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Questions and Answers
What keyword is used to declare a variable in Rust?
What keyword is used to declare a variable in Rust?
Which of the following represents a scalar type in Rust?
Which of the following represents a scalar type in Rust?
When declaring a variable without specifying a type in Rust, how does the type get determined?
When declaring a variable without specifying a type in Rust, how does the type get determined?
Which of the following correctly formats a large integer for better readability in Rust?
Which of the following correctly formats a large integer for better readability in Rust?
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What is the value type represented by a pair of parentheses () in Rust?
What is the value type represented by a pair of parentheses () in Rust?
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What happens when a block in Rust ends without an expression?
What happens when a block in Rust ends without an expression?
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What is true about shadowing variables in Rust?
What is true about shadowing variables in Rust?
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Which of the following statements correctly describes a variable declaration in Rust?
Which of the following statements correctly describes a variable declaration in Rust?
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In a block expression with multiple statements, how is the final value determined?
In a block expression with multiple statements, how is the final value determined?
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What would be the output of the following Rust code?
fn main() {
let a = 2;
let a = a + 3;
println!("Value of a: {}", a);
}
What would be the output of the following Rust code?
fn main() {
let a = 2;
let a = a + 3;
println!("Value of a: {}", a);
}
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Study Notes
Introduction to C/Rust Programming Languages
- Covered Lesson #22, Quiz #3 notes
- Introduces the C and Rust programming languages.
The Secret of the Red Dot
- Page 2 of the presentation.
- No further details on the topic.
An Introduction to the C/Rust Programming Languages
- Covered Lesson #17
- Topics include: Cargo, Comments, Variables, Data Types, Mutable/Immutable
- Page 3 of the presentation.
History of Rust
- Rust started as a personal language developed by Graydon Hoare for Mozilla in 2006.
- Officially recognized as a Mozilla-sponsored project in 2009.
- Publicly announced in 2010.
- First pre-alpha version released in January 2012.
- Current stable version is 1.16.
- Supported operating systems include: Linux, Windows, macOS, Android, iOS, etc.
- Page 4 of the presentation.
What is Rust?
- Rust is described as a "safe, concurrent, and practical language."
- Supports functional and imperative programming paradigms.
- Syntax is comparable to C++.
- Free and open-source software.
- Source code is openly available for anyone to enhance.
- Manages memory internally, eliminating the need for manual memory management functions such as calloc or malloc.
- Built to offer great performance similar to C and C++, prioritizing code safety, a known area where C++ and C struggle.
- Page 5 of the presentation.
Rust is Built on Other Languages
- Rust has a family tree of languages, including ML, Haskell, Cyclone, and C++.
- Page 6 of the presentation.
Why Use Rust?
- Prioritizes speed and safety and extraordinarily safe concurrency and memory management.
- Addresses two major concerns for C/C++ developers: memory errors and concurrent programming.
- Manages memory internally (no garbage collection required)
- Each reference has a lifespan, clearly defining its scope.
- Over 70% of security flaws in Microsoft products are due to memory safety concerns over the last 12 years.
- Page 7 of the presentation, Page 8 of the presentation.
Why Use Rust? (Continued)
- Provides low-level control similar to C, which is beneficial for systems programming.
- Protects against resource leakage issues.
- Other languages can use Rust projects as libraries using foreign function interfaces.
- Ideal for existing projects requiring higher performance and memory safety, allowing you to integrate crucial areas that need speed enhancement without significant restructuring of the entire application.
- Page 7 and Page 8.
Why Use Rust – The NSA Memo
- NSA released a memo on 11/10/2022 titled "Software Memory Safety."
- Memory issues in software are a significant component in exploitable vulnerabilities.
- The NSA suggests a strategic shift from languages with limited memory protection (like C/C++) to more memory-safe languages when possible and necessary.
- Memory safe languages include: C#, Go, Java, Ruby, Rust, and Swift.
- Page 9 of the presentation.
The Stack & The Heap
- Data stored on the stack is ordered, known size at compile time, and follows FIFO (First-In, First-Out).
- Data without a known size at compile time or with a size that may change is stored on the heap.
- Rust stores variables in the stack or the heap, with different behaviors for speed and size.
- Page 10 of the presentation.
Hello World and Variables
- Page 11 of the presentation.
"Hello World" in Rust
- Basic Rust "Hello, world!" program example.
- Page 12 of the presentation.
Picking Apart "Hello World"
- Explanation of the individual components of the Rust "Hello, world!" program.
