Object-Oriented Programming Concepts
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Questions and Answers

What is the role of multiplicity in object/class relationships?

  • Indicates the type of relationship between classes
  • Defines the maximum limit for class instances
  • Specifies the number of occurrences of one class in relation to another (correct)
  • Sets the hierarchy level of classes in inheritance

In an association between CUSTOMER and ORDER, how many instances of ORDER can be linked to one instance of CUSTOMER?

  • Zero
  • Many (correct)
  • Exactly three
  • One

How is aggregation typically represented in UML?

  • With a dashed line
  • With a filled diamond
  • With a solid line
  • With a hollow diamond (correct)

What defines composition in relation to aggregation?

<p>The whole is responsible for the parts' existence (A)</p> Signup and view all the answers

Which statement about object/class relationships is correct?

<p>Associations can have varying multiplicity on both sides. (C)</p> Signup and view all the answers

Which term is synonymous with 'class' in the context of inheritance?

<p>Concrete class (A)</p> Signup and view all the answers

What is the primary focus of UML in representing associations between objects?

<p>The semantic meaning of relationships (A)</p> Signup and view all the answers

Which statement best describes the relationship between the 'whole' and 'part' in aggregation?

<p>The whole can exist without the parts. (C)</p> Signup and view all the answers

What does polymorphism allow different objects to do?

<p>Respond to the same message in different ways (A)</p> Signup and view all the answers

Which UML diagram is used to depict interactions between the system and external users?

<p>Use Case Diagram (A)</p> Signup and view all the answers

What is the main purpose of an override in object-oriented programming?

<p>To use a subclass's feature instead of the inherited one (A)</p> Signup and view all the answers

What does a state machine diagram represent?

<p>The possible states and transitions of an object (D)</p> Signup and view all the answers

Which UML diagram provides a snapshot of the system's objects at a given time?

<p>Object Diagram (D)</p> Signup and view all the answers

What is the main focus of a composite structure diagram in UML?

<p>To depict internal structures of classes or components (C)</p> Signup and view all the answers

Which of the following best describes a class diagram in UML?

<p>Illustrates the relationships between object classes (B)</p> Signup and view all the answers

What is a primary function of messages in object-oriented programming?

<p>To invoke a method for information or action (B)</p> Signup and view all the answers

What does a sequence diagram primarily depict?

<p>How objects interact through messages in a specific sequence (D)</p> Signup and view all the answers

Which diagram specifically focuses on the structural organization of objects?

<p>Communication diagram (A)</p> Signup and view all the answers

What is the primary purpose of a timing diagram?

<p>To show timing constraints and state changes of objects (D)</p> Signup and view all the answers

Which diagram combines features of both sequence and activity diagrams?

<p>Interaction Overview diagram (D)</p> Signup and view all the answers

What does a deployment diagram illustrate?

<p>The configuration of software components within hardware nodes (A)</p> Signup and view all the answers

Which step is NOT part of the process of object modeling?

<p>Advanced coding of the identified objects (A)</p> Signup and view all the answers

In UML diagrams, what is the purpose of a package diagram?

<p>To organize classes or constructs into packages and their dependencies (D)</p> Signup and view all the answers

What is the main objective of use-case modeling?

<p>To quickly document business events and requirements (D)</p> Signup and view all the answers

What is the primary purpose of a system sequence diagram?

<p>To show the interaction between an actor and the system for a specific scenario (D)</p> Signup and view all the answers

What symbol represents the initiating actor in a system sequence diagram?

<p>An actor symbol (A)</p> Signup and view all the answers

In a system sequence diagram, what do activation bars represent?

<p>The period when a participant is active in the interaction (B)</p> Signup and view all the answers

During the construction of an activity diagram, what should be added to signify where activities are performed in parallel?

<p>Forks and joins (D)</p> Signup and view all the answers

What type of flows should be included to ensure maximum precision in an activity diagram?

<p>Only one flow coming in and one flowing out for each action (C)</p> Signup and view all the answers

Which notation indicates the life of the sequence in a system sequence diagram?

