Podcast
Questions and Answers
What is a key advantage of C++ in terms of platform support?
What is a key advantage of C++ in terms of platform support?
- It only runs on Windows operating systems.
- It can run on any platform with a C++ compiler. (correct)
- It requires a specific virtual machine to execute.
- It is limited to running in web browsers.
How does a C++ compiler typically translate .cpp
files?
How does a C++ compiler typically translate .cpp
files?
- Into bytecode for a virtual machine.
- Into a platform-independent intermediate language.
- Into an interpreted script.
- Directly into machine code. (correct)
Which characteristic of C++ makes it suitable for minimizing memory usage and execution time?
Which characteristic of C++ makes it suitable for minimizing memory usage and execution time?
- Its platform independence.
- Its high-level abstraction.
- Its direct memory management through pointers. (correct)
- Its automatic garbage collection.
What type of error is indicated by LNK
at the beginning of the error message?
What type of error is indicated by LNK
at the beginning of the error message?
Which of the following best describes a pointer in C++?
Which of the following best describes a pointer in C++?
What is the size, in bytes, of a memory address in a 64-bit system?
What is the size, in bytes, of a memory address in a 64-bit system?
What is the purpose of the &
operator when used with a variable in C++?
What is the purpose of the &
operator when used with a variable in C++?
If char a = 65;
what will std::cout << a;
output?
If char a = 65;
what will std::cout << a;
output?
What is the primary difference between the stack
and the heap
in terms of variable lifetime?
What is the primary difference between the stack
and the heap
in terms of variable lifetime?
In C++, what is the purpose of a 'copy constructor' when dealing with deep copies?
In C++, what is the purpose of a 'copy constructor' when dealing with deep copies?
What does the term 'bytecode' refer to in the context of languages like Java, and how does it relate to machine code?
What does the term 'bytecode' refer to in the context of languages like Java, and how does it relate to machine code?
What is the lifetime of a variable declared as static
inside a function in C++?
What is the lifetime of a variable declared as static
inside a function in C++?
What is the meaning of static
when applied to a global variable?
What is the meaning of static
when applied to a global variable?
What is the primary purpose of header files in C++?
What is the primary purpose of header files in C++?
What is the primary function of the preprocessor directive #pragma once
?
What is the primary function of the preprocessor directive #pragma once
?
When passing a variable 'by reference' to a function in C++, what is the key characteristic of how the function interacts with this variable?
When passing a variable 'by reference' to a function in C++, what is the key characteristic of how the function interacts with this variable?
In C++, what is the purpose of the virtual
keyword in a base class function declaration?
In C++, what is the purpose of the virtual
keyword in a base class function declaration?
What is a 'pure virtual function' in C++?
What is a 'pure virtual function' in C++?
What is the consequence of having a pure virtual function in a class?
What is the consequence of having a pure virtual function in a class?
What is the purpose of a 'member initializer list' in a C++ constructor?
What is the purpose of a 'member initializer list' in a C++ constructor?
What is the purpose of the explicit
keyword in a C++ constructor?
What is the purpose of the explicit
keyword in a C++ constructor?
Given int var = 8;
and int* varPtr = &var;
, what is the meaning of *varPtr = 10;
?
Given int var = 8;
and int* varPtr = &var;
, what is the meaning of *varPtr = 10;
?
What is the purpose of the new
keyword in C++?
What is the purpose of the new
keyword in C++?
What is the difference between delete[] buffer;
and delete buffer;
?
What is the difference between delete[] buffer;
and delete buffer;
?
What is a reference in C++?
What is a reference in C++?
Given int vaar = 8;
and int& ref = vaar;
, what happens when you assign a new value to ref
(e.g., ref = 2;
)?
Given int vaar = 8;
and int& ref = vaar;
, what happens when you assign a new value to ref
(e.g., ref = 2;
)?
What is the significance of the const
keyword when used in a member function declaration (e.g., int GetX() const;
)?
What is the significance of the const
keyword when used in a member function declaration (e.g., int GetX() const;
)?
What is the mutable
keyword used for in C++?
What is the mutable
keyword used for in C++?
What is the role of the linker in the C++ compilation process?
What is the role of the linker in the C++ compilation process?
What is the primary difference between static linking and dynamic linking of libraries?
What is the primary difference between static linking and dynamic linking of libraries?
What is a potential disadvantage of deep copying objects in C++?
What is a potential disadvantage of deep copying objects in C++?
