Physics Exam 1 Flashcards

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Questions and Answers

What is the difference between dimension and unit?

  • Dimension: a physical concept; Unit: an abstract idea
  • Dimension: a single measurement; Unit: multiple measurements
  • Dimension: non-measurable aspects; Unit: measurable aspects
  • Dimension: categories like mass and length; Unit: measurement methods like kilo and meters (correct)

What is displacement?

DX = Xf - Xi

What is average speed?

Total distance divided by total time

What is average velocity?

<p>Displacement divided by time</p> Signup and view all the answers

How does speed relate to velocity?

<p>Speed is the absolute value of velocity</p> Signup and view all the answers

What is constant velocity?

<p>V = DX/t</p> Signup and view all the answers

What does velocity represent on position graphs?

<p>Slope</p> Signup and view all the answers

What does acceleration represent on velocity graphs?

<p>Slope</p> Signup and view all the answers

What is acceleration?

<p>DV/t</p> Signup and view all the answers

An object is slowing down when its velocity is approaching ___ from both sides.

<p>0</p> Signup and view all the answers

When does a negative acceleration occur?

<p>When speeding up leftward</p> Signup and view all the answers

When does a positive acceleration occur?

<p>When slowing down leftward</p> Signup and view all the answers

What indicates that something is slowing down?

<p>When velocity and acceleration have different signs</p> Signup and view all the answers

What is the kinematic equation for constant velocity?

<p>Xf = Xi + Vf</p> Signup and view all the answers

What is the kinematic equation for constant acceleration?

<p>Xf = Xi + Vit + (1/2)At^2</p> Signup and view all the answers

What is the velocity of a fish that jumps to a height of 0.8 m?

<p>3.95 m/s</p> Signup and view all the answers

How do you find the addition of vectors?

<p>Draw vectors tip-to-tail and use scale drawing</p> Signup and view all the answers

What is the method for subtracting vectors?

<p>Add the negative of the vector</p> Signup and view all the answers

What is the equation for falling object time?

<p>t = sqrt(2h/g)</p> Signup and view all the answers

What are the Significant Figure Rules?

<ol> <li>Non-zeros are significant; 2. Zeros between figs are significant; 3. Final zeros after decimal are significant; 4. Zeros only for decimal placement are not significant without a decimal.</li> </ol> Signup and view all the answers

Are all equations that have consistent units valid?

<p>False (B)</p> Signup and view all the answers

What is Jack's average velocity if he swims 9 lengths of a 25 m pool in 157.3 s?

<p>0.159 m/s</p> Signup and view all the answers

How much further does a drunk driver travel before brakes compared to a sober driver?

<p>17.9 meters further</p> Signup and view all the answers

What is the average acceleration of a chipmunk moving from -1.41 m/s to 1.99 m/s in 2.55 s?

Signup and view all the answers

What is the magnitude of vector A if its x-component is -10.65 and y-component is 6.45?

Signup and view all the answers

What is the angle of vector A if its components are equal?

<p>45 degrees</p> Signup and view all the answers

At what point does a ball tossed into the air have the smallest speed?

<p>At the highest point in its flight</p> Signup and view all the answers

What are the two ways to specify a vector?

<p>Magnitude and angle, or components</p> Signup and view all the answers

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Study Notes

Dimensions and Units

  • Dimension: Categories of measurable quantities (e.g., mass, length, time).
  • Unit: Specific ways to measure dimensions (e.g., kilograms, meters, seconds).

Displacement and Velocity

  • Displacement: Calculated as ( \Delta X = X_f - X_i ).
  • Average Speed: Total distance covered divided by total time.
  • Average Velocity: Defined as displacement divided by time.
  • Speed vs. Velocity: Speed is the absolute value of velocity.

Kinematics and Acceleration

  • Constant Velocity: Can be represented by ( V = \Delta X/t ).
  • Acceleration: Given by ( a = \Delta V/t ) and can be understood through graphical representation (slope of velocity graph).
  • When Slowing Down: Occurs when velocity approaches zero from either side, indicated by different signs for velocity and acceleration.

Vector Addition and Subtraction

  • Vector Addition: Implemented by drawing vectors tip-to-tail; use scale drawings for displacement and angles.
  • Vector Subtraction: Involves adding the negative of a vector.

Kinematic Equations

  • Constant Velocity Kinematic Equation: ( X_f = X_i + V_f ).
  • Constant Acceleration Kinematic Equation: ( X_f = X_i + V_i t + \frac{1}{2} A t^2 ).

Examples in Motion

  • Fish Leaping: Initial velocity calculated using ( V_f^2 = V_i^2 + 2aD_y ) leading to ( V_i \approx 3.95 , m/s ).
  • Horizontal Leaps: Sperm whale example showing distance covered due to vertical height using ( u^2 \sin(2\theta) / g ).

Understanding Graphs

  • Velocity on Position Graphs: The slope represents velocity.
  • Acceleration on Velocity Graphs: The slope represents acceleration.

Calculating Distances and Times

  • Falling Object: Time derived from ( t = \sqrt{2h/g} ).
  • Subtle Differences: Distances traveled under different conditions (sober vs. drunk driving).

Significant Figures

  • Rules of Significant Figures: Non-zero digits are significant, zeros between significant figures are significant, and final zeros after the decimal point are also significant.

Special Cases

  • Toward Zero: A negative acceleration with a positive velocity indicates slowing down, and vice versa.
  • Height and Speed: The relationship between height of jumps and initial speed (e.g., fox jumping).

Miscellaneous

  • Acceleration of a Chipmunk: Can be calculated based on changing velocity over time.
  • Ball Toss: The point of slowest speed during trajectory is at the peak.

Component Vectors

  • Magnitude Calculation: A vector can be expressed with both ( x ) and ( y ) components.
  • Components Representation: A vector defined either by magnitude and angle or by its components.

Projectile Motion

  • Ball Trajectory: The maximum height reached corresponds to the minimum speed point in its arc.

General Principles

  • Effects of Friction: After an initial powered acceleration, any friction leads to a deceleration.

Advanced Concepts

  • Magnitude of Vector: The formula ( \sqrt{x^2 + y^2} ) can be used for magnitude determination.

Practical Applications

  • Real-Life Examples: Evaluation of how various conditions (e.g., angle of launch, initial height) affect the outcome of a physical scenario.

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