Podcast
Questions and Answers
What is the first step in the revised approach for finding a path from A to E?
What is the first step in the revised approach for finding a path from A to E?
- Remove a node from the frontier.
- Add goal state nodes to the frontier.
- Start with an empty explored set.
- Start with a frontier that contains the initial state. (correct)
What should be done if the frontier is empty during the process of finding a path?
What should be done if the frontier is empty during the process of finding a path?
- Continue to expand the explored set.
- Return the solution immediately.
- Declare that there is no solution. (correct)
- Add more nodes to the frontier.
In the revised approach, what happens after a node containing the goal state is removed from the frontier?
In the revised approach, what happens after a node containing the goal state is removed from the frontier?
- The search process is restarted.
- The node is added to the explored set. (correct)
- The node is expanded to find new paths.
- The solution is discarded.
What is the purpose of the explored set in the revised approach?
What is the purpose of the explored set in the revised approach?
What should happen to nodes that result from expanding a node?
What should happen to nodes that result from expanding a node?
What is the goal of the search process described?
What is the goal of the search process described?
What does the term 'fringe' refer to in the context of a search tree?
What does the term 'fringe' refer to in the context of a search tree?
What is a component of a search problem that defines the possible actions and associated costs?
What is a component of a search problem that defines the possible actions and associated costs?
In searching with a search tree, which approach is recommended?
In searching with a search tree, which approach is recommended?
In the context of a state space, what does a solution represent?
In the context of a state space, what does a solution represent?
Which of the following best describes a state space graph?
Which of the following best describes a state space graph?
Which statement best describes the process of maintaining a fringe?
Which statement best describes the process of maintaining a fringe?
Why is it important to expand as few tree nodes as possible during a search?
Why is it important to expand as few tree nodes as possible during a search?
What is true about the goal test in a search problem?
What is true about the goal test in a search problem?
In a search problem involving pathing, what does the state typically consist of?
In a search problem involving pathing, what does the state typically consist of?
What does the goal test determine in problem formulation?
What does the goal test determine in problem formulation?
In the context of an agent's state space, which of the following best defines 'states'?
In the context of an agent's state space, which of the following best defines 'states'?
What do the actions at a state 's' represent in problem formulation?
What do the actions at a state 's' represent in problem formulation?
How is the transition model described in the context of action space?
How is the transition model described in the context of action space?
What is the path cost in problem formulation?
What is the path cost in problem formulation?
What is the first step in problem solving for a problem-solving agent?
What is the first step in problem solving for a problem-solving agent?
In the problem formulation process, what does an agent determine?
In the problem formulation process, what does an agent determine?
What is the main function of a search algorithm?
What is the main function of a search algorithm?
What characterizes a well-defined problem in the context of problem-solving agents?
What characterizes a well-defined problem in the context of problem-solving agents?
What phase follows immediately after a search algorithm finds a solution?
What phase follows immediately after a search algorithm finds a solution?
How does a problem-solving agent decide on a course of action when faced with multiple options?
How does a problem-solving agent decide on a course of action when faced with multiple options?
What is a key characteristic of a problem-solving agent?
What is a key characteristic of a problem-solving agent?
What process is described as examining action sequences that lead to known values?
What process is described as examining action sequences that lead to known values?
Which component of a node indicates the action that generated it?
Which component of a node indicates the action that generated it?
What does the fringe represent in the context of a search?
What does the fringe represent in the context of a search?
What does completeness measure in a search algorithm?
What does completeness measure in a search algorithm?
Which of the following defines the space complexity of an algorithm?
Which of the following defines the space complexity of an algorithm?
In search algorithms, what do the variables 'b', 'd', and 'm' represent?
In search algorithms, what do the variables 'b', 'd', and 'm' represent?
What distinguishes uninformed search algorithms from informed search algorithms?
What distinguishes uninformed search algorithms from informed search algorithms?
The depth of a node refers to what aspect of the search?
The depth of a node refers to what aspect of the search?
Which term describes a node with no successors in a search tree?
Which term describes a node with no successors in a search tree?
Flashcards
Frontier in Pathfinding
Frontier in Pathfinding
A set of potential paths to explore in a search algorithm, like finding a path from A to E in a graph.
Initial State (Pathfinding)
Initial State (Pathfinding)
The starting point in a pathfinding problem. (e.g. point A in the image).
Goal State (Pathfinding)
Goal State (Pathfinding)
The desired target for the pathfinding process.
Explored Set
Explored Set
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Pathfinding Algorithm
Pathfinding Algorithm
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Initial State
Initial State
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Action Space
Action Space
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Transition Model
Transition Model
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Goal Test
Goal Test
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Path Cost
Path Cost
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Search Problem Components
Search Problem Components
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State Space
State Space
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Successor Function
Successor Function
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State Space Graph
State Space Graph
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Goal Test
Goal Test
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Search Tree
Search Tree
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Partial Plan
Partial Plan
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Fringe in Search
Fringe in Search
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Search Expand
Search Expand
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8-Puzzle Problem
8-Puzzle Problem
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Problem-solving Agent
Problem-solving Agent
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Goal Formulation
Goal Formulation
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Problem Formulation
Problem Formulation
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Search Algorithm
Search Algorithm
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Initial State
Initial State
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Action
Action
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Well-defined Problem
Well-defined Problem
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Problem Components
Problem Components
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Node Representation
Node Representation
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State Space
State Space
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Fringe
Fringe
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Uninformed Search
Uninformed Search
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Informed Search
Informed Search
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Completeness
Completeness
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Time Complexity
Time Complexity
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Branching Factor (b)
Branching Factor (b)
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Study Notes
Artificial Intelligence Search Agents
- Goal-based agents work towards a goal.
