Physics Mechanics Quiz
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Questions and Answers

What is the formula for gravitational force between two masses?

  • F = G * (m1 + m2) / r^2
  • F = (m1 * m2) / G * r^2
  • F = (m1 * m2) * G * r
  • F = G * (m1 * m2) / r (correct)
  • What does the normal force (FN) equal when an object is at rest on a horizontal surface?

  • FN = m * a
  • FN = Fg (correct)
  • FN = 0
  • FN = Fg + m * g
  • How is the gravitational force (Fg) expressed in terms of mass and acceleration due to gravity?

  • Fg = m * g^2
  • Fg = g / m
  • Fg = g * m^2
  • Fg = m * g (correct)
  • What is the average velocity if the displacement is 3 m and the time taken is 3 s?

    <p>1 m/s (B)</p> Signup and view all the answers

    For an object on an inclined plane, which component of weight acts down the slope?

    <p>Fg sin(θ) (D)</p> Signup and view all the answers

    How is the average acceleration calculated given an initial velocity of 0.25 m/s, a final velocity of 1.75 m/s, and a time duration of 3 s?

    <p>0.5 m/s² (D)</p> Signup and view all the answers

    In the context of the inclined plane, what does θ represent?

    <p>The angle of inclination (A)</p> Signup and view all the answers

    If an object has an initial velocity of 0 m/s and an acceleration of -9.8 m/s², what is the velocity after falling a distance of 1000 m?

    <p>-140 m/s (A)</p> Signup and view all the answers

    What does the equation $v = v_0 + at$ represent?

    <p>Final velocity calculation (C)</p> Signup and view all the answers

    What is the displacement when the initial position is 1 m and the final position is 4 m?

    <p>3 m (A)</p> Signup and view all the answers

    Flashcards

    Acceleration

    The rate of change of velocity over time.

    Average Velocity

    Total displacement divided by total time taken.

    Displacement Formula

    Δx = x - x0, measures change in position.

    Kinematic Equation: v = v0 + at

    Describes velocity with initial velocity and constant acceleration.

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    Constant Acceleration

    Acceleration that remains consistent over time.

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    Newton's Law of Universal Gravitation

    F = G * (m1 * m2) / r^2 describes the gravitational force between two masses.

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    Normal Force (FN)

    The force exerted by a surface to support the weight of an object resting on it, acting perpendicular to the surface.

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    Inclined Plane

    A flat surface tilted at an angle θ, where gravitational force is resolved into components.

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    Components of Gravitational Force

    On an inclined plane, gravitational force is divided into Fg cos(θ) and Fg sin(θ).

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    Effect of Angle on Motion

    The angle θ affects the motion of objects on an inclined plane, altering acceleration and force components.

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    Study Notes

    Translational Motion

    • Translational motion is the movement of an object from one location to another.
    • One-dimensional motion involves movement along a straight line.
    • Two-dimensional motion involves movement in a plane.

    Outline: Translational Motion

    • Motion in 1 Dimension
      • Descriptions of motion
      • Equations of motion
      • Graphs of motion
    • Motion in 2 Dimensions
      • Vectors
      • Projectile Motion

    Descriptions of Motion

    • Definition
      • The laws governing motion include Newton's laws
      • Prediction of motion is possible.

    Description of Motion

    • Question 1: What are the laws that govern how this object moves and behaves?
    • Question 2: Could I somehow predict how it will move and behave?

    Describing Motion with an Apple

    • Table: Describing Motion with an Apple
      • Name: Position, Velocity, Acceleration
      • Symbol: x, v, a
      • Units: meters, meters per second, meters per second squared
      • Unit abbreviation: m, m/s, m/s²
    • Data: x = 1 m, v = 1 m/s, a = 0.5 m/s²

    Intervals of Time

    • Initial conditions: x = 1 m, v = 0.25 m/s, a = 0.5 m/s²

    • Final conditions: x = 4 m, v = 1.75 m/s, a = 0.5 m/s²

    • Time: 3 sec

    • Displacement = 3 m

    • Average velocity = 1 m/s

    • Average acceleration = 0.5 m/s²

    • Time = 2 sec and Displacement = 1.5 m

    • Average velocity = 0.75 m/s.

    • Average acceleration = 0.5 m/s^2

    Equations of Motion in 1 Dimension

    • a is constant
    • v = v₀ + at
    • x = x₀ + v₀t + 1/2at²
    • v² – v₀² = 2a (x – x₀)

    Equations of Motion - Solving Problems

    • Steps for solving problems:
        1. Draw a picture.
        1. Catalogue what you know
        1. Catalogue what you need
        1. Knowns and unknowns.
        1. Gather information

    Equations of Motion

    • Example Problem: dropping a penny from the top of a 1,000-meter building

    • Constant gravitational acceleration: 9.8 meters per second squared downwards

    • Acceleration due to gravity is -9.8 m/s^2

    Graphs of Motion

    • Visualization
    • Position vs. Time graph, Velocity vs. Time graph, and Acceleration vs. Time graph are examples.