<p>Dashed vertical lines (A)</p> Signup and view all the answers

What is NOT included in a system sequence diagram?

<p>A detailed description of all use case scenarios (A)</p> Signup and view all the answers

When creating an activity diagram, where should decisions be added?

<p>Where flows diverge with alternating routes (D)</p> Signup and view all the answers

What occurs if an item is not immediately available?

<p>It is on backorder or not yet released. (D)</p> Signup and view all the answers

What does the system do after the member verifies the order?

<p>It prompts the member for payment options. (A)</p> Signup and view all the answers

If an item is no longer available, how is this indicated?

<p>It is indicated directly in the order summary. (C)</p> Signup and view all the answers

Which of the following describes a one-to-one multiplicity in object relationships?

<p>Each object corresponds to one and only one other object. (A)</p> Signup and view all the answers

What is aimed for when identifying generalization/specialization relationships?

<p>To combine common attributes into a supertype class. (D)</p> Signup and view all the answers

What action should be taken if a member does not require any changes after verifying the order?

<p>They should proceed with payment options. (B)</p> Signup and view all the answers

What is the purpose of an object association matrix?

<p>To identify associations in object relationships. (B)</p> Signup and view all the answers

How does the system respond if the member's account status check is satisfactory?

<p>It prompts the member to select a payment option. (B)</p> Signup and view all the answers

What is the correct naming convention for messages in UML?

<p>First word in lowercase, subsequent words with initial uppercase letters (D)</p> Signup and view all the answers

What is the appearance of output messages in a system sequence diagram?

<p>Dashed lines from the system to the actor (A)</p> Signup and view all the answers

For optional fragments in a sequence diagram, what denotes the condition under which the steps will be performed?

<p>Square brackets (B)</p> Signup and view all the answers

Which notation is NOT typically used for web forms and reports in UML?

<p>Standard UML notation for messages (B)</p> Signup and view all the answers

What should be ignored when constructing a system sequence diagram according to the guidelines?

<p>Messages inside the system (A)</p> Signup and view all the answers

In UML, which of the following best describes the role of the 'Receiver Actor'?

<p>Other actors or external systems that receive messages from the system (C)</p> Signup and view all the answers

What is the main purpose of creating a system sequence diagram?

<p>To identify the messages exchanged in a single scenario (B)</p> Signup and view all the answers

What should be included inside a frame in a system sequence diagram?

<p>Loops, alternate fragments, or optional steps (B)</p> Signup and view all the answers

Flashcards

Specialized Class

A class that inherits properties and methods from a more general class (superclass). It can also define its own unique attributes and behaviors.

Superclass

A general class that defines common characteristics and behavior shared by its specialized subclasses.

Concrete Class

A class at the lowest level of inheritance, inheriting from other classes but not having any subclasses of its own.

Association

A relationship between two or more objects or classes, showing how they interact or relate to each other.

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Multiplicity (Association)

Describes the minimum and maximum number of instances of one object/class that can be related to a single instance of another object/class.

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Aggregation

A 'whole-part' relationship between classes, where a 'whole' class contains one or more 'part' classes, but the parts can exist independently.

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Composition

A strong form of aggregation where the 'part' classes are dependent on the 'whole' class and cannot exist independently.

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UML Representation of Generalization/Specialization

A diagram in Unified Modeling Language (UML) that visually represents the inheritance relationship between classes using an arrow with a hollow triangle pointing from the subclass to the superclass.

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Multiplicity

The number of instances of one entity that can be associated with a single instance of another entity. For example, a customer can have multiple orders.

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Message

A communication between objects where one object requests information or an action from another object using its methods.

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Polymorphism

The ability of different objects to respond to the same message in different ways based on their class.

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Override

A subclass replacing an inherited attribute or behavior with its own, unique one, making it respond differently to the same message.

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Use Case Diagram

A diagram that shows how external systems and users interact with the system, including their roles and interactions.

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Activity Diagram

A diagram depicting the sequential flow of activities within a use case or business process, including logic.

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Class Diagram

A diagram representing the system's object structure, including object classes and their relationships.

