Podcast
Questions and Answers
Which phase of the Program Development Life Cycle involves checking the code for errors?
Which phase of the Program Development Life Cycle involves checking the code for errors?
- Algorithm Development
- Testing and Debugging (correct)
- Problem Analysis
- Coding and Documentation
The 'Problem Definition' phase is only about writing the code to solve the problem.
The 'Problem Definition' phase is only about writing the code to solve the problem.
False (B)
What is the purpose of a flowchart in algorithm design?
What is the purpose of a flowchart in algorithm design?
visual representation of an algorithm
In a Problem Analysis Chart (PAC), the 'Required Result' refers to the ______ of solving the problem.
In a Problem Analysis Chart (PAC), the 'Required Result' refers to the ______ of solving the problem.
Match the following flowchart symbols with their corresponding functions:
Match the following flowchart symbols with their corresponding functions:
Which of the following best describes pseudocode?
Which of the following best describes pseudocode?
Desk-checking an algorithm involves running the code on a computer to identify errors.
Desk-checking an algorithm involves running the code on a computer to identify errors.
What should each instruction start with when planning the algorithm?
What should each instruction start with when planning the algorithm?
The term 'bug' in computer programming was coined after a ______ was found stuck in a computer relay.
The term 'bug' in computer programming was coined after a ______ was found stuck in a computer relay.
Which phase of the Program Development Life Cycle involves actively using the program?
Which phase of the Program Development Life Cycle involves actively using the program?
Flashcards
Problem Solving
Problem Solving
A process that helps in formulating the best solution when using a computer.
Computer Program
Computer Program
The output of a sequence of steps (phases).
Program Development Life Cycle
Program Development Life Cycle
A methodology used to develop a program in any programming language.
Problem Definition
Problem Definition
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Problem Analysis
Problem Analysis
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Algorithm Development
Algorithm Development
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Coding and Documentation
Coding and Documentation
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Testing and Debugging
Testing and Debugging
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Maintenance
Maintenance
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Problem Analysis Chart (PAC)
Problem Analysis Chart (PAC)
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Study Notes
- Problem solving helps in formulating the best solution.
- A computer program is the product of problem solving.
- Computing uses the Program Development Life Cycle to solve problems.
- The Program Development Life Cycle is a methodology to develop a program in any programming language.
6 Phases of Program Development Life Cycle
- Problem Definition.
- Problem Analysis.
- Algorithm Development.
- Coding and Documentation.
- Testing and Debugging.
- Maintenance.
Phase 01: PROBLEM DEFINITION
- The first step involves defining the problem and its boundaries.
- A clear understanding of the problem statement, requirements, and output is needed.
Phase 02: PROBLEM ANALYSIS
- Program requirements like variables and functions are distinguished.
- Gathering required resources and defining solution boundaries are included.
Phase 03: ALGORITHM DEVELOPMENT
- Involves developing a step-by-step procedure to solve the problem.
- This phase results in the blueprint of the code.
Phase 04: CODING AND DOCUMENTATION
- The program is written using a programming language.
- Actual programming codes are defined in the algorithms produced in the previous phase.
- Languages like Python, C++, and Java can be used.
Phase 05: TEST and DEBUGGING
- The code is checked for bugs and errors.
- Errors and bugs are fixed, and inaccurate results corrected.
- Grace Brewster Hopper coined the term "BUG".
Phase 06: MAINTENANCE
- The program is implemented and actively used.
- Bugs found at this stage are fixed and necessary enhancements are made.
Problem Analysis Chart (PAC)
- A tool that helps in defining the output and input of a problem.
- Input is the data provided to the program, including constants and variables.
- Output includes the requirements for the output reports.
- Processing Required: List of processing required including equations or other types of processing
- Solution Alternative: List of ideas for the solution of the problem
Example Problem: Convert Minutes into Seconds
- Input: Minutes.
- Output: Seconds.
- Processing: Seconds = Minutes * 60.
- Solution: Define Minutes as constants.
Example Activity: Perimeter of a Rectangle
- The program takes the length and width of a rectangle and returns its perimeter.
- Input: Length and width.
- Output: Perimeter.
- Processing: P = 2l + 2w.
- Solution: Define Minutes as constants.
Algorithm Development
- Involves breaking down tasks into a series of steps.
- Algorithms are a set of step-by-step instructions.
- In computer science, algorithms are specific instructions and operations for a program.
- Each step in the algorithm should be clear and unambiguous.
- Each instruction should start with a verb.
Desk-Checking the Algorithm
- The programmer reviews the algorithm while seated at their desk.
Pseudocode
- It is a way of describing instructions without specific rules.
- Can be written in consecutive phrases with logical flow emphasized by indentation.
- Used to create models or mock-ups of programs.
Pseudocode Example: Convert Minutes to Seconds
- Input: Minutes.
- Output: Seconds.
- Processing: Seconds = Minutes * 60.
- Solution: Define Minutes as constants.
Pseudocode Example: Perimeter of a Rectangle
- Input the value of length and width.
- Compute the perimeter as twice the length plus twice the width P = 2(length) + 2(width).
- Display the value of the perimeter as a result.
Basic Pseudocode Structure
- Get the data.
- Perform the computations.
- Display the result.
- INPUT: Indicates a user input.
- OUTPUT: Indicates an output on the screen.
- WHILE: A loop with a condition at the beginning.
- FOR: A counting loop.
- REPEAT UNTIL: A loop with a condition at the end.
- IF THEN ELSE: A decision in which a choice is made.
Flowcharts
- Visual representation of an algorithm using symbols.
- Helps communicate the solution steps.
- Flowcharts flow from top to bottom and left to right.
- Start/Stop: Marks the beginning and end of the program.
- Input/Output: Represents steps that read input or display output.
- Process: Represents steps performing calculations.
- Decision: Shows decision-making steps.
- Flow: Connects the steps in a flowchart.
- On-Page Connector: Used to replace long lines on a flowchart on the same page.
- Off-Page Connector: Used when the target is on another page.
- Declare: Used to declare variables in the flowchart.
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