Greedy Best First Search Algorithm

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Questions and Answers

Explain how informed search strategies leverage problem-specific knowledge to enhance search efficiency, contrasting this with uninformed strategies.

Informed search strategies use problem-specific knowledge beyond the problem definition to find solutions more efficiently, while uninformed strategies don't use such knowledge.

How does a best-first search algorithm prioritize node expansion, and what role does the evaluation function play in this process?

Best-first search selects nodes for expansion based on an evaluation function, $f(n)$. Traditionally, the node with the lowest evaluation is selected for expansion.

What is the primary objective of using a heuristic function in search algorithms, and how is it denoted mathematically?

A heuristic function's main goal is to estimate the cost of the cheapest path from a node to the goal node. It is mathematically denoted as $h(n)$.

Explain how greedy best-first search operates and why it may not always yield the optimal solution.

<p>Greedy best-first search expands the node closest to the goal, evaluating nodes by using just the heuristic function: $f(n) = h(n)$. It may not be optimal because it focuses solely on immediate proximity to the goal.</p> Signup and view all the answers

What are the key differences between greedy best-first search and depth-first search, and what common defects do they share?

<p>Greedy best-first search resembles depth-first search in following a single path to the goal but backtracks when it hits a dead end. Both are not optimal and incomplete, as they can start down infinite paths.</p> Signup and view all the answers

What is the evaluation function used in A* search, and how does it combine different factors to estimate the total solution cost?

<p>The A* search uses the evaluation function $f(n) = g(n) + h(n)$, where $g(n)$ is the cost to reach the node and $h(n)$ is the estimated cost to get from the node to the goal.</p> Signup and view all the answers

Explain the conditions under which A* search is considered both complete and optimal.

<p>A* search is complete and optimal if the heuristic function $h(n)$ is admissible, meaning it never overestimates the cost to reach the goal.</p> Signup and view all the answers

Define an admissible heuristic and explain why the straight-line distance heuristic ($h_{SLD}$) is considered admissible.

<p>An admissible heuristic never overestimates the cost to reach the goal. Straight-line distance is admissible because the shortest path between two points is a straight line and is therefore an underestimate.</p> Signup and view all the answers

Describe the property of consistency in heuristics and explain its importance for A* search when used with GRAPH-SEARCH.

<p>A heuristic $h(n)$ is consistent if for every node $n$ and successor $n'$, $h(n) &lt;= c(n, a, n') + h(n')$. When A* search uses GRAPH-SEARCH, consistency ensures optimality.</p> Signup and view all the answers

What is the relationship between consistency and admissibility in heuristics, and why is consistency considered a stricter requirement?

<p>Every consistent heuristic is also admissible, but not every admissible heuristic is consistent. Consistency is stricter because it places additional constraints on the heuristic's estimates between nodes.</p> Signup and view all the answers

Explain the significance of nondecreasing f(n) values along any path in the context of A* search with a consistent heuristic and GRAPH-SEARCH.

<p>If $h(n)$ is consistent, the values of $f(n)$ along any path are nondecreasing. This means the first goal node selected for expansion must be an optimal solution.</p> Signup and view all the answers

Describe what 'contours' represent in the state space when using A* search, and explain how the accuracy of the heuristic influences their shape.

<p>Contours represent nodes with the same $f$-cost in the state space. More accurate heuristics cause the bands to stretch toward the goal state and become more narrowly focused around the optimal path.</p> Signup and view all the answers

Explain why A* search is considered optimally efficient among optimal algorithms that extend search paths from the root.

<p>A* search is optimally efficient because no other optimal algorithm is guaranteed to expand fewer nodes than A*, except possibly through tie-breaking among nodes with $f(n) = C*$.</p> Signup and view all the answers

How does Recursive Best-First Search (RBFS) attempt to mimic standard best-first search while using only linear space?

<p>RBFS mimics best-first search by tracking the $f$-value of the best alternative path available from any ancestor and unwinding recursion when the current node exceeds this limit.</p> Signup and view all the answers

In the context of RBFS, explain how the algorithm updates the $f$-value of nodes along the path as the recursion unwinds, and why this is important.