In the context of std::vector
in C++, what is the purpose of the reserve()
function?
In the context of std::vector
in C++, what is the purpose of the reserve()
function?
In C++, what is the difference between using push_back()
versus emplace_back()
when adding elements to a std::vector
?
In C++, what is the difference between using push_back()
versus emplace_back()
when adding elements to a std::vector
?
What is meant by 'pointer arithmetic' in C++?
What is meant by 'pointer arithmetic' in C++?
How do C++ compilers typically handle virtual functions to enable dynamic dispatch?
How do C++ compilers typically handle virtual functions to enable dynamic dispatch?
Consider the following code snippet: int stackArray[5]; stackArray[5] = 10;
. What is the most likely outcome?
Consider the following code snippet: int stackArray[5]; stackArray[5] = 10;
. What is the most likely outcome?
Given the following code, what is the most accurate description of what will occur?
int a = 5;
int& refer = a;
int b = 10;
refer = b;
Given the following code, what is the most accurate description of what will occur?
int a = 5;
int& refer = a;
int b = 10;
refer = b;
In C++, when should you use a std::unique_ptr
over a raw pointer, and what is the primary benefit?
In C++, when should you use a std::unique_ptr
over a raw pointer, and what is the primary benefit?
What's the key difference between std::shared_ptr
and std::unique_ptr
in C++ regarding object ownership and lifetime management?
What's the key difference between std::shared_ptr
and std::unique_ptr
in C++ regarding object ownership and lifetime management?
In C++, what is the purpose of std::weak_ptr
and how does it relate to std::shared_ptr
?
In C++, what is the purpose of std::weak_ptr
and how does it relate to std::shared_ptr
?
What are the implications of using macros extensively in C++?
What are the implications of using macros extensively in C++?
If you have a performance-critical section of code working with a fixed-size array, which of the following would be the most efficient choice in terms of memory management and access speed?
If you have a performance-critical section of code working with a fixed-size array, which of the following would be the most efficient choice in terms of memory management and access speed?
Flashcards
Great platform support
Great platform support
Ensures C++ code can run on different operating systems, provided a compiler is available.
Compile time errors
Compile time errors
Errors detected during the compilation process of C++ code into object files.
Link errors
Link errors
Errors encountered when the linker combines object files to create an executable.
Runtime error
Runtime error
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Pointer
Pointer
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Variables
Variables
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Primitive data types
Primitive data types
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Stack memory
Stack memory
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Heap memory
Heap memory
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Data segment
Data segment
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Static keyword
Static keyword
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Deepcopy
Deepcopy
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Stack
Stack
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Data Segment
Data Segment
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Static member functions
Static member functions
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Global static variable
Global static variable
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#include
#include
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#pragma once
#pragma once
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Pass by reference
Pass by reference
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Struct vs. Class
Struct vs. Class
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Virtual function
Virtual function
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Pure virtual function
Pure virtual function
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V-table
V-table
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Member initializer list
Member initializer list
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int main
int main
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& (Address-of operator)
& (Address-of operator)
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- (Dereference operator)
- (Dereference operator)
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new allocates memory on heap using MALLOC
new allocates memory on heap using MALLOC
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Macros
Macros
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Templates
Templates
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Lambda function
Lambda function
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Namespace
Namespace
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Threads
Threads
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Mutex
Mutex
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Compiler/Linker Process
Compiler/Linker Process
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Study Notes
- C++ benefits from great platform support, enabling code execution on any platform with a compiler.
- C++ compiles directly to machine code, resulting in fast execution speeds.
- Java and other similar languages runs on a virtual machine.
Low-Level Control
- C++'s low-level nature grants control over memory allocation through pointers, making it suitable for applications requiring memory and time optimization.
Error Types
- Compile-time errors occur during the translation of
.cpp
files into object files. - Link errors arise when the linker combines object files, often indicated by "LNK" prefixes.
- Runtime errors manifest post-compilation, leading to crashes or unexpected behavior.
Pointers
- Pointers store memory addresses, treating memory as a linear sequence.
- The asterisk * symbolizes a pointer, while & retrieves a variable's address.
- Pointer size is 4 bytes on 32-bit systems, equating to 32 bits, which can address 2^32 memory locations.
- Pointer size is 8 bytes on 64-bit systems.
- Bytes are represented by 2 hexadecimal.
Variables
- Variables are stored in memory, either on the stack or the heap.