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State Machine Diagram

A diagram that models how events change the state of an object over time, showing its various states and transitions.

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Activity Diagrams: Initial Node

The starting point of an Activity Diagram. Represents the beginning of the workflow.

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Activity Diagrams: Partitions

Sections within an Activity Diagram that group related actions. Useful for organizing complex workflows.

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Activity Diagrams: Flow

The path taken through an Activity Diagram, connecting actions, decisions, and endpoints.

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Activity Diagrams: Decisions

Points in an Activity Diagram where the flow diverges based on conditions. Used to represent decision-making.

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Activity Diagrams: Forks & Joins

Represent activities happening simultaneously. Forks split the flow; joins bring them back together.

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Activity Diagrams: Activity Final

The end point of an Activity Diagram. Represents the completion of the workflow.

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System Sequence Diagram

A diagram that shows the interaction between an actor and a system. Used in the logical design phase to understand how a system interacts with users.

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System Sequence Diagram: Lifelines

Vertical lines that represent the duration of each participant (actor or system) in an interaction.

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Sequence Diagram

A diagram that shows how objects interact with each other through messages, focusing on the order of those interactions.

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Communication Diagram

A diagram that shows how objects interact with each other, focusing on the structural organization of those objects.

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Interaction Overview Diagram

A diagram that combines elements of sequence and activity diagrams to show object interactions within each step of a use case.

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Timing Diagram

A diagram that focuses on the timing constraints and state changes of a single object or group of objects.

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Component Diagram

A diagram that shows how software components are organized and how they interact with each other.

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Deployment Diagram

A diagram that shows how software components are placed within the physical hardware architecture of the system.

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Package Diagram

A diagram that shows how classes and other UML constructs are organized into packages and the dependencies between these packages.

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Object Modeling

The process of identifying, organizing, and defining objects and their relationships within a system.

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UML Message Naming Convention

In UML, messages start with a lowercase first word followed by additional words with initial uppercase letters, with no spaces. Parameters are enclosed in parentheses using the same naming convention and separated by commas.

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Output Messages in System Sequence Diagram

Messages from the system to the actor are represented as dashed horizontal arrows in a system sequence diagram. They don't follow the standard UML naming convention since they represent web forms, reports, emails, etc.

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Receiver Actor in System Sequence Diagram

An actor or external system that receives messages from the system can be included in a system sequence diagram.

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Frame in System Sequence Diagram

A box that encloses one or more messages in a system sequence diagram. It helps organize a fragment of the sequence. Frames can show loops, alternate fragments, or optional steps.

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Optional Fragment in System Sequence Diagram

An optional fragment within a frame is indicated by square brackets containing the condition under which the steps will be performed.

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Identifying Business Objects

To find potential business objects, review each use case and look for nouns that represent business entities or events.

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System Sequence Diagram Purpose

The purpose of the System Sequence Diagram is to identify messages, NOT to model the logic of the system. Therefore, it's important to clearly communicate a single scenario.

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Guidelines for System Sequence Diagram

Identify the use case scenario, draw the system rectangle and actor lifelines, examine use case narrative for inputs/outputs, draw messages as horizontal arrows, add frames for optional messages, and confirm message sequence.

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Object Association

A relationship between two objects, indicating how they interact with each other. This relationship can be one-to-one, one-to-many, or many-to-many.

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Generalization/Specialization

A hierarchical relationship between objects where a supertype class encompasses common characteristics of multiple subtypes. Subtypes inherit these characteristics and have their own specific attributes.

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Study Notes

Systems Analysis & Design Methods

  • This is a textbook titled Systems Analysis & Design Methods, seventh edition, by Whitten & Bentley.

Taiz University - Systems Analysis and Design

  • The course materials are from Taiz University, College of Engineering and Information Technology.
  • Subject: Systems Analysis and Design
  • Chapter 10: Object-Oriented Analysis and Modeling Using the UML
  • Academic year: 2025/2024
  • Instructor: Fadi Mofeed, S.E

Objectives

  • Define object modeling and explain its benefits.
  • Explain the basic concepts and constructs of object modeling.
  • Define the Unified Modeling Language (UML) and its various types of diagrams.
  • Transform business requirements into system analysis use-case models.
  • Design activity diagrams.
  • Identify objects, classes, and relationships.
  • Construct class diagrams.

