Public Goods Quiz

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Questions and Answers

What is a defining characteristic of public goods regarding jointness of supply?

  • Individuals can be excluded from using the good.
  • One person's enjoyment does not undermine another's enjoyment at the same time. (correct)
  • Everyone's enjoyment decreases as more people use the good.
  • The good is available only to those who pay for it.

Which situation illustrates the tragedy of the commons?

  • Participation in a charity event.
  • Limited access to a community garden.
  • Public broadcasting services provided to all citizens.
  • Overfishing in a commonly used lake. (correct)

What issue is primarily associated with the free-rider problem?

  • People contributing more than they can afford.
  • Encouraging competition among users of public goods.
  • Restricting access to public goods based on ability to pay.
  • Enjoying public goods without any form of contribution. (correct)

Which example best represents a public good?

<p>A public park available to all. (B)</p> Signup and view all the answers

What characteristic of public goods makes it impossible to exclude individuals from enjoying them?

<p>Once provided, everyone can use them regardless of payment. (C)</p> Signup and view all the answers

What happens if the opponent defects once when using the FRIEDMAN strategy?

<p>FRIEDMAN defects on the next turn (C)</p> Signup and view all the answers

How often does the Generous TFT (GTFT) strategy choose to defect in response to a defection?

<p>Defects one third of the time (A)</p> Signup and view all the answers

What is a key characteristic of the TFT strategy?

<p>It never scores better than its opponent (B)</p> Signup and view all the answers

What is a disadvantage of the HARRINGTON strategy over time?

<p>It preys on weak strategies which become extinct (A)</p> Signup and view all the answers

Which strategy is characterized by defecting only after the opponent has defected twice in a row?

<p>TIT-FOR-TWO-TATS (D)</p> Signup and view all the answers

What was the highest cooperative rate observed in the experimental conditions?

<p>72% (D)</p> Signup and view all the answers

What effect does discussion have on cooperation in social dilemmas?

<p>It enhances cooperation. (D)</p> Signup and view all the answers

Which of the following is NOT listed as an explanation of the discussion effect?

<p>Induced commitments to compete (A)</p> Signup and view all the answers

What implication arises from mistakenly viewing others as competitive?

<p>It may result in a lack of cooperation. (D)</p> Signup and view all the answers

Which of the following models is NOT categorized under mixed-motive interactions?

<p>Collective bargaining (D)</p> Signup and view all the answers

How does creating local norms impact cooperation?

<p>It promotes cooperation within the group. (C)</p> Signup and view all the answers

What is considered a key factor in solving social dilemmas?

<p>Effective communication (D)</p> Signup and view all the answers

Which cooperative condition had the least cooperation rate in the study?

<p>No communication (B)</p> Signup and view all the answers

What happens when more than 10% of the class selects 6 points?

<p>No one gets any points. (B)</p> Signup and view all the answers

Which game is classified under the mixed-motive interactions?

<p>Prisoner’s Dilemma (D)</p> Signup and view all the answers

What is the main benefit of communication in social dilemmas?

<p>It improves coordination and cooperation. (A)</p> Signup and view all the answers

In the public goods dilemma, what is the minimum number of contributors needed to achieve a bonus?

<p>9 contributors (A)</p> Signup and view all the answers

Which statement correctly describes the type of communication effect sizes?

<p>Face-to-face communication has the largest effect size. (A)</p> Signup and view all the answers

What is the overall effect size reported for communication and cooperation in social dilemmas?

<p>d = 1.01 (C)</p> Signup and view all the answers

What principle relates to people's expectations inadvertently hindering cooperation?

<p>Kelly and Stahelski's triangular hypothesis (A)</p> Signup and view all the answers

Which of the following is NOT a social dilemma mentioned?

<p>Coordination game (B)</p> Signup and view all the answers

What does the term 'real-time protocol' refer to in the context of common pool resource decision-making?

