Object-Oriented Programming Concepts Quiz
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Questions and Answers

What term describes calls to methods in object-oriented programming?

  • Instructions
  • Signals
  • Commands
  • Messages (correct)
  • How can a subclass differ from its parent class?

  • By limiting the access of inherited methods
  • By modifying private variables
  • By redefining class variables
  • By adding variables or methods (correct)
  • What is indicated by the term 'dynamic binding' in object-oriented programming?

  • Binding that occurs when a polymorphic variable references its methods (correct)
  • Binding that requires explicit type declaration
  • Binding to a specific object instance at compile time
  • Binding that prevents method overriding
  • Which of the following best describes encapsulation in the context of inheritance?

    <p>Hiding entities from subclasses and clients</p> Signup and view all the answers

    Which variables are unique to each instance of a class?

    <p>Instance variables</p> Signup and view all the answers

    What is a disadvantage of using inheritance for code reuse?

    <p>Creation of interdependencies among classes</p> Signup and view all the answers

    What component of a message allows it to define the action to be executed?

    <p>Method name</p> Signup and view all the answers

    What happens when a class overrides a method from its parent class?

    <p>The new method completely replaces the parent method</p> Signup and view all the answers

    Which feature of object-oriented programming allows a class to inherit properties and behavior from another class?

    <p>Inheritance</p> Signup and view all the answers

    What is the relationship between a subclass and a superclass in object-oriented programming?

    <p>A subclass inherits from its superclass.</p> Signup and view all the answers

    In which programming language mentioned is object-oriented programming fully supported?

    <p>Smalltalk</p> Signup and view all the answers

    Which of the following concepts relates closely to the ability of different classes to be treated as instances of the same class through a common interface?

    <p>Polymorphism</p> Signup and view all the answers

    What are the instances created from classes called in object-oriented programming?

    <p>Objects</p> Signup and view all the answers

    Which of the following languages does not primarily support multiple programming paradigms including object-oriented programming?

    <p>Smalltalk</p> Signup and view all the answers

    What is a significant advantage of using inheritance in object-oriented programming?

    <p>It enhances productivity through code reuse.</p> Signup and view all the answers

    What term is used to describe classes that are reused with minor modifications to existing abstract data types (ADTs)?

    <p>Derived classes</p> Signup and view all the answers

    What is a key advantage of having all objects allocated from the heap in dynamic object management?

    <p>It provides uniform references through pointers or reference variables.</p> Signup and view all the answers

    What is a consequence of having objects that are stack dynamic in terms of subtype behavior?

    <p>It can lead to object slicing.</p> Signup and view all the answers

    What is one of the limitations related to nested classes in Smalltalk?

    <p>Smalltalk classes cannot be nested in other classes.</p> Signup and view all the answers

    Which statement regarding dynamic and static binding is true?

    <p>A mix of dynamic and static binding can leverage the advantages of both.</p> Signup and view all the answers

    When a subclass object is created, how are parent class members treated in Smalltalk?

    <p>They inherit by default without explicit management.</p> Signup and view all the answers

    What is one defining feature of Smalltalk as an object-oriented programming language?

    <p>All operations are performed through messages sent between objects.</p> Signup and view all the answers

    What is the implication of implementation inheritance in Smalltalk?

    <p>All attributes and methods of parent classes are automatically visible to subclasses.</p> Signup and view all the answers

    How does Smalltalk handle deallocation of objects?

    <p>Deallocation is implicit for all objects.</p> Signup and view all the answers

    An abstract class can be instantiated.

    <p>False</p> Signup and view all the answers

    Dynamic binding is less efficient with single inheritance compared to multiple inheritance.

    <p>False</p> Signup and view all the answers

    A derived class must behave the same as its parent class object to be considered a subtype.

    <p>True</p> Signup and view all the answers

    Multiple inheritance allows a new class to inherit from a single class only.

    <p>False</p> Signup and view all the answers

    Everything is considered an object in a complete typing system.

    <p>True</p> Signup and view all the answers

    Adding objects to a typing system results in faster operations on simple objects.

    <p>False</p> Signup and view all the answers

    The primary disadvantage of multiple inheritance is its convenience.

    <p>False</p> Signup and view all the answers

    Subclass can add new variables and methods in a compatible way.

    <p>True</p> Signup and view all the answers

    All binding of messages to methods in Smalltalk is static.

    <p>False</p> Signup and view all the answers

    In Smalltalk, type checking is performed at compile time.

    <p>False</p> Signup and view all the answers

    C++ evolved from C and SIMULA 67.

    <p>True</p> Signup and view all the answers

    Constructors and destructors are features of Smalltalk but not C++.

