Object-Oriented Programming Concepts

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Questions and Answers

What does an object in software represent?

  • A tangible or intangible thing/entity (correct)
  • A template for functions
  • A programming language structure
  • A set of instructions

Which statement correctly defines a class in object-oriented programming?

  • It is a function that manipulates data
  • It is an instance of an object
  • It defines the operations of an object
  • It serves as a blueprint for creating objects (correct)

Identify the objects from the provided classes: Librarian, Member, and Book.

  • Aishah, Harris, Book (correct)
  • Library, Librarian, Member
  • Library, Tim, Aishah
  • Tim, Librarian, Library

Which analogy correctly represents the relationship between a class and an object?

<p>A blueprint - Room (D)</p> Signup and view all the answers

What aspect is critical in identifying a class for an object?

<p>The attributes and behaviors defined (D)</p> Signup and view all the answers

How many main types of objects are identified in the example?

<p>8 (A)</p> Signup and view all the answers

What is NOT a typical characteristic of a class?

<p>To represent an instance (A)</p> Signup and view all the answers

What does the class Librarian primarily represent?

<p>An employee responsible for managing library operations (C)</p> Signup and view all the answers

Which return type do the methods in the Librarian class have?

<p>boolean (A)</p> Signup and view all the answers

Which of the following attributes is NOT defined in the Librarian class?

<p>address (C), libraryID (D)</p> Signup and view all the answers

What could be a potential enhancement for the recordFinePayment method?

<p>Include memberID validation before processing (A)</p> Signup and view all the answers

What aspect of the class would benefit from having setter methods?

<p>All of the above (D)</p> Signup and view all the answers

In terms of object-oriented principles, which concept is best exemplified by the Librarian class?

<p>Encapsulation (D)</p> Signup and view all the answers

To improve code readability, which naming convention should be followed for method names?

<p>Use camelCase (A)</p> Signup and view all the answers

What could be a consequence of not implementing the method operations in the Librarian class?

<p>It could lead to runtime errors when methods are called (A)</p> Signup and view all the answers

Which design pattern could be utilized to manage loans and fines in this class structure?

<p>Strategy (D)</p> Signup and view all the answers

What characterizes the relationship between a Library and Books in the context of aggregation?

<p>A Library can contain multiple Books, but a Book belongs exclusively to one Library. (A)</p> Signup and view all the answers

Which statement incorrectly describes aggregation?

<p>Part objects must be eliminated when the whole object is destroyed. (D)</p> Signup and view all the answers

How does the lifecycle of a Book compare to that of an Author in a non-aggregated relationship?

<p>Both can exist independently of each other. (A)</p> Signup and view all the answers

In the aggregation relationship between a Library and Books, what can be inferred about ownership?

<p>A Book can be transferred to another Library upon the first Library's closure. (D)</p> Signup and view all the answers

Which example represents aggregation correctly?

<p>A Library housing multiple Books. (A)</p> Signup and view all the answers

What is a defining feature of aggregation as opposed to simple association?

<p>Ownership exists between the whole object and part objects. (A)</p> Signup and view all the answers

What would happen if a Library ceases to operate in terms of its Books?

<p>Books can be transferred to a different Library. (B)</p> Signup and view all the answers

How does the relationship of an Author to their Books differ from the Library to its Books?

<p>A Book can exist without its Author, unlike Books in a Library. (D)</p> Signup and view all the answers

Which statement about the properties of aggregation is false?

<p>In aggregation, part objects are tightly coupled with their whole object. (D)</p> Signup and view all the answers

Why is it important to understand the concept of aggregation in design?

<p>It enables the separation of concerns between whole and part objects. (C)</p> Signup and view all the answers

What defines the relationship between a Building and its Rooms in terms of lifecycle?

<p>Rooms cannot exist without a Building and are destroyed when the Building is destroyed. (C)</p> Signup and view all the answers

Which statement correctly describes the relationship between a Library and its Books?

