Podcast
Questions and Answers
What is the primary focus of good design according to the principles discussed?
What is the primary focus of good design according to the principles discussed?
- User-centricity (correct)
- Technical complexity
- Cost-effectiveness
- Aesthetic appeal
Which principle relates to informing users about the outcomes of their actions?
Which principle relates to informing users about the outcomes of their actions?
- Mapping
- Feedback (correct)
- Visibility
- Affordance
What does the affordance principle emphasize in design?
What does the affordance principle emphasize in design?
- Technical specifications
- Complexity of visual elements
- Cost of materials used
- User's ability to know how to interact with an interface (correct)
What is the purpose of the mapping principle in interaction design?
What is the purpose of the mapping principle in interaction design?
Which of the following is NOT one of Don Norman's six principles of designing interactions?
Which of the following is NOT one of Don Norman's six principles of designing interactions?
Why is it important to prioritize visibility in design?
Why is it important to prioritize visibility in design?
What is the main focus of interaction design?
What is the main focus of interaction design?
How does the principle of constraints contribute to effective interaction design?
How does the principle of constraints contribute to effective interaction design?
What method can help designers understand users better?
What method can help designers understand users better?
Which of the following is considered an umbrella term in the field of design?
Which of the following is considered an umbrella term in the field of design?
How does interaction design differ from traditional engineering approaches?
How does interaction design differ from traditional engineering approaches?
Why is user-centered design crucial in interaction design?
Why is user-centered design crucial in interaction design?
What best describes the iterative process in interaction design?
What best describes the iterative process in interaction design?
Which element is NOT a component of interaction design?
Which element is NOT a component of interaction design?
What is one role that interaction designers must consider when developing an interactive system?
What is one role that interaction designers must consider when developing an interactive system?
In what way is interaction design similar to architecture?
In what way is interaction design similar to architecture?
Flashcards
User-Centric Design
User-Centric Design
Designing products or systems with the user's needs and experiences as the primary focus.
Interaction Design
Interaction Design
The practice of creating and designing interactive systems, focusing on how users interact with them.
Visibility
Visibility
Making the options and actions available to users clear and easily accessible.
Feedback
Feedback
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Affordance
Affordance
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Mapping
Mapping
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Constraints
Constraints
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Consistency
Consistency
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Iterative Design Process
Iterative Design Process
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Why User Research is Crucial?
Why User Research is Crucial?
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Interaction Design vs. Architecture
Interaction Design vs. Architecture
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Interaction Design vs. Engineering
Interaction Design vs. Engineering
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Designer, User, Programmer
Designer, User, Programmer
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Inter/Multidisciplinary in Interaction Design
Inter/Multidisciplinary in Interaction Design
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Study Notes
Introduction to Interaction Design
- Interaction Design (ID) is the design of interactive projects that support how people communicate and interact in daily and work life.
- ID considers the "way" and "how" of daily interactions using computers, and the facilitation of human interaction through services and products.
- Different terms like User Interface Design, Software Design, User-centred Design, Product Design, Web Design, and Experience Design have been used, with Interaction Design increasingly used as an umbrella term, focusing on practice.
What is Interaction Design? (Further Details)
- ID differs from other approaches to designing computer systems, analogous to the difference between designing and building a house.
- Architects focus on the interaction between people and the built environment (e.g., space layout, proximity of spaces).
- Engineers focus on the practical aspects of realisation (e.g., cost, durability, structure).
- Designing and building an interactive system also has a distinction between designing (focus of this course) and building
- These processes do not happen in a vacuum but are interconnected and rely on other disciplines.
Who Are the Key Players?
- Designers create the user experience.
- Programmers build the systems.
- Users interact with the completed systems.
Components of Interaction Design
- Interaction design is inter/multidisciplinary drawing from many academic disciplines like:
- Ergonomics
- Psychology/Cognitive Science
- Informatics
- Engineering
- Computer Science/Software Engineering
- Social Sciences (e.g., Sociology and Anthropology)
- Other disciplines include:
- Graphic Design, Product Design, Artist Design, Industrial Design, Film Industry and Information Systems
- Interdisciplinary fields include Human-Computer Interaction (HCI), Cognitive Engineering, Cognitive Ergonomics, and Computer-Supported Cooperative Work (CSCW).
Principles of Interaction Design
- The design process is user-centric (focused on understanding and meeting user needs and requirements).
- It is iterative with user research, conceptualisation, implementation (prototyping), evaluation, and refinement.
- Some key design principles include Don Norman's six principles: Visibility, Feedback, Affordance, Mapping, Constraints, and Consistency.
Key Design Principles: Further Details
- Visibility: Users should know their options and how to access them by looking at the design.
- Feedback: The design should provide visible feedback to users after actions are performed confirming if the action was successful (e.g., loading spinner).
- Affordance: How something looks indicates how it should be used; for example, a mug's shape suggests how to hold it.
- Mapping: Controls should intuitively reflect their effects (e.g., scroll bar, stovetop).
- Constraints: Restrict a form of interaction to prevent user overwhelm (e.g., online form prohibiting letters in phone number fields).
- Consistency: Similar looking elements/components should have similar functionality.
Additional Topics
- Cultural aspects in design are important as designs should recognize diversity.
- Reading material includes a book by Helen Sharp, Jennifer Preece, and Yvonne Rogers.
- Practical exercises such as observing good or bad interaction design in campus environment.
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Description
This quiz explores the concept of Interaction Design (ID) and how it facilitates human interaction in various settings. It delves into the distinctions between ID and other design approaches, highlighting its importance in creating meaningful user experiences. Understand the principles that guide the design of interactive projects.