OOP: Objects, Classes, Encapsulation & Polymorphism

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Questions and Answers

¿Qué representa mejor la relación entre una clase y un objeto en la programación orientada a objetos (POO)?

  • Un objeto es la definición y la clase es la instancia.
  • Una clase es un plano y un objeto es una instancia de ese plano. (correct)
  • Una clase es un programa completo y un objeto es una función.
  • Ambos términos son intercambiables y representan lo mismo.

¿Cuál de los siguientes describe mejor el concepto de encapsulamiento en POO?

  • Ocultar los detalles internos de un objeto y proteger sus datos. (correct)
  • La capacidad de una clase de heredar propiedades de otra clase.
  • La propiedad de que los objetos tengan múltiples formas.
  • La creación de múltiples instancias de una misma clase.

¿Cuál es el propósito principal de usar la palabra clave class en varios lenguajes de programación orientados a objetos?

  • Para definir una plantilla para crear objetos. (correct)
  • Para ejecutar un programa principal.
  • Para importar una biblioteca externa.
  • Para declarar una variable global.

¿En qué momento se ejecuta automáticamente el constructor de una clase en POO?

<p>Cuando se crea (instancia) un objeto de esa clase. (C)</p>
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Dentro del contexto de la programación orientada a objetos, ¿qué define la función de un método?

<p>Una subrutina o función que pertenece a una clase. (C)</p>
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¿Qué palabra clave se utiliza comúnmente para denotar herencia en lenguajes como Java y Python?

<p><code>extends</code> (A)</p>
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En la programación orientada a objetos, ¿a qué se refiere el concepto de 'polimorfismo'?

<p>La capacidad de un objeto de tomar muchas formas. (C)</p>
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¿Cuál de las siguientes NO es una ventaja directa de la programación orientada a objetos (POO)?

<p>Mayor dificultad para el mantenimiento del código. (D)</p>
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¿Qué define la 'sobrecarga de métodos' en la programación orientada a objetos?

<p>Crear métodos con el mismo nombre pero con diferentes parámetros. (B)</p>
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¿Qué representa un atributo dentro de una clase en POO?

<p>Una variable que almacena un estado o característica del objeto. (C)</p>
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¿Cuál es el principal beneficio de usar la herencia en POO?

<p>Reutilizar código existente y facilitar la extensión de funcionalidades. (A)</p>
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¿Qué rol cumple un constructor en una clase?

<p>Inicializa el estado del objeto al ser creado. (B)</p>
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¿Qué sucede si no se define explícitamente un constructor en una clase?

<p>El lenguaje proporciona un constructor predeterminado (por defecto). (D)</p>
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¿Cómo se le llama al proceso de crear una instancia, o un objeto, a partir de una clase?

<p>Instanciación (A)</p>
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¿Cuál es la función de un destructor en la programación orientada a objetos?

<p>Liberar la memoria utilizada por el objeto. (B)</p>
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¿Por qué el encapsulamiento es una ventaja clave en el diseño de clases?

<p>Protege los datos internos de manipulaciones externas no deseadas. (A)</p>
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¿Qué significa el término 'sobrescritura de métodos' (method overriding) en POO?

<p>Modificar la implementación de un método heredado en una subclase. (B)</p>
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¿Qué indica la palabra clave 'abstract' cuando se aplica a un método en una clase base?

<p>El método no tiene implementación en la clase base y debe ser implementado en una subclase. (D)</p>
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En el contexto del manejo de excepciones, ¿cuál es el propósito del bloque 'try'?

<p>Ejecutar un bloque de código que podría lanzar una excepción. (C)</p>
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¿Cuál es el bloque utilizado para capturar una excepción que ha sido lanzada dentro de un bloque 'try'?

<p><code>catch</code> (D)</p>
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Flashcards

What is an object in OOP?

An object in OOP is a concrete instance of a class.

What does a class represent in OOP?

A class defines the characteristics and behaviors that its objects will have.

What is the process of hiding internal details of an object called?

Encapsulation hides the internal workings of an object and protects the data.

Which keyword is used to create a class?

The keyword 'class' is used to define a new class.

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Which method runs automatically when creating an object?

The constructor is automatically called when an object is instantiated.

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What is a method in OOP?

A method is a function defined within a class.

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Which keyword indicates inheritance?

'Extends' indicates that a class inherits from another.

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What does 'polymorphism' mean?

Polymorphism allows different classes to use the same method in different ways.

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What is method overloading?

Method overloading allows multiple methods with the same name but different parameters.

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What is an attribute?

An attribute is a variable that belongs to a class or object.

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What is the goal of inheritance?

Inheritance allows code reuse and facilitates extension.

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What is a constructor?

A constructor initializes objects.

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What happens without a constructor?

If no constructor is defined, the language creates a default constructor.

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What is the process of creating an object from a class called?

Instantiating means creating an object based on a class.

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Which type of method destroys an object?

A destructor executes when an object is deleted.

