Software Engineering Transformations Quiz
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Questions and Answers

What are the two spaces between design and implementation mentioned in the text?

  • Source code space and design space
  • Model space and code space (correct)
  • Model transformation space and source code space
  • Design space and implementation space
  • Which of the following is NOT one of the 4 different types of transformations mentioned in the text?

  • Model transformation
  • System model transformation (correct)
  • Forward engineering
  • Reverse engineering
  • In the example provided, what field is pulled up during the refactoring process?

  • eMail
  • email_address
  • email:Address
  • email (correct)
  • What is the new class hierarchy after the refactoring process in the given example?

    <p>Player extends User, LeagueOwner extends User</p> Signup and view all the answers

    What type of transformation involves creating a new system model based on an existing program in Java?

    <p>Reverse engineering</p> Signup and view all the answers

    What is the purpose of forward engineering as mentioned in the text?

    <p>To transform a model into source code</p> Signup and view all the answers

    In the transformed source code, how is the one-to-one association between Advertiser and Account represented?

    <p>The Advertiser class has an Account object and the Account class does not have an Advertiser attribute</p> Signup and view all the answers

    What is the purpose of the User's 'notify' method in the transformed source code?

    <p>To notify the users of any changes</p> Signup and view all the answers

    In the transformed source code, how is the one-to-many association between Advertiser and Account represented?

    <p>The Advertiser class has a list of Account objects</p> Signup and view all the answers

    What does the 'getMaxNumLeagues' method in the LeagueOwner class return?

    <p>The maximum number of leagues allowed</p> Signup and view all the answers

    In the transformed source code, what does the 'notify' method in the User class do?

    <p>Notifies users of any changes</p> Signup and view all the answers

    How is inheritance represented in the transformed source code?

    <p>Through extending and implementing classes</p> Signup and view all the answers

    What is the purpose of the 'setEmail' method in the User class?

    <p>To set a new email for the user</p> Signup and view all the answers

    What does the 'getAccount' method in the Advertiser class return?

    <p>The account object</p> Signup and view all the answers

    What does the 'getOwner' method in the Account class return?

    <p>The account owner's details</p> Signup and view all the answers

    What type of association is represented by a bidirectional many-to-many association?

    <p>Many-to-many association</p> Signup and view all the answers

    Study Notes

    Summary of Transformations and Refactoring

    • Two spaces between design and implementation mentioned are: problem space and solution space.

    Transformations

    • Four types of transformations mentioned: renovation, migration, integration, and modernization.
    • NOT one of the 4 different types of transformations is renovation.

    Refactoring Example

    • Field pulled up during the refactoring process: email.

    Refactored Class Hierarchy

    • New class hierarchy after refactoring: Advertiser -> Account -> User, League -> LeagueOwner -> User.

    Transformation Types

    • Type of transformation that involves creating a new system model based on an existing program in Java: modernization.

    Forward Engineering

    • Purpose of forward engineering: to create a new system model based on an existing program.

    Associations in Transformed Source Code

    • One-to-one association between Advertiser and Account: Advertiser has a reference to an Account object.
    • One-to-many association between Advertiser and Account: Advertiser has a list of Account objects.

    notify Method and Inheritance

    • Purpose of the User's 'notify' method: to notify the user of something.
    • notify method in the User class: sends a notification to the user.
    • Inheritance in the transformed source code: the LeagueOwner class inherits from the User class.

    Getter and Setter Methods

    • getMaxNumLeagues method in the LeagueOwner class: returns the maximum number of leagues.
    • setEmail method in the User class: sets the email address of the user.
    • getAccount method in the Advertiser class: returns the associated Account object.
    • getOwner method in the Account class: returns the associated User object.

    Associations

    • Bidirectional many-to-many association: represents an association between two classes where each instance of one class is related to multiple instances of the other class, and vice versa.

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    Description

    Test your knowledge of software engineering transformations between design and implementation spaces. This quiz covers model transformation, forward engineering, reverse engineering, and refactoring as discussed in Bernd Bruegge & Allen H. Dutoit's book 'Object-Oriented Software Engineering: Using UML, Patterns, and Java'.

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