- Page 13 of the presentation.
Picking Apart "Hello World" (Macros)
- Explains the
println!
macro as a method to "print and add a new line." - Similar to functions but ends with an exclamation mark.
- Stays on the same line after printing (not the case for println).
- Page 14 of the presentation.
Rust Interpolation
-
println!
can include variable values directly within the string (interpolation). - Page 15 of the presentation.
Interpolation
- Explanation of
println!
macro's use of curly braces. - How parameters are separated.
- Page 16 of the presentation.
println! Macro
-
println!
macro accepts a placeholder and a variable name. - Expands into more code than the original.
- Page 17 of the presentation.
The Difference Between Macros and Functions
- Macros are a way of writing code that writes other code (metaprogramming).
-
println!
macro generates more code than the original call. -
!
character marks macro invocation, not a function call. - Macros, unlike functions, can take a flexible number of parameters.
- Macros are used before compile time, in contrast to the run-time execution of functions.
- Macro definitions are more complex, harder to read, understand, and maintain.
- Page 18 and Page 19 of the presentation
Anatomy of Rust
- Page 20 of the presentation.
Comments
- Two ways to create comments in Rust:
-
//
(single-line comment) and/* */
(multi-line comment). Everything inside the//
or between/* */
will be ignored by the compiler - Page 21 and Page 22 of the presentation.
Expressions, Values, and Types
- Values (e.g., numbers, booleans, strings) have types.
- Expressions are the way values are created in Rust.
- Evaluation is the process of converting an expression into a value.
- Page 23 of the presentation.
Effects Versus Results
- Effects are actions caused by evaluating an expression (e.g. printing to the console).
- Results are the values produced by expressions that may not cause immediate actions (e.g. arithmetic).
-
println!
macro causes a side effect through output display, but returns a result of type()
(unit). - Page 24 of the presentation.
Variables in Rust
- Variables are named storage locations that programs can access.
- Always linked with a specific data type, dictating storage size, usable value ranges, and available operations
- Page 25 of the presentation.
Variable Naming Rules
-
Names can be letters, numbers, and underscores.
-
Starts with a letter or an underscore.
-
Case-sensitive.
-
Typically use snake_case for variables and functions.
-
Compiler warns if a declared variable is not used.
-
Underscore prefix for variables that are not meant to be used. Not used variable prefixes will produce no warning messages
-
Page 26 of the presentation.
Variable Naming Syntax
- Data type is optional.
- The assigned value determines the type.
- Syntax for declaring variables (with and without types).
- Page 27 of the presentation.
Number Separator
- Underscores can be used to improve readability of large numbers.
- Page 28 of the presentation.
Data Types in Rust
- The type system in Rust checks the provided values before the software stores or manipulates them, ensuring code works correctly.
- Rust is a statically typed language.
- Each value has an associated data type.
- Page 29 of the presentation.
Rust Scalar Types
- Scalar types hold a single value.
- Rust's scalar types include integers, floating-point numbers, booleans, and characters.
- Page 30 of the presentation.
Declaring Variables
- Variables are declared using the
let
keyword. - Type is inferred from the value assigned.
- Page 31 of the presentation.
Unit
- A type and value representing the absence of a meaningful value.
- Use the
()
type and expression syntax when a value is not present or returned. - Page 32 and Page 33 of the presentation.
Immutable
- Variables in Rust are immutable by default.
- Once a value is assigned, it cannot be changed.
- Page 34 of the presentation.
Let Without Assignment
- Valid to declare a variable without immediate assignment in Rust.
- Page 35 of the presentation.
Mutable
-
mut
keyword before a variable declaration allows for variable assignment changes. - Page 36 of the presentation.
Number Types in Rust
- Integers are whole numbers (e.g., 5, -2, 0).
- Floating-point numbers can include decimal points.
- Page 37 of the presentation.
Math in Rust
- Standard math operators (+, -, *, /, %).
-
pow
,powi
,powf
functions for exponents. - Floor division.
- Page 38 and Page 39 of the presentation.
Integers in Rust
- Integer types (signed and unsigned) are available in various bit sizes (e.g., i8, u32, isize).
-
isize
andusize
are special types. - Page 40 and Page 41 of the presentation.
Rust Integers
- Integer size is determined by the architecture (i.e., 32 bits or 64 bits).
-
isize
andusize
are adaptable to different architectures. - Page 42 of the presentation.
Integer Range
- Signed integers have a range from -2n-1 to 2n-1 -1.