<p>Players receive immediate updates on others' decisions. (A)</p> Signup and view all the answers

In the procedure described, how many participants were involved in each session?

<p>10 participants per session (D)</p> Signup and view all the answers

Which protocol was found to have a superior effect on decision-making regarding common pool resources?

<p>Sequential protocol (B)</p> Signup and view all the answers

What incentive was used for participants in the fishing game?

<p>$1 per fish caught (D)</p> Signup and view all the answers

What was the maximum total value of requests in example 2 that exceeded the available resources?

<p>$1150 (D)</p> Signup and view all the answers

How were the games designed in terms of group size variation?

<p>There were both fixed and variable group sizes. (C)</p> Signup and view all the answers

According to the summary of findings, what was concluded about the individual requests made during the games?

<p>Real-time requests were higher than an equal share. (D)</p> Signup and view all the answers

What was the median bonus received by participants, according to the incentive structure?

<p>$200 (D)</p> Signup and view all the answers

What is the primary focus of the interview with Subject 042?

<p>Reactions to advice and its impact (A)</p> Signup and view all the answers

What was the purpose of the delay until the second appointment in the study?

<p>To support the claim of partner engagement in the study (A)</p> Signup and view all the answers

In the Ultimatum Game, what happens if Person B rejects the proposed allocation?

<p>Both A and B receive nothing (B)</p> Signup and view all the answers

According to the Social Exchange Theory, what do individuals primarily want in their interactions?

<p>To maximize their own gain (A)</p> Signup and view all the answers

What is the desired outcome in the game known as 'Chicken'?

<p>For one driver to show bravery (D)</p> Signup and view all the answers

Which norm states that those in greater need should receive more resources?

<p>Needs Norm (D)</p> Signup and view all the answers

What is the main tenet of the Prisoner's Dilemma?

<p>Cooperation leads to the best outcome for both (D)</p> Signup and view all the answers

What type of dilemma does the Public Goods Dilemma represent?

<p>A situation involving costly cooperation (A)</p> Signup and view all the answers

In the context of social dilemmas, what does the 'Criticality' refer to?

<p>The importance of immediate cooperation (B)</p> Signup and view all the answers

What behavior is linked to the hedonistic principle in interactions?

<p>Maximizing pleasure while minimizing pain (D)</p> Signup and view all the answers

What impact does feedback have on participant behavior in the study?

<p>Encourages cooperative responses (C)</p> Signup and view all the answers

What term is used to describe the theory that involves quantifying gains and losses in social interactions?

<p>Social Exchange Theory (C)</p> Signup and view all the answers

What is the goal of game structures like the 'Battle of the Sexes' in social dynamics?

<p>To create scenarios with divergent interests (A)</p> Signup and view all the answers

What drives a person's choice when considering opportunity cost?

<p>Future potential gains from alternate options (B)</p> Signup and view all the answers

Flashcards

Public Good

A good that can be enjoyed by many people simultaneously, regardless of their individual contributions.

Free-rider Problem

The situation where individuals can benefit from a public good without contributing to it.

Jointness of Supply

A core characteristic of public goods where one person's use doesn't reduce the availability for others.

Impossibility of Exclusion

A crucial feature of public goods where it's impossible to prevent anyone from benefiting, even if they haven't contributed.

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Tragedy of the Commons

Refers to a situation where individuals overuse a shared resource, ultimately depleting it for everyone.

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Tit-for-Tat (TFT)

A strategy that never defects first and always reciprocates the opponent's previous move. If the opponent defects, TFT will also defect in the next round.

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TFT's Success: Adaptability

A crucial factor in the success of TFT is its ability to adapt to various strategies. TFT does not seek to outperform the opponent in every round but rather focuses on maintaining a consistent and balanced performance.

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TFT's Forgiveness

TFT's ability to forgive past defections by its opponent makes it more robust and resilient. This crucial characteristic allows TFT to maintain cooperative relationships even after occasional transgressions.

