Reinforcement Learning and MDPs
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Questions and Answers

What is the primary goal of reinforcement learning?

  • To create a static algorithm for predictions
  • To learn a policy that maximizes expected rewards (correct)
  • To minimize the cost of actions over time
  • To evolve states randomly according to fixed probabilities

In Markov Decision Processes, what influences the transition probabilities?

  • Fixed constants defined at the start
  • The previous states in sequence
  • The chosen action by the agent (correct)
  • The current state only

What is a unique feature of reinforcement learning compared to supervised and unsupervised learning?

  • Random selection of training examples
  • The use of labeled data for training
  • Immediate feedback from the environment
  • A feedback loop that drives learning (correct)

Which algorithm is used to solve Markov Decision Processes by calculating optimal state values?

<p>Value Iteration Algorithm (A)</p> Signup and view all the answers

What does the Q-value represent in the context of Q-Learning?

<p>Expected rewards for state-action pairs (B)</p> Signup and view all the answers

What is the first step in the Value Iteration Algorithm?

<p>Initializing the value of all states to 0 (D)</p> Signup and view all the answers

Which of the following best describes a Markov chain?

<p>A fixed number of states that evolves randomly with no memory (C)</p> Signup and view all the answers

What type of learning algorithm is Q-Learning classified as?

<p>Model-free reinforcement learning (A)</p> Signup and view all the answers

How many iterations does the Q-Learning algorithm typically take to converge?

<p>8,000 iterations (C)</p> Signup and view all the answers

What does the error in Q-value update represent?

<p>The difference between the target and current Q-value (D)</p> Signup and view all the answers

What approach does the ε-greedy policy use?

<p>Balancing exploration and exploitation (D)</p> Signup and view all the answers

What is the primary purpose of using replay memory in Deep Q Learning?

<p>To store experiences and sample them randomly for training (B)</p> Signup and view all the answers

In policy-based methods, what is directly learned instead of a value function?

<p>An optimal policy function (B)</p> Signup and view all the answers

What optimization method is used within the Policy Gradient framework?

<p>Gradient ascent (B)</p> Signup and view all the answers

Which of the following statements about Temporal Difference learning is correct?

<p>It operates similarly to Q-Learning and utilizes state values. (D)</p> Signup and view all the answers

Why is calculating the true gradient of the objective function in Policy Gradient considered computationally expensive?

<p>It involves computing probabilities of all possible trajectories. (D)</p> Signup and view all the answers

Flashcards

Reinforcement Learning (RL)

Learning a policy to maximize expected cumulative rewards in an interactive environment.

Markov Decision Process (MDP)

A mathematical framework for sequential decision-making, where the next state depends only on the current state and the action taken.

Bellman Optimality Equation

Recursively defines the optimal value of a state in terms of actions and their expected future reward.

Value Iteration Algorithm

Dynamic programming algorithm for finding the optimal value function in an MDP.

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Policy

A strategy that maps states to actions, telling the agent what to do in each situation.

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Q-Learning

A model-free RL algorithm learning state-action values without knowing the environment's dynamics.

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Markov Chain

A stochastic process where the probability of transitioning to the next state depends only on the current state.

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Dynamic Programming

An algorithmic approach to breaking down a complex problem into simpler subproblems to solve it more efficiently.

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Q-Value Iteration Convergence Speed

Q-Value iteration converges much faster than Q-Learning.

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Q-Learning and Experience-Based Learning

Q-Learning learns from the agent's experiences without needing a model of the environment.

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Temporal Difference (TD) Learning

TD learning is similar to Q-learning but uses state values instead of state-action values.

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Deep Q-Learning and Scalability

Deep Q-Learning uses neural networks to approximate Q-values, making it applicable to complex environments.

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Experience Replay in DQN

Storing past experiences in a replay memory and sampling randomly during training helps stabilize Deep Q-Learning.

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Policy Gradient vs value-based learning

Policy-based methods directly approximate the optimal policy function, rather than value functions.

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Stochastic Policy

A policy that outputs a probability distribution over possible actions given a state.

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Policy Gradient Theorem

A theorem that allows the reformulation of the objective function and simplifies the policy gradient calculation (avoiding calculating the true gradient).

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Study Notes

Reinforcement Learning (RL)

  • RL used for stock trading strategies by modeling trading as a Markov Decision Process (MDP)
  • Intelligent agent interacts with environment, observes states, takes actions, and receives rewards
  • Agent uses policy to decide actions
  • Goal: learn policy maximizing expected cumulative rewards
  • RL unique feedback loop; not found in supervised or unsupervised learning

Markov Decision Processes (MDPs) and Dynamic Programming

  • Markov chains: fixed number of states, random transitions

  • Transition probabilities depend only on current and next state, not past states (memoryless)

  • MDPs: agent can choose actions, transition probabilities depend on actions, state transitions yield rewards

  • Goal: find policy maximizing cumulative rewards

  • Bellman Optimality Equation: calculates optimal value (maximum expected reward)

  • Value of a state: immediate reward + discounted value of future states weighted by probabilities

  • Dynamic Programming: complex problems into smaller, simpler subproblems

Value Iteration Algorithm

  • Calculates optimal value of all states using Bellman Optimality Equation
  • Initializes state values to 0
  • Iteratively updates state values until convergence
  • Once optimal values known, optimal policy derived by maximizing rewards
  • Example: Q-value iteration (works with state-action values Q(s,a) instead of state values V(s))
  • Requires knowing transition probabilities (T) or rewards (R)

Q-Learning

  • Model-free RL algorithm; estimates Q-values without knowing T or R
  • Learns from experience, observing transitions (s → s′ with reward r)
  • Updates Q-value estimates for (s, a) based on error (difference from target and current Q-value)
  • ε-greedy policy: balances exploration (random actions) and exploitation (highest Q-value action)
  • Temporal Difference (TD) learning similar but with state values instead of state-action values
  • Q-Value iteration converges faster (less than 20 iterations) than Q-Learning (8,000 iterations)

Deep Q-Learning

  • Large, complex environments
  • Scalable neural network approximates Q-values via a Deep Neural Network (DNN)
  • Experiences stored in replay memory
  • Reduces correlations and stabilizes learning by randomly sampling experiences
  • Faster training and more stable learning

Policy Gradient

  • Policy-based method: learns optimal policy directly, not the value function
  • Parameterizes policy function (e.g., neural network)
  • Policy outputs probability distribution over actions for a given state
  • Optimizes policy to maximize cumulative reward by defining and maximizing objective function to generate the best probabilities to be used as actions over time
  • Policy gradient is an optimisation problem, gradient ascent is used; find the values of parameters that maximise objective function
  • Can't calculate true gradient due to computational cost of all possible trajectories
  • Policy Gradient Theorem reformulates objective function for gradients calculation

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Explore the concepts of Reinforcement Learning (RL) and Markov Decision Processes (MDPs) through this quiz. Learn how intelligent agents make decisions to maximize their rewards while understanding the unique feedback mechanisms involved. Test your knowledge on dynamic programming and the Bellman Optimality Equation as you delve into advanced trading strategies.

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