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Questions and Answers

Which platform's game development is most affected by the diversity of hardware configurations?

  • Arcade
  • Console
  • Computer (correct)
  • Mobile

A game requires players to strategize and plan moves over an extended period without time constraints. Which time interval is best suited?

  • Time-limited
  • Hybrid
  • Turn-based (correct)
  • Real-time

Which of the following is a defining characteristic of console game platforms?

  • Compatibility across different brands of consoles
  • Standardized hardware and software control by the manufacturer (correct)
  • Games are primarily distributed online
  • Open-source development environment

Which platform is most likely to utilize wireless connectivity for multiplayer gaming experiences?

<p>Mobile (D)</p> Signup and view all the answers

In a game that emphasizes quick reactions and immediate responses without pauses for turns, which time interval is most appropriate?

<p>Real-time (D)</p> Signup and view all the answers

Which of the following game platforms is characterized by stand-alone systems in public venues?

<p>Arcade (B)</p> Signup and view all the answers

What aspect of handheld gaming devices contributes most significantly to their usability?

<p>Compact size and portability (D)</p> Signup and view all the answers

Which game type relies on physical components like cards, dice, or boards as a central part of gameplay?

<p>Tabletop (C)</p> Signup and view all the answers

Which player mode typically involves players sharing the same screen and input devices?

<p>Local Multiplayer (A)</p> Signup and view all the answers

What distinguishes a time-limited game from a turn-based game?

<p>It restricts the time each player has for their turn. (A)</p> Signup and view all the answers

What is a key feature that distinguishes LAN-based multiplayer games from local multiplayer games?

<p>LAN-based games allow players to share the game on a local area network without sharing the screen. (A)</p> Signup and view all the answers

Massively Multiplayer Online Role-Playing Games (MMORPGs) are characterized by what primary revenue model?

<p>Subscription-based model (C)</p> Signup and view all the answers

Which of the following is NOT a typical goal for developing games?

<p>Financial auditing (D)</p> Signup and view all the answers

In a two-player game, what role do Artificial Intelligence (AI) characters typically fulfill?

<p>They may serve as a common enemy or be absent altogether. (B)</p> Signup and view all the answers

What advancement allowed LAN-based games to combine features of online mainframe games with personal computers?

<p>The ability to network personal computers locally. (D)</p> Signup and view all the answers

Which player mode typically involves players connecting their devices to the Internet to share the game?

<p>Online Multiplayer (C)</p> Signup and view all the answers

How does the Guitar Hero World Tour's GHTunes service primarily benefit players?

<p>By allowing players to create, share, and experience instrumentals created by other users. (A)</p> Signup and view all the answers

Advertisers use advergames as an alternative to which common web-based advertising method?

<p>Banner advertising. (B)</p> Signup and view all the answers

What is the primary goal of most action games?

<p>Quickly defeating enemies. (A)</p> Signup and view all the answers

Why is simplicity necessary for action games, according to the presented information?

<p>Because the average brain cannot process much additional information in a fast-paced environment. (C)</p> Signup and view all the answers

What is the main appeal of action games for many players?

<p>The adrenaline rush from quick reflexes and snap judgments. (A)</p> Signup and view all the answers

Which element is a key focus of the platformer action sub-genre?

<p>Navigating environments by jumping and dodging. (D)</p> Signup and view all the answers

What distinguishes first-person shooter (FPS) games from third-person shooter games?

<p>In FPS games, the player views the action through the character's eyes, while in third-person shooters, the player sees the character on-screen. (B)</p> Signup and view all the answers

What is a primary advantage of the third-person perspective in shooter games compared to the first-person perspective?

<p>Wider field of view, allowing the player to see more of the surrounding environment. (D)</p> Signup and view all the answers

Which of the following is an example of how games contribute to 'Consciousness and Change'?

<p>Games developed by non-profit groups to raise awareness about poverty. (A)</p> Signup and view all the answers

How do simulation games contribute to 'Recruitment & Training' efforts?

<p>By replicating real-world environments for training purposes. (B)</p> Signup and view all the answers

Which of the following accurately describes the role of games in 'Health and Fitness'?

<p>Games used for physical rehabilitation and psychological therapy. (B)</p> Signup and view all the answers

A company wants to improve its employees' teamwork and problem-solving abilities. Which type of game would be most suitable for this purpose?

