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Questions and Answers
What is the primary purpose of task analysis in interaction design?
Which principle emphasizes the ease with which new users can start interacting with a system?
What aspect can override the visceral response users have towards a product?
Which feature in interaction design helps users assess the effects of past operations on the current state?
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Which aspect is NOT a factor considered in usability according to user experience?
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What does the term 'affordance' primarily refer to in interaction design?
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Which aspect of user experience does 'customizability' enhance?
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In the context of usability, what does 'generalizability' refer to?
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Which principle of interaction design focuses on the likeness in input/output behavior arising from similar situations?
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What does the term 'multithreading' in interactive systems allow for?
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Which interaction principle allows for different methods of communicating information between the user and the system?
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What role does 'familiarity' play in user interactions with new systems?
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What does 'task substitutivity' allow users to do?
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What level of human-computer interaction is primarily concerned with appearance?
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What type of error involves a mistake stemming from conscious deliberation?
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Which interaction design principle relates to user satisfaction and pleasure during use?
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In the context of user experience, which aspect is primarily addressed at the reflective level?
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Which of the following input devices would likely be considered most intuitive for a new user?
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What type of slip occurs when a frequently done activity captures an unintended action?
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Which factor contributes significantly to task analysis in user experience design?
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How does the concept of error affect the relationship between users and computers?
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What distinguishes a 'slip' from a 'mistake' in user interactions?
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Which of the following most directly enhances the user experience related to responsiveness and feedback?
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Study Notes
Initial Impact of Products
- Products create an initial impact based on visceral, behavioral, and reflective aspects.
- Visceral - first impression based on touch, feel, and appearance.
- Behavioral - how the product is used, experience with the product, function, performance, and usability.
- Reflective - impact is influenced by cultural background, individual experience, education, and personal preferences.
Interaction Framework
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Abowd and Beale's interaction framework focuses on the relationship between:
- Tasks: Operations performed to manipulate the product.
- System: Computer-based system.
- User: Person interacting with the system.
- Task analysis helps understand the relationship between the domain, goals, intentions, and tasks of the user.
- Core language refers to the internal language of the computer-based system.
- Task language refers to the user's language.
- The interface acts as a translator between the user and the system.
Design Principles
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Learnability: Ensures ease of use for new users.
- Predictability: Users can anticipate the impact of future actions based on past experience.
- Synthesizability: Interface supports understanding the cumulative effects of past actions.
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Familiarity: User can apply prior knowledge and experience to new systems.
- Guessability: User's expectations align with the system's function.
- Metaphors: Leverage the user's existing knowledge of metaphors.
- Affordance: Appearance of objects suggests their functionality.
- Generalizability: User skills can be applied to new situations.
- Consistency: Similar interactions should result in consistent responses.
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Flexibility: Allows for multiple ways to interact with the system.
- Multithreading: Allows multiple tasks to be managed concurrently.
- Task Migratability: Functionality can be easily shifted between the user and system.
- Task Substitutivity: Different inputs and outputs can be used interchangeably.
- Customizability: User interface can be modified by the user or system.
Errors
- Human vs. Computer: The focus should be on collaborative problem-solving rather than assigning blame.
- The concept of error: Occasional errors are inevitable and should be addressed with a focus on task completion.
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Types of errors:
- Slips: Result from unintentional actions, often due to automatized behaviors.
- Mistakes: Result from conscious decisions and reasoning errors.
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Types of slips:
- Capture errors: A frequently performed action overshadows the intended one.
Computers
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Input/output devices:
- Keyboard: QWERTY, Alphabetic, Dvorak, Chord, Phone pads.
- Pointing devices: Mouse, Trackball, Touchpad, Joystick, Touchscreen.
- Displays: CRT, LCD, Large displays, Digital paper.
- VR Systems: 3D displays, Cockpit controls, 3D Mouse, Data glove, VR Helmets, Whole body tracking, VR caves.
- Sound, smell, haptic interfaces: Special displays, sound feedback, physical controls.
- Sensors: Biosensing, Environment sensing (GPS, temperature, humidity).
- Paper input and output: Printing, Scanner.
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Memory:
- RAM: Short-term memory, used for currently edited documents.
- Long Term Storage: Used for permanent data storage.
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Understanding memory speed and capacity:
- RAM: Active windowed systems swap out programs that are not currently in use.
- Memory Management: Understanding the differences and limitations of different types of memory.
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Description
Explore the initial impact of products through visceral, behavioral, and reflective aspects. This quiz delves into Abowd and Beale's interaction framework, examining the relationship between tasks, users, and systems, as well as the importance of task and core languages in user experience.