- Unsigned integers have a range from 0 to 2n - 1. (n = number of bits)
- Page 43 and page 45 of the presentation.
Integer Overflow
- Overflow occurs when an assigned value exceeds the data type's permitted range (e.g., attempts to assign a value greater than 255 to a u8).
- Rust prevents access to out-of-range memory addresses during execution, causing a panic.
- Page 44 and Page 45 of the presentation.
Float Data Type
- Float types can be either
f32
(single-precision) orf64
(double-precision). Default isf64
. - Page 46 of the presentation
Printing Floats
- Floats are formatted with syntax similar to C.
- Has formatting control over size, decimals, etc. Lacks comma separators and other advanced string formatting options found in C.
- Page 47 of the presentation.
Character Type
-
char
type in Rust stores Unicode characters. - Page 48 of the presentation.
Attributes
- Attributes are a way to add extra information to declarations in Rust.
-
#[...]
and#![...]
are used to control compiler warnings and code style checks, specify runtime behaviour, and interactions with code written in other languages. - Page 49, Page 50, Page 51, Page 52, and Page 53 of the presentation.
Blocks and Statements
- Blocks (
{}
) are used to group statements. - Statements execute in order; the last expression in a block is its result.
- Page 54, Page 55, Page 56, and Page 57 of the presentation.
Number Variables in Rust
- Example declaration and usage of number variables in Rust.
- Page 58 of the presentation.
Use of Multiple Variables
- Example usage and declaration and assignment of multiple variables.
- Page 59 of the presentation.
Reuse of Variable Names
- Variable shadowing in Rust when you reuse the same variable name; the new variable hides/shadows the previous one.
- Page 60 of the presentation.
Shadowing
- The prior variable is shadowed, so we can't use it later
- Page 61 of the presentation.
Types in Rust
- Rust uses type inference for many cases, eliminating explicit type declaration. However, there are instances where specifying types is beneficial.
- Page 62 of the presentation.
String and &str
-
String
type is dynamically sized, allocates memory on heap, can modify. -
&str
is a string slice, is immutable, a reference to a string in memory that doesn't move. String slice references do not take ownership and thus do not have to be copied to memory. - Page 63, Page 64, Page 65,Page 66,Page 67, and Page 68 of the presentation.
Creating Strings
- Creating an empty String.
- Creating a String from a string literal.
- Retrieving a string length.
- Mutable nature of
String
vs. immutable nature of&str
. - Page 69 of the presentation.
&String
- Reference to a
String
. - The size is known at compile time as it is just a pointer to a
String
. - Page 70 of the presentation.
&str
- Reference to a string slice (
str
) stored in memory. - The size of a
str
is known at compile time - Page 71 of the presentation.
&str (Conversion to String)
- Converting a
&str
(string slice) to aString
. - Page 72 of the presentation.
Tuple, User input, Files, Operators, If, Else, Match
- Lesson #19 covers tuples, user input, files, operators, if-else, match statements in Rust.
- Page 73 of the presentation.
Compound Types in Rust
- Combine multiple values into a single type.
- Tuples and arrays are examples.
- Page 74 of the presentation.
Tuples in Rust
- Tuples are compound data types.
- Scalar types can only store one data type per variable.
- Page 75 of the presentation.
Tuple Type
- Generic compound types combining multiple items of varying types.
- Fixed size once created.
- Formed by comma-separated list of values within parentheses.
- Types of values in a tuple don't need to be the same
- Page 76 of the presentation.
Tuples in Rust
- Syntax for creating tuples.
- Printing all values in a tuple.
- Page 77 of the presentation.
Formatting in println!
- Formatting directives for printing tuples can be used effectively
- Page 78 of the presentation
Tuple in Rust (Example)
- Accessing elements using indexing.
- Page 79 of the presentation
Tuple Type (Destructuring)
- Binding tuples to variables. Destructuring (Extract Individual Values).
- Page 80 of the presentation
Tuple type (Index Access)
- Accessed using the dot operator followed by index starting at 0 for the first element.
- Page 81 of the presentation.
Tuple Type (Unit)
- Tuples with no values also exist. Unit type and value. Implicit return if no other value is returned.
- Page 82 of the presentation.
Changing Tuples
- Tuples are immutable by default.
- The
mut
keyword is required to modify a tuple. - Page 83 of the presentation
Decision Making in Rust
- If statements,
if...else
statements,else if
for multiple conditions, conditional expression return values. - Page 84 of the presentation.
Rust If Statement
-
if
statement evaluates a Boolean expression. - Executes the code block only if the expression is true.
