Software Design Basics Quiz

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Questions and Answers

What is the primary purpose of software?

  • To store data temporarily
  • To operate computers and execute specific tasks (correct)
  • To enhance internet surfing speed
  • To create hardware components

Which of the following best describes system software?

  • Software designed for data analysis
  • Software used for performing specific user tasks
  • Software that manages hardware resources (correct)
  • Software that cannot be updated

What are two primary types of software?

  • System Software and Application Software (correct)
  • Utility Software and Middleware
  • File Management Software and Network Software
  • Game Software and Hardware Software

What is the first level of the software design process focused on?

<p>Deciding which modules are needed and their interconnections (A)</p> Signup and view all the answers

What role do UML diagrams play in object modeling?

<p>They help visualize software structure and interactions (A)</p> Signup and view all the answers

Which component is NOT considered application software?

<p>Operating System (A)</p> Signup and view all the answers

What does software design aim to transform?

<p>User requirements into a specification for coding (A)</p> Signup and view all the answers

What is the significance of Software Requirement Specification (SRS) in software design?

<p>It helps identify which modules are needed for the system (D)</p> Signup and view all the answers

What is the primary purpose of abstraction in programming?

<p>To display only essential information and hide internal details (C)</p> Signup and view all the answers

Which of the following best describes encapsulation?

<p>The process of combining data and methods into a single unit (D)</p> Signup and view all the answers

What is the primary purpose of class attributes in object-oriented programming?

<p>To describe the object being modeled (A)</p> Signup and view all the answers

In the context of classes, what is the base class?

<p>The class from which properties are derived (B)</p> Signup and view all the answers

How is a derived attribute indicated in class diagrams?

<p>By prefixing it with a slash '/' (D)</p> Signup and view all the answers

Which of the following represents member visibility in UML class diagrams?

<ul> <li>for public, - for private, # for protected, and ~ for default (D)</li> </ul> Signup and view all the answers

What is a key benefit of using encapsulation in programming?

<p>It reduces the complexity of the code and provides security (C)</p> Signup and view all the answers

How does abstraction relate to encapsulation?

<p>Encapsulation supports the goals of abstraction by hiding unnecessary details (D)</p> Signup and view all the answers

What distinguishes a classifier scoped member from an instance scoped member in UML?

<p>Classifier scoped members are shared among all instances (B)</p> Signup and view all the answers

What does inheritance allow in object-oriented programming?

<p>Acquisition of properties and characteristics from another class (C)</p> Signup and view all the answers

What is represented by a solid line with an optional arrow in UML class diagrams?

<p>Association relationship (B)</p> Signup and view all the answers

Which of the following is true regarding access specifiers in encapsulation?

<p>They define the visibility of variables and methods in a class (A)</p> Signup and view all the answers

How are class operations (methods) displayed in a UML class diagram?

<p>In the third partition, with return type indicated (B)</p> Signup and view all the answers

What exemplifies data abstraction in software design?

<p>Showing only necessary data to the user while hiding complexities (B)</p> Signup and view all the answers

What does the prefix '-' indicate regarding member visibility?

<p>The member is only accessible within the class itself (A)</p> Signup and view all the answers

Which term describes a method that belongs to the class as a whole rather than any specific instance in UML?

<p>Classifier method (B)</p> Signup and view all the answers

What does a descendant inherit from its ancestor in use case generalization?

<p>All behavior, characteristics, and relationships of the parent (B)</p> Signup and view all the answers

What is the main purpose of an extend relationship between use cases?

<p>To define when optional behavior can be added to an extended use case (D)</p> Signup and view all the answers

In a use case include relationship, what role does the included use case play?

<p>It is mandatory and part of the including use case's behavior (C)</p> Signup and view all the answers

What must an extended use case be able to do on its own?

<p>It must be meaningful and functional (D)</p> Signup and view all the answers

Which statement is true regarding the role of extension points in use cases?

<p>Each extension point must have a defined condition for triggering (B)</p> Signup and view all the answers

What distinguishes a use case diagram's system boundary?