Introduction to Object Modeling

  • Object-oriented analysis (OOA) is an approach used to:
    • Reuse or adapt existing objects for new uses.
    • Create new or modified objects.
  • OOA focuses on defining the static structure and dynamic behavior models of an information system, instead of defining data and process models.
  • Object modeling is a technique for identifying objects within a system and their relationships.

Introduction to the UML

  • UML (Unified Modeling Language) is a set of modeling conventions used to specify or describe software systems in terms of objects.
  • UML is a notation, not a method, for developing systems.

Objects & Attributes

  • An object is something that can be seen, touched, or sensed.
  • It has data (attributes) and can perform actions (behavior).
  • Objects include people, places, things, and events.
  • Attributes are the data that represent the characteristics of interest about an object. Examples: employee, customer, instructor, student; warehouse, office, building, room; product, vehicle, computer, videotape; order, payment, invoice, application, registration, reservation

Objects & Object Instances

  • An object instance is a specific example of an object.
  • Each instance has specific values for the attributes of the object.
  • Example data about a customer: customer number, last name, first name, home phone, street, city, state, zip code.
  • Example data for an order: order number, order date, shipping method, shipping cost, total cost.

Behavior & Encapsulation

  • Behavior describes what an object can do, which corresponds to functions acting on its attributes. Also known as methods, operations, or services.
  • Encapsulation is the packaging of several items together into one object. So both attributes and behavior of an object are packaged together.
  • The only way to access or change an object's attributes is through the object's behaviors.

Object Classes

  • An object class is a set of objects sharing common attributes and behavior (sometimes called a "class").

Representing Object Classes in the UML

  • Shows the difference between an object instance and a class.

Inheritance

  • Inheritance is the concept where methods or attributes defined in a class can be inherited or reused by another class.
  • Often depicted as class hierarchies or "is a" relationships.
    • Example: A Teacher is a Person, and a Student is a Person.

Generalization/Specialization, Supertype, and Subtype

  • Generalization/specialization is a technique to create classes from common attributes and behaviors of other classes.
  • A supertype is a class that has attributes and behaviors common to one or more class subtypes. It's also called the abstract or parent class.
  • A subtype inherits attributes and behaviors from the supertype and has unique attributes and behaviors. It is also called a child class or concrete class.

UML Representation of Generalization/Specialization

Illustrates "is-a" relationship graphically.

Object/Class Relationships

  • An object/class relationship is a natural business association between one or more objects and classes.
  • UML refers to this line as an association.
  • The verb phrase describes the association. Example: A customer places one or more orders.
  • An association is bidirectional.

Association

  • Multiplicity must be defined in both directions of an association.
    • Example: "A customer can place zero or more orders, and each order is placed by one customer."
  • Associations define what one object “needs to know” about the other.

UML Multiplicity Notations

  • UML notation for showing multiplicity in associations.

Aggregation

  • Aggregation is a relationship where a larger "whole" class contains one or more smaller "part" classes.
  • The relationship is characterized by the phrases "whole-part" and "is part of."
  • Aggregation is shown in a diagram with a hollow diamond connecting to the whole object class. UML 2.0 has dropped this notation.

Composition

  • Composition is an aggregation where the "whole" class is responsible for the creation and destruction of its parts.
  • If the whole class is destroyed, the part classes are destroyed, too.
  • Multiplicity is only specified for the "part" class in composition diagrams.

Messages

  • Message is another term for communication (the act of one object invoking another object's method to request information or action).

Polymorphism

  • Polymorphism is the concept that different objects can respond in different ways to the same message.
  • Overriding describes how a subclass (subtype) inherits attributes or behaviors from its supertype but also uses its own attributes or behaviors.