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TFT's Simplicity

TFT's success is attributed to its simplicity and clarity. It avoids complicated calculations and relies on clear and easily understood rules, making it easily adoptable by diverse players.

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Tit-for-Two-Tats

A strategy that focuses on reciprocating cooperation and defection but with a higher tolerance for transgressions. It forgives multiple consecutive defections before retaliating.

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Social Dilemma

A situation where individuals acting in their own self-interest can lead to a worse outcome for everyone compared to if they had cooperated.

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Mixed-Motive Interaction

A situation where individuals have to decide whether to cooperate or compete, with the outcome depending on the choices of others.

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Public Goods Dilemma

A type of social dilemma where individuals contribute to a shared resource, but their individual contributions are small and the outcome is uncertain, leading to a temptation to free-ride.

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Common Resource Pool Dilemma

A type of social dilemma where individuals share a common resource, but overusing it can lead to its depletion and ultimately harm everyone.

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Cooperation

The act of individuals in a social dilemma working together to achieve a mutually beneficial outcome.

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Competition

The act of individuals prioritizing their own self-interest even if it leads to a worse outcome for everyone.

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Social Exchange Theory

A theory that explains social interactions based on the exchange of rewards and costs.

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Game of Chicken

A type of mixed-motive interaction where two individuals have conflicting goals and need to coordinate their actions to avoid a negative outcome for both.

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Real-Time Protocol

A research methodology where the order of play and timing of decisions are determined by the participants themselves, allowing for immediate feedback and adjustments throughout the experiment.

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Revocable Decisions

In a real-time protocol, participants can choose to either maintain or change their decisions within a predefined time interval. This allows for flexibility and adaptation based on evolving group dynamics.

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Instantaneous Update of Decisions

In a real-time protocol, participants can see how others are making decisions, creating a dynamic and responsive environment. This information allows them to adjust their strategies accordingly.

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Common Pool Resource Dilemma

In a common-pool resource game, a group of participants work together to manage a shared resource. The objective is to maximize individual/collective gains while avoiding overexploitation.

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Position Effect

The "Position Effect" refers to the order in which participants make decisions. In some scenarios, a player's position in the decision-making sequence can significantly influence their choices, leading to different outcomes.

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Effects of Group Size Uncertainty and Protocol of Play in a Common Pool Resource Dilemma

This research seeks to examine the impact of group size uncertainty on participants' behavior in a common-pool resource dilemma. It also explores how the protocol of play, whether sequential or real-time, influences individual and collective decision-making.

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Provision Rates

It's a term used in the context of the study to indicate the distribution of resources among the participants in a game. This refers to how the resource is allocated between all players.

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Incentive Structure

Participants in this study were divided into two groups, each playing a series of games. They were compensated based on their performance, with bonuses awarded randomly to a select few based on their game results.

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Criticality

The minimum amount of individuals needed to participate in a social dilemma for the collective good to be achieved.

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Prisoner's Dilemma

A type of social dilemma where two players have to choose between cooperating or defecting, with the outcome depending on the choices made by both players.

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Coordination Game

A type of social dilemma where two players have to coordinate their actions to achieve a mutually beneficial outcome, but they have different preferences about the specific outcome.

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Communication in Social Dilemmas

The idea that communication can improve cooperation in social dilemmas by reducing misunderstandings and fostering trust.

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Kelly and Stahelski’s Triangular Hypothesis

A hypothesis stating that people's expectations about the behavior of others can influence their own behavior, potentially hindering cooperation if their expectations are negative.

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The Game of Chicken

A game theory scenario involving two players who must make a decision. Each player wants to avoid a bad outcome (e.g., losing money, losing face), but the best outcome for one player is dependent on the other player's decision.

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Feedback Manipulation

A research design where subjects receive an intervention or feedback to see if it influences their behavior or responses.