<p>It sets scope for which use cases are relevant to the system (D)</p> Signup and view all the answers

What is a characteristic of a child use case within generalization?

<p>It inherits all behaviors and relationships of the parent (A)</p> Signup and view all the answers

Why is the use case include relationship important?

<p>It allows for the reuse of actions across different use cases (B)</p> Signup and view all the answers

What was the original name of Java before it was renamed?

<p>Oak (B)</p> Signup and view all the answers

What is the primary goal of Java's platform independence?

<p>To enable writing a program once and running it on multiple operating systems. (A)</p> Signup and view all the answers

Which component of Java is responsible for converting Java bytecode to machine code?

<p>Java Virtual Machine (JVM) (D)</p> Signup and view all the answers

What file type is produced after compiling a Java program?

<p>.class (A)</p> Signup and view all the answers

Which of the following describes platform dependency?

<p>Applications that operate only on a specific operating system. (C)</p> Signup and view all the answers

What is Java bytecode?

<p>An intermediate representation of a Java program that is machine independent. (A)</p> Signup and view all the answers

Which of the following compilers is NOT a Java compiler?

<p>Java Virtual Machine (JVM) (B)</p> Signup and view all the answers

How does Java differ from C/C++ regarding the execution of compiled code?

<p>C/C++ code can only run on the operating system it was compiled for. (B)</p> Signup and view all the answers

What is the first method that gets called in a Java applet?

<p>init() (A)</p> Signup and view all the answers

Which method in a Java applet is responsible for redrawing the applet window?

<p>paint() (C)</p> Signup and view all the answers

What is the characteristic of Java that allows it to run on any platform?

<p>Java bytecode (D)</p> Signup and view all the answers

Which method is called to stop the applet when the user leaves the document containing the applet?

<p>stop() (B)</p> Signup and view all the answers

Which of the following is NOT a feature of Java?

<p>Explicit Pointers (A)</p> Signup and view all the answers

In the context of Java applets, when is the destroy() method called?

<p>When the applet needs to be removed from memory (A)</p> Signup and view all the answers

Which of the following is a basic concept of Object-Oriented Programming (OOP) in Java?

<p>Inheritance (C)</p> Signup and view all the answers

What allows Java to manage memory automatically without requiring programmers to remove unreferenced objects?

<p>Automatic Garbage Collection (C)</p> Signup and view all the answers

Flashcards

Software

A set of instructions, data, or programs used to operate computers and execute tasks.

System Software

Software that manages computer hardware and software resources.

Application Software

Software designed to perform specific tasks for the user.

Software Design

Transforming user requirements into a format useful for coding and implementation.

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Software Design Levels

Two levels in the process of software design; modules and how they connect.

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Software Requirements Specification (SRS)

A document that outlines the needs and expectations of a software system.

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Module

A part of a software system with specific functionalities.

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Interconnected Modules

How modules are linked together, a crucial element of design.

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Use Case Generalization

A relationship where a child use case inherits all behaviors and characteristics from a parent use case, representing a more specific form of the parent.

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Parent Use Case

A general use case that can be specialized into more specific child use cases.

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Child Use Case

A more specific use case that inherits all behaviors and characteristics from its parent use case.

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Extend Relationship

A relationship where an optional extending use case can be conditionally inserted into an extended use case.

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Extending Use Case

An optional use case that can be conditionally inserted into an extended use case.

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Extended Use Case

The base use case that can be extended by an optional extending use case.

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Include Relationship

A relationship where the behavior of an included use case is incorporated into the behavior of an including use case.

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System Boundary

An optional box that defines the scope of a system in a use case diagram.

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Object

An instance or concrete realization of a class, representing a specific entity with its own data and methods.

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Class

A blueprint or template defining the structure and behavior of objects. It specifies the data (attributes or properties) and functions (methods) that objects of that class will possess.

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Abstraction

The process of simplifying complex systems by hiding unnecessary details and presenting only essential information.