    <p>False</p> Signup and view all the answers

    Private access controls allow visibility only within the class and its friends in C++.

    <p>True</p> Signup and view all the answers

    All members inherited through private derivation in C++ become public in the subclasses.

    <p>False</p> Signup and view all the answers

    A class in C++ must be a subclass of another class to be valid.

    <p>False</p> Signup and view all the answers

    Smalltalk introduced the concept of graphical user interfaces.

    <p>True</p> Signup and view all the answers

    In C++, objects allocated from the stack are automatically deleted when they go out of scope.

    <p>True</p> Signup and view all the answers

    C++ allows for multiple inheritance, while Smalltalk does not support this feature.

    <p>True</p> Signup and view all the answers

    Dynamic binding in C++ always results in faster method calls compared to static binding.

    <p>False</p> Signup and view all the answers

    In Java, all objects are created on the heap and managed by reference variables.

    <p>True</p> Signup and view all the answers

    The finalize method in Java is called after an object is garbage collected.

    <p>False</p> Signup and view all the answers

    C++ statically binds methods at runtime for improved performance.

    <p>False</p> Signup and view all the answers

    In C++, a Circle object allocated from the heap is treated the same as a Circle object allocated from the stack.

    <p>False</p> Signup and view all the answers

    Smalltalk is significantly faster than C++ due to its dynamic type checking capabilities.

    <p>False</p> Signup and view all the answers

    C# supports both single and multiple inheritance.

    <p>False</p> Signup and view all the answers

    In C#, a method that is inherited can be overridden in the derived class by marking it with the keyword override.

    <p>True</p> Signup and view all the answers

    All variables in Ruby are strictly typed references to their respective classes.

    <p>False</p> Signup and view all the answers

    Dynamic binding in C# requires that the base class method is marked abstract.

    <p>False</p> Signup and view all the answers

    In Ruby, access to data members is private by default and cannot be changed.

    <p>True</p> Signup and view all the answers

    C# allows nested classes that function like Java's non-static classes.

    <p>False</p> Signup and view all the answers

    In C#, a subclass is considered a subtype only if all members of the parent class are public.

    <p>True</p> Signup and view all the answers

    Method definitions in Ruby are non-executable and must be declared before use.

    <p>False</p> Signup and view all the answers

    Access controls to inherited methods can differ from those in the parent class.

    <p>True</p> Signup and view all the answers

    All variables in Ruby are statically typed and non-polymorphic.

    <p>False</p> Signup and view all the answers

    A programming language that supports reflection allows programs to modify their types at compile time.

    <p>False</p> Signup and view all the answers

    Static data structures in Ruby are built at runtime to manage instance variables.

    <p>False</p> Signup and view all the answers

    Dynamically bound methods in Ruby require entries in the Class Instance Record (CIR).

    <p>True</p> Signup and view all the answers

    Reflection involves the process of a program observing its own metadata.

    <p>True</p> Signup and view all the answers

    Ruby fully supports multiple inheritance.

    <p>False</p> Signup and view all the answers

    The process of a program examining its behavior is known as introspection.

    <p>True</p> Signup and view all the answers

    Reflection in Java allows access to private fields and methods of a class.

    <p>True</p> Signup and view all the answers

    The getClass method is used in Java to return the class object of an object.

    <p>True</p> Signup and view all the answers

    In C#, the getType function serves the same purpose as Java's getClass method.

    <p>True</p> Signup and view all the answers

    The System.Reflection.Emit namespace in C# allows for the creation of intermediate code and putting it into an assembly.

    <p>True</p> Signup and view all the answers

    Java provides functionality to create intermediate code and add it to an assembly.

    <p>False</p> Signup and view all the answers

    Using reflection can improve the performance of a software application.

    <p>False</p> Signup and view all the answers

    Reflection can lead to code that is nonportable when run under a security manager.

    <p>True</p> Signup and view all the answers

    The getDeclaredMethod retrieves all methods of a class, including private ones, in Java.

    <p>False</p> Signup and view all the answers

    The Electronics class directly inherits from the Product class.

    <p>True</p> Signup and view all the answers

    A class in Java cannot extend more than one class at the same time.

    <p>True</p> Signup and view all the answers

    The displayInfo method in the Product class is inherited but not overridden in the Electronics class.

    <p>False</p> Signup and view all the answers

    The ArrayList can be used to store products in the shopping cart implementation.

    <p>True</p> Signup and view all the answers

    When a method is overridden in a subclass, the original method from the parent class cannot be called.

    <p>False</p> Signup and view all the answers

    The ShoppingCart class utilizes polymorphism for handling different payment methods.

