oriented Design

  • Object-Oriented Analysis (OOA): Focuses on understanding and modeling the problem domain.
  • Involves identifying the objects, classes, and relationships that are relevant to the problem.
  • Creates a conceptual model of the system, describing what the system should do.
  • Object-Oriented Design (OOD): Focuses on creating a blueprint for the software system.
  • Involves defining the classes, interfaces, and relationships that will be used to implement the system.
  • Translates the conceptual model from OOA into a concrete design that can be implemented in code.

Deep Copy vs. Shallow Copy

  • Shallow Copy: Creates a new object but only copies the references to the original object's data.
  • Both the original and the copied object point to the same memory locations.
  • Changes made to the data in one object will affect the other.
  • Deep Copy: Creates a new object and recursively copies all the data from the original object.
  • The original and copied objects have their own independent copies of the data.
  • Changes made to the data in one object will not affect the other.

Overloading vs. Templates in C++

  • Overloading: Allows defining multiple functions with the same name but different parameter lists within the same scope.
  • Useful when you need to perform similar operations on different data types.
  • Requires writing separate function definitions for each data type.
  • Templates: Allows writing generic code that can work with different data types without having to write separate code for each type.
  • Uses placeholders for data types, which are replaced by the compiler at compile time.
  • Reduces code duplication and improves code reusability.

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