- Primitive data types determine variable sizes in bytes.
- Code handles variables based on their declared data types.
- The statement
char a = 65; std::cout << a;
treats 65 as a character, outputting 'A'. int
occupies 4 bytes, with one bit indicating the sign.unsigned int
values are always positive, employing the sign bit to expand the maximum positive range.- The
unsigned
keyword can be applied to any data type to remove the sign bit. - Common data types and their sizes:
char
: 1 byteshort
: 2 byteslong
: 4 byteslong long
: 8 bytesfloat
: 4 bytesdouble
: 8 bytesbool
: 1 byte- Although a boolean value could technically be represented by a single bit, the smallest addressable unit in memory is a byte.
- 1 byte can store 8 boolean values.
Deepcopy
- Deepcopy is often used for arrays, sets, strings, in which the instance contains a pointer, requiring instance variables.
- This copies the pointed memory rather than just the pointer itself, preventing issues of "shallow" copies where multiple objects point to the same data, leading to unintended modifications.
- C++ supports copy constructors for creating deep copies.
Memory Segments: Heap, Stack, and Data
- Heap: Variable lifetime extends until the program's completion. Memory is freed upon variable deletion but not zeroed out.
- Stack: Stores variables with lifetimes limited by their scope, along with function calls. Memory is considered unallocated but retains old values.
- Data segment: Stores global and static variables allocated before runtime, persisting until the program ends.
Static Keyword
- Static controls linkage and lifetime, placing variables in the data segment.
- Static variables are initialized only once before program execution begins.
- Inside a function, a static variable belongs to that function as a nonlocal variable.
- Inside a class, it belongs to the class itself.
- A global static variable is confined to the
.cpp
file it's declared in. - Static local variables retain assigned memory locations throughout a program's execution.
- Static member variables remain in memory until the program finishes and must be initialized like global variables.
- Static members are shared among all class instances, belonging to the class rather than specific instances.
- Can be accessed even if the class has not been instantiated in main
- They cannot access non-static members because they belong to the class, not the instance.
- Static member functions belong to the class and can only access static variables, callable via the class name.
- Global static variables are visible only within their containing
.cpp
file.
Preprocessor Directives
#include <iostream>
looks for the iostream file and copies all the content into the current file#pragma once
includes the this file only once
Pass by Reference
- "address individual bits" cannot be done, only bytes.
- Pass by reference means the function modifies the original variable.
Classes
- Member variables are private by default.
- Structs are the same as Classes, except members are public by default.
- Use structs to only hold and manipulate data. Nothing else.
- Static members are shared among all instances. You must declare it (outside the class) in the
.cpp
file as int Player::shared_var;
Virtual Functions
- When using inheritance in classes
- Compiler uses V-table to perform dynamic dispatch
- V-Table stores virtual functions of the base/parent class
- Virtual function causes extra memory and extra time (to look up V table)
Pure Virtual Function
- abstract methods within a class
- base class doesn't have full implementation
- enforce subclasses implementation
- cannot instantiate that class
virtual void anAbstractMethod() = 0;
Member Initializer List
- Use to initialize member variables of a class
explicit InitializerExample(std::string n) : name(n)
Pointers
- Double Pointer
double*
points to double values - For While loops "execute code once no matter what"
- Use preprocessor to replace code before compilation
Stack versus Heap
- Stack: has predefined size and limit. Gives us memory by moving a pointer but we can't change the pointer. (is VERY FAST)
- Heap: new keyword allocates memory on the heap using malloc. (IS MUCH SLOWER)
Macros
- Kinda like find and replace
- Example:
#define WAIT std::cin.get()
- But don't do that
Auto
- Type inference
- Compiler infers the type of whatever you initialized something with
Static Array
- Stores size, and throws out of bounds errors, as well, unlike normal arrays
Function Pointers
- Void
(*pointerName)(const char*) = &Log;
Lambda Function
- Anonymous function, since they don't have explicit names
- Function that is defined inline
- Use capture to use outside variables inside the lambda function via
[]
- Everything we captured is in capture scope
Namespace
- Use to avoid naming conflicts
Threads
- To start a Thread you must pass in a
void
function - Mutex locks a thread so no other thread can access it at the same time. This must be unlocked as well.
- Compiler transforms C++ code into machine code.
- If you get an error, prints output at compile time
- Then Linker links the code together.
- Converts the cpp into
obj
files
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