Program Development Life Cycle

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Questions and Answers

Which phase of the Program Development Life Cycle involves checking the code for errors?

  • Algorithm Development
  • Testing and Debugging (correct)
  • Problem Analysis
  • Coding and Documentation

The 'Problem Definition' phase is only about writing the code to solve the problem.

False (B)

What is the purpose of a flowchart in algorithm design?

visual representation of an algorithm

In a Problem Analysis Chart (PAC), the 'Required Result' refers to the ______ of solving the problem.

<p>output</p> Signup and view all the answers

Match the following flowchart symbols with their corresponding functions:

<p>Start/Stop = Indicates the beginning and end points of the algorithm Input/Output = Represents steps that read input or display output Process = Represents steps that perform calculations or operations Decision = Represents a point where a decision is made based on a condition</p> Signup and view all the answers

Which of the following best describes pseudocode?

<p>A high-level description of an algorithm using plain language (A)</p> Signup and view all the answers

Desk-checking an algorithm involves running the code on a computer to identify errors.

<p>False (B)</p> Signup and view all the answers

What should each instruction start with when planning the algorithm?

<p>a verb</p> Signup and view all the answers

The term 'bug' in computer programming was coined after a ______ was found stuck in a computer relay.

<p>moth</p> Signup and view all the answers

Which phase of the Program Development Life Cycle involves actively using the program?

<p>Maintenance (C)</p> Signup and view all the answers

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Flashcards

Problem Solving

A process that helps in formulating the best solution when using a computer.

Computer Program

The output of a sequence of steps (phases).

Program Development Life Cycle

A methodology used to develop a program in any programming language.

Problem Definition

The act of explicitly defining and describing the problem to solve.

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Problem Analysis

Distinguishing program requirements like variables and functions, and gathering resources.

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Algorithm Development

A step-by-step procedure to solve a problem.

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Coding and Documentation

Writing the program using a programming language.

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Testing and Debugging

Checking for bugs and errors in the code.

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Maintenance

Continued use, bug fixing, and enhancements after release.

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Problem Analysis Chart (PAC)

A chart that helps in defining the input, processing, and ouput required to solve a problem.

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Study Notes

  • Problem solving helps in formulating the best solution.
  • A computer program is the product of problem solving.
  • Computing uses the Program Development Life Cycle to solve problems.
  • The Program Development Life Cycle is a methodology to develop a program in any programming language.

6 Phases of Program Development Life Cycle

  • Problem Definition.
  • Problem Analysis.
  • Algorithm Development.
  • Coding and Documentation.
  • Testing and Debugging.
  • Maintenance.

Phase 01: PROBLEM DEFINITION

  • The first step involves defining the problem and its boundaries.
  • A clear understanding of the problem statement, requirements, and output is needed.

Phase 02: PROBLEM ANALYSIS

  • Program requirements like variables and functions are distinguished.
  • Gathering required resources and defining solution boundaries are included.

Phase 03: ALGORITHM DEVELOPMENT

  • Involves developing a step-by-step procedure to solve the problem.
  • This phase results in the blueprint of the code.

Phase 04: CODING AND DOCUMENTATION

  • The program is written using a programming language.
  • Actual programming codes are defined in the algorithms produced in the previous phase.
  • Languages like Python, C++, and Java can be used.

Phase 05: TEST and DEBUGGING

  • The code is checked for bugs and errors.
  • Errors and bugs are fixed, and inaccurate results corrected.
  • Grace Brewster Hopper coined the term "BUG".

Phase 06: MAINTENANCE

  • The program is implemented and actively used.
  • Bugs found at this stage are fixed and necessary enhancements are made.

Problem Analysis Chart (PAC)

  • A tool that helps in defining the output and input of a problem.
  • Input is the data provided to the program, including constants and variables.
  • Output includes the requirements for the output reports.
  • Processing Required: List of processing required including equations or other types of processing
  • Solution Alternative: List of ideas for the solution of the problem

Example Problem: Convert Minutes into Seconds

  • Input: Minutes.
  • Output: Seconds.
  • Processing: Seconds = Minutes * 60.
  • Solution: Define Minutes as constants.

Example Activity: Perimeter of a Rectangle

  • The program takes the length and width of a rectangle and returns its perimeter.
  • Input: Length and width.
  • Output: Perimeter.
  • Processing: P = 2l + 2w.
  • Solution: Define Minutes as constants.

Algorithm Development

  • Involves breaking down tasks into a series of steps.
  • Algorithms are a set of step-by-step instructions.
  • In computer science, algorithms are specific instructions and operations for a program.
  • Each step in the algorithm should be clear and unambiguous.
  • Each instruction should start with a verb.

Desk-Checking the Algorithm

  • The programmer reviews the algorithm while seated at their desk.

Pseudocode

  • It is a way of describing instructions without specific rules.
  • Can be written in consecutive phrases with logical flow emphasized by indentation.
  • Used to create models or mock-ups of programs.

Pseudocode Example: Convert Minutes to Seconds

  • Input: Minutes.
  • Output: Seconds.
  • Processing: Seconds = Minutes * 60.
  • Solution: Define Minutes as constants.

Pseudocode Example: Perimeter of a Rectangle

  • Input the value of length and width.
  • Compute the perimeter as twice the length plus twice the width P = 2(length) + 2(width).
  • Display the value of the perimeter as a result.

Basic Pseudocode Structure

  • Get the data.
  • Perform the computations.
  • Display the result.
  • INPUT: Indicates a user input.
  • OUTPUT: Indicates an output on the screen.
  • WHILE: A loop with a condition at the beginning.
  • FOR: A counting loop.
  • REPEAT UNTIL: A loop with a condition at the end.
  • IF THEN ELSE: A decision in which a choice is made.

Flowcharts

  • Visual representation of an algorithm using symbols.
  • Helps communicate the solution steps.
  • Flowcharts flow from top to bottom and left to right.
  • Start/Stop: Marks the beginning and end of the program.
  • Input/Output: Represents steps that read input or display output.
  • Process: Represents steps performing calculations.
  • Decision: Shows decision-making steps.
  • Flow: Connects the steps in a flowchart.
  • On-Page Connector: Used to replace long lines on a flowchart on the same page.
  • Off-Page Connector: Used when the target is on another page.
  • Declare: Used to declare variables in the flowchart.

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