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Encapsulation

Bundling data (variables) and methods (functions) together within a single unit (class) to protect data and implement information hiding.

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Inheritance

The capability of a class to inherit properties and characteristics from another class, allowing for code reuse and creating hierarchical relationships.

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Base Class

The class whose properties are inherited by a subclass. It is the parent class.

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Derived Class

The class that inherits properties and methods from another class (base class). It is the child class.

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Access Specifiers

Keywords like 'private' and 'public' that control the visibility and access of variables and functions within a class.

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Class Definition

A description of an object in a system, including its attributes (properties) and operations (methods).

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Attributes

Properties that describe an object, like name, age, or color. These are like variables that hold data.

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Operations (Methods)

Actions an object can perform, like calculating, moving, or displaying information. These are like functions.

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Member Visibility

Controls whether other classes can access an object's attributes and operations, like public, private, or protected.

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Public Visibility

Attributes and operations can be accessed by any class, giving them the broadest access.

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Private Visibility

Only methods within the same class can access attributes and operations, protecting them.

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Classifier Scope (Static)

An attribute or operation that belongs to the class itself, not to a specific instance. All objects share the same value.

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Instance Scope

An attribute or operation that belongs to a specific object, and each object has its own copy.

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Platform Dependency

When a program can only run on a specific combination of operating system and hardware. A program made for Windows won't run on a Mac.

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Platform Independence

The ability for a program to run on any operating system without needing changes.

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Java Bytecode

An intermediate code version of a Java program. It's not machine code, but a set of instructions for the JVM.

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Java Virtual Machine (JVM)

A program that reads and executes Java bytecode. It acts as a translator between bytecode and your computer.

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What is the role of a compiler?

Compilers convert code written in a high-level language (like Java) to machine code, making it understandable by your computer. Java compilers like javac create bytecode.

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Why is Java considered platform independent?

Java code is compiled into bytecode, which is machine-independent. The JVM interprets bytecode into machine code for each platform, enabling cross-platform compatibility.

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What is 'javac'?

A Java compiler that converts Java source code (.java) into Java bytecode (.class).

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What is a .class file?

A file that contains Java bytecode. It's the result of compiling Java source code.

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What is an Applet?

An Applet is a small Java program that runs within a web browser, typically used for interactive elements on web pages. It's a subclass of the java.applet.Applet class.

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What does the init() method do?

The init() method is the first method called in an Applet. It's used to initialize variables and set up the applet before it starts running.

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What does the start() method do?

The start() method is called after the init() method and is responsible for starting the Applet. It's also used to restart the Applet after it has been stopped.

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What does the paint() method do?

The paint() method is called each time the applet needs to be redrawn. It takes a Graphics object as an argument, which allows you to draw on the applet window.

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What does the stop() method do?

The stop() method is called when the user navigates away from the webpage containing the Applet. It pauses the Applet's execution.

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What does the destroy() method do?

The destroy() method is called when the web browser decides to remove the Applet completely from memory. This is usually when the browser is closed or the applet is no longer needed.

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What is Java's advantage in terms of platform independence?

Java bytecode, the compiled form of Java code, can be run on any platform that has a Java Virtual Machine (JVM). This means you can write Java code once and run it anywhere without modification.

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What is a Java Buzzword?

Java Buzzwords are keywords that describe key features of the Java programming language. Examples include object-oriented, platform-independent, and secure.

