Reinforcement Learning: Markov Decision Processes

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Questions and Answers

What does the Transition Function (P) in a Markov Decision Process represent?

  • The immediate reward received after taking an action.
  • The finite set of possible actions available to the agent.
  • The estimate of the maximum expected return for any state.
  • The probability of transitioning from one state to another. (correct)

Which of the following best describes a deterministic policy in MDPs?

  • A specific action is chosen for every possible state. (correct)
  • The policy does not depend on the initial state.
  • Actions are selected based on a random distribution.
  • It adapts over time based on feedback from the environment.

What is the role of the Discount Factor (γ) in a Markov Decision Process?

  • It influences the immediate rewards only.
  • It dictates the agent's long-term strategy by affecting future rewards. (correct)
  • It determines the probability of state transitions.
  • It defines the types of policies applicable to the MDP.

What does the Markov Property imply in the context of MDPs?

<p>Only the current state and action impact the next state. (C)</p> Signup and view all the answers

Which of the following methods is NOT typically used to solve Markov Decision Processes?

<p>Simulated Annealing (D)</p> Signup and view all the answers

In the context of MDPs, what does the Action Value Function (Q) represent?

<p>The maximum expected return given a specific action from a state. (C)</p> Signup and view all the answers

Which field does NOT typically apply Markov Decision Processes?

<p>Cooking (C)</p> Signup and view all the answers

What does the reward function (R) indicate in a Markov Decision Process?

<p>The immediate reward received after performing an action. (A)</p> Signup and view all the answers

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Study Notes

Reinforcement Learning: Markov Decision Processes

  • Definition: Markov Decision Process (MDP) is a mathematical framework for modeling decision-making in environments where outcomes are partly random and partly under the control of a decision-maker.

  • Components of MDP:

    1. States (S): A finite set of all possible states in the environment.
    2. Actions (A): A finite set of actions available to the agent.
    3. Transition Function (P): Defines the probability of transitioning from one state to another given a specific action, denoted as P(s' | s, a).
    4. Reward Function (R): Provides feedback to the agent, representing the immediate reward received after performing an action in a given state, denoted as R(s, a).
    5. Discount Factor (γ): A value between 0 and 1 that determines the present value of future rewards, influencing the agent’s long-term strategy.
  • Properties:

    • Markov Property: The future state depends only on the current state and action, not on the sequence of events that preceded it.
    • Stationarity: The transition and reward functions are typically assumed to be stationary, meaning they do not change over time.
  • Goal: The primary objective in an MDP is to find a policy (Ï€) that maximizes the expected cumulative reward, often represented as:

    • Value Function (V): V(s) estimates the maximum expected return starting from state s.
    • Action Value Function (Q): Q(s, a) estimates the maximum expected return starting from state s, taking action a.
  • Types of Policies:

    1. Deterministic Policy: A specific action is chosen for each state.
    2. Stochastic Policy: Actions are chosen based on a probability distribution over actions for each state.
  • Solving MDPs:

    • Dynamic Programming: Techniques like Value Iteration and Policy Iteration are used to compute optimal policies and value functions.
    • Reinforcement Learning Algorithms: Methods such as Q-Learning and SARSA can be employed to learn optimal policies from interaction with the environment.
  • Applications: MDPs are widely used in various fields, including robotics, finance, healthcare, and artificial intelligence, where decision-making under uncertainty is essential.

Markov Decision Processes (MDP)

  • Definition: MDP is a framework for modeling decision-making in environments with random outcomes and controlled actions.

Components of MDP

  • States (S): Represents all possible states in the environment, forming a finite set.
  • Actions (A): A finite set of actions that the agent can take at any state.
  • Transition Function (P): Probability of moving from one state to another given an action, denoted as P(s' | s, a).
  • Reward Function (R): Immediate feedback to the agent after an action in a state, represented as R(s, a).
  • Discount Factor (γ): A value between 0 and 1 that emphasizes the importance of immediate versus future rewards.

Properties of MDP

  • Markov Property: Future states depend solely on the current state and action, independent of past events.
  • Stationarity: Assumes that transition and reward functions remain unchanged over time.

Goal of MDP

  • Aim to find a policy (Ï€) that maximizes long-term expected cumulative rewards.

Value Functions

  • Value Function (V): Estimates the maximum expected return from a given state, denoted as V(s).
  • Action Value Function (Q): Estimates the maximum expected return from taking an action in a state, denoted as Q(s, a).

Types of Policies

  • Deterministic Policy: Assigns a single specific action to each state.
  • Stochastic Policy: Selects actions based on a probability distribution for each state.

Solving MDPs

  • Dynamic Programming: Techniques like Value Iteration and Policy Iteration help compute optimal policies and value functions.
  • Reinforcement Learning Algorithms: Learning methods such as Q-Learning and SARSA are used to derive optimal policies through interaction with the environment.

Applications of MDP

  • Extensively used in robotics, finance, healthcare, and artificial intelligence for decision-making under uncertainty.

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