Program Design: Flowcharts and Pseudocode

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Questions and Answers

What are the two primary tools used in designing the initial stages of a program?

  • Compilers and Interpreters
  • Linkers and Loaders
  • Debuggers and Assemblers
  • Flowcharts and Pseudocode (correct)

Syntax errors are checked after the executable file is created.

False (B)

What term is used to describe a step-by-step set of instructions for solving a problem?

algorithm

In pseudocode, the keyword _________ is used to display output to the screen.

<p>display</p>
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Match each flowchart symbol with its corresponding function in a program:

<p>Terminator = Indicates the start or end of a program Parallelogram = Represents input or output operations Rectangle = Represents processes or actions</p>
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A program is designed to take user input, process this data, and then present the results. What is the correct sequence of these steps?

<p>Input, Process, Output (B)</p>
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Sequence in programming refers to the idea that lines of code are executed randomly.

<p>False (B)</p>
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What are string literals?

<p>sequence of characters</p>
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To receive values from the user in a program, the _________ keyword is used.

<p>input</p>
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Match the naming convention with its respective description:

<p>camelCase = A naming convention where the first letter of each word except the first is capitalized (e.g., <code>myVariableName</code>)</p>
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Given the statement Set price = 20, what process does this represent in programming?

<p>Variable assignment (B)</p>
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Calculations in programming can only be performed using user-provided input and not with assigned variables.

<p>False (B)</p>
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List the common math operators used in programming.

<p>+, -, *, /, MOD, ^</p>
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The _________ operator returns the remainder of a division operation.

<p>modulus</p>
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Match each math operator with its corresponding description:

<ul> <li>= Addition</li> </ul> <ul> <li>= Subtraction</li> </ul> <ul> <li>= Multiplication / = Division</li> </ul>
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What does a variable declaration primarily define?

<p>The variable's name and data type (A)</p>
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A 'Real' data type can only store whole numbers.

<p>False (B)</p>
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Why is it recommended to initialize variables?

<p>avoid logic errors</p>
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Before being used in calculations, variables should be _________ to a default value.

<p>initialized</p>
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Match each data type with its respective description:

<p>Integer = Stores whole numbers Real = Stores decimals String = Stores text</p>
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What is the main purpose of using named constants in a program?

<p>To make the program more self-explanatory and maintainable (A)</p>
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Hand tracing a program is an outdated method of debugging and is no longer relevant in modern programming.

<p>False (B)</p>
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What is the primary difference between external and internal documentation of a program?

<p>user-focused vs programmer-focused</p>
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Comments in programming that explain how parts of the program work for other programmers are known as _________ documentation.

<p>internal</p>
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What is the first step in designing a program to calculate the batting average for a baseball player?

<p>Determine what input is required (D)</p>
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Flashcards

What are Flowcharts?

Diagrams graphically depicting program steps.

What is Pseudocode?

Simple, English-like statements representing program logic.

What are Syntax Errors?

Errors violating programming language rules.

What are Logic Errors?

Errors causing unexpected program behavior.

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What is Debugging?

Process of finding and fixing errors.

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What is Output?

Data a program sends out.

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What is Input?

Data a program receives.

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What are Variables?

Named storage locations in memory.

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What is 'Display'?

Keyword to display output to the screen.

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What is 'Input'?

Keyword to accept values from the user.

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What is camelCase?

Naming convention using mixed-case.

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What is Variable Assignment?

Setting a variable's value.

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What are Math Operators?

Symbols used for calculations (+, -, *, /).

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What is Variable Declaration?

Name and type of a variable.

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What is Data Type?

Defines what type of data is stored.

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What is Integer?

Data type for whole numbers.

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What is Real?

Data type for numbers with decimals.

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What is String?

Data type for any series of characters.

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What is Initialization?

Giving a variable a starting value.

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What is a Named Constant?

A fixed value represented by a name.

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What is Hand Tracing?

Debugging by manually tracking variable values.

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What is External Documentation?

Explanation of a program's functionality for the user.

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What is Internal Documentation?

Explanations of program parts for the programmer.

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What is Batting Average?

Used to calculate the effectiveness of a batter.

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What are the phases of a program?

Essential parts include input, process, and output.

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Study Notes

  • This chapter covers designing programs, output, input, variables, assignment, calculations, declarations, data types, named constants, tracing, documenting, and initial program design.

Designing a Program

  • The first step in programming involves designing the logic via flowcharts and pseudocode.
  • After design, the code is written and cleared of syntax errors.
  • Once the executable is created, it is checked for logic errors, which necessitate debugging.
  • Programming Logic and Design focuses on Flowcharts and Pseudocode as the foundation of a good program.
  • Designing a program involves understanding the required tasks and determining the necessary steps.
  • An algorithm, or step-by-step directions, solves the problem and is implemented using flowcharts or pseudocode.
  • Pseudocode is a "fake" code model for programs, that does not adhere to syntax rules, but is easily translated.
  • Flowcharts are diagrams that graphically depict program steps.
    • Terminators indicate the start and stop points.
    • Parallelograms represent input and output.
    • Rectangles represent processes.

Output, Input, and Variables

  • Output is data that a program generates and displays.
  • Input is data that a program receives.
  • Output, Input and variables are key elements in programming design.
  • A typical computer program follows the steps of receiving input, processing it, and producing output.
  • Display is used to show output on the screen.
  • Sequence executes lines in the order they appear.
  • String Literals represent a sequence of characters.
  • Input keyword takes values from the user and stores them in variables.
  • Programmers define variable names following rules.
    • They must be one word without spaces.
    • Punctuation characters are generally avoided.
    • The first character cannot be a number.
    • The variable name to describe the stored data.
  • camelCase is a popular naming convention.

Variable Assignment & Calculations

  • Variable assignment can come from user input or be set through an assignment statement.
  • Calculations use math operators and the result is stored in variables:
    • + is addition operator.
    • - is subtraction operator.
    • * is multiplication operator.
    • / is division operator.
    • MOD is modulus operator.
    • ^ is exponent operator.

Variable Declarations & Data Types

  • A variable declaration includes a variable's name and data type.
  • Data type defines the kind of data a variable can store.
    • Integer stores whole numbers.
    • Real stores whole or decimal numbers.
    • String stores any series of characters.
  • Variables should be initialized to 0 or some other value for safety.

Named Constants

  • A named constant is a name that represents a value that cannot be changed, making programs self-explanatory.
  • If a value needs to be changed, it only has to be modified in one place.
  • Example: Constant Real INTEREST_RATE = 0.069

Hand Tracing a Program

  • Hand tracing serves as a debugging process for finding hard-to-locate errors.
  • It involves creating a chart with a column for each variable and a row for each line of code.

Documenting a Program

  • External documentation describes aspects of the program for the user.
  • Internal documentation explains how parts of the program work for programmers, known as comments.
  • Comments in the program are displayed with line comments i.e // comment on the code

Designing Your First Program

  • Designing a program involves determining what input is needed, how to process it, and what the output should be, as shown in the batting average calculation example.
  • Consider input (hits, at-bats), process (calculating the batting average), and output (the player's batting average).
  • Input involves determining the necessary data and choosing variables.
  • Processing involves setting the calculations to be performed and choosing variables.
  • The output determines display and calculations.

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