<p>A Library can own many Books while Books are owned solely by one Library. (A)</p> Signup and view all the answers

Which best illustrates the concept of composition in the context provided?

<p>A Building and its Rooms where Rooms cannot exist independently of a Building. (D)</p> Signup and view all the answers

What happens to a Room when its Building is destroyed?

<p>The Room is destroyed along with the Building. (C)</p> Signup and view all the answers

In terms of ownership between a Library and its Books, what is accurate?

<p>Each Library owns its Books exclusively, preventing cross-library ownership. (C)</p> Signup and view all the answers

Which of the following statements regarding compile-time polymorphism is incorrect?

<p>Inheritance plays a crucial role in achieving compile-time polymorphism. (D)</p> Signup and view all the answers

In the context of object-oriented programming, what is the primary characteristic that distinguishes association from aggregation?

<p>Aggregation implies a stronger relationship, usually involving ownership between objects. (D)</p> Signup and view all the answers

Consider the example of a 'Book' and 'Author' relationship. Which of the following statements correctly describes the relationship, as described in the text, with regards to their lifecycles?

<p>Both have independent lifecycles, and the destruction of one does not affect the other. (D)</p> Signup and view all the answers

Which of the following relationships is NOT a fundamental type of relationship between classes in the object-oriented programming paradigm, as mentioned in the content?

<p>Dependence (D)</p> Signup and view all the answers

Which of the following is a defining characteristic of run-time polymorphism, as described in the text?

<p>The actual method that is called is determined at run time. (A)</p> Signup and view all the answers

Which of the following statements accurately describes the concept of method overriding, as explained in the text?

<p>A class overrides a method from its parent class by defining a method with the same name and signature. (B)</p> Signup and view all the answers

Which of the following scenarios exemplifies the relationship of 'Composition' between classes?

<p>A car has an engine that is a separate component with its own lifespan. (A)</p> Signup and view all the answers

Which of the following is a key difference between association and aggregation?

<p>Association is about knowing about each other, while aggregation is about ownership. (D)</p> Signup and view all the answers

Which of the following is a potential disadvantage of run-time polymorphism (method overriding) when compared to compile-time polymorphism (method overloading)?

<p>Run-time polymorphism can lead to confusion and ambiguity in determining the correct method implementation. (A)</p> Signup and view all the answers

Which of these OOP concepts is best demonstrated by the following scenario: A 'Customer' class has an attribute called 'address', which is an instance of the 'Address' class?

<p>Composition (B)</p> Signup and view all the answers

Flashcards

Object

A software object represents a tangible or intangible thing/entity in the real world. Real-world examples can include a book, a student, or a loan, to name a few.

Class

A class is a blueprint or template from which an object is created. It defines the structure of the object.

Attributes

Attributes are the characteristics or properties that describe an object. They are like variables that store data related to the object.

Methods

Methods are the actions or behaviors that an object can perform. They are like functions that operate on the object's data.

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Encapsulation

Encapsulation is the principle of bundling an object's data (attributes) and its behavior (methods) together within a single unit.

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Inheritance

Inheritance is a mechanism that allows a new class (subclass) to inherit properties and behaviors from an existing class (superclass).

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Polymorphism

Polymorphism is the ability of different objects to respond to the same message in different ways. It allows for flexible and reusable code.

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What is a Class?

A class is a blueprint for creating objects. It defines the properties and behaviors of an object.

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What is an Object?

An object is an instance of a class. It has its own unique values for the properties defined in the class.

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What are Properties?

Properties are the characteristics of an object. They are the data that an object holds.

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What are Methods?

Methods are the actions that an object can perform. They define the behavior of an object.

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What is a Function?

A function is a set of instructions that performs a specific task. Methods are functions that belong to a class.

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What is Encapsulation?

Encapsulation is the principle of bundling data and methods within a class. This keeps data safe from external access.