    Visualizing Kinematics

    • Position: x (m) vs. t (s), Velocity: v (m/s) vs. t (s), and Acceleration: a (m/s²) vs. t (s)

    Visualizing Kinematics

    • Example: Δx = 4 m, Δt = 2s, v = 2 m/s

    Translational Motion

    • Two-dimensional Motion

    Vectors

    • A vector has magnitude and direction.
    • Scalars only have magnitude. (examples: Temperature (T), and Speed (S))

    Vectors

    • Example: velocity = (300, 400) speed = 500 km/h, (0,100)

    Projectile Motion

    • Two Dimensions
    • Horizontal (x), Vertical (y) -ax = 0 -Vx = V₁x -x = x₀ +v₁xt -ay = -g -Vy = V₁y - gt -y = Y₀ + v₁yt-½gt²

    Projectile Motion

    • Components of Projectile Motion: -"SOH": sin(θ) = opp/hyp -"CAH": cos(θ) = adj/hyp -"TOA": tan(θ) = opp/adj

    Projectile Motion

    • Horizontal (x): aₓ = 0, Vₓ=V₀ₓ, X = X₀ + V₀ₓ t
    • Vertical (y): aᵧ = -g, Vᵧ = V₀ᵧ - gt, Y = Y₀ + V₀ᵧ t - ½ gt²

    Projectile Motion

    • Example Problem: a cannonball launched at 100 m/s at a 45-degree angle above the horizontal. Find the horizontal distance and maximum height.

    Learning Outcomes

    • Know x, v, and a.
    • Relate x, v, and a graphically.
    • Relate x, v, and a through equations of motion.
    • Break a vector into perpendicular components.
    • Solve projectile problems in 1 and 2 dimensions

    Force I

    • Newton's Laws of Motion

    Force

    • Units for mass are kilograms (kg).
    • Units for position are meters (m).
    • Units for velocity are meters per second (m/s).
    • Units for acceleration are meters per second squared (m/s²).

    Newton's Laws

      1. Inertia: An object's velocity remains constant unless acted upon by an external force.
      1. Force and acceleration: The sum of forces on an object equals its mass times its acceleration (F = ma)
      1. Action-reaction: For every force, there is an equal and opposite reaction force.

    Force - working on an apple

    • Inertia: v=constant
    • Force and acceleration: F=ma
    • Action-reaction: F₁ on₂ = -F₂ on₁

    Equal and Opposite Forces

    • Mass times acceleration of object (M) will equal the negative of the mass times acceleration of object (m). Matruck = -mabug

    Force Problems in 2 Dimensions

    • Steps for solving problems:
      • Choose a coordinate system.
      • Draw a free body diagram.
      • Break all vectors into perpendicular components.
      • Write Newton's 2nd law for each axis.
      • Solve for acceleration.

    Force in 2 Dimensions

    • Example problem: A 1000kg spaceship is accelerated with 2N. A leak exerts a force of 1N at a 30-degree angle relative to the ship's direction. What's the velocity and speed after 1 hr.

    Kinematics Versus Dynamics

    • Kinematics involves movement without concern for the cause (i.e. forces). The equation for distance is a basic example of a kinematics problem.
    • Equation of motion involves the cause of movement (i.e. forces)

    Force II

    • Important Forces
      • Gravity
      • Normal force.
      • Tension.
      • Friction.
      • Air resistance.

    Gravity and the Normal Force

    • Gravity equation: F = Gm₁m₂/r²
    • Normal force definition: The force perpendicular to a surface.

    The Inclined Plane

    • Setup for inclined plane scenario and problem solving.

    The Inclined Plane and Gravity

    • Example problem: A 10-kg block slides down a frictionless inclined plane with a 30-degree incline. How long will it take to slide 5 meters down the slope?

    Tension

    • Definition
    • Example: A 10kg mass on a slope with a 30-degree incline is connected to a rope that passes over a pulley to a 15kg mass. Determine how far the 15kg mass will fall during 1 second of motion

    Friction

    • Definition of friction
    • Example problem: A block is at rest on a slope with a coefficient of static friction of 0.5. What's the angle of the ramp at the threshold of movement.

    Air Resistance

    • Definition of air resistance
    • Terminal velocity

    Uniform Circular Motion

    • Definition of uniform circular motion
    • Example Problem: An apple is swinging in a circle at the end of a 1-meter-long string. What's the minimum speed of the spinning apple, and how much tension is in the string at the bottom of the swing, if the apple's mass is 1kg
    • Equations for uniform circular motion: a = v²/r, Fc = m v²/r

    Center of Mass

    • Definition.
    • Example Problem: Determining the center of mass for various objects like the earth-sun system.

    Optics I

    • Reflection and Refraction

    Optics in Context

    • Reflection, Refraction.
    • Mirrors and Lenses.
    • Optical Instruments.

    Index of Refraction

    • Light travels slower through different mediums than in a vacuum.
    • n = c/v (Where n is the index of refraction, c is the speed of light in a vacuum, and v is the speed of light in the medium).

    Reflection and Refraction

    • Refraction: Light bends when entering a medium with a different index of refraction.
    • Reflection: The bouncing of light off a surface.

