Podcast
Questions and Answers
What are the two primary tools used in designing the initial stages of a program?
What are the two primary tools used in designing the initial stages of a program?
- Compilers and Interpreters
- Linkers and Loaders
- Debuggers and Assemblers
- Flowcharts and Pseudocode (correct)
Syntax errors are checked after the executable file is created.
Syntax errors are checked after the executable file is created.
False (B)
What term is used to describe a step-by-step set of instructions for solving a problem?
What term is used to describe a step-by-step set of instructions for solving a problem?
algorithm
In pseudocode, the keyword _________ is used to display output to the screen.
In pseudocode, the keyword _________ is used to display output to the screen.
Match each flowchart symbol with its corresponding function in a program:
Match each flowchart symbol with its corresponding function in a program:
A program is designed to take user input, process this data, and then present the results. What is the correct sequence of these steps?
A program is designed to take user input, process this data, and then present the results. What is the correct sequence of these steps?
Sequence in programming refers to the idea that lines of code are executed randomly.
Sequence in programming refers to the idea that lines of code are executed randomly.
What are string literals?
What are string literals?
To receive values from the user in a program, the _________ keyword is used.
To receive values from the user in a program, the _________ keyword is used.
Match the naming convention with its respective description:
Match the naming convention with its respective description:
Given the statement Set price = 20
, what process does this represent in programming?
Given the statement Set price = 20
, what process does this represent in programming?
Calculations in programming can only be performed using user-provided input and not with assigned variables.
Calculations in programming can only be performed using user-provided input and not with assigned variables.
List the common math operators used in programming.
List the common math operators used in programming.
The _________ operator returns the remainder of a division operation.
The _________ operator returns the remainder of a division operation.
Match each math operator with its corresponding description:
Match each math operator with its corresponding description:
What does a variable declaration primarily define?
What does a variable declaration primarily define?
A 'Real' data type can only store whole numbers.
A 'Real' data type can only store whole numbers.
Why is it recommended to initialize variables?
Why is it recommended to initialize variables?
Before being used in calculations, variables should be _________ to a default value.
Before being used in calculations, variables should be _________ to a default value.
Match each data type with its respective description:
Match each data type with its respective description:
What is the main purpose of using named constants in a program?
What is the main purpose of using named constants in a program?
Hand tracing a program is an outdated method of debugging and is no longer relevant in modern programming.
Hand tracing a program is an outdated method of debugging and is no longer relevant in modern programming.
What is the primary difference between external and internal documentation of a program?
What is the primary difference between external and internal documentation of a program?
Comments in programming that explain how parts of the program work for other programmers are known as _________ documentation.
Comments in programming that explain how parts of the program work for other programmers are known as _________ documentation.
What is the first step in designing a program to calculate the batting average for a baseball player?
What is the first step in designing a program to calculate the batting average for a baseball player?
Flashcards
What are Flowcharts?
What are Flowcharts?
Diagrams graphically depicting program steps.
What is Pseudocode?
What is Pseudocode?
Simple, English-like statements representing program logic.
What are Syntax Errors?
What are Syntax Errors?
Errors violating programming language rules.
What are Logic Errors?
What are Logic Errors?
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What is Debugging?
What is Debugging?
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What is Output?
What is Output?
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What is Input?
What is Input?
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What are Variables?
What are Variables?
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What is 'Display'?
What is 'Display'?
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What is 'Input'?
What is 'Input'?
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What is camelCase?
What is camelCase?
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What is Variable Assignment?
What is Variable Assignment?
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What are Math Operators?
What are Math Operators?
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What is Variable Declaration?
What is Variable Declaration?
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What is Data Type?
What is Data Type?
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What is Integer?
What is Integer?
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What is Real?
What is Real?
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What is String?
What is String?
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What is Initialization?
What is Initialization?
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What is a Named Constant?
What is a Named Constant?
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What is Hand Tracing?
What is Hand Tracing?
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What is External Documentation?
What is External Documentation?
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What is Internal Documentation?
What is Internal Documentation?
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What is Batting Average?
What is Batting Average?
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What are the phases of a program?
What are the phases of a program?
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Study Notes
- This chapter covers designing programs, output, input, variables, assignment, calculations, declarations, data types, named constants, tracing, documenting, and initial program design.
Designing a Program
- The first step in programming involves designing the logic via flowcharts and pseudocode.
- After design, the code is written and cleared of syntax errors.
- Once the executable is created, it is checked for logic errors, which necessitate debugging.
- Programming Logic and Design focuses on Flowcharts and Pseudocode as the foundation of a good program.
- Designing a program involves understanding the required tasks and determining the necessary steps.
- An algorithm, or step-by-step directions, solves the problem and is implemented using flowcharts or pseudocode.
- Pseudocode is a "fake" code model for programs, that does not adhere to syntax rules, but is easily translated.
- Flowcharts are diagrams that graphically depict program steps.
- Terminators indicate the start and stop points.
- Parallelograms represent input and output.
- Rectangles represent processes.
Output, Input, and Variables
- Output is data that a program generates and displays.
- Input is data that a program receives.
- Output, Input and variables are key elements in programming design.
- A typical computer program follows the steps of receiving input, processing it, and producing output.
- Display is used to show output on the screen.
- Sequence executes lines in the order they appear.
- String Literals represent a sequence of characters.
- Input keyword takes values from the user and stores them in variables.
- Programmers define variable names following rules.
- They must be one word without spaces.
- Punctuation characters are generally avoided.
- The first character cannot be a number.
- The variable name to describe the stored data.
- camelCase is a popular naming convention.
Variable Assignment & Calculations
- Variable assignment can come from user input or be set through an assignment statement.
- Calculations use math operators and the result is stored in variables:
+
is addition operator.-
is subtraction operator.*
is multiplication operator./
is division operator.MOD
is modulus operator.^
is exponent operator.
Variable Declarations & Data Types
- A variable declaration includes a variable's name and data type.
- Data type defines the kind of data a variable can store.
- Integer stores whole numbers.
- Real stores whole or decimal numbers.
- String stores any series of characters.
- Variables should be initialized to 0 or some other value for safety.
Named Constants
- A named constant is a name that represents a value that cannot be changed, making programs self-explanatory.
- If a value needs to be changed, it only has to be modified in one place.
- Example:
Constant Real INTEREST_RATE = 0.069
Hand Tracing a Program
- Hand tracing serves as a debugging process for finding hard-to-locate errors.
- It involves creating a chart with a column for each variable and a row for each line of code.
Documenting a Program
- External documentation describes aspects of the program for the user.
- Internal documentation explains how parts of the program work for programmers, known as comments.
- Comments in the program are displayed with line comments i.e
// comment on the code
Designing Your First Program
- Designing a program involves determining what input is needed, how to process it, and what the output should be, as shown in the batting average calculation example.
- Consider input (hits, at-bats), process (calculating the batting average), and output (the player's batting average).
- Input involves determining the necessary data and choosing variables.
- Processing involves setting the calculations to be performed and choosing variables.
- The output determines display and calculations.
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