Software Design Week 1 Quiz
24 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is the main purpose of using design patterns in software development?

  • To create new programming languages
  • To increase the computational speed of applications
  • To eliminate all software bugs
  • To establish common terminology and aid communication (correct)
  • Which year did Cunningham and Beck conduct their work with Smalltalk regarding design patterns?

  • 1989
  • 1987 (correct)
  • 1985
  • 1982
  • Who are the authors collectively known as the Gang of Four?

  • Helm, Gamma, Johnson, and Smith
  • Cunningham, Beck, Gamma, and Helm
  • Gamma, Helm, Johnson, and Vlissides (correct)
  • Johnson, Vlissides, Cunningham, and Beck
  • What is a pattern language in the context of design patterns?

    <p>A collection of related patterns for specific problem spaces</p> Signup and view all the answers

    Which of the following is NOT a component of the structure of a design pattern?

    <p>User Feedback</p> Signup and view all the answers

    How many patterns are included in the Gang of Four’s pattern catalog?

    <p>23 patterns</p> Signup and view all the answers

    What is one key benefit of reusing existing design patterns?

    <p>They provide a higher level perspective on design</p> Signup and view all the answers

    Why is prior knowledge of design patterns advantageous for developers?

    <p>It clarifies existing problems and outlines solutions</p> Signup and view all the answers

    What is the primary purpose of design patterns in software development?

    <p>To provide proven solutions to recurring design problems</p> Signup and view all the answers

    How are design patterns similar to recipes in cooking?

    <p>They outline best practices and solutions</p> Signup and view all the answers

    In which scenario are design patterns most useful?

    <p>When classes are likely to be reused over time</p> Signup and view all the answers

    What distinction is made between beginner and expert developers regarding design patterns?

    <p>Expert developers understand and apply patterns, while beginners only know syntax</p> Signup and view all the answers

    How do design patterns contribute to software flexibility?

    <p>By guiding the structure of the software for easier modifications</p> Signup and view all the answers

    What is one way design patterns aid in communication among developers?

    <p>They create a common design vocabulary for referring to solutions</p> Signup and view all the answers

    Which best describes the nature of design patterns?

    <p>Abstract concepts to guide software design</p> Signup and view all the answers

    In software design, what common problem does the Dependency Inversion principle aim to solve?

    <p>Notifying one object when another changes</p> Signup and view all the answers

    What do creational patterns primarily focus on?

    <p>The process of creating or cloning new objects.</p> Signup and view all the answers

    Which statement about structural patterns is correct?

    <p>They describe the relationships between objects.</p> Signup and view all the answers

    Behavioral patterns are primarily concerned with which aspect?

    <p>How objects work independently towards a common goal.</p> Signup and view all the answers

    What is a defining characteristic of the Singleton pattern?

    <p>Only one instance of the class can exist at any time.</p> Signup and view all the answers

    Which method is typically used to access the instance of a Singleton class?

    <p>getInstance</p> Signup and view all the answers

    What advantage does lazy creation in a Singleton bring?

    <p>The object is created when the method is called, if needed.</p> Signup and view all the answers

    Which of the following is NOT a category of design patterns?

    <p>Functional patterns</p> Signup and view all the answers

    Which pattern deals with decomposing and generalizing the relationship between classes and subclasses?

    <p>Structural patterns</p> Signup and view all the answers

    Study Notes

    Course Information

    • Course title: XBSE2034N SOFTWARE DESIGN
    • Instructor: Siti Fazilah

    Subject Synopsis

    • Software Design: Describes best practices for specific design problems, based on fundamental principles.
    • Low-level patterns: Focus on internal software quality attributes.
    • High-level patterns: Deal with external software quality attributes.
    • Course focus: Applying both software and architectural design patterns, with object-oriented methodology.

    Learning Outcomes

    • Students will identify and describe software design fundamentals.
    • Students will design applications based on specific requirements.
    • Students will present designs and justify their adherence to requirements.

    Week 1: Introduction to Design Patterns

    • Introduces the fundamentals of design patterns in software design.

    Software Architectures

    • Software architecture provides a fundamental description of a system.
    • It details components, meaningful interactions, data flows, and control flows.

    Architectural Archetypes

    • Software architecture design can be driven by other architectures.
    • Reusable microarchitectures on a lower scale are called "design patterns".

    Patterns in Architecture

    • Discusses the concept of patterns in architecture and how design patterns can inspire software design methods.

    Christopher Alexander

    • Introduced the concept of pattern languages.
    • A pattern language is a set of related patterns that provide a vocabulary for design within a specific context or domain.
    • Examples include town patterns (e.g., ring roads, row houses), building patterns (e.g., roof gardens), and construction patterns (e.g., materials, connections).

    Typical Software Design Problems

    • What design issues can be reused?
    • What design vocabulary can be used?
    • How can a good design solution be justified?
    • How can a design be simplified?

