Podcast
Questions and Answers
Explain how informed search strategies leverage problem-specific knowledge to enhance search efficiency, contrasting this with uninformed strategies.
Explain how informed search strategies leverage problem-specific knowledge to enhance search efficiency, contrasting this with uninformed strategies.
Informed search strategies use problem-specific knowledge beyond the problem definition to find solutions more efficiently, while uninformed strategies don't use such knowledge.
How does a best-first search algorithm prioritize node expansion, and what role does the evaluation function play in this process?
How does a best-first search algorithm prioritize node expansion, and what role does the evaluation function play in this process?
Best-first search selects nodes for expansion based on an evaluation function, $f(n)$. Traditionally, the node with the lowest evaluation is selected for expansion.
What is the primary objective of using a heuristic function in search algorithms, and how is it denoted mathematically?
What is the primary objective of using a heuristic function in search algorithms, and how is it denoted mathematically?
A heuristic function's main goal is to estimate the cost of the cheapest path from a node to the goal node. It is mathematically denoted as $h(n)$.
Explain how greedy best-first search operates and why it may not always yield the optimal solution.
Explain how greedy best-first search operates and why it may not always yield the optimal solution.
What are the key differences between greedy best-first search and depth-first search, and what common defects do they share?
What are the key differences between greedy best-first search and depth-first search, and what common defects do they share?
What is the evaluation function used in A* search, and how does it combine different factors to estimate the total solution cost?
What is the evaluation function used in A* search, and how does it combine different factors to estimate the total solution cost?
Explain the conditions under which A* search is considered both complete and optimal.
Explain the conditions under which A* search is considered both complete and optimal.
Define an admissible heuristic and explain why the straight-line distance heuristic ($h_{SLD}$) is considered admissible.
Define an admissible heuristic and explain why the straight-line distance heuristic ($h_{SLD}$) is considered admissible.
Describe the property of consistency in heuristics and explain its importance for A* search when used with GRAPH-SEARCH.
Describe the property of consistency in heuristics and explain its importance for A* search when used with GRAPH-SEARCH.
What is the relationship between consistency and admissibility in heuristics, and why is consistency considered a stricter requirement?
What is the relationship between consistency and admissibility in heuristics, and why is consistency considered a stricter requirement?
Explain the significance of nondecreasing f(n) values along any path in the context of A* search with a consistent heuristic and GRAPH-SEARCH.
Explain the significance of nondecreasing f(n) values along any path in the context of A* search with a consistent heuristic and GRAPH-SEARCH.
Describe what 'contours' represent in the state space when using A* search, and explain how the accuracy of the heuristic influences their shape.
Describe what 'contours' represent in the state space when using A* search, and explain how the accuracy of the heuristic influences their shape.
Explain why A* search is considered optimally efficient among optimal algorithms that extend search paths from the root.
Explain why A* search is considered optimally efficient among optimal algorithms that extend search paths from the root.
How does Recursive Best-First Search (RBFS) attempt to mimic standard best-first search while using only linear space?
How does Recursive Best-First Search (RBFS) attempt to mimic standard best-first search while using only linear space?
In the context of RBFS, explain how the algorithm updates the $f$-value of nodes along the path as the recursion unwinds, and why this is important.
In the context of RBFS, explain how the algorithm updates the $f$-value of nodes along the path as the recursion unwinds, and why this is important.
Describe the key idea behind the AO* algorithm and how it differs from the A* algorithm in handling AND-OR graphs.
Describe the key idea behind the AO* algorithm and how it differs from the A* algorithm in handling AND-OR graphs.
Explain how the AO* algorithm propagates revised cost estimations backward through the graph and why this is necessary for selecting the current best path.
Explain how the AO* algorithm propagates revised cost estimations backward through the graph and why this is necessary for selecting the current best path.
In the context of local search algorithms, explain what a 'state space landscape' represents and how it helps in understanding the search process.
In the context of local search algorithms, explain what a 'state space landscape' represents and how it helps in understanding the search process.
Describe the hill-climbing search algorithm and explain its limitations in finding the global optimum.
