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Questions and Answers
What is the prefix used for GLUT commands?
What is the prefix used for GLUT commands?
- GL
- glut (correct)
- gl
- GL_
How is the clearing color specified in OpenGL?
How is the clearing color specified in OpenGL?
- Using glClear function
- With glClearColor function and RGBA components (correct)
- Automatically by OpenGL
- In RGB values between 0 and 255
What happens if you set the foreground color using glColor function in OpenGL?
What happens if you set the foreground color using glColor function in OpenGL?
- The color cannot be changed again
- It affects the background color
- It changes for the current vertex only
- It changes for all subsequent vertices until explicitly changed (correct)
Which command is used to clear the color buffer in OpenGL?
Which command is used to clear the color buffer in OpenGL?
What does the 'A' component signify in RGBA color specification?
What does the 'A' component signify in RGBA color specification?
Which functions can be used to set the background and foreground colors in OpenGL?
Which functions can be used to set the background and foreground colors in OpenGL?
Which OpenGL library is responsible for providing important utilities like setting camera view and projection?
Which OpenGL library is responsible for providing important utilities like setting camera view and projection?
What type of commands in OpenGL start with a prefix 'glu'?
What type of commands in OpenGL start with a prefix 'glu'?
Which header file in OpenGL automatically includes gl.h, glu.h, and glx.h?
Which header file in OpenGL automatically includes gl.h, glu.h, and glx.h?
What is the purpose of OpenGL Utilities Toolkit (GLUT) in OpenGL programming?
What is the purpose of OpenGL Utilities Toolkit (GLUT) in OpenGL programming?
Which type of OpenGL library consists of commands prefixed with 'gl'?
Which type of OpenGL library consists of commands prefixed with 'gl'?
What type of primitives can be used to model objects in Core OpenGL (GL)?
What type of primitives can be used to model objects in Core OpenGL (GL)?