<p>A simulation game replicating factory processes. (C)</p> Signup and view all the answers

WarioWare D.I.Y. exemplifies which of the following purposes of gaming?

<p>Aesthetics and Creativity (B)</p> Signup and view all the answers

How do massively multiplayer online games (MMOs) primarily contribute to the 'Social' aspect of gaming?

<p>By providing platforms for thousands of players to interact simultaneously. (D)</p> Signup and view all the answers

Which of the following is a key characteristic of games designed for 'Educational' purposes?

<p>Integration of knowledge acquisition within the game itself. (D)</p> Signup and view all the answers

What distinguishes 'exergames' from other types of games?

<p>They are specifically related to fitness. (A)</p> Signup and view all the answers

Which game genre combines reflexive movements and conceptual puzzles?

<p>Action-Adventure (B)</p> Signup and view all the answers

What primary element distinguishes Role-Playing Games (RPGs) from pure adventure games?

<p>Character progression (A)</p> Signup and view all the answers

Which of the following best describes the central objective in racing games?

<p>Achieving maximum speed without losing control (B)</p> Signup and view all the answers

What is a distinctive characteristic of fighting games as described in the content?

<p>Typically viewed from a side perspective (D)</p> Signup and view all the answers

What is the defining element of pure puzzle games that sets them apart from other genres with puzzle elements?

<p>Focus on solving puzzles without character control (D)</p> Signup and view all the answers

What is the primary motivation behind incorporating casino games into more sophisticated electronic games?

<p>To leverage the addictive nature of gambling (B)</p> Signup and view all the answers

Why are pure adventure gamers typically less interested in action-adventure games?

<p>They are accustomed to the slower pace of pure adventure games. (D)</p> Signup and view all the answers

Themes in RPGs are usually variations on which concept?

<p>Saving the world (D)</p> Signup and view all the answers

Which of the following scenarios best exemplifies a process simulation game?

<p>A player managing resources and building a city from the ground up. (B)</p> Signup and view all the answers

In the context of real-time strategy (RTS) games, what does 'micromanagement' typically refer to?

<p>The process of rapidly balancing sets of resources or troops with multiple features under time pressure. (D)</p> Signup and view all the answers

What is a key difference between turn-based strategy (TBS) and real-time strategy (RTS) games concerning decision-making?

<p>TBS games provide players the opportunity to carefully consider decisions without time pressure, unlike RTS games. (B)</p> Signup and view all the answers

Which of the following is a primary goal in process simulation games?

<p>To build and manage a system or environment effectively. (B)</p> Signup and view all the answers

How do sports simulation games provide 'wish fulfillment' for players?

<p>By allowing players to experience extraordinary athletic feats and accomplishments. (A)</p> Signup and view all the answers

Which game genre has its origins in classic board games like chess?

<p>Strategy Games (C)</p> Signup and view all the answers

A military organization is looking for a way to train new recruits on the operation of complex machinery without the risk of damaging equipment or endangering personnel. Which type of simulation would be most appropriate for this?

<p>Vehicle Simulation (D)</p> Signup and view all the answers

In strategy games, the central aspect of the game experience revolves around:

<p>The player's resources and the strategic decisions made regarding them. (A)</p> Signup and view all the answers

Flashcards

Arcade Game Platform

Stand-alone game systems in public venues like malls, often played standing up with buttons/joysticks.

Console Game Platform

Proprietary systems played at home connected to a TV, with hardware manufacturers controlling software development.

Computer Game Platform

Games played on desktops/laptops. More complex to develop for due to varied system setups.

Online Game Platform

Games played on computers or consoles connected to the internet, often with thousands of players.

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Handheld Game Platform

Lightweight, portable consoles with built-in screen, controls, and speakers for gaming on the go.

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Mobile Game Platform

Games designed for smartphones, tablets, and portable media players with wireless connectivity.

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Tabletop Game Platform

Games played on tables, including board, card, dice, and pen-and-paper games.

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Turn-Based Game

Game progresses with distinct turns for each player, allowing unlimited time for planning moves.

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Real-Time Games

Games where players interact in real-time, often with communication features.

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Time-Limited Games

A hybrid between turn-based and real-time, where each player has a set amount of time for their turn.

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Player Modes

Indicates the number of people playing a game.