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What is Inheritance?

Inheritance is the ability to create new classes (subclasses) that inherit properties and methods from an existing class (superclass).

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What is Polymorphism?

Polymorphism is the ability of an object to take on multiple forms. It allows objects of different classes to respond to the same method call differently.

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Composition

A special type of aggregation where a 'part' object's existence depends on the 'whole' object. The part object is created and destroyed with the whole object, representing a strong 'has-a' relationship. For example, a Room cannot exist without a Building, and when the Building is demolished, the Rooms also cease to exist.

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Whole and Part Object

Objects in a composition relationship. The 'whole' object encompasses the 'part' object, and their lifecycles are intertwined. For example, a Building is the whole object, and the Rooms are the part objects.

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Part Object (Composition)

The 'part' object in composition. It's completely dependent on the 'whole' object. For example, a Room cannot exist if the Building doesn't exist.

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Whole Object (Composition)

The 'whole' object in composition. It controls the lifecycle of the 'part' object. For example, a Building controls the existence of its Rooms.

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Ownership (Composition)

The relationship where an object can belong to only one other object. For example, a Room can only belong to one Building, not multiple.

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Association

A relationship between two objects where they exist independently, have no ownership over each other, and can be created or destroyed separately.

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Compile-time polymorphism

A form of polymorphism where the specific method implementation is decided during compile time based on the types of parameters used in the function call.

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Aggregation

A relationship between two objects where one object is a part of the other, but the parts can exist independently. The container owns the parts.

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Run-time polymorphism

A form of polymorphism where the specific method implementation is decided during runtime based on the type of the object that is calling the method.

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Method Overriding

A subclass can override a method from its superclass, providing its own implementation for the same method.

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Object-Oriented Class Relationships

In OOP, class relationships describe how classes interact and relate to one another.

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Why is compile-time polymorphism called static polymorphism?

The method implementation is determined during compile time based on the types of parameters used.

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Aggregation Relationship

Aggregation in object-oriented programming describes a "has-a" relationship between two objects, where one object (the whole) contains or owns the other object (the part). However, the part object can exist independently of the whole object, meaning it can be created and deleted separately.

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Aggregation vs. Association

Aggregation is a specialized form of association, where objects have independent lifecycles, meaning they can be created and deleted separately. However, the containing object owns the contained object(s).

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Modeling Relationships using Aggregation

Aggregation is a way to model real-world relationships where one object contains or owns another object. This relationship is not about inheritance or shared characteristics, but about one object being a component of another.

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Whole Object in Aggregation

In the context of aggregation, the "whole" object is the one that contains or owns the "part" object. It represents the larger entity that includes the smaller part.

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Part Object in Aggregation

In aggregation, the "part" object is owned or contained by the "whole" object. It can exist independently but is a component of the whole.

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Aggregation Example: Library-Book

An example of aggregation: A Library can have many Books but a Book can be in multiple Libraries, indicating Books have their own life cycle separate from Libraries. If the Library shuts down, the Books still exist.

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Aggregation Example: Car-Tire

Another example of aggregation: A Car can have many Tires but a Tire can belong to multiple Cars. The Car can be scrapped, but the Tires still exist and can be used on other Cars.

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Aggregation in Software Development

In software development, aggregation is used to represent relationships where one object owns or contains another object. The contained object can still persist on its own.

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Benefits of Aggregation

Aggregation helps improve code organization and maintainability by allowing you to represent relationships between objects clearly. This structure allows you to reuse objects.

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Importance of Aggregation

Aggregation is a fundamental concept in object-oriented programming, allowing you to model complex relationships between different objects within your software.

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Study Notes

Object-Oriented Core Concepts Review

  • Object-oriented programming (OOP) is a software design approach organized around objects rather than actions or logic.
  • An object represents a real-world entity or concept.
  • Objects have properties (attributes) and behaviors (methods).
  • A class acts as a blueprint or template for creating objects.