Describe the hill-climbing search algorithm and explain its limitations in finding the global optimum.
Explain the challenges posed by local maxima, ridges, and plateaux for hill-climbing algorithms, and provide strategies to mitigate these issues.
Explain the challenges posed by local maxima, ridges, and plateaux for hill-climbing algorithms, and provide strategies to mitigate these issues.
What is the approach to Random-restart hill climbing and why can it achieve completeness (with probability approaching 1)?
What is the approach to Random-restart hill climbing and why can it achieve completeness (with probability approaching 1)?
Explain how local beam search differs from running k random restarts in parallel.
Explain how local beam search differs from running k random restarts in parallel.
Describe how stochastic beam search can help to alleviate the problem of lack of diversity among k states in local beam search.
Describe how stochastic beam search can help to alleviate the problem of lack of diversity among k states in local beam search.
Explain how genetic algorithms utilize crossover and mutation operations to evolve solutions, and discuss the advantages and disadvantages of the crossover operation.
Explain how genetic algorithms utilize crossover and mutation operations to evolve solutions, and discuss the advantages and disadvantages of the crossover operation.
Define the concept of a 'schema' in the context of genetic algorithms.
Define the concept of a 'schema' in the context of genetic algorithms.
Describe what a constraint satisfaction problem(CSP) is and its three main components, what is the goal of solving it?
Describe what a constraint satisfaction problem(CSP) is and its three main components, what is the goal of solving it?
What are node consistency, arc consistency and path consistency in constrait satisfaction problems, and how do they contribute to solving CSPs?
What are node consistency, arc consistency and path consistency in constrait satisfaction problems, and how do they contribute to solving CSPs?
Explain the concept of global constraints and provide an example of how they can be used in constraint satisfaction problems.
Explain the concept of global constraints and provide an example of how they can be used in constraint satisfaction problems.
In the context of constraint satisfaction, explain the purpose and mechanism of 'bounds propagation'.
In the context of constraint satisfaction, explain the purpose and mechanism of 'bounds propagation'.
Describe the Alldiff constraint, providing an example utilizing sudoku puzzles.
Describe the Alldiff constraint, providing an example utilizing sudoku puzzles.
What is cryptarithmetic problem, what is the purpose of allDiff constraint with it and what does each letter stand for?
What is cryptarithmetic problem, what is the purpose of allDiff constraint with it and what does each letter stand for?
What are the components of a game, from the point of view of adversarial search.
What are the components of a game, from the point of view of adversarial search.
Describe the minimax algorithm for game playing and explain how it determines the optimal move for the maximizing player.
Describe the minimax algorithm for game playing and explain how it determines the optimal move for the maximizing player.
How is the minimax algorithm extended to handle multiplayer games, and what does the utility value of a node represent in this context?
How is the minimax algorithm extended to handle multiplayer games, and what does the utility value of a node represent in this context?
How does alpha-beta pruning improve the efficiency of the minimax algorithm, and why does it not affect the final minimax decision?
How does alpha-beta pruning improve the efficiency of the minimax algorithm, and why does it not affect the final minimax decision?
Define the alpha and beta parameters used in alpha-beta pruning and explain how they are used to determine bounds on the backed-up values during the search.
Define the alpha and beta parameters used in alpha-beta pruning and explain how they are used to determine bounds on the backed-up values during the search.
Under what conditions can can alpha-beta reduce nodes to pick the best more, and what factor is improved for minimax?
Under what conditions can can alpha-beta reduce nodes to pick the best more, and what factor is improved for minimax?
Flashcards
Informed Search
Informed Search
Uses problem-specific knowledge beyond the definition of the problem to find solutions efficiently.
Best-First Search
Best-First Search
Selects a node for expansion based on an evaluation function, estimating distance to the goal; uses a priority queue.
Heuristic Function (h(n))
Heuristic Function (h(n))
Estimated cost of the cheapest path from a node to a goal node; key for best-first search algorithms.
