Podcast
Questions and Answers
What data does the second parameter for the glVertexPointer()
is for?
What data does the second parameter for the glVertexPointer()
is for?
Alternatively, you can use glDrawElements()
to render a vertex array. The 2nd parameter for the glDrawElements()
function is the
Alternatively, you can use glDrawElements()
to render a vertex array. The 2nd parameter for the glDrawElements()
function is the
What is used to render primitives from vertex and vertex state data stored in blocks of
What is used to render primitives from vertex and vertex state data stored in blocks of
What data does the last parameter for the glVertexPointer()
is for?
What data does the last parameter for the glVertexPointer()
is for?
Signup and view all the answers
What OpenGL constant is used to activate the vertex array use in your application?
What OpenGL constant is used to activate the vertex array use in your application?
Signup and view all the answers
The first parameter in glVertexPointer()
specifies the number of total vertex to be rendered on the screen.
The first parameter in glVertexPointer()
specifies the number of total vertex to be rendered on the screen.
Signup and view all the answers
In rendering the vertex arrays using glDrawArrays()
function. The last parameter for the function indicates the.
In rendering the vertex arrays using glDrawArrays()
function. The last parameter for the function indicates the.
Signup and view all the answers
In OpenGL high-performance memory refers to your GPUs memory.
In OpenGL high-performance memory refers to your GPUs memory.
Signup and view all the answers
The glColorPointer
has 4 parameters for the function to work. One of its parameter is the size, for the size it is the number of components per color. What is the minimum number of components?
The glColorPointer
has 4 parameters for the function to work. One of its parameter is the size, for the size it is the number of components per color. What is the minimum number of components?
Signup and view all the answers
What OpenGL constant is used to activate the use of colors as arrays in your application?
What OpenGL constant is used to activate the use of colors as arrays in your application?
Signup and view all the answers
The glColorPointer
has 4 parameters for the function to work. What is the purpose of the 1st parameter?
The glColorPointer
has 4 parameters for the function to work. What is the purpose of the 1st parameter?
Signup and view all the answers
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
glClear(GL_COLOR_BUFFER_BIT);
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
______
-
glFlush();
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
glClear(GL_COLOR_BUFFER_BIT);
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
______
-
glFlush();
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Signup and view all the answers
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
glClear(GL_COLOR_BUFFER_BIT);
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
glEnableClientState(GL_VERTEX_ARRAY);
-
glFlush();
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
glClear(GL_COLOR_BUFFER_BIT);
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
glEnableClientState(GL_VERTEX_ARRAY);
-
glFlush();
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Signup and view all the answers
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
glClear(GL_COLOR_BUFFER_BIT);
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
glEnableClientState(GL_VERTEX_ARRAY);
-
______
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
glClear(GL_COLOR_BUFFER_BIT);
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
glEnableClientState(GL_VERTEX_ARRAY);
-
______
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Signup and view all the answers
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
______
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
glEnableClientState(GL_VERTEX_ARRAY);
-
glFlush();
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Complete the program to render the primitives below. Assume that arrays were declared already for use with the displayed primitives on the screen. Copy and paste the appropriate code to the blanks below:
-
______
-
glColor3f(0.0f, 1.0f,0.0f);
-
glDisableClientState(GL_COLOR_ARRAY);
-
glEnableClientState(GL_VERTEX_ARRAY);
-
glFlush();
-
glVertexPointer(3, GL_FLOAT, 0, quadvertices);
Signup and view all the answers
What is the code block present in the displayTriangles()
function?
What is the code block present in the displayTriangles()
function?
Signup and view all the answers
What is the code block present in the rectangle()
function?
What is the code block present in the rectangle()
function?
Signup and view all the answers
Study Notes
glVertexPointer()
Parameters
- The second parameter of
glVertexPointer()
defines the data type of each coordinate in the array. - The third parameter specifies the byte offset between consecutive vertices.
- The fourth parameter points to the first element of the vertex array.
glDrawElements()
Parameter
- The second parameter in
glDrawElements()
specifies the number of elements to be rendered. - It also includes the data type of the index values.
OpenGL Vertex State Management
-
Vertex Storage
,Vertex Cache
, andVertex Buffer Object (VBO)
are used to render primitives from vertex data stored in blocks.
glVertexPointer()
- Last Parameter
- The last parameter of OpenGL's
glVertexPointer()
function indicates the data type of each coordinate in the array.
Activating Vertex Arrays
-
GL_VERTEX_ARRAY
is the OpenGL constant used to activate vertex array use.
Vertex Rendering and Total Vertex Count
- The first parameter in
glVertexPointer()
specifies the number of total vertices to be rendered. - This statement is considered True.
glDrawElements()
Parameter Details
- The last parameter in
glDrawElements()
specifies the type of values stored in the indices. - Alternatively, pointer to location of indices is utilized.
OpenGL Performance Memory
- OpenGL high-performance memory refers to the memory of the graphics processing unit (GPU). This statement is True.
Minimum Color Component Count
- The minimum number of components per color in
glColorPointer
is three.
Activating Color Arrays
- The
GL_COLOR_ARRAY
constant activates the use of colors as arrays in OpenGL.
glColorPointer()
First Parameter
- The first parameter of
glColorPointer()
specifies the number of components per color.
glColorPointer()
Last Parameter
- The last parameter of
glColorPointer()
specifies the data type of each color component.
OpenGL Primitive Rendering Code
- The code provides instructions for clearing the color buffer, setting color, disabling client-side color array, enabling vertex array, flushing the buffer, and setting vertex pointer. It’s used to render primitives from arrays of data already calculated for use on screen.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Related Documents
Description
Test your knowledge on OpenGL vertex functions, including glVertexPointer()
and glDrawElements()
. This quiz covers important parameters for managing vertex data and rendering techniques. Perfect for students and professionals looking to strengthen their understanding of OpenGL.