<p>As the recursion unwinds, RBFS replaces the f-value of each node along the path with the best f-value of its children. This enables RBFS to decide whether it's worth reexpanding the subtree later.</p> Signup and view all the answers

Describe the key idea behind the AO* algorithm and how it differs from the A* algorithm in handling AND-OR graphs.

<p>The key idea behind the AO* algorithm is to solve problems that can be divided into subproblems, using AND-OR graphs. AO* can re-examine expanded nodes to select the current best path, unlike A*.</p> Signup and view all the answers

Explain how the AO* algorithm propagates revised cost estimations backward through the graph and why this is necessary for selecting the current best path.

<p>AO* propagates revised cost estimations backward to re-evaluate expanded nodes, ensuring that the current best path is selected, as expanded nodes are re-examined.</p> Signup and view all the answers

In the context of local search algorithms, explain what a 'state space landscape' represents and how it helps in understanding the search process.

<p>A 'state space landscape' represents the search problem with 'location' (defined by the state) and 'elevation' (defined by the value of the heuristic cost or objective function). It helps visualize the search.</p> Signup and view all the answers

Describe the hill-climbing search algorithm and explain its limitations in finding the global optimum.

<p>Hill-climbing search moves continually in the direction of increasing value until it reaches a 'top' where no neighbor has a higher value. It does not maintain a search tree and does not look ahead beyond immediate neighbors.</p> Signup and view all the answers

Explain the challenges posed by local maxima, ridges, and plateaux for hill-climbing algorithms, and provide strategies to mitigate these issues.

<p>Local maxima can cause the hill-climbing algorithms to get stuck. Ridges cause a series of local maxima. Plateaux are areas where the evaluation function is flat. Strategies to mitigate this involve sideways moves and random restarts.</p> Signup and view all the answers

What is the approach to Random-restart hill climbing and why can it achieve completeness (with probability approaching 1)?

<p>Random-restart hill climbing conducts a series of hill-climbing searches from randomly generated initial states, stopping when a goal is found. It will eventually generate a goal state as the initial state if there are few local maxima and plateaux.</p> Signup and view all the answers

Explain how local beam search differs from running k random restarts in parallel.

<p>In a random-restart search, each search process runs independently of the others. In a local beam search, useful information is passed among the k parallel search threads.</p> Signup and view all the answers

Describe how stochastic beam search can help to alleviate the problem of lack of diversity among k states in local beam search.

<p>Stochastic beam search chooses $k$ successors at random from the pool of candidate successors, with the probability of choosing a given successor being an increasing function of its value.</p> Signup and view all the answers

Explain how genetic algorithms utilize crossover and mutation operations to evolve solutions, and discuss the advantages and disadvantages of the crossover operation.

<p>Genetic algorithms combine two parent states through crossover and introduces random changes through mutation. Though it combines useful functions, if the code is permuted initially in a random order, crossover conveys no advantage.</p> Signup and view all the answers

Define the concept of a 'schema' in the context of genetic algorithms.

<p>A schema is a substring in which some of the positions can be left unspecified. It is a underlying pattern, which if present means something to the overall performance.</p> Signup and view all the answers

Describe what a constraint satisfaction problem(CSP) is and its three main components, what is the goal of solving it?

<p>A CSP consists of variables X, domains D, and constraints C. The goal is to find a complete, consistent assignment of values to variables from their domains that satisfies all constraints.</p> Signup and view all the answers

What are node consistency, arc consistency and path consistency in constrait satisfaction problems, and how do they contribute to solving CSPs?

<p>Node, arc, and path consistency are techniques for constraint propagation. They reduce the search space by removing inconsistent values and assignments, thereby simplifying the CSP and helping to find a solution more efficiently.</p> Signup and view all the answers

Explain the concept of global constraints and provide an example of how they can be used in constraint satisfaction problems.

<p>Global constraints involve a large number of variables and provide a succinct way to express certain types of constraints. An example is the Atmost constraint, which limits the total number of personnel assigned to tasks.</p> Signup and view all the answers

In the context of constraint satisfaction, explain the purpose and mechanism of 'bounds propagation'.