UML 2.0 Diagrams

  • Describes use case, activity, class, object, state, composite, sequence, communication, timing, interaction overview, component, deployment, and package diagrams.

The Process of Object Modeling

  • Modeling the system's functions.
  • Finding and identifying business objects.
  • Organizing the objects and their relationships.

Modeling the Functions of the System

  • Use-case modeling: documents functional requirements using business requirements.
  • Goal to quickly document business events (use cases) to define and validate requirements.
  • Object modeling refines use cases to include more detail.

Construction the Analysis Use-Case Model

  • Steps involve identifying, defining, and documenting new actors, new use cases, reuse possibilities, and refining the use-case model.
  • Use different steps for finding new actors, use-cases based on open issues, assumptions, and reuse possibilities

Construction of System Analysis Use-Case Narratives

  • System analysis use cases describe interactions between the user and the system; high-level but without implementation details.
  • Also referred to as system use cases.
  • One or more system analysis use cases may evolve from a single business use case.

Revised System Use-Case Model Diagram (UML)

A diagram of the use-case model from the perspective of the software system.

Use-Case Narrative

  • Describes a specific use case and its related requirements.

Use-Case Narrative (cont.)

  • Provides detailed descriptions about actor actions and the system responses to aid in design.

Modeling Use-Case Activities

  • Activity diagrams are similar to flowcharting. They show the sequential flow of activities in a business process or use case.
  • Can depict activities occurring in parallel.
  • Diagrams can be used during both analysis and design.

Activity Diagram Notations

  • Discusses graphical symbols for initial node, actions, flow, decision, merge, fork, and join.

Activity Diagram with Partitions

  • Diagram shows partitioned sections for different participants (actors)

Activity Diagram Notations (cont.)

  • Discusses subactivity indicator, connector, and swim lanes notations.

Guidelines for Constructing Activity Diagrams

  • Guidelines for building activity diagrams, including initial nodes, partitions, and steps.

Drawing System Sequence Diagrams

  • System sequence diagrams visually depict how an actor and the system interact in a specific use case scenario. Diagrams are useful during the logical design stage.

System Sequence Diagram Notations

  • Introduces notations of actors, systems, lifelines, and activation bars.

System Sequence Diagram Notations (cont.)

  • Expands on the notations related to input and output messages, receiver actor, and frames.

Guidelines for Constructing System Sequence Diagrams

  • Includes guidelines for identifying scenarios, creating system and actor lifelines, modeling inputs and outputs, and incorporating frames for optional steps.

Finding and Identifying the Business Objects

  • Use case reviews to discover nouns representing business entities or events.
  • Deciding whether an object (noun) is relevant to the system from a scope perspective.

Partial Use-Case Narrative

  • Shows an example of a partially written use-case narrative with highlighted nouns to identify potential objects.

Potential Object List

  • A list of potential objects.

Cleaning Up List of Candidate Objects

  • Examines the list to determine whether potential objects are relevant or should be included in the final set of objects.

Proposed Object List

  • List of selected objects.

Organizing the Objects and Identifying their Relationships

  • Discusses identifying object associations, generalization/specialization relationships, and aggregation/composition relationships.
  • Defines object association matrix for analysis.

Object Association Matrix

  • Lists objects and the kinds of relationships between them.
  • Examples include a club member placing an order, an order containing a product, and products relating to one order.

Generalization/Specialization Hierarchies

  • Illustrates graphically hierarchical relationships among object classes, showing types of customers.

Class Diagram

  • Explains class diagrams as a way to represent a system’s static object structure.

Class Diagram (cont.)

  • Differentiates between class attributes and database attributes.

Class Diagram (cont. 2)

  • Discusses the differences/importance of object-class attributes versus data entity attributes when constructing a class diagram.

Class Diagram (cont. 3)

  • A detailed example of a class diagram with objects, relationships, and attributes (members, member orders, products).

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This quiz tests your knowledge on key concepts in object-oriented programming and UML, including relationships between classes, aggregation, composition, and polymorphism. It explores the various UML diagrams and their purposes, ensuring a comprehensive understanding of object/class interactions.

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