Operating Systems Process Management

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Questions and Answers

What is a process in terms of operating systems?

  • A program in memory
  • A program in execution (correct)
  • A program in termination
  • A program in compilation

What is a thread in terms of operating systems?

  • A process that is currently in waiting state
  • A lightweight process that shares memory and resources with other threads (correct)
  • A process that is currently in zombie state
  • A heavyweight process that consumes more resources

What is the newborn state of a process?

  • A process is waiting for the CPU to become available
  • A process is created and is being initialized (correct)
  • A process is currently executing instructions
  • A process is waiting for a resource or event to occur

What is the purpose of process scheduling?

<p>To determine the order in which processes are executed by the CPU (A)</p> Signup and view all the answers

What is the shortest job first scheduling algorithm?

<p>The process with the shortest burst time is executed first (B)</p> Signup and view all the answers

What is the purpose of process synchronization?

<p>To coordinate processes to access shared resources without conflicts (A)</p> Signup and view all the answers

What is a mutex?

<p>A lock that allows only one process to access a shared resource (A)</p> Signup and view all the answers

What is the purpose of a semaphore?

<p>To limit the number of processes that can access a shared resource (A)</p> Signup and view all the answers

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Study Notes

Process Management

Process management is a crucial aspect of operating systems that deals with the creation, execution, and termination of processes.

Process Types

  • Process: A program in execution, including the current activity, memory, and system resources.
  • Thread: A lightweight process that shares memory and resources with other threads within the same process.
  • Parent Process: A process that creates a new process.
  • Child Process: A process created by a parent process.

Process States

  • Newborn: A process is created and is being initialized.
  • Running: A process is currently executing instructions.
  • Waiting: A process is waiting for a resource or event to occur.
  • Ready: A process is waiting for the CPU to become available.
  • Zombie: A process that has finished execution but still has an entry in the process table.
  • Sleeping: A process that is waiting for a specific event or signal.

Process Scheduling

  • Scheduling Algorithms: Determine the order in which processes are executed by the CPU.
    • First-Come-First-Served (FCFS): The process that arrives first is executed first.
    • Shortest Job First (SJF): The process with the shortest burst time is executed first.
    • Priority Scheduling: Processes are assigned a priority, and the highest priority process is executed first.
    • Round Robin (RR): Each process is given a fixed time slice (time quantum) to execute before the next process is scheduled.

Process Synchronization

  • Synchronization: The coordination of processes to ensure that they access shared resources without conflicts.
  • Critical Section: A section of code that accesses shared resources and must be executed by only one process at a time.
  • Synchronization Mechanisms:
    • Mutex: A lock that allows only one process to access a shared resource.
    • Semaphore: A counter that limits the number of processes that can access a shared resource.
    • Monitor: A high-level synchronization mechanism that provides a safe and efficient way to access shared resources.

Process Communication

  • Inter-Process Communication (IPC): The exchange of data or information between processes.
  • IPC Mechanisms:
    • Pipes: A unidirectional communication channel between two processes.
    • Message Queues: A buffer that stores messages sent between processes.
    • Shared Memory: A shared region of memory that can be accessed by multiple processes.
    • Sockets: A communication endpoint that allows processes to communicate over a network.

Process Management

  • Process management deals with the creation, execution, and termination of processes in an operating system.

Process Types

  • A process is a program in execution, including current activity, memory, and system resources.
  • A thread is a lightweight process that shares memory and resources with other threads within the same process.
  • A parent process creates a new process, and a child process is created by a parent process.

Process States

  • A newborn process is being initialized after creation.
  • A running process is currently executing instructions.
  • A waiting process is waiting for a resource or event to occur.
  • A ready process is waiting for the CPU to become available.
  • A zombie process has finished execution but still has an entry in the process table.
  • A sleeping process is waiting for a specific event or signal.

Process Scheduling

  • Scheduling algorithms determine the order in which processes are executed by the CPU.
  • First-Come-First-Served (FCFS) scheduling executes the process that arrives first.
  • Shortest Job First (SJF) scheduling executes the process with the shortest burst time first.
  • Priority Scheduling executes the process with the highest priority first.
  • Round Robin (RR) scheduling gives each process a fixed time slice (time quantum) to execute before the next process is scheduled.

Process Synchronization

  • Synchronization coordinates processes to access shared resources without conflicts.
  • A critical section is a section of code that accesses shared resources and must be executed by only one process at a time.
  • Mutex is a lock that allows only one process to access a shared resource.
  • Semaphore is a counter that limits the number of processes that can access a shared resource.
  • Monitor is a high-level synchronization mechanism that provides a safe and efficient way to access shared resources.

Process Communication

  • Inter-Process Communication (IPC) is the exchange of data or information between processes.
  • Pipes are a unidirectional communication channel between two processes.
  • Message Queues are a buffer that stores messages sent between processes.
  • Shared Memory is a shared region of memory that can be accessed by multiple processes.
  • Sockets are a communication endpoint that allows processes to communicate over a network.

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