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Study Notes

KTU Notes Website

  • The website provides learning materials, syllabus, live notifications, and solved question papers for KTU students.
  • The website is a learning companion for KTU students.
  • Website address: www.ktunotes.in

CST 205 Object Oriented Programming using Java

  • Course code: CST 205
  • Course name: Object Oriented Programming using Java
  • Syllabus version: KTU 2019
  • Course overview and Module 1

Course Overview

  • The course is 4 credit hours.
  • Prerequisite: Programming in C (EST102)
  • Continuous Internal Evaluation Pattern
    • Attendance: 10 marks
    • Continuous Assessment Tests: 25 marks
    • Continuous Assessment Assignments: 15 marks
  • Programming Lab: Complete all exercises.
  • Virtual Lab URL: http://34.87.58.133/
  • Preferred communication: Google Classroom or WhatsApp

Course Outcomes

  • CO1: Write Java programs using object-oriented concepts (classes, objects, constructors, data hiding, inheritance, and polymorphism).
  • CO2: Utilize data types, operators, control statements, and built-in packages & interfaces, Input/Output Streams, and Files in Java to develop programs.
  • CO3: Illustrate how robust programs can be written in Java using exception handling mechanisms.
  • CO4: Write application programs in Java using multithreading and database connectivity.
  • CO5: Write graphical user interface based applications in Java by utilizing event handling features.

Assessment Pattern

  • Continuous Assessment Tests (Test1 and Test2)
    • Test1: 30%
    • Test2: 30%
  • End Semester Exam:
    • Remember: 30%
    • Understand: 40%
    • Apply: 30%
  • Total CIE marks: 50
  • Total ESE marks: 100
  • Exam duration: 3 hours

Modules

  • Module 1: Approaches to Software Design (functional, object-oriented), case study of automated fire alarm system, object modeling with UML (use case model, class diagram, interaction diagram, activity diagram, and state chart diagram). Introduction to Java - Java programming environment and runtime environment, development platforms (standard, enterprise). Java virtual machine, Java compiler, bytecode, Java applet, Java Buzzwords, Java program structure, comments, garbage collection, and lexical issues.
  • Module 2: Primitive data types, operators, class fundamentals, and inheritance.
  • Module 3: Packages, interfaces, exception handling, input/output, Java library, and collection framework.
  • Module 4: Event handling and multithreading.
  • Module 5: Graphical user interface and database support.

Textbooks

  • Herbert Schildt, "Java: The Complete Reference," 8th edition, Tata McGraw Hill, 2011.
  • Rajib Mall, "Fundamentals of Software Engineering," 4th edition, PHI, 2014.
  • Paul Deitel and Harvey Deitel, "Java How to Program," 11th edition, Pearson, 2018.

Module 1 (Detailed)

  • Detailed explanations of approaches to software design, object modeling with UML (and specific diagram types).
  • In-depth introduction to the Java programming environment, runtime environment, and development platforms.
  • Key concepts about the Java Virtual Machine, compiler, bytecode, applets, and basic Java structure, comments, garbage collection, and lexical issues.

Software Design

  • Software design is the process to transform user requirements into a form that helps programmers implement the software.
  • It involves specifying the software artifact with primitive components and constraints to reach stated goals.
  • There are two main approaches: top-down and bottom-up.
  • Bottom-up entails assembling utility routines early. In contrast top-down approaches entail breaking bigger problems into sub-tasks in a hierarchy.

Function Oriented Design (FOD)

  • An approach where system is divided into functional units responsible for clearly defined tasks.
  • System state is centralized among functionalities.
  • Top-down methods are often employed to refine functions further.

Object Oriented Design (OOD)

  • In OOD, a system is structured as interrelated objects to handle tasks.
  • Each object is responsible for its own state data and operations.
  • OOD follows a bottom-up approach.
  • Objects communicate through messaging.

Case Study: Automated Fire Alarm System

  • This case study provides a practical application example to the concepts.

Additional Topics

  • Covers OOP concepts like: Class, Objects, Abstraction, Encapsulation, Inheritance, and Polymorphism.
  • Explains general concepts of Association, Composition and Aggregation and provides examples.
  • Extensive details about UML Diagrams, its types, and use cases; including Use Case Diagrams, detailed analysis discussing features, and examples.
  • Describes various types of relationships between classes and a case study for library management system.
  • Comprehensive explanation of Activity Diagrams.
  • Detailed description of the UML diagram notation and concepts, including how various parts work together, like symbols and how to use them.
  • Detailed introduction and explanation of the Java program structure.

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