Library Example

  • Eight objects are present (Aishah, Harris, Tim, The Hobbit, The Fellowship of the Rings, The Curious Incident of the Dog in the Night-time, Library, Loan).
  • Conceptual classes are Member, Book, Librarian.
  • The objects have properties (attributes) like name(author), title, and availability).

Object, Class Definitions

  • An object is a software representation of a tangible or intangible thing.
  • An object contains both data and actions or methods
  • A class is a template (blueprint) from which objects are created.
  • A class defines the properties (attributes) and actions of its objects.
  • Objects that are of the same class have the same properties and behaviors.
  • Objects have a state and behavior.
  • Properties are characteristics of an object. ( attributes )
  • Behaviors are the actions or operations. ( methods )

Abstraction

  • Abstraction is the process of focusing on essential properties while ignoring unnecessary details to create an object.
  • For example, to treat a student as a student and not as a complete person in a university management system.
  • Important properties and behaviors of a student will be captured, like name, matric number.
  • Less important aspects of students will be left out like weight and height.

Encapsulation

  • Encapsulation bundles data (attributes) and methods (actions) that operate on that data into a single unit (class).
  • This hides internal implementation details.
  • Only necessary or expected details are publicly visible.

Inheritance

  • Inheritance is a way to create new classes from existing classes.
  • A subclass inherits properties (attributes) and behaviors (methods) of a superclass.
  • A subclass can add its own properties and behaviors.
  • The subclass is said to inherit from the superclass.
  • There are several types including single, multilevel, hierarchical, and hybrid.
  • Single inheritance is when a subclass inherits from only one superclass.
  • The hierarchical inheritance is when a class inherits from many subclasses and the subclasses inherits from the one class.
  • Multilevel occurs when a class inherits from the subclass which inherits from the superclass
  • Hybrid inheritance is a combination of single or multilevel inheritance.

Polymorphism

  • Polymorphism allows different classes to respond in their unique manner to the same message or method call.
  • There are two types: -– Compile-time : Methods with same name have different parameter types or numbers – Run-time polymorphism (Method overriding) : Inherited classes have the same name method but different implementations
  • Method overloading occurs when a class has several methods with the same name. Each method defines parameters of different types, to handle different scenarios.
  • Method overriding occurs when a subclass provides a specific implementation of a method that is already present in its superclass.

Object-Oriented Class Relationships

  • Association is the fundamental relationship between objects where objects have an independent lifecycle.
  • Aggregation is the special form of association where whole objects have parts. A component object can be independent of the whole object.
  • Composition represents a part-of relationship where a part object cannot live without the whole object.
  • Inheritance is a "is-a" relationship where a specialized class is created out of an existing class.

Software Development Models

  • Planning; Analyze; Design; Validation and Verification; Programming. -Methods include Waterfall, Incremental Development, Reuse-Oriented SE, Software Prototyping, Incremental Delivery, and Agile Methods.
  • Waterfall: A top-down sequential approach to software development.

Software Requirements

  • Requirements are the formal statements of what the system should do.
  • Requirements can be functional, quality criteria, or constraints.
  • Functional requirements describe services the system provides (e.g. functions and input/output).
  • Quality requirements define the quality properties of the system or its parts or components.
  • Constraints specify organisational and technological limitations on the system's design and implementation.

Use Case Analysis

  • Use case analysis is technique used to identify the actors and their tasks.
  • Actors are the external entities that interact with the system.
  • Use cases describe what the system does from the user's perspective (not implementation details).
  • The use case diagram visualizes use cases/functional requirements/goals of the system and the actors interacting, and their relationship.
  • Use case specifications provides detailed descriptions for use cases.

Unit Testing using JUnit

  • JUnit is a unit testing framework for Java, providing tools to test individual units of code in a manner focused on the expected behaviour.
  • Unit tests include creation and initialization of test objects, verification of the class's methods, and execution of the test class.

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