<p>Bounds propagation reduces the domains of variables by considering the minimum and maximum possible values based on constraints. It tightens the domains.</p> Signup and view all the answers

Describe the Alldiff constraint, providing an example utilizing sudoku puzzles.

<p>The Alldiff constraint specifies that all variables involved must have different values. In Sudoku, each row, column, and box of 9 squares must satisfy an Alldiff constraint.</p> Signup and view all the answers

What is cryptarithmetic problem, what is the purpose of allDiff constraint with it and what does each letter stand for?

<p>It is a problem involving mathematical equations in which letters represent digits, the allDiff constraint ensures each letter stands for a distinct digit. The purpose is to find a substitution of digits for letters.</p> Signup and view all the answers

What are the components of a game, from the point of view of adversarial search.

<p>A game is fomrally defined as a kind of search problem where we include the board, who's turn it is, the successor function, the state, how the game ends.</p> Signup and view all the answers

Describe the minimax algorithm for game playing and explain how it determines the optimal move for the maximizing player.

<p>The minimax algorithm determines the optimal strategy in a game tree by calculating the minimax value of each node which represents the utility of being in that state. It assumes players will play optimally.</p> Signup and view all the answers

How is the minimax algorithm extended to handle multiplayer games, and what does the utility value of a node represent in this context?

<p>In multiplayer games, a vector of utilities (one for each player) is associated with each node. The backed-up value represents the utility vector of whichever successor has the highest value for the player choosing at the node.</p> Signup and view all the answers

How does alpha-beta pruning improve the efficiency of the minimax algorithm, and why does it not affect the final minimax decision?

<p>Alpha-beta pruning improves the efficiency is prunes away branches that cannot possibly influence the final decision. The value of the root has has to do with with z, not x or y, so what the values are. This improves efficiency because it doesn't need to check extraneous values.</p> Signup and view all the answers

Define the alpha and beta parameters used in alpha-beta pruning and explain how they are used to determine bounds on the backed-up values during the search.

<p>Alpha is the value of the best (i.e., highest-value) choice we have found so far at any choice point along the path for MAX. Beta is the value of the best (i.e., lowest-value) choice we have found so far at any choice point along the path for MIN.</p> Signup and view all the answers

Under what conditions can can alpha-beta reduce nodes to pick the best more, and what factor is improved for minimax?

<p>Alpha-beta can reduce nodes with perfect oredering, which means only needs to check 0(b^(m/2)) nodes to pick the best more. So, instead of b, if we utilize alpha-beta pruning, with perfect ordering the search needs to check square root b.</p> Signup and view all the answers

Flashcards

Informed Search

Uses problem-specific knowledge beyond the definition of the problem to find solutions efficiently.

Best-First Search

Selects a node for expansion based on an evaluation function, estimating distance to the goal; uses a priority queue.

Heuristic Function (h(n))

Estimated cost of the cheapest path from a node to a goal node; key for best-first search algorithms.

Greedy Best-First Search

Expands the node that is supposedly closest to the goal, based on straight line distance. Evaluates nodes using the heuristic function f(n) = h(n).

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A* Search Evaluation Function: f(n) = g(n) + h(n)

Combines the cost to reach the node g(n), and the estimated cost to get from node to goal h(n).

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Admissible Heuristic

Never overestimates the cost to reach the goal. A* is optimal if h(n) is this.

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Consistent Heuristic

If for every node n and successor n', h(n) <= c(n,a, n') + h(n'). Guarantees A* using GRAPH-SEARCH is optimal.

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Recursive Best-First Search (RBFS)

Simple recursive algorithm mimicking best-first search but uses linear space; tracks f-value of best alternative path.

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AO* Algorithm

Breaks problem into subproblems; AND-OR graphs represent solutions by combining solutions to subproblems.

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Heuristic Function (General)

Estimates how desirable a state is, guiding search algorithms; is key to efficiency.

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Local Search Algorithms

Operate using a single current state, move to neighbors, and don't worry about paths.

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Optimization Problem

Finds a state which optimizes an objective function.

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State Space Landscape

A landscape has location (state) and elevation (heuristic cost or objective function).

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Hill-Climbing Search

Moves continually uphill (increasing value); terminates at a local maximum.