    <p>False</p> Signup and view all the answers

    The method makePayment in the CreditCardPayment class requires a double parameter for the payment amount.

    <p>True</p> Signup and view all the answers

    The ShoppingCart class is designed to manage a list of products using an array.

    <p>False</p> Signup and view all the answers

    In Java, an interface allows a class to implement multiple behaviors.

    <p>True</p> Signup and view all the answers

    The Product class has public fields that allow unrestricted access from other classes.

    <p>False</p> Signup and view all the answers

    The GameObject class defines both move and render methods as pure virtual methods.

    <p>True</p> Signup and view all the answers

    In the PaymentDemo class, the makePayment method can only be called on CreditCardPayment instances.

    <p>False</p> Signup and view all the answers

    A derived class in C++ must implement all virtual methods defined in its base class.

    <p>True</p> Signup and view all the answers

    The displayCart method in the ShoppingCart class prints the contents of the cart to the console.

    <p>True</p> Signup and view all the answers

    The removal of a product from the ShoppingCart returns a boolean indicating success.

    <p>True</p> Signup and view all the answers

    What is the primary purpose of the Electronics class in the given Java e-commerce system?

    <p>To create a specialized subclass for electronic products</p> Signup and view all the answers

    Which of the following best describes the inheritance demonstrated in the Product class and its subclass?

    <p>It enables the Electronics class to inherit properties from the Product class</p> Signup and view all the answers

    In the provided code, what would be the output of the displayInfo method for the genericProduct instance?

    <p>Product Name: Generic Product, Price: $20.00</p> Signup and view all the answers

    Which feature of the Java e-commerce system allows the shopping cart to manage multiple products?

    <p>Implementing an ArrayList to store products</p> Signup and view all the answers

    Which of the following actions can be performed on the shopping cart as described in the e-commerce system?

    <p>Adding and removing products dynamically</p> Signup and view all the answers

    Which of the following methods would allow a user to remove a product from the ShoppingCart?

    <p>removeProduct(Product product)</p> Signup and view all the answers

    What is the advantage of using polymorphism in payment processing?

    <p>Code can be modified without changing existing code.</p> Signup and view all the answers

    In the context of the ShoppingCart class, what does encapsulation primarily protect?

    <p>Direct access to the products list.</p> Signup and view all the answers

    What will be printed when a product that is not in the cart is attempted to be removed?

    <p>Product not found in the cart.</p> Signup and view all the answers

    Which of the following methods in the GameObject class is a pure virtual method?

    <p>move()</p> Signup and view all the answers

    What is required for a class in Java to implement an interface like Payment?

    <p>It must define all methods declared in the interface.</p> Signup and view all the answers

    How does the design of the ShoppingCart class ensure data integrity?

    <p>By keeping sensitive fields protected or private.</p> Signup and view all the answers

    What feature allows different payment methods to be treated uniformly in the payment system?

    <p>Polymorphism</p> Signup and view all the answers

    Which class should be derived from GameObject if new functionality like collision detection is to be added?

    <p>Enemy</p> Signup and view all the answers

    What is the purpose of the virtual destructor in the GameObject class?

    <p>To ensure proper cleanup of derived classes.</p> Signup and view all the answers

    Study Notes

    Chapter 12 Topics

    • OOP Languages support procedural and data-oriented programming (e.g., C++) or functional programming (e.g., CLOS).
    • Newer languages may not support other paradigms (e.g., Java, C#).
    • Some languages are purely object-oriented (e.g., Smalltalk, Ruby).
    • Functional languages may support OOP, but aren't discussed here.

    Object-Oriented Programming

    • Three major language features are:
      • Abstract data types (Chapter 11)
      • Inheritance
      • Polymorphism
    • Inheritance is central to OOP and supporting languages.

    Inheritance

    • Productivity increases come from code reuse.
    • ADTs (Abstract Data Types) are reusable but often require changes.
    • Inheritance defines new classes in terms of existing ones, letting them inherit common parts.
    • Inheritance addresses code reuse after minor changes and the definition of classes in a hierarchy.

    Object-Oriented Concepts

    • ADTs are called classes.
    • Class instances are objects.
    • A class that inherits is a derived class or subclass.
    • Classes from which another class inherits are parent classes or superclasses.
    • Subprograms defining operations on objects are called methods.
    • Calls to methods are messages.
    • An object's complete set of methods is its message protocol or message interface.
    • Messages have a method name and destination object.
    • A class often inherits all entities of its parent class.
    • Inheritance can be complex due to access controls to encapsulated entities– a class can hide entities from subclasses or clients.
    • A class can modify an inherited method by overriding it.