- They consider the impact of actions on future states.
- Agents' job: identify the action(s) that lead to the goal.
- Search through possible solutions is formalized.
- Examples include: mazes, the 8-queen problem, and 8-puzzles.
Goal-based Agents
- Reflex agents use mappings from states to actions.
- Goal-based agents encompass problem-solving and planning agents.
Problem Solving as Search
- Define the problem through:
- Goal formulation
- Problem formulation
- Solving the problem as a two-stage process:
- Search (mental or offline exploration of possibilities)
- Execute the solution found
Problem Formulation
- Initial state: the state in which the agent starts.
- States: all states reachable from the initial state by any sequence of actions (state space).
- Actions: possible actions available to the agent. Actions(s) returns the set of actions executable in state s (action space).
- Transition model: A description of what each action does (Result(s, a)).
- Goal test: determines if a given state is a goal state.
- Path cost: function to assign a numeric cost to a path, relative to performance measure.
Examples
-
The 8-queen problem: Place 8 queens on a chessboard so no queen attacks another horizontally, vertically, or diagonally. 64 * 63 * 62 ... 57 = 1.8 x 10^14 possible sequences to investigate.
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8-puzzles:
- States: all arrangements of 0 to 8 queens on the board.
- Initial state: no queen on the board.
- Actions: add a queen to any empty square.
- Transition model: updated board.
- Goal test: 8 queens on the board with none attacked.
- Examples of initial and goal states provided.
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States: location of each of the 8 tiles on the 3x3 grid.
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Initial state: any state
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Actions: Move Left, Right, Up, or Down
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Transition model: given a state and an action, returns resulting state
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Goal test: state matches the goal state?
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Path cost: total moves, each move costs 1.
Search Problems
-
A search problem consists of:
- A state space.
- A successor function (with actions, costs).
- A start state.
- A goal test.
- A solution is a sequence of actions (a plan) that transforms the start state to a goal state.
-
Example: Traveling in Romania
- State space: cities (e.g., Arad, Bucharest).
- Successor function: roads, cost = distance.
- Start state: Arad.
- Goal test: state == Bucharest?
State Space Graphs and Search Trees
-
State space graph: a mathematical representation of a search problem.
- Nodes: abstracted world configurations (e.g. in game)
- Arcs: successors (action results)
- Single occurrence of a state (once! only one)
-
Search tree: a "what if" tree of plans and their outcomes.
- Start state is the root node.
- Children correspond to successors.
- Nodes show states, but correspond to plans that achieve those states.
-
For most problems you can't build the entire tree.
-
Illustrative examples given for both trees and graphs
Search Examples
- Demonstrates the search procedures for specific examples such as a maze or the 8-puzzle.
General Tree Search
- Function: TREE-SEARCH(problem, strategy)
- Initializes the search tree with the initial problem state
- Loops until no more candidates for expansion, returns failure.
- Selects a leaf node for expansion according to strategy and return corresponding solution if node contains goal state
- Important elements:
- Fringe: collection of nodes waiting to be expanded
- Expansion strategy: method for choosing which node to expand next from fringe
- Exploration strategy
Review
- Summary of topics covered.
Definitions
- Agent: an entity that perceives its environment and acts upon it.
- State: a configuration of the agent and its environment.
- Actions: choices that can be made in a state (e.g., move left).
- Transition model: description of the state produced by action a, in state
s
- State space: the set of all states reachable from the initial state by any sequence of actions.
- Goal test: determines whether a current state is a goal state
- Path cost: the numerical cost associated with a given path in the state space.
- Node: data structure storing current state, parent node, the action taken to reach current state, cost from initial state to node, and depth (number of steps)
Approach (Search Methods)
- Start with a frontier (usually a queue) containing the initial state.
- Repeat these operations (until the frontier is empty):
- Remove a node from the frontier
- If the removed node’s state is the goal state, return the solution
- Otherwise, expand the node, and add the resulting nodes to the frontier.
Revised Approach (Search Methods)
- Start with a frontier containing initial state.
- Start with an empty explored set.
- Repeat these operations (until the frontier is empty):
- Remove a node from the frontier.
- If the removed node's state is the goal state, return solution.
- Add the removed node to the explored set.
- Expand the removed node, add resulting NEW nodes to the frontier ONLY IF they are NOT already present in the in frontier or explored set.
Search in Details
- Key components for well-defined problems and solutions.
- Initial state
- Actions
- Successor function
- Goal test
- Path cost
- Examples of simple problem types, including vacuum world, 8-queens, 8-puzzle, and route-finding.
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