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Random-Restart Hill Climbing

Tries multiple times from random initial states; stops when goal is found.

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Local Beam Search

Keeps track of multiple states; at each step successors are generated, k-best successes selected.

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Genetic Algorithm (GA)

Successor states combined from two parent states; uses concepts like population fitness, crossover, mutation.

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Constraint Satisfaction Problem (CSP)

Set of variables, domains (possible values), and constraints to specify allowable values.

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Node Consistent

Each value satisfies variable single constraints.

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Arc Consistent

Value in a domain satisfies binary constraints.

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Path Consistent

Each path's assignments are consistent with constraints.

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Atmost Constraint (Global)

Specifies no more than a resource amount is used.

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Alldiff Constraint (Global)

Each variable differs in value.

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Game Components (Adversarial Search)

Initial state, successor function, terminal test, and utility function.

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Minimax Value

Assumes both players play optimally moves to maximize value for max, and minimizes for MIN.

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Minimax Algorithm

Explores whole-game tree to the leaves to determine backed up values for terminal tests.

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Alpha-Beta Pruning

Only visits those nodes which might influence the final result.

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Alpha

Value of best (highest value) choice as you go down for for MAX player.

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Beta

Value of best (lowest value) choice as you go down for MIN player.

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Study Notes

Informed Search and Exploration

  • Uses problem-specific knowledge for more efficient solutions than uninformed strategies
  • Relies on evaluation functions, f(n), to select nodes for expansion
  • Nodes with the lowest evaluation are expanded first
  • A node is selected for expansion based on an evaluation function
  • A family of search algorithms that use different evaluation functions
  • Heuristic Function: A key component, denoted as h(n)
  • h(n) is the estimated cost of the cheapest path from node n to a goal node
  • Expands the node closest to the goal, hoping for a quick solution
  • Evaluates nodes using only the heuristic function: f(n) = h(n)
  • State space graph example initial node is S, and G is the goal
  • Arcs show step cost, with circled values representing Straight Line Distance (SLD) to the goal
  • hSLD values for nodes X, Y, M, P, and N are 20, 10, 30, 20, and 0, respectively
  • May not find the optimal solution, even if a solution is found
  • Only checks the current SLD to proceed
  • Resembles depth-first search by following a single path to the goal
  • It is not optimal and can be incomplete and can start down an infinite path
  • A* search is a best-first search algorithm using f(n) = g(n) + h(n)
  • Most widely-known form of best-first search
  • g(n): cost to reach the node
  • h(n): estimated cost to get from the node to the goal
  • It attempts to minimize the total estimated solution cost
  • Aims to find the cheapest solution by prioritizing nodes with the lowest f(n) value
  • A* search is optimal if h(n) is an admissible heuristic; meaning it never overestimates the cost to reach the goal
  • Admissible heuristics are optimistic (underestimate the actual cost)
  • f(n) never overestimates the true cost of a solution through n
  • Straight-line distance (hSLD) is an admissible heuristic

Consistency (Monotonicity)

  • Ensures the optimal path to any repeated state is always followed first
  • A heuristic h(n) is consistent if for every node n and successor n': h(n) <= c(n, a, n') + h(n')
  • A consistent heuristic is also admissible
  • With GRAPH-SEARCH, A* is optimal if h(n) is consistent
  • If h(n) is consistent, the f(n) values along any path are nondecreasing
  • The sequence of nodes expanded by A* using GRAPH-SEARCH is in nondecreasing order of f(n)

Performance Measures

  • A* expands all nodes with f(n) < C*
  • A* might then expand some nodes where f(n) = C* before selecting a goal node
  • The first solution found must be an optimal one
  • A* search is complete
  • A* is optimally efficient among algorithms that extend search paths from the root
  • A* expands fewer nodes than other algorithms (except possibly through tie-breaking)

Variants of A*

  • Variants can find suboptimal solutions quickly
  • Can design heuristics that are more accurate but not strictly admissible
  • Heuristics still provide savings compared to uninformed search

Recursive Best-First Search (RBFS)

