Single Agent Pathfinding in AI

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Questions and Answers

In the context of AI, how is the response of AI systems typically determined?

  • By ignoring the data pool and using web search results.
  • By searching for a specific answer within its data pool. (correct)
  • By using intuition to generate a novel response.
  • By randomly selecting an answer from a predefined list.

What does solving a sliding puzzle using AI primarily involve?

  • Using the AI's intuition to predict the solution.
  • Ignoring the position of pieces and focusing on the overall picture.
  • Knowing the exact position of each piece to solve the puzzle. (correct)
  • Randomly moving pieces until the puzzle is solved.

Which of the following best describes the 'Problem Space' terminology in the context of Single Agent Pathfinding?

  • A specific state within the search.
  • The environment where the search takes place, including states and operators. (correct)
  • The length of the shortest path from an initial state to a goal state.
  • A representation of a problem state using nodes and edges.

How are states and operators represented in a Problem Space Graph?

<p>States are shown by nodes and operators are shown by edges. (B)</p> Signup and view all the answers

Which statement accurately describes 'Admissibility' in the context of search algorithms?

<p>It is an algorithm's ability to always find an optimal solution, if one exists. (A)</p> Signup and view all the answers

What is the key characteristic of Brute-Force Search Strategies?

<p>They do not rely on any domain-specific knowledge. (D)</p> Signup and view all the answers

What is a critical requirement for using Brute Force Search Strategies?

<p>A detailed state description, a set of valid operators, the initial state, and the goal state description. (B)</p> Signup and view all the answers

Which data structure is typically used to implement Breadth-First Search, and how does it influence the search order?

<p>Queue, FIFO (First-In, First-Out) (A)</p> Signup and view all the answers

What is the primary characteristic of the Breadth-First Search algorithm?

<p>It explores neighboring nodes level by level. (A)</p> Signup and view all the answers

What is a potential drawback of Breadth-First Search regarding memory usage?

<p>It requires saving each level of nodes to create the next, which consumes significant memory, especially in the worst-case scenario. (C)</p> Signup and view all the answers

How does Depth-First Search (DFS) differ from Breadth-First Search (BFS) in terms of implementation and data structure?

<p>DFS uses a stack and explores a single branch to the end, while BFS uses a queue and explores nodes level by level. (B)</p> Signup and view all the answers

What is a key limitation of Depth-First Search (DFS) that can be addressed by choosing a cut-off depth?

<p>DFS may not terminate and can go on infinitely on one path. (B)</p> Signup and view all the answers

Under what condition might a Depth-First Search algorithm fail to find a solution, even if one exists?

<p>If the ideal cut-off depth is 'd' and the chosen cut-off is less than 'd'. (A)</p> Signup and view all the answers

Bidirectional search uses two search algorithms to determine start and goal vertex. Which search algorithm is being used?

<p>Breadth-First Search (B)</p> Signup and view all the answers

How does Bidirectional Search impact the number of nodes explored, compared to Breadth-First Search (BFS), given a branching factor 'b' and depth 'd'?

<p>Bidirectional Search explores $b^{d/2}$ nodes, significantly fewer than BFS. (C)</p> Signup and view all the answers

What is the primary feature that distinguishes Informed Search Strategies from Brute-Force Search Strategies?

<p>Informed search strategies incorporate domain-specific knowledge, such as how far from the goal. (D)</p> Signup and view all the answers

What does the Heuristic Function of an Informed search algorithm do?

<p>It takes the current state of the agent as its input and produces the estimation of how close agent is from the goal. (A)</p> Signup and view all the answers

Which of the following statements is true about the value of the heuristic function?

<p>It is always positive. (B)</p> Signup and view all the answers

Which lists does Pure Heuristic Search maintain , and what is the purpose of each?

<p>OPEN list for unexpanded nodes, CLOSED list for expanded nodes. (D)</p> Signup and view all the answers

Which node is expanded on each iteration in Pure Heuristic Search?

<p>Each node n with the lowest heuristic value. (C)</p> Signup and view all the answers

How does the Greedy Search Algorithm use both depth-first search and breadth-first search?