    Snell's Law

    • n₁ sin θ₁ = n₂ sin θ₂ (Where n₁ and n₂ are the indices of refraction of the two mediums, and θ₁ and θ₂ are the angles of incidence and transmission)

    Total Internal Reflection

    • Occurs when light travels from a denser medium to a sparser medium and the angle of incidence is greater than a critical angle. The light will reflect back into the denser medium.

    Dispersion

    • Refraction of light depends on the wavelength. Different wavelengths diffract differently.

    Optics II

    • Mirrors and Lenses

    Mirrors

    • Properties of curved circular mirrors
    • Concave, Convex

    Concave Mirrors

    • Parallel rays reflect through the focal point.
    • The focal point (f) is half the radius of curvature (r).
    • Light from distant objects appears parallel when it reaches the mirror.
    • Inverted image can be created at differing distances from the mirror.
    • Magnification of concave mirrors: m = -i/o and hi/ho = -i/o

    Convex Mirrors

    • Rays toward the focal point leave parallel.
    • Parallel rays reflects directly away from the focal point.
    • The image is virtual.

    Lens Properties

    • Lenses follow similar logic to mirrors.
    • Converging, Diverging lenses
    • Similar equation as mirrors, with conventions for f, o, and i

    Converging Lenses

    • Same geometry as mirrors.
    • Image will reverse at certain distances

    Diverging Lenses

    • Rays parallel to the principal axis diverge away from the focal point.

    Learning Outcomes

    • You know the basic properties of mirrors and lenses.
    • You are able to find the image created by a mirror or lens.
    • You can identify an image's location and type.

    Optics III

    • Optical Instruments

    Lens Power

    • P = 1/f (Where p is lens power in diopters, and f is the focal length in meters)

    Lens Aberration

    • Imperfections that cause the geometric ray model to not give accurate results in optics

    Optical Instruments and their Features

    • Microscopes, Telescopes, Eyes

    Visual Angle

    • The apparent perspective angle that an object occupies from your vantage point

    Angular Magnification

    • Magnification is the ratio of two angles, the angular size of the object seen directly and the angular size of the object seen with an optical device. Me = θ₂ / θ₁

    Near Point

    • Closest point where objects are clearly in focus
    • Roughly 25cm for human eyes
    • Optical magnification: M₅ = θ₂ / θ₁ = 25cm

    Eye Properties

    • Light must focus on the retina.
    • Things far away from the viewer appear to transmit parallel light rays.
    • Muscles in the eye can adjust the shape of the lens to focus on objects at different distances

    Magnetism

    • Fields and Forces

    Magnetic Fields

    • Definition
    • Magnetic fields are created by moving charges.
    • Properties of magnetic fields:
      • B ∝ I/r

    Direction of a Magnetic Field

    • Right Hand Rule:
      • Thumb is in current flow direction
      • Curl the fingers around the wire to show magnetic field direction.

    Linear Magnetic Field

    • By twisting a wire, a linear magnetic field can be created
    • Add additional magnetic fields to a given wire or coil.

    Bar Magnets

    • Bar magnets have north and south poles, with field lines running from north to south.
    • Magnetic forces apply when magnetic poles are within a magnetic field.

    Magnetic Fields

    • Example problem: Calculating the magnetic field strength at a given distance from two parallel wires that carry current in opposite but equal directions.

    Lorentz Force

    • Definition.
    • Equation for magnetic force acting on a moving charged particle; |FB| = qvB sin θ
    • Direction of force: Right Hand Rule
    • In the presence of both electric and magnetic fields: F = FE + FB = qE + q v B sin θ

    Cyclotron

    • Charged particle moving in a circular path
    • Uniform circular motion: F = mv²/r
    • Magnetic force: |FB| = qvB
    • Cyclotron period: t = 2πm/qB

    Learning Outcomes

    • Understand the cause and shape of magnetic fields.
    • Know the forces acting on a charge in a magnetic field.

    Light I

    • Wave Phenomena

    Light in Context

    • Wave phenomena.
    • Properties of radiation.
    • The light spectrum.

    Interference

    • Definition

    Double-Slit Experiment

    • Thomas Young's experiment
    • Determine if light is a wave or a particle

    Double-Slit Experiment

    • Light creates interference bands when directed at two slits

    Thin Film Interference

    • Light passes through different mediums resulting in a change in speed and altered phase.

    Diffraction

    • Definition
    • The bending/diffraction of waves as they pass a boundary

    X-ray Diffraction

    • Diffraction of x-rays through a material with an atomic structure
    • Materials can be identified using diffraction pattern

    Light II

    • Properties of Light

    Properties of Light

    • Light consists of oscillating electric and magnetic fields
    • Light travels at constant velocity (c)

    Polarization

    • Definition of Polarization
    • Linear Polarization
    • Circular Polarization

    Polarization

    • Polarization of light can be absorbed

    Light III

    • The Light Spectrum

    Electromagnetic Spectrum

    • The full range of wavelengths/frequencies of electromagnetic radiation.

    Photons

    • Definition of photons.
    • Relationship of energy, frequency, and wavelength to photons.

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