Search Problems: Concepts and Examples

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Questions and Answers

What is the primary function of search in reasoning as described?

  • To find a definitive solution immediately.
  • To explore alternatives. (correct)
  • To eliminate options without evaluation.
  • To create a static state.

In the example of the 8-Puzzle, what does the initial state represent?

  • A state that has reached the end goal.
  • The first move made by the player.
  • The position of the tiles in the goal configuration.
  • Any arrangement of 8 numbered tiles and an empty tile. (correct)

What does the successor function in the 8-Puzzle provide?

  • A guide to determine the best move to make next.
  • The definitive final state of the game.
  • Knowledge about the possible subsequent states. (correct)
  • A method to track the player's previous moves.

How does reasoning relate to declarative knowledge in the context of robotics?

<p>Reasoning utilizes declarative knowledge to create alternatives. (C)</p> Signup and view all the answers

What is NOT a characteristic of search in the context of the provided content?

<p>It eliminates the need for alternatives. (B)</p> Signup and view all the answers

What does the actual state space consist of?

<p>The set of all states. (B)</p> Signup and view all the answers

Why is it often not feasible to build a complete representation of the state graph?

<p>The number of states can be astronomically large. (B)</p> Signup and view all the answers

How many states does the 15-puzzle contain?

<p>2.09 x 10^13 states. (B)</p> Signup and view all the answers

Which is the fastest test for determining if one state is reachable from another?

<p>Applying a fast test that focuses on a small portion of the graph. (B)</p> Signup and view all the answers

What is a significant drawback of traditional search techniques?

<p>They can be inefficient when there is no solution. (C)</p> Signup and view all the answers

What is the estimated time taken to explore the entirety of the 15-puzzle state space?

<p>55 hours. (D)</p> Signup and view all the answers

When solving state space problems, what must a problem solver typically do?

<p>Construct a solution by exploring just a small portion of the graph. (A)</p> Signup and view all the answers

What is the state space of the 24-puzzle estimated to be?

<p>10^25 states. (A)</p> Signup and view all the answers

What is the state space size of the 8-puzzle?

<p>362,880 states (C)</p> Signup and view all the answers

How many states are reachable from a particular state in the 15-puzzle?

<p>Only half of the states are reachable (B)</p> Signup and view all the answers

What does the variable N represent in the context of the (n^2-1)-puzzle?

<p>The sum of permutation inversions and row number of the empty tile (A)</p> Signup and view all the answers

What invariant property does (N mod 2) maintain during legal moves of the empty tile?

<p>It remains unchanged (C)</p> Signup and view all the answers

For a goal state to be reachable from a current state in the (n^2-1)-puzzle, what must be true about N?

<p>N(g) and N(s) must have the same parity (C)</p> Signup and view all the answers

What is the approximate state space size of the 15-puzzle?

<p>2.09 x 10^13 states (D)</p> Signup and view all the answers

Which of the following statements about the empty tile in the (n^2-1)-puzzle is true?

<p>The empty tile affects the parity of N (B)</p> Signup and view all the answers

How many connected components exist in the state graph of the (n^2-1)-puzzle?

<p>Two components of equal size (C)</p> Signup and view all the answers

What does the state space represent?

<p>An abstract representation of collection of possible worlds sharing crucial properties. (D)</p> Signup and view all the answers

Which statement about the successor function is accurate?

<p>It only returns the successor states and their respective costs. (A)</p> Signup and view all the answers

What is the role of path cost in a problem-solving process?

<p>To measure the cost of performing the action corresponding to an arc. (D)</p> Signup and view all the answers

Under what condition do we accept the cost of any arc in a problem?

<p>The cost must be a positive number and greater than a constant epsilon. (B)</p> Signup and view all the answers

In assembly planning, how is the successor function characterized?

<p>As a complex function involving collision and stability considerations. (C)</p> Signup and view all the answers

Why is it significant that the cost of an arc must always be greater than epsilon (ε)?

<p>To guarantee that longer paths incur higher costs. (D)</p> Signup and view all the answers

What is indicated by the term 'black box' regarding the successor function?

<p>Its internal workings are unknown and not distinguished. (C)</p> Signup and view all the answers

What characterizes a solution to a search problem?

<p>It involves a path with minimum cost from the initial node to a goal node. (B)</p> Signup and view all the answers

What does assuming that the cost c of an arc is always c ≥ ε > 0 prevent?

<p>It prevents the cost from being arbitrarily small. (D)</p> Signup and view all the answers

In the context of search problems, what is the significance of the state space S?

<p>It defines all possible states and transitions in the search process. (D)</p> Signup and view all the answers

Which of the following games originated in China over 3000 years ago?

<p>Go (A)</p> Signup and view all the answers

What is true about the arc cost in a search problem?

<p>It can vary and contributes to the total cost of a path. (B)</p> Signup and view all the answers

Who introduced the 15-Puzzle and claimed to be America's greatest puzzle-expert?