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Single-Player

A game played by only one person, often against AI opponents.

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Two-Player Mode

A game mode where two players compete against each other or cooperate.

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Local Multiplayer

Multiple players playing on the same machine, sharing the same screen.

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LAN-Based Multiplayer

Players connect through a local network, without sharing a screen.

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Online Multiplayer

Players connect and share the game over the Internet.

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Racing Game

A game where players make a vehicle move as fast as possible without losing control.

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Fighting Game

A two-player game where each player controls a character and uses moves to attack and defend.

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Adventure Game

A game focused on unraveling stories, exploring worlds, solving puzzles, and collecting items.

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Action-Adventure Game

A hybrid genre combining quick, reflexive action with conceptual puzzles and story elements.

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Casino Game

Electronic versions of gambling games like roulette, poker, blackjack, and slot machines.

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Puzzle Game

A game that focuses on solving puzzles without controlling a character.

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Real-Time Puzzle Game

A puzzle game played in real-time, requiring fast-paced decision-making.

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Role-Playing Game (RPG)

Games with player-characters that improve throughout a strong storyline, often involving quests to save the world.

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Entertainment Games

Games made purely for entertainment, offering escape and stress relief.

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Social Games

Games which encourage interaction between players, from simple two-person games to MMOs.

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Educational Games

Games designed to educate players while they entertain, teaching specific topics.

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Recruitment & Training Games

Simulation games replicate real-world processes used for training in fields like the military and corporations.

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Health and Fitness Games

Games for psychological therapy, physical rehabilitation, and fitness (exergames).

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Consciousness and Change Games

Games raise awareness of beliefs, values and causes on social issues (poverty, conflict, climate change).

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Aesthetics and Creativity Games

Games elicit creative expression, aesthetic appreciation, or share artistic ideas.

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Exergames

Subcategory of games specifically related to fitness.

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GHTunes Service

A service that allows players to create and share instrumental music within the Guitar Hero World Tour game.

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Advergames

Games specifically designed to market a product or service, often found online.

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Advertainment

Sites developed to showcase a brand incorporating games, forums creating a fun hangout for customers.

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Game Genres

Categories based on a combination of subject matter, setting, screen presentation, player perspective, and game-playing strategies.

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Action Games

Games focused on quickly destroying enemies while avoiding being destroyed, emphasizing player reaction time.

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Platformer

An action sub-genre focused on moving quickly through an environment, jumping, dodging obstacles and collecting items.

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Shooter Games

An action sub-genre focused on combat between a player and other characters via shooting weapons.

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First-Person Shooter (FPS)

Shooter game where player sees the world from the character's eyes. The character's body is not visible on the screen.

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Simulations (Sims)

Games that replicate real-world systems or experiences, using real-world rules.

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Vehicle Simulations

Simulations where the player operates complex machinery, often vehicles.

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Participatory Simulations

Simulations where the player experiences the simulation as a participant, often reproducing real-world rules of a sport.

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Process Simulations

Simulations involving real-world systems or processes, often focused on building and managing something.

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Strategy Games

Games originating from board games, where players manage limited resources to achieve a goal.

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Turn-Based Strategy (TBS)

A strategy game where players make resource management decisions in discrete turns.

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Real-Time Strategy (RTS)

A strategy game incorporating a real-time interval, requiring rapid resource management.

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Micromanagement (RTS)

In RTS games, the process of rapidly balancing resources containing several features.

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Study Notes

  • Game platforms have distinct characteristics affecting game development.
  • Game platforms include arcade, console, computer, online, handheld, mobile, and tabletop.

Arcade

  • Stand-alone systems in public venues like malls and amusement parks.
  • Typically played standing up, with controls consisting of buttons, joysticks, or a combination.

Console

  • Usually played at home and connected to a TV set.
  • Proprietary, meaning hardware manufacturers such as Sony, Microsoft, and Nintendo control software development.

Computer

  • Played on desktop computers and laptops.
  • Complex development process due to non-standard setups and system varieties.

Online

  • Played on a computer platform or console connected to the Internet.
  • Supports thousands of simultaneous players, requiring game information to be stored on multiple servers.

Handheld

  • Lightweight, portable consoles with a built-in screen, controls, and speakers.
  • Convenient due to their small size.

Mobile

  • Games designed for mobile devices like smartphones, tablets, and portable media players.
  • Offers wireless multiplayer gaming due to wide range of connectivity features.