<p>By taking the advantages of both DGS and BFS, best-first search allows to choose the most promising node at each step. (A)</p> Signup and view all the answers

What is the evaluation function f(n) used in the Greedy Search Algorithm primarily based on?

<p>It is estimated by a heuristic function. (A)</p> Signup and view all the answers

What are the disadvantages of Greedy Search Algorithm?

<p>It is not optimal. (D)</p> Signup and view all the answers

Which search technique combines the features of Uniform Cost Search (UCS) and Greedy Search?

<p>A* Search (B)</p> Signup and view all the answers

What does the evaluation function $f(n)$ represent in the context of the A* search algorithm?

<p>The estimated cost of the cheapest solution, which consists of the cost to reach node n from the start state $g(n)$ plus the cost to reach the goal node from node n $h(n)$. (A)</p> Signup and view all the answers

Following the A* search algorithm rules, what should be done if a node n' is already in the OPEN or CLOSED list?

<p>It should be attached to the back pointer which reflects the lowest g(n') value. (C)</p> Signup and view all the answers

What is one of the advantages of using the A* search algorithm?

<p>A* search algorithm is the best algorithm than other search algorithms. (B)</p> Signup and view all the answers

What is the primary disadvantage of the A* search algorithm?

<p>It's memory requirement as it keeps all generated nodes in the memory, so it is not practical for various large-scale problems. (D)</p> Signup and view all the answers

AI systems, such as those powering virtual assistants, primarily exhibit intelligence through:

<p>Accessing and processing information within their data pool to respond to queries. (B)</p> Signup and view all the answers

When an AI encounters a problem framed as a single-player game, which AI problem-solving approach is most applicable?

<p>Single Agent Pathfinding (C)</p> Signup and view all the answers

When choosing a cut-off depth for a Depth-First Search algorithm, what outcome is MOST likely if the chosen depth is significantly larger than the optimal depth of a solution?

<p>The execution time will increase, exploring many non-optimal paths. (A)</p> Signup and view all the answers

Flashcards

AI Intelligence

AI intelligence relies on its data pool to respond to different scenarios.

Problem Space

A state space is the environment in which the search takes place, including states and operators.

Problem Instance

A problem instance includes the initial state and the goal state.

Problem Space Graph

Problem Space Graph represents problem states as nodes and operators as edges.

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Depth of a problem

It represents the length of the shortest path from initial to goal state.

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Space Complexity

Maximum nodes stored in memory during search.

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Time Complexity

Maximum nodes created during the search process.

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Admissibility

Algorithm's ability to find an optimal solution.

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Branching Factor

Average number of child nodes in the problem space.

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Brute-Force Search Strategies

Search strategies that don't use domain-specific knowledge; simple but less efficient for large problems.

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Breadth-First Search

Starts at the root, explores neighbors, then moves to the next level.

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Breadth-First Search Rules

Follow these steps: visit, mark as visited, queue, and repeat.

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Bidirectional Search

A search where two BFS run simultaneously from start and goal to find the shortest path.

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Informed Search Strategies

Search strategies using domain knowledge; more efficient for large search spaces.

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Heuristic Function

Estimates how close a state is to the goal.

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Pure Heuristic Search

A heuristic search approach that expands nodes based on their heuristic value.

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Greedy Search Algorithm

Combines depth-first and breadth-first searches using a heuristic function.

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Greedy Search Evaluation

Evaluation function is f(n) = h(n) where h(n) is estimated cost from node n to goal.

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Greedy Search Advantages

Algorithm switches between BFS and DFS and is more efficient.

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Greedy Search Disadvantages

Can behave as unguided depth-first search, not always optimal.

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A* Search Algorithm

Combines heuristic function h(n) and cost to reach the node g(n).

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A* Evaluation Function

Evaluation function: f(n) = g(n) + h(n) (cost to reach + estimated cost to goal).

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A* Algorithm Advantages

Best algorithm, optimal, and can solve complex problems.

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A* Algorithm Disadvantages

Doesn't always produce the shortest path; memory intensive.

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Study Notes

  • AI relies on its data pool to respond to different scenarios.
  • AI assistants respond within their reach and provide web search results or say "don't know" if asked beyond their expertise.
  • AI systems search their data pool for specific answers; so searching is a universal problem-solving technique in AI.
  • Envision an AI system playing a single-player game, like a sliding puzzle.
  • To respond, the AI solves the puzzle by knowing each piece's exact position.
  • A person does this by searching and moving the piece to its correct place in a blank space.
  • This problem-solving method in AI is called Single Agent Pathfinding.