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Observational Research

Observing and recording the behavior or responses of participants in a study.

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Confederate

In the context of research, the individual who is assigned the role of a participant in a study and is often unaware of the true nature of the experiment.

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Interdependence

A situation where the outcome for each participant is dependent on the actions of the other participants.

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Hedonistic Principle

A principle that describes individuals' actions based on maximizing their own pleasure and minimizing their own pain.

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Double-blind study

A type of research experiment where the participants have no knowledge of the true purpose of the experiment and the experimenter also has no knowledge of the participants' condition.

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Social Norm

A standard or guideline that influences the behavior of individuals within a social group or within a particular situation.

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Opportunity Cost

The outcome that a person would have received if they had chosen a different action. It represents a lost opportunity or benefit.

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Hedonistic Theory

A theory that suggests people will act in ways that maximize their own pleasure and minimize their own pain. Individuals are driven to achieve the highest possible outcome.

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Study Notes

Situational Determinants of Altruism

  • Diffusion of Responsibility: The feeling of responsibility diminishes as the number of bystanders increases. The presence of others may lead people to assume someone else will take action. An experiment studied epileptic seizure reactions. The proportion of help declined, and the time it took to get help increased, with more bystanders.

  • Pluralistic Ignorance: People unsure how to act in a situation will use other's behavior to guide their actions. Based on social comparison theory, we use others as a guide when unsure of the appropriate behavior. An example of this is the "smoke-filled room" experiment by Darley and Latane' (1968). In this experiment, only 10% of participants intervened in a smoke-filled room, even thought it was a clear emergency.

  • Cost of Helping/Not Helping: There are personal costs to not helping, including empathy costs of not helping (the cost of not helping when feeling empathic concern of the victim) and personal costs, such as the norm of reciprocity (expectation for helping those who helped you), social responsibility (helping those dependent on you) or the cost of potential risk or danger associated with helping.

  • Altruistic Views: Empathy is a view that motivates helping behavior. When we empathize with someone in distress, our goal is to reduce their distress.

Bystander-Calculus Model

  • Physiological Arousal: Arousal is triggered by witnessing others' suffering and distress; the clarity and interpretation of the situation influence arousal.
  • Intensity: Individuals with higher arousal (e.g., faster heart rate) are more likely to help than those with lower arousal (e.g., slower heart rate). This is a factor in how people respond to emergencies.

Stupid Ladder Experiment

  • Participants interact via intercom with each other to develop a bond
  • Different levels of push-ups create varying levels of physiological arousal. The levels of arousal are triggered by situational information heard by the subject, for example a verbal statement or startling sound.

Costs of Helping & Not Helping

  • Empathy costs of not helping: The cost of not helping when feeling empathic concern of the victim.
  • Personal costs of not helping: Norms influence our decision to help. Norms include reciprocity (helping those who have helped you, or expectation that helping others will get returned) and social responsibility (expectation of helping those dependent upon you).

Empathy-Altruism Model

  • Witnessing others in distress: Creates two reactions:
    • Distress: Unpleasant; motivation is to reduce our own distress (egoistic).
    • Empathy: Directs attention to others' distress; motivation to reduce others' distress (altruistic).

Empathic Joy (EJ) Hypothesis

  • We enjoy others' relief at being helped.
  • Empathy leads us to help others because we want to feel that others are happy, not just to improve our own mood.
  • If we cannot witness the "happy ending," we may not help.

Cover Story

  • Students perceive coping methods in university environments.
  • Some tasks include watching interviews of freshmen and evaluate methods to cope with adjustment problems.
  • The subject is the only one who can respond to the interview.

Empathy Manipulation

  • Increase empathic emotion in subjects watching videos by focusing on the body-language and expressions of those involved in the video.
  • The subject is to watch what the person does in the video and imagine how they feel.