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What is the main advantage of encapsulation?

Encapsulation protects the internal data of objects.

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What is method overriding?

Overriding redefines an inherited method in a subclass.

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Which keyword indicates a method has no base implementation?

'Abstract' indicates a method must be implemented in a subclass.

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What does 'try' mean in exception handling?

'Try' attempts to execute code that might fail.

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What catches an exception?

'Catch' captures and handles exceptions in a try block.

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Study Notes

  • An object in Object-Oriented Programming (OOP) is a concrete instance of a class.

Classes in OOP

  • A class in OOP is a structure or template used to create objects, defining the characteristics and behaviors of those objects.

Encapsulation

  • Encapsulation hides the internal details of an object, protecting the data by concealing the internal workings.

Class Definition

  • The keyword 'class' is commonly used to define a new class in many programming languages.

Constructor

  • A constructor is a method that executes automatically when an object is created.

Method

  • A method in OOP is a function defined within a class.

Inheritance

  • The reserved word 'extends' typically indicates inheritance in languages like Java or Python, signifying that a class inherits from another.

Polymorphism

  • Polymorphism means "having multiple forms," allowing different classes to use the same method in distinct ways.

Benefits of OOP

  • Code reusability, modularity, and better organization are all benefits of OOP.
  • A difficulty in maintaining code is NOT a benefit of OOP.

Method Overloading

  • Method overloading involves creating methods with the same name but different parameters, allowing various methods with the same name but distinct signatures (parameters).

Attribute

  • An attribute is a variable within a class, belonging to a class or object.

Inheritance Objectives

  • Inheritance promotes code reuse and facilitates extension of written code.

Constructor Function

  • A constructor is a function that initializes objects. When a constructor isn't defined in a class, the language creates a default constructor.

Instantiation

  • Instantiation is the process of creating an object based on a class.

Destructor

  • A destructor is a type of method that destroys an object. It executes when an object is eliminated.

Encapsulation Advantage

  • The main advantage of encapsulation is protecting the internal data of an object.

Overriding

  • Overriding involves redefining an inherited method by changing the functionality of an inherited method in a subclass.

Abstract Methods

  • 'Abstract' signifies that a method should be implemented in a subclass.

Exception Handling

  • The 'try' block attempts to execute a block of code that might fail which may throw errors.
  • The 'catch' block captures and handles exceptions thrown in the 'try' block.
  • An uncaught exception can halt the program.
  • The keyword 'throw' is used to manually raise an exception.
  • An exception is an error detected during runtime. Exceptions separate the error flow from the main flow.

Exception Grouping

  • Multiple exceptions in the same error block can be grouped by using multiple 'catch' statements.

Finally

  • The 'finally' block always executes, whether an error occurs or not. 'Finally' is ideal for releasing resources, regardless of error.

Exception Logic

  • If no error occurs within the 'try' block, the program follows its normal flow.

Throw Keyword

  • The keyword 'throw' ensures that an exception is passed to a higher level if not caught.

Uncaught Errors

  • If an error occurs outside a 'try-catch' block, it leads to unhandled errors, causing an uncontrolled exception.

Custom Exceptions

  • A custom exception is defined, they typically extend the Exception class.

Finally and Exception Handling

  • The 'finally' clause in exception handling guarantees the execution of a block.

Capturing Exceptions

  • Capturing an exception means identifying and handling an error in a controlled manner, preventing the program from stopping. The presence of Try-catch enables error handling without stopping the program.

Try-Catch

  • The try-catch mechanism handles runtime errors.

Handling Uncaught Exceptions

  • Not managing exceptions can lead to unexpected failures.

Code Reusability

  • Inheritance is a component of OOP that is closely related to code reusability, allowing the re-use of existing code.

Polymorphism

  • Polymorphism allows two classes to use methods with the same name.

Post Exception Capture

  • After capturing an exception, it should be handled properly to correct or notify about the problem.

Abstract Classes

  • The keyword 'abstract' indicates that a class cannot be instantiated.

Exception vs Error Codes

  • Exceptions separate normal logic from error logic

Instantiation

  • Instantiation involves creating an object from a class.

Exception Types

  • When an exception is thrown inside a 'try' block, the corresponding 'catch' block executes.
  • If a 'catch' doesn't capture the correct exception, another 'catch' will try to capture it.

Abstraction

  • Abstraction means showing only relevant information and hiding unnecessary details from the user. Displaying only relevant information.

Custom Exceptions

  • Custom exceptions are defined by creating a new class that inherits from the Exception class.

Private Attributes

  • The keyword 'private' defines a private attribute and limits access to the attribute within the class only.

Abstract classes

  • Abstract classes cannot be instantiated directly.

Exception Handling Robustness

  • A program is more resilient when exceptions are handled.

Constructors

  • Overloading a constructor means having multiple constructors with the same name but different parameters.

Exception Propogation

  • If an exception cannot be handled where it occurs, it should be allowed to propagate.

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