Terminologies for Single Agent Pathfinding

  • Problem Space: The environment where the search occurs, including states and operators to change states.
  • Problem Instance: The initial state and goal state.
  • Problem Space Graph: Represents the problem state, with states as nodes and operators as edges.
  • Depth of a Problem: The length of the shortest path or operator sequence from initial to goal state.
  • Space Complexity: The maximum number of nodes stored in memory.
  • Time Complexity: The maximum number of nodes created.
  • Admissibility: An algorithm's ability to consistently find an optimal solution.
  • Branching Factor: The average number of child nodes in the problem space graph.
  • Depth: Length of the shortest path from initial to goal state.

Search Algorithm Strategies

  • Brute-Force Search Strategies
  • Informed Search Strategies

Brute-Force Search Strategies

  • Simple strategies that do not need domain-specific knowledge, and work well with small state numbers.
  • It requires these elements
    • State description
    • Set of valid operators
    • Initial state
    • Goal state description
  • A brute-force search algorithm that starts from the root node, explores neighbors in one level, and then moves to the next.
  • It creates one tree at a time until the solution is found.
  • Implemented using a Queue data structure with FIFO method, providing the quickest solution path.
  • It follows these rules:
    • Visit the adjacent unvisited vertex
    • Mark vertex as visited
    • Insert visited vertex in a queue
    • If there is no adjacent vertex is found, remove first vertex from queue
    • Repeat Rule 1 to Rule 4 until the queue is empty
  • If:
    • b = branching factor
    • d = depth
  • Then: number of nodes at level d = bd
  • The total number of nodes created in a worst case scenario follows exponential form: b + b² + b³ + ... + bd
  • Each level of nodes is also saved leading to high memory use.
  • The space requirement to store nodes is exponential in the worst-case scenario
  • Breadth-First Search complexity depends on the number of nodes
  • Breadth-First Search has duplicate checking capabilities.
  • Implemented in recursion with LIFO stack data structure.
  • The same node set is created as the Breadth-First method, but in a different order.
  • Nodes on a single path are stored in each iteration from root to leaf node, so the space requirement to store nodes is linear.
  • This algorithm follows these rules:
    • Visit the adjacent unvisited vertex
    • Mark said vertex as visited
    • Push visited vertex in a stack
    • If no adjacent vertex is found, pop up a vertex from the stack (It will pop up all the vertices from the stack, which do not have adjacent vertices).
    • Repeat Rule 1 to Rule 4 until the stack is empty
  • It can go infinitely on one path; solved by choosing a cut-off depth.
    • May fail if the chosen cut-off is shorter than the ideal cut-off d.
    • Execution time increases if the cut-off chosen is above d.
  • The complexity depends on the paths number, and it has no duplicate checking.
  • A search algorithm with two Breadth-First Searches simultaneously to find the shortest distance between a start and goal vertex.
  • The tree splits into two subtrees
    • One for BFS at the start vertex
    • The other for the goal vertex.
  • Search algorithms stop when the two trees intersect at a vertex.
  • Then shortest path is determined by this intersection.
  • If:
    • b = branching factor
    • d = depth
  • Then: number of nodes at level d = bd/2
  • Bidirectional Search has significantly less complexity when compared to BFS

Informed Search Strategies

  • Unlike brute-force strategies which do not need any domain-specific knowledge, Informed search algorithms contain array of knowledge such as:
    • How far from the goal
    • Path costs
    • How to reach the goal node
    • etc.
  • Help agents explore less of the search space, and find the goal node more efficiently.
  • More useful for large search spaces.
  • It is also called Heuristic search, because it uses heuristic ideas.
  • Heuristic = Proceeding to solution by trial and error or rules that are only loosely defined.
  • The Heuristic Function of an Informed search algorithm takes the current state of the agent as its input and produces the estimation of how close agent is from the goal.
  • The heuristic method not always gives the best solution, but it guaranteed to find a good solution in reasonable time