<p>Sam Loyd (D)</p> Signup and view all the answers

What does the goal test determine in a search problem?

<p>If a state is the goal or not. (D)</p> Signup and view all the answers

What was unique about Sam Loyd's offer regarding the 15-Puzzle?

<p>No one ever won the prize he offered. (D)</p> Signup and view all the answers

What does a state graph in a search problem consist of?

<p>Nodes representing different potential states connected by arcs. (D)</p> Signup and view all the answers

What is the cost of one diagonal step according to the formulations?

<p>√2 (A)</p> Signup and view all the answers

What is the goal state in the assembly (sequence) planning formulation?

<p>Un-decomposed assembly (A)</p> Signup and view all the answers

Which assumption is NOT a part of basic search?

<p>The actions are random (C)</p> Signup and view all the answers

What does the arc cost in the assembly planning refer to?

<p>Time taken to carry out a merging (C)</p> Signup and view all the answers

Which feature of the state space is ruled out by the formulation in assembly planning?

<p>Non-monotonic assemblies (B)</p> Signup and view all the answers

What is required for a successor of a state in assembly planning?

<p>Checking if the merging is feasible (B)</p> Signup and view all the answers

In formulation #3, how is the cost of a step defined?

<p>Length of the segment (B)</p> Signup and view all the answers

What is usually needed after obtaining a solution path in the context provided?

<p>Path-smoothing post-processing (A)</p> Signup and view all the answers

Which of the following assumptions can be removed while still allowing search to be effective?

<p>World is static (A), Actions are deterministic (B), World is discrete (C), World is observable (D)</p> Signup and view all the answers

What is indicated by the term 'visibility graph' in the provided content?

<p>A model connecting visible regions for navigation (C)</p> Signup and view all the answers

Flashcards

Search Problems

Exploring different options or possibilities to find a solution.

State

Represents the current situation or configuration of a problem. For example, in an 8-puzzle, it would be the arrangement of the tiles on the board.

Successor Function

A function that takes a state as input and outputs a set of possible next states. It describes how you can move from one state to another in a problem.

Goal State

The desired outcome or final arrangement in a problem. In the 8-puzzle, it's the correct order of the numbered tiles.

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Search

Using knowledge to explore alternatives and find the best solution. It involves defining the problem, choosing a search strategy, and evaluating the explored options.

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State space

A set of all possible states or configurations that a problem can be in.

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Initial state

The starting point of a search problem.

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Goal test

A function that determines if a given state satisfies the goal condition.

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Arc cost

The cost of transitioning from one state to another.

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Solution

A sequence of states that starts from the initial state and ends at a goal state.

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Optimal solution

A solution that has the lowest cost among all possible solutions.

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Permutation Inversions (N)

A mathematical representation of how many tiles are out of order compared to the goal state. Calculated by counting inversions and the row number of the blank tile.

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Reachable State

The difference between the state space of a puzzle and the set of reachable states. Only states with the same parity (even or odd) as the goal state are reachable.

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Parity Invariance of N

A property of a state space that shows that any legal move of the blank tile in the (n²-1)-puzzle will either leave 'N' unchanged or increase/decrease it by an even number.

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Solvability Condition

Used to determine if a puzzle configuration is solvable. If the N values of the starting state and the goal state have the same parity (both even or both odd), then the goal state is reachable.

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Connected Components

The (n²-1)-puzzle state space is divided into two equally sized sets of reachable configurations, determined by the parity of N.

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15-Puzzle

A specific, challenging puzzle involving 15 numbered tiles that highlights the importance of state space and solvability conditions.

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Sam Loyd's 15-Puzzle

A famous puzzle that offered $1,000 to anyone who could solve it, highlighting the difficulty and principles involved in solving puzzles.

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State Space Search

The process of navigating through the state space to find a path from the initial state to the goal state.

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Unsolvable Problem

A problem that cannot be solved due to an unreachable goal state, meaning there's no solution within the possible arrangements of the problem.

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Search Tree

A diagram used in search algorithms to visualize the process of exploring states and finding a solution by branching out from the initial state to other potential states.

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Limited State Exploration

When exploring an entire state space is computationally too expensive or impossible, search algorithms must focus on a smaller subset of states within the space.

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What is a state?

An abstract representation of a collection of possible worlds with shared important properties, ignoring non-important details.

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What is state space?

The set of all possible states that a problem can be in.

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What is the successor function?

A function that takes a state as input and returns a set of possible next states, along with their associated costs.

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What is arc cost?

A positive number representing the cost of transitioning from one state to another.

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What is the initial state?

The initial state is where you begin the problem solving process.

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What is a solution?

A sequence of states starting from the initial state and ending at a goal state, representing a solution to the problem.

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What is the goal test?

The desired outcome or the final arrangement in a problem.

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What is search?

The process of exploring different paths in the state space to find the best solution.

