Problem Solving & Search Algorithms

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Questions and Answers

Which of the following is NOT a characteristic dimension used to evaluate search strategies?

  • Time complexity
  • Space complexity
  • Simplicity (correct)
  • Completeness

In breadth-first search, nodes at the deepest level of the search tree are expanded first.

False (B)

The time complexity of breadth-first search is $O(b^______)$, where b is the branching factor and d is the depth of the least-cost solution.

d

Which search strategy expands the border node with the lowest cost?

<p>Uniform cost search (D)</p>
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Depth-first search is guaranteed to find a solution in trees with infinite depth.

<p>False (B)</p>
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What is the space complexity of Depth-First Search, expressed in big O notation?

<p>O(bm)</p>
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Which search strategy is generally best for problems with a large search space and unknown solution depth?

<p>Iterative deepening search (B)</p>
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In bidirectional search, the search is run simultaneously from the initial state and the ______ state.

<p>target</p>
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Detecting repeated states can transform an exponential problem into a linear one.

<p>True (A)</p>
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Which search strategy uses problem-specific information to guide the search?

<p>Heuristic search (D)</p>
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In Best-First Search, what is the main factor determining the order in which nodes from the frontier are expanded?

<p>evaluation function</p>
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In greedy search, the evaluation function f(n) is equal to ______, which estimates the distance to the solution.

<p>h(n)</p>
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Greedy search is guaranteed to find the optimal solution.

<p>False (B)</p>
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What is the formula for the evaluation function f(n) in the A* algorithm?

<p>f(n) = g(n) + h(n) (B)</p>
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What condition must h(n) satisfy for A* to be optimal?

<p>admissible</p>
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Iterative deepening search performs a limited depth search, ______, always increasing the depth limit.

<p>iteratively</p>
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Which is a disadvantage of breadth-first search?

<p>It takes up a lot of space. (B)</p>
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Uniform-Cost Search is equivalent to Breadth-First Search when all step costs are equal.

<p>True (A)</p>
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In the context of search algorithms, what does the term 'branching factor' refer to?

<p>The maximum number of children of any node (B)</p>
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A heuristic is admissible if it overestimates the cost to reach the goal.

<p>False (B)</p>
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Which characteristic is most accurate regarding the 'frontier' in search algorithms:

<p>Nodes waiting to be expanded (B)</p>
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How does bidirectional search aim to improve the efficiency of a search?

<p>By searching from both the initial and goal states (B)</p>
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What is the primary disadvantage of bidirectional search concerning the objective states?

<p>many objective states</p>
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In the 8-puzzle problem's heuristic functions, h1 represents the number of ______ outside their correct placement.

<p>pieces</p>
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The detour index is used in pathfinding to penalize straight-line distance, accounting for curvature of paths.

<p>False (B)</p>
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What is a key potential risk when using an inadmissible heuristic in A* search?

<p>Missing the optimal solution (D)</p>
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In the context of search algorithms, what is the purpose of 'problem formulation'?

<p>defining the problem components</p>
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The best-first search algorithm uses an ______ function to determine which node to expand next.

<p>evaluation</p>
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Weighted A* search always expands fewer nodes than standard A* search.

<p>False (B)</p>
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Regarding the Romanian example, what does the straight-line distance heuristic $h(n)$ typically estimate?

<p>The air distance to Bucharest (C)</p>
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Which of the following is a drawback of using Breadth-First Search?

<p>It has high memory requirements. (C)</p>
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Match the search algorithm with its key characteristic:

<p>Depth-First Search = Explores one branch to its deepest extent before backtracking Breadth-First Search = Explores all nodes at a given depth before moving to the next depth level Uniform Cost Search = Expands nodes based on the lowest path cost from the start node A* Search = Combines path cost and heuristic estimate to prioritize node expansion</p>
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Explain why iteratively increasing the depth limit in Iterative Deepening Search can be more efficient than performing a single Depth-Limited Search with a high depth limit.

<p>reduces wasted computation</p>
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Match the following search strategies with their limitations or difficulties:

<p>Bidirectional Search = Difficulty in generating predecessors and matching between the two searches, particularly with multiple goal states Depth-First Search = Potential to get stuck in infinite loops in graphs or trees with infinite depth Greedy Search = Susceptibility to false starts and potential for cycles, not always finding an optimal solution Breadth-First Search = High memory requirements, limiting applicability for large state spaces</p>
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In the A* search algorithm, if the heuristic, $h(n)$, overestimates the remaining cost to the goal from a node, it violates the condition of ______, possibly leading to a suboptimal solution.