    Object-Oriented Concepts (continued)

    • Several ways classes differ from their parent: Adding variables/methods, modifying inherited method behavior, and defining private variables/methods.

    Object-Oriented Concepts (continued)

    • Two kinds of variables in a class: Class variables (one per class); Instance variables (one per object).
    • Methods in a class include: Class methods (accept messages to the class); Instance methods (accept messages to objects).
    • Disadvantages of inheritance: creates dependencies amongst classes that increase maintenance efforts.

    Dynamic Binding

    • A polymorphic variable can reference objects of the class and any descendants.
    • Dynamic binding occurs when methods are called through polymorphic variables in a class hierarchy.
    • This allows for more easily extended software systems during development and maintenance.

    Dynamic Binding Concepts

    • An abstract method only defines a protocol (without implementation).
    • An abstract class contains at least one virtual method.
    • An abstract class cannot be instantiated.

    Design Issues for OOP Languages

    • Topics of discussion in OOP languages: Exclusivity of objects, relationship between subclasses and subtypes, single/multiple inheritance, object allocation/deallocation, dynamic/static binding, nested classes, object initialization.

    The Exclusivity of Objects

    • The advantage of everything being an object is elegance and purity.
    • The disadvantage of these systems is the relatively slow operations on simple objects
    • Adding objects to an imperative-style typing system provides fast operations on simple objects but results in a confusing type system.

    Are Subclasses Subtypes?

    • The relationship between a parent class and a subclass object is an "is-a" relationship.
    • If a derived class is "is-a" parent class, subclass objects should behave similarly to parent class objects.
    • A derived class is a subtype if it has an "is-a" relationship with its parent.
    • Subclasses can add variables/methods but must override parent methods "compatibly."
    • Subclasses inherit implementation, but subtypes inherit both interface and behavior.

    Single and Multiple Inheritance

    • Multiple inheritance allows new classes to inherit from two or more classes.
    • Disadvantages of multiple inheritance: Increased complexity, potential inefficiency, dynamic binding.
    • In general, in cases where appropriate, multiple inheritance may be useful in cases where such relationships benefit it.

    Allocation and Deallocation of Objects

    • Objects can be allocated from the runtime stack following the ADT paradigm, from heap storage or explicitly.
    • If objects are stack-based, a problem exists with subtypes (object slicing).
    • Deallocation can be explicit or implicit.

    Dynamic and Static Binding

    • Should binding of messages to methods be dynamic?
    • If none are dynamic, the advantages of dynamic binding are lost; if all are dynamic, it's inefficient.
    • Design should allow the user to specify.

    Nested Classes

    • Define a new class that's needed only by one class.
    • Can the new class be nested inside the class that needs it?
    • Issues: visibility facilities of the nesting class to the nested class or vice versa.

    Initialization of Objects

    • Are objects initialized to values on creation?
    • Implicit or explicit initialization of objects.
    • Issues with parent class member initialization when creating a subclass object.

    Support for OOP in Smalltalk

    • Smalltalk is a pure OOP language.
    • Everything is an object.
    • Objects use local memory to store data.
    • Computing occurs through objects sending messages to other objects.
    • Uses a heap to allocate objects.
    • Deallocation is implicit.
    • Classes cannot be nested in other classes.

    Support for OOP in Smalltalk (continued)

    • A Smalltalk subclass inherits all instance variables, methods (instance and class), and parent class superclass.
    • All subclasses are subtypes.
    • Inheritance is implemented.
    • Doesn't support multiple inheritance.
    • Dynamic binding is fundamental, looking for a method in an object, its superclass, etc.
    • Evaluation: Simple syntax and high power, but slower compared to compiled imperative languages.

    Support for OOP in C++

    • Evolved from C and SIMULA 67.
    • Widely used OOP language.
    • Mixed type system.
    • Constructors/destructors present.
    • Access controls (private, public, protected) for class entities.
    • Class doesn't need to inherit from another class.

    Support for OOP in C++ (continued)

    • Access controls for members: Private (visible to members and friends); Public (visible to subclasses and clients); Protected (visible to class and subclasses; not clients).
    • Inheritance can be "private."
    • Public derivation passes public and protected members to subclasses as public/protected.
    • Reexportation using the scope resolution operator permits accessing a private member in a child class.

    Support for OOP in C++ (continued)

    • Multiple inheritance is available.
    • Dynamic binding by defining methods to be virtual.
    • Pure virtual functions have no definition, and have no default behavior.
    • A class with a pure virtual function is abstract.
    • If objects are allocated from the stack, operations differ.
    • Evaluation: extensive access controls, multiple inheritance, and dynamic binding make it a very useful language.