Tabletop

  • Played on tables and includes board, card, and dice games.
  • Consist of pen-and-paper games like Dungeons and Dragons.

Time Intervals

  • Affect the pacing of the game, influencing if it's played reflexively or reflectively.
  • Turn-based games allow each player to take a turn, with unlimited time for each turn, common in traditional board and card games.
  • Real-time games have no time interval between turns and are popular online due to real-time communication.
  • Time-limited games are a compromise between turn-based and real-time, limiting the time for each player's turn and even used in single-player puzzle games.

Player Modes

  • Correlate directly to the number of people playing a game.
  • Impact how a game is played, including single player, two-player, local multiplayer, LAN-based multiplayer, and online multiplayer.
  • Single-player games involve only one person, with additional players being AI or NPCs.
  • Two-player mode (head-to-head) involves two players competing against each other, or teaming up.
  • Local multiplayer involves all players in the same space, sharing the same screen and using separate input devices, common on consoles.
  • LAN-based multiplayer allows players to share the game on a local network without sharing the screen or input device.
  • Online multiplayer involves players connecting via the Internet, allowing thousands of simultaneous players, such as in MMORPGs.

Goals

  • Games serve various purposes like entertainment, social interaction, education, recruitment & training, health & fitness, consciousness & change, aesthetics & creativity, marketing & advertising
  • Entertainment games provide enjoyment, stress relief, and boredom alleviation through role-play, physical movement, and problem-solving.
  • Social games encourage interaction among players, whether in two-person games or massively multiplayer online games (MMOs).
  • Educational games teach through in-game knowledge acquisition, covering subjects such as geography, math, and reading.
  • Recruitment & training games, including simulation games used by military, government, and corporations, train personnel and build leadership skills.
  • Health and fitness games promote psychological therapy, physical rehabilitation, and exercise, encompassing exergames and medical games.
  • Consciousness and change games raise awareness of social issues like poverty, human rights, and climate change.
  • Aesthetic and creativity games are designed to elicit creative expression or artistic appreciation from players or share artistic ideas
  • Marketing and advertising games promote products or services, including advergames and advertainment.

Genres

  • Categories are based on subject matter, setting, screen presentation/format, player perspective, and gameplay strategies.
  • Action games involve quickly destroying enemies while avoiding destruction, focusing on player reaction time and reflexive actions.
  • Platformer is an action sub-genre that focuses on moving quickly through an environment, jumping, dodging, and collecting items.
  • Shooters is an action sub-genre that focuses on combat between a player and other characters, often with guns and other weapons.
    • First-person shooters (FPSs) give the player a first-person perspective, with visible weapons and other characters.
    • Third-person shooters allow players to see their characters along with the game world, providing a wider perspective.
  • Racing uses first or third-person perspectives, where players attempt to move a vehicle (usually a racecar) as quickly as possible.
  • Fighting includes two-person games where players control a figure on screen and use moves to attack and defend, often viewed from a side perspective, often lasting 90 seconds.
  • Adventure games revolve around unraveling stories, exploring worlds, collecting items, navigating mazes, decoding messages, and solving puzzles.
  • Action-adventure is a hybrid genre combining quick movements with puzzles and story elements.
  • Casino involves gambling themes found in on-ground casinos and online gambling sites.
  • Puzzle focuses on solving puzzles or series of puzzles without controlling a character, with little or no story.
  • Role-playing games (RPGs) are like adventure games with strong storylines and player-characters that improve.
  • Simulations (sims) replicate systems, machines, and experiences using real-world rules.
  • Vehicle Simulations operate complicated machinery such as jet fighters, ships, or tanks, used for entertainment and military training.
  • Sports and participatory simulations engage the player as a participant within the simulation, reproducing real-world rules.
  • Process simulations (construction & management) involve real-world systems and processes of building and creating.
  • Strategy games originate from classic board games and involve managing a limited set of resources to achieve a goal.
    • Turn-based strategy (TBS) focuses on resource management and discrete decisions.
    • Real-time strategy (RTS) incorporates a real-time interval with constant time pressure and emphasis on micromanagement.
  • Massively multiplayer online games (MMO) enable hundreds or thousands of players to interact simultaneously, including MMORPGs, MMOFPSs, and MMORTSs.

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