<p>admissibility</p>
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Which of the following statements accurately describes the trade-off introduced by the Weight, $W$, in the Weighted A* search algorithm, relative to the standard A*?

<p>A larger $W$ places more emphasis on the heuristic, which can lead to a faster search, at the risk of a suboptimal path. (D)</p>
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A state space represents the set of all possible configurations of a problem.

<p>True (A)</p>
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What is the primary goal of 'problem-solving methods' in the context of Artificial Intelligence search algorithms?

<p>finding solutions</p>
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Which statements regarding search algorithms is FALSE.

<p>Informed search algorithms do not use prior knowledge related to the problem domain. (B)</p>
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Is the following statement TRUE or FALSE: Iterative Deepening Search is generally the best strategy for problems where the search space is small

<p>False (B)</p>
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Match the search algorithm with its Time and Space complexity:

<p>Breadth-First Search = O(b^d) and O(b^d) Depth-First Search = O(b^m) and O(bm) Iterative Deepening Search = O(b^d) and O(bd)</p>
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Flashcards

Best-First Search

A general search approach where the node to expand next is chosen based on a minimum value from evaluation function.

Search Tree

A search tree is composed of nodes, where leaf nodes either have no successors or have not yet been expanded.

Tree Node components

State corresponds to the current situation, parent gave rise to it, action/operator applied to generate it, path cost is from the starting node, the node depth.

Border/Frontier

Nodes waiting to be expanded, represented as a queue with specific operations to manage the queue. Functions like IS-EMPTY, POP, TOP and ADD.

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Search Strategy

Defined by order of node expansion and are evaluated for completeness, time complexity, space complexity and optimality.

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Breadth-first Search

Nodes at the lowest depth are expanded first, providing a systematic search, but it can be slow and space-intensive.

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Uniform cost search

Always expand the border node with the lowest cost, where cost is determined by the solution cost function.

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Depth-First Search

Always expand one of the deepest nodes in the tree, which requires little memory but can get stuck in wrong branches.

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Iterative Deepening Search

Perform limited depth search, iteratively increasing the depth limit; effective for large search spaces when solution depth is unknown.

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Bidirectional Search

Search forward from the initial state and backward from target simultaneously, which may reduce complexity, but needs predecessor generation.

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Informed/Intelligent/Heuristic Search

Use problem information to guide the search, preventing wasted exploration in unproductive directions.

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Greedy-Search

Expand node closest to solution, estimating distance h(n) and may not find the optimal solution.

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A* Algorithm

Minimizes f(n)=g(n)+h(n) combines path cost so far and the estimated cost to the goal, if heuristic doesn't overestimate the cost, then it's complete and optimal.

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Repeated States

Failure to detect repeated states can turn a linear solution into exponential time, avoid repeats by not revisiting states.

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Breadth-First Search

Search strategy where nodes at the lowest depth are expanded first.

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Depth-First Search

Search strategy where one of the deepest nodes in the tree is expanded first.

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A* Search Algorithm

A search strategy that combines the greedy approach with the uniform cost search method.

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Study Notes

Presentation Structure

  • Methods used in problem solving are covered
  • Problem formulation and state space concepts are presented
  • Covers both blind/uninformed and intelligent/informed search techniques

Solution Search Methodology

  • Start from an initial state
  • Execute the goal test
  • Expand current states to create successor states if a solution isn't found
  • Execute an objective test
  • Implement a chosen search strategy to pick a state for expansion if solution remains unfound
  • Repeat until solution is determined or the process exhausts all options
  • A general approach where the node is selected based on the minimum value of an evaluation function f(n)

Search Data Structures

  • Search trees have nodes, with leaf nodes having no successors or unexpanded ones
  • It is important to distinguish between state space and search tree
  • Tree nodes consist of five components: state, parent node, operator, path cost and depth
  • Borders/Frontiers represent a set of nodes ready for expansion with operations like IS-EMPTY, POP, TOP, and ADD