    Support for OOP in Java

    • Close relationship to C++.
    • Data (except primitives) are objects.
    • Primitive types have wrapper classes.
    • Objects are heap-dynamic.
    • Finalize method called when garbage collection reclaims storage.
    • Interfaces include only method declarations.
    • Methods can be final.
    • All subclasses are subtypes.

    Support for OOP in Java (continued)

    • Dynamic binding is used unless a method is declared final.
    • Methods are static or private to avoid overriding.
    • Nested classes (inner, static, or local are hidden in package) are supported.
    • Evaluation: OOP design decisions similar to C++ but with no procedural programming support, parentless classes, and dynamic method binding (uses interfaces to support multiple inheritance).

    Support for OOP in C#

    • Supports OOP mechanisms similar to Java.
    • Includes both classes and structs.
    • Classes similar to Java's; structs are less powerful, stack-dynamic constructs without inheritance.

    Support for OOP in C# (continued)

    • Syntax for defining classes similar to C++.
    • Inherited methods in derived classes may be marked 'new' for replacement- otherwise, the original parent method can be invoked using "base.Draw()."
    • Subclasses are subtypes if no members are private on the parent class.
    • Only single inheritance is supported.

    Support for OOP in C# (continued)

    • Dynamic binding is possible by marking methods virtual.
    • Derived class methods can override virtual parent methods (override keyword).
    • Abstract classes have abstract methods.
    • All C# classes are ultimately derived from a single class: Object.

    Support for OOP in C# (continued)

    • Nested classes resemble Java's static nested classes.
    • C# nested classes cannot behave like Java's non-static nested classes.

    Support for OOP in C# (continued)

    • Evaluation:
    • Newer C-based OO language.
    • Differences between it and Java are minor.

    Support for OOP in Ruby

    • Everything is an object in Ruby.
    • Computations occur via message passing.
    • Class definitions are executable and allow secondary definitions to expand existing classes; method definitions are executable.
    • All variables are type-less references.
    • Access control is different for data and methods.
    • Methods can be public, private, or protected.
    • Access is checked at runtime.
    • Getters and setters declared using shortcuts.

    Support for OOP in Ruby (continued)

    • Access to inherited methods can differ from parent classes.
    • Subclasses aren't necessarily subtypes.
    • All variables are typeless and polymorphic.
    • Doesn't support abstract classes and does not support multiple inheritance.
    • Access controls are weaker than in other languages.

    Implementing OO Constructs

    • Interesting issues include storage structures for instance variables and dynamic binding of messages to methods.

    Instance Data Storage

    • Class instance records (CIRs) store an object's state.
    • CIRs are static (built at compile time).
    • Subclass CIRs inherit parent variables.
    • Accessing instance variables from CIRs is efficient because access is done as in records.

    Dynamic Binding of Methods Calls

    • Statically bound methods in a class aren't contained in the CIR.
    • Methods dynamically bound to CIRs are connected to the code using a pointer.
    • CIR storage structures are sometimes called virtual method tables (vtable).
    • Method calls can be offsets from the beginning of the vtable.

    Reflection

    • Programming languages with reflection permit runtime access to object types and structure and ability to modify behavior.
    • Types/structure of programs are called metadata.
    • Examining program metadata is introspection.
    • Interceding program execution is intercession.

    Reflection (continued)

    • Programs use reflection for software tools (e.g., class browsers).
    • Visual IDEs use type information.
    • Debuggers examine private fields and methods.
    • Test systems use reflection to know class methods.

    Reflection in Java

    • Java provides limited reflection support from java.lang.Class.
    • Java runtime instantiates a Class object for each program object.
    • Class methods, getMethods, getDeclaredMethods/Method find public/all methods.

    Reflection in C#

    • .NET languages place intermediate code in assemblies along with program metadata.
    • System.Type is the reflection namespace; getType() is used instead of getClass().

    Downsides of Reflection

    • Reflection has performance implications.
    • Reflection exposes private fields and methods.
    • Reflection can negate early type checking.
    • Some code might not run under a security manager (making it non-portable).

    Summary

    • OOP involves ADTs, inheritance, and dynamic binding.
    • Design issues include exclusivity of objects and subclasses.
    • Smalltalk is purely object-oriented, and C++ has a mixed type system.
    • Java and C# are primarily object-oriented, and Ruby is purely object-oriented.

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    Test your knowledge of object-oriented programming (OOP) concepts with this quiz. Explore key topics such as inheritance, encapsulation, dynamic binding, and the relationship between classes. Perfect for students learning OOP principles.

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