Pointers in C++

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Questions and Answers

What does a pointer variable store?

  • The data type of another variable.
  • The value of another variable.
  • The size of another variable.
  • The memory address of another variable. (correct)

Which operator is used to get the memory address of a variable?

  • *
  • ->
  • & (correct)
  • ::

What is meant by 'dereferencing' a pointer?

  • Accessing or modifying the value at the memory address stored in the pointer. (correct)
  • Deleting the pointer from memory.
  • Assigning a new value to a pointer variable.
  • Accessing the memory address stored in a pointer.

Given int x = 20; int* ptr = &x;, what does ptr hold?

<p>The memory address of <code>x</code>. (B)</p> Signup and view all the answers

What is the correct syntax for declaring a pointer to a character variable?

<p>char* ptr; (C)</p> Signup and view all the answers

Flashcards

Pointer

A special variable that stores the memory address of another variable in C++.

What is a memory address?

Every location in the computer's memory has a unique address. Pointers store these addresses.

Declaring a Pointer

To create a pointer variable, you use the * symbol before the variable name.

Assigning a Value to a Pointer

To assign the memory address of a variable to a pointer, use the & (address-of) operator.

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Dereferencing a Pointer

To access or change the value of the variable pointed to by a pointer, use the * (dereference) operator.

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Study Notes

Pointers

  • Pointers in C++ are special variables that store memory addresses of other variables. They are powerful but require careful use.
  • Memory addresses uniquely identify each location in a computer's memory where a variable is stored.
  • A pointer holds a memory address, not the variable's value itself.
  • Declaring a pointer: int* ptr; // ptr is a pointer to an integer

Assigning Values to Pointers

  • Use the & operator to get a variable's memory address: int x = 10; int* ptr = &x;
  • ptr now holds the address of x.

Dereferencing a Pointer

  • Use the * operator to access or modify the value at the address stored in the pointer: cout << *ptr; // Prints the value of x (10).
  • *ptr = 20; // Changes the value of x to 20.

Null Pointer

  • A pointer can be initialized to nullptr to indicate it doesn't point to a valid memory location: int* ptr = nullptr;

Void Pointers

  • A void pointer can store the address of any data type.
  • Its type is void*.

Double Pointers

  • A double pointer holds the address of a pointer.
  • Example: type** ptr;

Pointer Arithmetic

  • Adding or subtracting integers to a pointer manipulates its memory address (e.g., pa = pa + 5). The size of the data being pointed to is a factor.
  • A pointer can be compared to another using operators like ==, !=, >, <.

Pointers and Arrays

  • The name of an array (without subscripts) is a pointer to the first element in the array: int arr[10]; int* ptr = arr;

Dynamic Memory Allocation

  • Dynamically allocating memory lets you set aside memory at runtime.
  • Use new to allocate memory (e.g., int* arr = new int[n];).
  • Release memory when it is no longer needed using the delete[] operator: delete[] arr; to avoid memory leaks.

Array of Pointers

  • An array can contain pointers as its elements.

Passing Arrays to Functions

  • When an array is passed to a function, the function receives a pointer to the first element of the array. This allows changes to the array to be reflected in the calling function.

References and Pointers

  • Call-by-value methods copy the variable's value, call-by-reference methods pass the variable's address.
  • Pass-by-reference with a pointer, or reference, permits changing the original variable within the function.

String Pointers

  • String variables have memory locations.
  • The address can be found using the & operator.

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