Heuristic Function

  • Estimates how close a state is to the goal, represented by h(n), and calculates the cost of an optimal path between the pair of states.
  • The value of the heuristic function is always positive.
  • The admissibility of the heuristic function is given as: h(n) <= h*(n)
    • h(n) is the heuristic cost
    • h*(n) is the estimated cost
  • Pure heuristic search is the simplest form of heuristic search algorithms.
  • It expands nodes based on their heuristic value h(n).
  • It maintains two lists, OPEN and CLOSED list.
    • In the CLOSED list, it places those nodes which have already expanded
    • In the OPEN list, it places nodes which have yet not been expanded.
  • On each iteration, each node n with the lowest heuristic value is expanded and generates all its successors and n is placed to the closed list.
  • The algorithm continues unit a goal state is found.
  • The two main algorithms of pure heuristic search are:
    • Greedy Search Algorithm
    • A* Search Algorithm

Greedy Search Algorithm

  • This is the combination of depth-first and breadth-first search algorithms.
  • It uses the heuristic function and search.
  • Best-first search allows us to take advantages of both algorithms.
  • With the help of best-first search, at each step, we can choose the most promising node.
  • In the best first search algorithm, we expand the node which is closest to the goal node and the closest cost is estimated by heuristic function, i.e. f(n) = h(n)
    • Where h(n) is the estimated cost from node n to the goal
  • Implemented by the priority queue.
  • The algorithm follows these rules:
    • Place the starting node into the OPEN list.
    • If the OPEN list is empty, Stop and return failure.
    • Remove the node n, from the OPEN list which has the lowest value of h(n), and places it in the CLOSED list.
    • Expand the node n, and generate the successors of node n.
    • Check each successor of node n, and find whether any node is a goal node or not. If any successor node is goal node, then return success and terminate the search, else proceed to Step 6.
    • For each successor node, algorithm checks for evaluation function f(n), and then check if the node has been in either OPEN or CLOSED list. If the node has not been in both list, then add it to the OPEN list.
    • Return to Step 2.

Advantages of Greedy Search Algorithm

  • Best first search can switch between BFS and DFS by gaining the advantages of both the algorithms.
  • This algorithm is more efficient than BFS and DFS algorithms.

Disadvantages of Greedy Search Algorithm

  • It can behave as an unguided depth-first search in the worst case scenario.
  • It can get stuck in a loop as DFS
  • This algorithm is not optimal

A* Search Algorithm

  • This is the most commonly known form of best-first search.
  • It uses heuristic function h(n), and cost to reach the node n from the start state g(n).
  • It has combined features of UCS and greedy search, by which it solve the problem efficiently.
  • This search algorithm finds the shortest path through the search space using the heuristic function
    • Expands less search tree
    • Provides optimal result faster.
  • Similar to UCS except that it uses g(n)+h(n) instead of g(n).
  • It is used search heuristic as well as the cost to reach the node.
  • Both costs can be combined as following, and this sum is called as a fitness number: f(n) = g(n) + h(n)
    • f(n) estimated cost of the cheapest solution
    • g(n) cost to reach node n from start state
    • h(n) cost to reach from node n to goal node.

Algorithm Rules

  • Place the starting node in the OPEN list.
  • Check if the OPEN list is empty or not, if the list is empty then return failure and stops.
  • Select the node from the OPEN list which has the smallest value of evaluation function (g+h), if node n is goal node then return success and stop, otherwise Expand node n and generate all of its successors, and put n into the closed list.
  • For each successor n', check whether n' is already in the OPEN or CLOSED list, if not then compute evaluation function for n' and place into Open list.
  • Else if node n' is already in OPEN and CLOSED, then it should be attached to the back pointer which reflects the lowest g(n') value.
  • Return to Step 2.

Advantages for A* Search Algorithm

  • A* search algorithm is the best algorithm than other search algorithms
  • A* search algorithm is optimal and complete
  • This algorithm can solve very complex problems.

Disadvantages for A* Search Algorithm

  • The heuristic and approximation-based A* search method does not always produce the shortest path.
  • There are some complexity issues with the A* search algorithm.
  • The main drawback of A* is memory requirement as it keeps all generated nodes in the memory, so it is not practical for various large-scale problems.

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