- Page 85 of the presentation.
Conditionals
- More complex expressions in
if
statements and in nestedif...else
statements (using&&
and other boolean operators). - Page 87, Page 88, and Page 89 of the presentation.
A Note on Semicolons and ifs
-
if
expressions do not require semicolons. - Page 90 of the presentation.
Else
-
else
clause to handle cases where theif
condition is false. - Page 91 and Page 92 of the presentation.
Evaluating to Values
-
if
can produce a result value. - Page 93 of the presentation
Match Statement in Rust
Explanatory information on match
statements/comparisons.
- Page 95 of the presentation.
Match Statement
- Matches a value to one from a list, like a
switch
statement in C. Does not require parentheses after thematch
clause - Page 96 of the presentation.
### Match Example
- An example of how
match
works with different cases including a default case. Returns a string based on value input. - Page 97 of the presentation
Arrays, Vectors, Loop, While
- Lesson #20 covers Array, Vector, Loop, and While statements in Rust.
Arrays and Vectors
- Three methods used to store sequences of values: arrays ([T; N]), vectors (Vec<T>), and slices (&[T] / &mut [T]). Descriptions of each
- Page 99 of the presentation.
Arrays and Vectors (Indexing, Length)
- Indexing elements of arrays/vectors (v[i]). Note that v must be passed by reference
-
len()
method used for getting the number of elements, indexing starts at 0, panic occurs if the index is out of bounds - Page 100 of the presentation.
Arrays in Rust
- Variables have a scalar nature, this means only single values
- Arrays are used when the size is not expected to change during program execution, unlike vectors
- Page 101 of the presentation.
Array Declaration and Initialization
- Different syntaxes for declaring and initializing arrays.
- Page 102 of the presentation.
Arrays (Example Arrays)
- Example showing how to create an array. Using different initializer methods such as setting default values or creating explicit values
- Page 103, Page 108, Page 109, and Page 110 of the presentation.
Arrays (Invalid Element Access)
- Trying to access an array element beyond its bounds will produce a runtime error (panic). Rust prevents memory access outside of the array.
- Page 111 of the presentation
Invalid Array Element Access
- Rust safety guard on array accessing.
len()
method used in bounds checking before index access. - Page 112 of the presentation.
Vectors
- Dynamically sized sequences of elements.
- Page 113 of the presentation.
Rust Vectors
- Module that provides a container
Vec<T>
to store data. Resizable heap-based collection. Dynamic sizing. - Page 114 of the presentation.
Vectors (Capacity and Allocation)
-
Vec::with_capacity
used for allocating a vector with a desired capacity. - Page 115 of the presentation.
Vectors
-
Multiple ways to create vectors. Shows usage of
vec!
macro and some additional vector operations -
Page 116 of the presentation.
Vectors (Initializing, collect
Method)
- Initializing vectors using the
collect
method. Iterators - Page 118 of the presentation.
Vector Capacity
- Method for getting the storage capacity of a
Vec<T>
. Comparison with the methodlen()
. - Page 119 of the presentation.
Vectors (Insertion, Removal)
- Methods for inserting and removing elements within the vector that shifts members.
- Page 120 of the presentation.
Vectors (Pop Method)
- Description of the
pop()
method which removes elements from the back of a vector - Page 121 of the presentation.
Vectors
-
Vector methods (e.g.,
reverse()
) work on slices produced from vectors. -
Methods will return slices (&mut [&str])
-
Page 122 of the presentation.
Building Vectors, Element By Element
- Describing how
Vec
handles resizing when needed to accommodate increased elements. The overall cost is linear, but constant per element since the underlying operations are constant - Page 123 of the presentation.
Building Vectors, Element by Element
- Building a vector with
Vec::with_capacity
, speed improvement, and reduced calls to heap allocator. - Page 124 of the presentation.
Vector Functions
- List of common essential functions available on a
Vec<T>
- Page 125 of the presentation.
Vector Functions (Continued)
-
List of additional vector functions.
-
Page 126 of the presentation
Loops in Rust
-
loop
statement creates an infinite loop. - Page 127 of the presentation.
Loop
-
Example of using the
loop
statement. -
loop
executes the block of code repeatedly until explicitly broken out of using thebreak
keyword. -
Page 128 of the presentation.
Exit from Loops
- How to break out of a loop. The
break
keyword, which stops the loop and transfers control to the next expression after the loop (if any exist). - Page 129 of the presentation.
Summary
- Page 130 of the presentation.
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