Computer Graphics: Shaders in OpenGL
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Questions and Answers

What is a shader in computer graphics?

  • A programmable logical unit on the GPU which can replace the 'fixed' functionality of OpenGL with user-generated code (correct)
  • An interface for creating 3D models and textures
  • A type of software used for rasterization and clipping in computer graphics
  • A component of the CPU responsible for computations related to visual effects
  • What language can be used to write shaders at a high-level?

  • Assembly language
  • GLSL (general)
  • C++
  • Nvidia's Cg language (correct)
  • What is the role of shaders in computer graphics?

  • To manage the user interface of computer graphics applications
  • To create a variety of visual effects (correct)
  • To control the CPU while the application runs on the GPU
  • To handle computations unrelated to graphics on the CPU
  • What happens during rasterization in computer graphics?

    <p>Values like position, color, depth, and other attributes are interpolated across the polygon</p> Signup and view all the answers

    What is the purpose of passing each vertex to the vertex shader in computer graphics?

    <p>To process each vertex before rasterization</p> Signup and view all the answers

    What will the instructor be doing next week instead of teaching?

    <p>attending a workshop</p> Signup and view all the answers

    What topics will not be covered in the remaining classes?

    <p>curves and surfaces</p> Signup and view all the answers

    What course will be offered next semester for those interested in advanced computer graphics?

    <p>computer graphics 2</p> Signup and view all the answers

    What will the instructor focus on during the remaining slides?

    <p>shadow mapping algorithm</p> Signup and view all the answers

    What will the instructor quickly skip during the next class?

    <p>texture mapping slides</p> Signup and view all the answers

    What will the instructor focus on during the remaining slides?

    <p>Texture mapping, shadow mapping, and frame buffer objects</p> Signup and view all the answers

    What topic will not be covered in the remaining classes?

    <p>Curves and surfaces</p> Signup and view all the answers

    What will the instructor be doing next week instead of teaching?

    <p>Attending a workshop</p> Signup and view all the answers

    What course will be offered next semester for those interested in advanced computer graphics?

    <p>Advanced Computer Graphics 2</p> Signup and view all the answers

    What will the instructor quickly skip during the next class?

    <p>Texture mapping slides</p> Signup and view all the answers

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