Greedy Best-First Search
Greedy Best-First Search
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A* Search Evaluation Function: f(n) = g(n) + h(n)
A* Search Evaluation Function: f(n) = g(n) + h(n)
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Admissible Heuristic
Admissible Heuristic
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Consistent Heuristic
Consistent Heuristic
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Recursive Best-First Search (RBFS)
Recursive Best-First Search (RBFS)
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AO* Algorithm
AO* Algorithm
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Heuristic Function (General)
Heuristic Function (General)
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Local Search Algorithms
Local Search Algorithms
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Optimization Problem
Optimization Problem
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State Space Landscape
State Space Landscape
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Hill-Climbing Search
Hill-Climbing Search
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Random-Restart Hill Climbing
Random-Restart Hill Climbing
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Local Beam Search
Local Beam Search
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Genetic Algorithm (GA)
Genetic Algorithm (GA)
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Constraint Satisfaction Problem (CSP)
Constraint Satisfaction Problem (CSP)
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Node Consistent
Node Consistent
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Arc Consistent
Arc Consistent
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Path Consistent
Path Consistent
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Atmost Constraint (Global)
Atmost Constraint (Global)
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Alldiff Constraint (Global)
Alldiff Constraint (Global)
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Game Components (Adversarial Search)
Game Components (Adversarial Search)
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Minimax Value
Minimax Value
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Minimax Algorithm
Minimax Algorithm
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Alpha-Beta Pruning
Alpha-Beta Pruning
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Alpha
Alpha
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Beta
Beta
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Study Notes
Informed Search and Exploration
- Uses problem-specific knowledge for more efficient solutions than uninformed strategies
- Relies on evaluation functions, f(n), to select nodes for expansion
- Nodes with the lowest evaluation are expanded first
Best-First Search
- A node is selected for expansion based on an evaluation function
- A family of search algorithms that use different evaluation functions
- Heuristic Function: A key component, denoted as h(n)
- h(n) is the estimated cost of the cheapest path from node n to a goal node
Greedy Best-First Search
- Expands the node closest to the goal, hoping for a quick solution
- Evaluates nodes using only the heuristic function: f(n) = h(n)
- State space graph example initial node is S, and G is the goal
- Arcs show step cost, with circled values representing Straight Line Distance (SLD) to the goal
hSLD
values for nodes X, Y, M, P, and N are 20, 10, 30, 20, and 0, respectively
Limitations of Greedy Search
- May not find the optimal solution, even if a solution is found
- Only checks the current SLD to proceed
- Resembles depth-first search by following a single path to the goal
- It is not optimal and can be incomplete and can start down an infinite path
A* Search
- A* search is a best-first search algorithm using f(n) = g(n) + h(n)
- Most widely-known form of best-first search
g(n)
: cost to reach the nodeh(n)
: estimated cost to get from the node to the goal- It attempts to minimize the total estimated solution cost
- Aims to find the cheapest solution by prioritizing nodes with the lowest f(n) value
Optimality and Admissibility of A* search
- A* search is optimal if h(n) is an admissible heuristic; meaning it never overestimates the cost to reach the goal
- Admissible heuristics are optimistic (underestimate the actual cost)
f(n)
never overestimates the true cost of a solution through n- Straight-line distance (
hSLD
) is an admissible heuristic
Consistency (Monotonicity)
- Ensures the optimal path to any repeated state is always followed first
- A heuristic h(n) is consistent if for every node n and successor n': h(n) <= c(n, a, n') + h(n')
- A consistent heuristic is also admissible
- With GRAPH-SEARCH, A* is optimal if h(n) is consistent
- If h(n) is consistent, the f(n) values along any path are nondecreasing
- The sequence of nodes expanded by A* using GRAPH-SEARCH is in nondecreasing order of f(n)
Performance Measures
- A* expands all nodes with f(n) < C*
- A* might then expand some nodes where f(n) = C* before selecting a goal node
- The first solution found must be an optimal one
- A* search is complete