The Ultimatum Game

  • Two people share a resource (e.g., $26).
  • Player A makes an allocation.
  • Player B either accepts or vetoes the allocation
  • If B accepts, A and B get what A proposed. If B vetoes - A and B get nothing

Social Norms

  • Equality Norm: Everyone should get the same.
  • Equity Norm: One person's input to output ratio should be equal to the other.
  • Needs Norm: Those who need more receive more.

Mixed-Motive Interactions

  • Management-labor relations.
  • Social Dilemmas (public/common, reciprocity)
  • Social Exchange Theory.
  • Solving social dilemmas (communication/coordination)

The Game of Chicken

  • Two cars approach each other
  • Each driver either jumps (swerves) or does not jump.
  • Both players cooperating on not swerving leads to a peaceful outcome, but if both decide to not swerve a collision occurs.

Social Exchange Theory

  • The premise is quantifying gains/losses in interactions to predict/explain behaviors.
  • Modeling relationships (acquaintances/business partners); wanting to maximize gain.

The Game of Chicken (Golden Ball Example)

  • Two drivers approach each other.
  • Outcome matrix
  • Depending on whether they jump, outcome = peace , hero, chicken or dead.

The Game of Nuclear Chicken

  • Two countries (e.g. the U.S. and the Soviet Union)
  • Outcomes = Withdrawal or maintenance (M) of their missiles.
  • Blockade (B) or Air strike (A)
  • Outcomes include negotiation, compromise, or Nuclear War

Prisoner's Dilemma Game (PDG)

  • Two individuals arrested for a crime.
  • They can cooperate or defect.
  • Matrix shows payoffs
  • Defect always better individually but mutual defection leads to a worse collective outcome than mutual cooperation, which is better than mutual defection.

The Tit-For-Tat Strategy

  • A cooperative strategy (PDG).
  • Cooperation on the first turn.
  • On subsequent turns, imitate opponent's previous response.
  • TFT is a reciprocal strategy.

The Evolution of Cooperation

  • Computer simulations demonstrating the cooperation of several approaches.
  • Initial rounds demonstrate the dominance of defection
  • Over time, approaches/strategies that demonstrated cooperation are more populated.
  • Nice strategies, forgiving strategies were more successful.

How to Do Well in an Iterated Prisoner's Dilemma Game (PDG)

  • Don’t be envious.
  • Don’t be the first to defect.
  • Reciprocate both cooperation and defection.
  • Don’t be too clever; rule sets should be clear and easily understood.

Other Concepts

  • Behavior matrices
  • Interdependence
  • Hedonistic principle.

Common Resource Pool Dilemma

  • A fixed resource pool shared by multiple individuals.
  • Each person makes a simultaneous request.
  • If the total request is less than or equal to the resource pool size, each person gets their requested amount.
  • If the total request is greater than the resource pool size, no one gets any of the resource.

Simultaneous Protocol

  • All players make decisions at the same time.
  • No information about other players' decisions.
  • All players have the same information.

Sequential Protocol

  • Players take turns making decisions following a pre-determined sequence.
  • Common knowledge of previous decisions.
  • Knowledge of own position and remaining resources

Real-Time Protocol

  • Order of play and timing of decisions are predetermined by players.
  • Makes a decision within a fixed/irrevocable time interval.
  • Instantaneous updates of other players' decisions are available.

Choose Number Game

  • Participants have to choose between 1 and 7.
  • The minimum of all choices is the outcome relevant for all involved.

Coordination Game

  • Participants choose between 1 to 7.
  • The result is based on the minimum number selected between each participant.

Volunteer's Dilemma (M=1)

  • Individuals must decide whether to contribute to a shared good or not.
  • Contribute can lead to a positive or negative reward or penalty based on others' contributions or non-contributions.

Criticality

  • A person is in a critical situation if and only if his or her contribution is required to provide the PG.

Percieved Self-Efficacy

  • The belief that you have about the effect of your actions.
  • Group Success depend on best versus worst performing member.

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