    What are Design Patterns?

    • A design pattern is a practical and proven solution to a recurring design problem.
    • They provide a structured approach to solve common design issues.
    • They offer flexibility and reusability across various projects.

    Design Patterns: Structure

    • Design patterns are reusable templates applicable in various scenarios.
    • They evolve over time as classes are reused within systems.
    • Component parts include: name, problem description, solution, and consequences (trade-offs/alternatives).

    Types of Design Patterns

    • Classified into Creational, Structural, and Behavioral categories.
    • A list of specific pattern types (e.g., Singleton, Factory) is included.

    Experience in Software Design

    • Using design patterns is analogous to playing chess.
    • Beginners may focus on basic elements, while experts recognize and apply patterns.
    • Experience and practice refine design choices.

    Design Patterns: Conceptual

    • Design patterns are not concrete code; they are conceptual guidelines.
    • Used to organize and guide the structure of software.
    • Offer a flexible and reusable framework for software development.

    Why Use Design Patterns?

    • They help developers avoid reinventing solutions to recurring problems.
    • They provide a common vocabulary and structure for design discussions.
    • Their application is analogous to using a guidebook or an expert's knowledge in solving design problems.

    Design Vocabulary

    • Design patterns create a shared vocabulary for design discussions.
    • Simplify discussions by offering terms that describe design solutions clearly.
    • They specify software solutions and clarify the original situation.
    • Improved communication between developers is emphasized.

    Background: Origin of Design Patterns

    • The concept of software design patterns emerged during the 1980s with Smalltalk and GUI development.
    • The "Gang of Four" (Gamma, Helm, Johnson, and Vlissides) popularized the concept with their book "Design Patterns: Elements of Reusable Object-Oriented Software."

    The Gang of Four

    • A group of software engineers recognized for their significant contribution to the field of design patterns.
    • They focused notably on creating reusable designs for object-oriented software development.

    Why Designers Need Patterns

    • Design patterns help promote reuse of the knowledge and experience of many software designers.
    • They expedite software construction.
    • They create better communication among developers by creating a consistent vocabulary.

    Evolution of Design Patterns

    • Christopher Alexander's work on architectural patterns laid the foundation for design patterns.
    • The "Gang of Four's" Design Patterns book is notable for developing design patterns as a catalog to provide an organized approach for creating reusable object oriented software.

    Gang of Four's Pattern Catalogue

    • The catalog created, lists the 23 patterns categorized into creational, structural, and behavioral patterns.
    • These patterns were grouped according to their purpose to improve developer comprehension.
    • The grouping has become a standard organization method.

    Pattern Languages

    • A pattern language is a collection of related patterns used for a specific software design problem domain.
    • Choosing a relevant pattern language depends heavily upon the specific context.

    Structure of a Design Pattern

    • Typical elements within a design pattern definition
    • Pattern name and classification
    • Intended purpose and motivation
    • Applicability, structure, participants, collaborations, consequences, and implementations

    Software Design & Architecture Stack

    • Illustrates the relationship between software development concepts ranging from Enterprise Patterns to Programming Paradigms to Clean Code.
    • Categorizes methods by area of application, which in turn can provide a context for using specific design patterns.

    Categories of Patterns

    • Patterns are often classified into creational, structural, and behavioral categories.
    • Categorization aids in understanding, and usage from understanding of context.

    Classification of GoF Patterns

    • A graphical representation listing the 23 patterns in the GoF catalog and grouping them based on their nature (origin, behaviors, structures).

    Creational Patterns

    • Deal with creating new objects or cloning existing ones.
    • Allow flexibility in object creation, without specifying concrete classes.
    • This process reduces complex object-creation methods and makes the design more flexible by allowing developers to use their specific implementations for creating objects.

    Structural Patterns

    • Detail how objects interact and are connected to each other.
    • Focus on hierarchical relationships and collaborations in object-oriented designs.

    Behavioural Patterns

    • Deal with how objects interact and distribute work among themselves.
    • Describe how objects can work together to achieve a common goal.

    Singleton Pattern

    • A creational design pattern that restricts the instantiation of a class to a single object.
    • Ensures that only one instance of a class exists in the system.
    • This approach simplifies program design by allowing access of the class through a method. A global method of access is typically created to access the single class instance.

    Singleton Pattern: Advantages

    • Facilitates global access to a class instance.
    • Ensures only a single instance exists.
    • Promotes reusability and code organization.
    • The example provided highlights the key features of a singleton design.

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Related Documents

    Description

    Explore the fundamentals of design patterns in software design with this quiz. Test your knowledge on low-level and high-level patterns, as well as the principles that guide software architecture. Perfect for students in the XBSE2034N course.

    More Like This

    Use Quizgecko on...
    Browser
    Browser