  • Aims to mimic standard best-first search using only linear space
  • Similar to recursive depth-first search
  • Tracks the f-value of the best alternative path from ancestors
  • Recursion unwinds back to the alternative path if the current node exceeds the limit
  • RBFS replaces the f-value of each node along the path with the best f-value of its children
  • RBFS decides whether it is worth re-expanding the subtree at a later time and re-expands if can

AO* Algorithm

  • When a problem is split into subproblems where each can be solved individually, AND-OR graphs/trees represent the solution
  • Problem decomposition generates AND arcs, which may point to successor nodes that have to be solved
  1. The grapth starts at the intial node and follows current best path to find nodes not yet expanded
  2. One unexpanded node is picked and expanded, succcessors are added in
  3. Changes to estimate of expanded node are reflected to ancestors and search is redrected to follow the current best path

Heuristic Functions

  • Used to find solutions efficiently
  • Maps problem state descriptions to desirability measures (numbers)
  • AO* serves to estimate goodness

Local Search Algorithm

  • Operates using a single current state and moves to a neighbor rather than muliple paths
  • Paths are not retained
  • They have little memory
  • Can find solutions in large/infinite state spaces
  • They are useful for solving pure optimization problems, finding the best state according to an objective function
  • Simple loop that moves in the direction of increasing value, uphill
  • Terminates when it reaches a "top", local maxima
  • Does not look ahead beyond the current state's immediate neighbors
  • Uses complete-state formulation where each state has n queens
  • Successor returns states by moving a single queen to other square
  • Heuristic = pairs of queens that are attacking, global minimum is 0 if there are no perfect solutoins -Chooses random set of best successors if there is more than one.

Local Maxima

  • The top is higher than all neighbors but lower than the global maximun
  • It causes a local maximum when the vicinity is reached and the climbing algorithm will peak but be stuck

Ridges

  • Are a sequence of local maxima that greedy algorithms can not navigate
  • Plateaus: area on a landscape are evaluation function is fat
  • This make process hard

Variants Of Hill Climbing

Stochastic

  • Climbing is random
  • Probability of selection varies with hte steepness of the uphill move
  • It Converges very slowly

First-Choice

  • Implements stochastic by generating number of successors until something is better than current state
  • This strategy is good hen a State has thousands of Successors
  • Climbing Algo are Incomplete cause htere are max

CSP

Constraint Satisfaction Problems (CSPs)

  • Consists of: variables, domains, and constraints
  • Variables can be defined from the regions:X={WA, NT, Q, NSW, V, SA, T
  • Goal test is constraints on subsets
  • Solution is complete and consistent assignment
  • Easy elimination process
  • Can search and use constraint
  • Depth First Searches -Can propagte by enforcing

Arc Consistency

  • every value in its domain satisfies variable constrains

Path consistency

  • A two-variable {XiXj} is pat consistent to another {XiXm} if a number satisfies on XiXx and {XmXj} Global Constrains are resource base and most important at most. -Real World CSP is Time Tabling, assignments, schedules
  • Most comman is Alldiff which is number must have differnt number that says the Sudoku
  • bounds propagation
  • for example, in an airline-scheduling problem
  • for example, in an airline-scheduling problem

Adversarial Search (Game Playing)

  • Games as search problems: defined by initial state, successor function, terminal test, and utility function
  • Minimax: Perfect play for deterministic, perfect-information games
    • Find optimal strategy by examining the minimax value of each node, the utility for MAX assuming both play optimally
    • MAX prefers states of maximum value and MIN prefers states of minimum value

Minimax algorithm

  • Recursion takes place all way to leaves
  • Min and Max is then back through tree
  • First is recursed to Bottom left nodes and Utility discovers 3, 12, 8 this gives minimum of 3 it's called backed up value of D. A similar method gives 2F and gets backed up 3 that's rout code and algorithm

Alpha-Beta Pruning

  • Improves the minimax algorithm
  • Prunes away branches that do not influence the final decision
  • Standard minimax tree
  • Returns the move from minimaxe
  • Let Z min= X +Y the rout node gives Value from the above line the minimaxi independent From that Alpha - beta search is the pruning depending of order -Should start with most and least valuable minimax values so should be checked from highest values for max -Depth os search is doubled

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