Search Strategy Evaluation

  • Completeness: Does it always find a solution if one exists?
  • Time complexity: How long does it take (total number of nodes generated)?
  • Space complexity: How much memory does it need?
  • Optimality: Does it always discover the best (least-cost) solution?
  • Time and space complexity are measured by: the branching factor b, the depth of least-cost d, and the maximum depth of the state space m

Search Strategies

  • Two types of strategies are, uninformed (blind) and informed (heuristic/intelligent) search
  • Strategy expands nodes at the shallowest depth first
  • Systematic search
  • Computationally expensive regarding space and time
  • Has exponential complexity
  • Only small problems can be solved
  • Always expands the lowest-cost border node measured by solution cost function
  • Breadth First Search is equal to Uniform Cost Search if g(n) = Depth(n)
  • Expands the deepest node in the tree
  • Requires minimal memory
  • Good search with large quantity of solutions
  • Can't be used with infinite trees because it gets locked in incorrect branches
  • Has time complexity of O(b^m) and space complexity of O(bm)
  • It becomes a search with limited depth if there is a defined limit depth
  • Performs depth-limited search iteratively, incrementing the depth limit each time
  • Has time complexity of O(b^d) and space complexity of O(b^d)
  • A suitable strategy with search problems, since the depth of solutions are not known

Iterative Deepening Search Properties

  • Nodes at depth d are generated once, nodes at next-to-bottom level are generated twice, and so on, up to the children of the root, that are generated d times.
  • Its is a preferred uninformed search method for when solutions are not known relating solution depth or when the state spaces cant be fit in memory
  • Simultaneously searches forward from the initial state and backward from the target
  • Reduces complexity over time

Bidirectional Search Problems

  • Generating predecessors
  • The proliferation of objective states
  • Matching between the two searches
  • Determining the appropriate search type for both halves

Repeated States

  • Failure to detect them results in linear problems turning exponential
  • Do not return to the previous state, and don't create cycles
  • Avoid using any repeated states, the computational cost must be weighed

Search Challenges

  • These can be addressed as search problems using various search strategies, including: Missionaries and Cannibals, Bucket Filling problem, Towers of Hanoi, Cryptograms, 8-Queens and N-Queens, 8-Puzzle and N-Puzzle. Solutions should be generic versions that can solve different data points
  • Uses problem-specific intelligence to guide the search, avoiding wandering aimlessly
  • Defined by choosing the order of expansion of the nodes
  • Utilizes evaluation functions to assess the interest of expanding a node
  • Greedy search estimates the distance to the solution, and A* Algorithm estimates cost of the best path to the solution using functions
  • Expands the node closest to the solution
  • h(n) is the estimated cost of the shortest path from state n to the objective
  • It can get stuck in cycles and may not find an optimal solution without detecting repeated states
  • Time complexity is O(b^m) but can decrease with good heuristic functions
  • Keeps all nodes in memory

A* Algorithm

  • Combined with greedy search and uniform search minimize the path already carried out with the minimum solution
  • Uses the function f(n) = g(n) + h(n)
  • It calculates the cheapest solution that connects across node n
  • Is optimal and complete with time complexity that depends on the quality of the heuristic
  • Keeps all nodes in memory

A* Algorithm Optimality

  • When a sub-optimal G2 objective exists on the list, with ‘n’ being an unexpanded node towards optimal goal G1: f(G2) = g(G2) because h(G2) = 0, f(G2) > g(G1) because G2 is sub-optimal, f(G2) >= f(n) because h is admissible, A* Algorithm never chooses G2 for expansion

Heuristic Functions - 8 Puzzle

  • A typical 20-step has solutions with an average branching factor of 3
  • Number of states being 3^20 = 3.5x10^9
  • The º States excluding repeated states = 9!= 362880

Heuristics

  • h1: Number of pieces outside the correct placement, and h2: sum of pieces distances to their correction positions.

Problem Relaxation Heuristics

  • Piece can move from A to B if A is adjacent to B and B is empty
  • a) Piece can move from A to B if A is adjacent to B
  • b) Piece can be moved from A to B if B is empty
  • c) Piece can be moved from A to B
  • Explores fewer nodes at the expense of solution accuracy
  • If an A* search allows the use of an Inadmissible Heuristic, it risks missing the optimal solution.
  • Road engineers use a detour to know the concept of the Detour Index: Multiplier applied to the straight-line distance to account for typical curvature of roads and has localities between ranges 1.2 and 1.6.

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