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Cost of a Step: Formulation 1

The cost of moving between states when considering only horizontal, vertical, and diagonal movements, with diagonal movements being the square root of 2 times more expensive than the others.

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Optimal Solution: Formulation 1

Involves discretizing the space into a grid and finding the shortest path on this grid. It then involves smoothing the path to make it more efficient for the actual continuous space.

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Formulation #2: Sweep-line

A method of planning that utilizes a sweep-line to define the workspace or environment. The sweep-line moves across the space and helps in defining the states and decisions in the problem.

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States: Formulation #2

Represent the different possible configurations or arrangements of the problem at a given point in time. These states are defined based on the sweep-line's movement through the workspace.

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Successor Function: Formulation #2

Describes the possible transitions between states in a problem. In this case, each state represents a position and the successor function describes possible movements of the sweep-line, leading to new states.

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Solution Path: Formulation 2

The shortest path found in the discretized state space is further optimized by smoothing it out to ensure it is also the shortest path in the original continuous space.

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Cost of a Step: Formulation #3

Defines the cost of moving between states as the length of the line segment connecting these states. This formulation directly considers the real distances involved.

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Formulation #3: Visibility Graph

A graph that represents all the possible paths a moving object can take. The vertices are points in the workspace, and the edges are the possible connections between them.

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Solution Path: Formulation #3

The shortest path found in the visibility graph is guaranteed to be the shortest path in the original continuous space as it takes into account the actual distances.

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Assembly (Sequence) Planning

A planning approach where the goal is to assemble a product, defined by the stages of assembling subassemblies from individual parts. The goal state is a fully assembled product.

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Study Notes

Search Problems

  • Search problems involve exploring alternative solutions.
  • Reasoning in these problems involves exploring choices.
  • R&N: Chap. 3, Sect. 3.1-2 + 3.6

Components of Search Problems

  • Declarative knowledge provides potential options.
  • Which pieces of knowledge are useful?
  • How to use the knowledge?
  • Search focuses on exploring alternative options.
  • It is a vital approach to using knowledge effectively.

Example: 8-Puzzle

  • State: An arrangement of numbered tiles (1-8) and an empty space on a 3x3 board.
  • Initial state: A specific starting arrangement of tiles.
  • Goal state: A desired arrangement of tiles.

8-Puzzle: Successor Function

  • SUCC(state): A set of possible next states from a given state.
  • The successor function describes how to generate possible next steps from a given state.
  • This does not specify which move to make from the current state.

Historical Examples of Search Problems

  • Chess: Originated in Persia and India, approximately 4000 years ago.
  • Checkers: Found in 3600-year-old Egyptian paintings.
  • Go: Originated in China, over 3000 years ago.
  • Puzzles and games requiring exploration of alternatives are a crucial part of human intelligence.

(n² - 1)-Puzzle

  • Generalization of the 8-puzzle.
  • Examples include 15-puzzle, 24-puzzle and so on
  • Large state spaces.

15-Puzzle

  • Introduced in 1878 by Sam Loyd, claiming to be America's greatest puzzle expert
  • A $1,000 prize was offered; no one ever won this.
  • 15 numbered tiles and an empty space on a 4x4 board.

Stating a Problem as a Search Problem

  • State space (S): The set of all possible states in the problem.
  • Successor function: A function that, given a state, returns a set of possible next states.
  • Initial state (s₀): The starting state of the problem.
  • Goal test: A function to check if a given state is a goal state.
  • Arc cost: A measure of the cost to move from one state to another.

State Graph

  • Each state is represented as a node.
  • An arc (or edge) connects two nodes if the second node is a successor of the first.
  • State graphs can comprise multiple disconnected components.

Solution to the Search Problem

  • A solution is a path from the initial node to a goal node.
  • The cost of a path is the sum of arc costs along that path.
  • An optimal solution is a solution path with minimum cost.

Size of State Space

  • 8-puzzle: 362,880 possible states.
  • 15-puzzle: 2.09 x 10¹³ possible states.
  • 24-puzzle: 10²⁵ possible states.
  • Only half of the states are reachable in the 15-puzzle, and 24-puzzle.

Permutation Inversions

  • Number of inversions (N) is used to determine the parity of a state.

Proposition: (N mod 2)

  • Parity (N mod 2) remains unchanged with any legal move of the empty tile.
  • This is vital for determining reachability.
  • Route finding (airline travel, networks)
  • Package/mail delivery
  • Pipe routing
  • Protein fold comparisons
  • Pharmaceutical drug design
  • Video games

Simple Problem-Solving Agent Algorithm

  • Steps to solve a problem through search.
    • I = intial state, GOAL? = goal test, Succ = successor function.
    • solution = search(I, GOAL?, Succ)
    • Perform the solution.
  • Static world.
  • Discretizable world.
  • Observable world.
  • Deterministic actions.

Path Planning

  • Example of problem formulated using different methods (state spaces and successor functions) in different contexts.

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