- A* is optimally efficient among algorithms that extend search paths from the root
- A* expands fewer nodes than other algorithms (except possibly through tie-breaking)
Variants of A*
- Variants can find suboptimal solutions quickly
- Can design heuristics that are more accurate but not strictly admissible
- Heuristics still provide savings compared to uninformed search
Recursive Best-First Search (RBFS)
- Aims to mimic standard best-first search using only linear space
- Similar to recursive depth-first search
- Tracks the f-value of the best alternative path from ancestors
- Recursion unwinds back to the alternative path if the current node exceeds the limit
- RBFS replaces the f-value of each node along the path with the best f-value of its children
- RBFS decides whether it is worth re-expanding the subtree at a later time and re-expands if can
AO* Algorithm
- When a problem is split into subproblems where each can be solved individually, AND-OR graphs/trees represent the solution
- Problem decomposition generates AND arcs, which may point to successor nodes that have to be solved
- The grapth starts at the intial node and follows current best path to find nodes not yet expanded
- One unexpanded node is picked and expanded, succcessors are added in
- Changes to estimate of expanded node are reflected to ancestors and search is redrected to follow the current best path
Heuristic Functions
- Used to find solutions efficiently
- Maps problem state descriptions to desirability measures (numbers)
- AO* serves to estimate goodness
Local Search Algorithm
- Operates using a single current state and moves to a neighbor rather than muliple paths
- Paths are not retained
- They have little memory
- Can find solutions in large/infinite state spaces
- They are useful for solving pure optimization problems, finding the best state according to an objective function
Hill Climbing Search
- Simple loop that moves in the direction of increasing value, uphill
- Terminates when it reaches a "top", local maxima
- Does not look ahead beyond the current state's immediate neighbors
- Uses complete-state formulation where each state has n queens
- Successor returns states by moving a single queen to other square
- Heuristic = pairs of queens that are attacking, global minimum is 0 if there are no perfect solutoins -Chooses random set of best successors if there is more than one.
Local Maxima
- The top is higher than all neighbors but lower than the global maximun
- It causes a local maximum when the vicinity is reached and the climbing algorithm will peak but be stuck
Ridges
- Are a sequence of local maxima that greedy algorithms can not navigate
- Plateaus: area on a landscape are evaluation function is fat
- This make process hard
Variants Of Hill Climbing
Stochastic
- Climbing is random
- Probability of selection varies with hte steepness of the uphill move
- It Converges very slowly
First-Choice
- Implements stochastic by generating number of successors until something is better than current state
- This strategy is good hen a State has thousands of Successors
- Climbing Algo are Incomplete cause htere are max
CSP
Constraint Satisfaction Problems (CSPs)
- Consists of: variables, domains, and constraints
- Variables can be defined from the regions:X={WA, NT, Q, NSW, V, SA, T
- Goal test is constraints on subsets
- Solution is complete and consistent assignment
- Easy elimination process
- Can search and use constraint
- Depth First Searches -Can propagte by enforcing
Arc Consistency
- every value in its domain satisfies variable constrains
Path consistency
- A two-variable {XiXj} is pat consistent to another {XiXm} if a number satisfies on XiXx and {XmXj} Global Constrains are resource base and most important at most. -Real World CSP is Time Tabling, assignments, schedules
- Most comman is Alldiff which is number must have differnt number that says the Sudoku
- bounds propagation
- for example, in an airline-scheduling problem
- for example, in an airline-scheduling problem
Adversarial Search (Game Playing)
- Games as search problems: defined by initial state, successor function, terminal test, and utility function
- Minimax: Perfect play for deterministic, perfect-information games
- Find optimal strategy by examining the minimax value of each node, the utility for MAX assuming both play optimally
- MAX prefers states of maximum value and MIN prefers states of minimum value
Minimax algorithm
- Recursion takes place all way to leaves
- Min and Max is then back through tree
- First is recursed to Bottom left nodes and Utility discovers 3, 12, 8 this gives minimum of 3 it's called backed up value of D. A similar method gives 2F and gets backed up 3 that's rout code and algorithm
Alpha-Beta Pruning
- Improves the minimax algorithm
- Prunes away branches that do not influence the final decision
- Standard minimax tree
- Returns the move from minimaxe
- Let Z min= X +Y the rout node gives Value from the above line the minimaxi independent From that Alpha - beta search is the pruning depending of order -Should start with most and least valuable minimax values so should be checked from highest values for max -Depth os search is doubled
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