Object-Oriented Programming Basics
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Questions and Answers

What are classes in object-oriented programming primarily used for?

  • Housing a set of methods to perform tasks. (correct)
  • Executing procedures in a linear fashion.
  • Storing primitive data types only.
  • Hiding data from users.
  • Which of the following best describes an object in software development?

  • A fixed data structure that cannot change.
  • A collection of primitive types without any methods.
  • A standalone program unrelated to classes.
  • A reusable software component with attributes and behaviors. (correct)
  • What are instance variables in a class?

  • Attributes that hold the state of an object. (correct)
  • Static variables that cannot be modified.
  • Methods that return values to the calling environment.
  • Unique objects created from a class.
  • What is one advantage of using object-oriented programming over structured programming?

    <p>It promotes modular design and easier modification.</p> Signup and view all the answers

    What is the significance of constructors in a class?

    <p>They initialize objects of the class.</p> Signup and view all the answers

    What is the purpose of 'set' and 'get' methods in a class?

    <p>To control access to and manipulate private instance variables.</p> Signup and view all the answers

    What does it mean for a class to have overloaded constructors?

    <p>It can have multiple constructors with different parameter lists.</p> Signup and view all the answers

    Which of the following does NOT accurately describe reference types in Java?

    <p>They contain only primitive values.</p> Signup and view all the answers

    What is a key role of a method within a class?

    <p>It performs tasks while hiding the implementation from users.</p> Signup and view all the answers

    What must occur before a program can execute the tasks defined by a class's methods?

    <p>An object of the class must be instantiated.</p> Signup and view all the answers

    What does the term 'instance' refer to in object-oriented programming?

    <p>A specific representation of a class.</p> Signup and view all the answers

    Why is reusability of classes important in programming?

    <p>It saves time and leverages tested components.</p> Signup and view all the answers

    Which of the following accurately describes attributes in an object?

    <p>Attributes are unique properties held by each object.</p> Signup and view all the answers

    What does an account object primarily represent within a program?

    <p>The balance of money in the account</p> Signup and view all the answers

    Which statement is true regarding instance variables?

    <p>They define unique attributes for each instance of a class.</p> Signup and view all the answers

    In the context of classes and objects, which of the following illustrates instantiation?

    <p>Account myAccount = new Account();</p> Signup and view all the answers

    What is the valid range for the 'hour' variable in the Time1 class?

    <p>0 - 23</p> Signup and view all the answers

    What is the primary purpose of the Unified Modeling Language (UML)?

    <p>To model object-oriented systems visually</p> Signup and view all the answers

    What will happen if the setTime method is provided with a minute value of 65?

    <p>The method will throw an IllegalArgumentException.</p> Signup and view all the answers

    What does the toUniversalString method return?

    <p>A String formatted as HH:MM:SS</p> Signup and view all the answers

    Which of the following is NOT a primitive type in Java?

    <p>String</p> Signup and view all the answers

    Why are most instance variables in the Time1 class declared as private?

    <p>To restrict access to the class itself.</p> Signup and view all the answers

    What does a reference type variable store in memory?

    <p>The address of an object</p> Signup and view all the answers

    Why can primitive-type variables not invoke methods?

    <p>They are not linked to any objects</p> Signup and view all the answers

    What is the output format of the toString method in the Time1 class?

    <p>H:MM:SS AM/PM</p> Signup and view all the answers

    What is the result of declaring instance variables as private?

    <p>Data hiding or information hiding</p> Signup and view all the answers

    What exception is thrown if the setTime method receives an invalid hour?

    <p>IllegalArgumentException</p> Signup and view all the answers

    Which of the following statements about access modifiers is correct?

    <p>Public methods can access private variables.</p> Signup and view all the answers

    Which part of an object do methods often require to perform their tasks?

    <p>Arguments passed during method calls</p> Signup and view all the answers

    What defines the separation between primitive types and reference types in Java?

    <p>Primitive types hold single values while reference types refer to objects</p> Signup and view all the answers

    What is the purpose of the 'this' keyword in the setTime method?

    <p>To differentiate between class and local variables.</p> Signup and view all the answers

    Which statement accurately describes an object in object-oriented programming?

    <p>It encapsulates both data and methods that operate on that data</p> Signup and view all the answers

    What keyword is used to create a new object in a class instance creation expression?

    <p>new</p> Signup and view all the answers

    What does a constructor do when an object is created?

    <p>It initializes the object’s instance variables.</p> Signup and view all the answers

    Which of the following correctly describes a driver class?

    <p>A class that creates an object of another class and calls its methods.</p> Signup and view all the answers

    How do you call a method of an object in Java?

    <p>object.method();</p> Signup and view all the answers

    What does the command 'javac *.java' do?

    <p>Compiles all Java files in the current directory.</p> Signup and view all the answers

    What is the primary purpose of UML class diagrams?

    <p>To summarize a class’s attributes and operations graphically.</p> Signup and view all the answers

    What does the term 'instantiating an object' refer to?

    <p>Creating a new instance of a class.</p> Signup and view all the answers

    Which of the following is true about empty parameter list methods?

    <p>They do not require additional information to perform their task.</p> Signup and view all the answers

    What is contained in the top compartment of a UML class diagram?

    <p>The class's name</p> Signup and view all the answers

    Which sign is used to denote public operations in a UML class diagram?

    <ul> <li></li> </ul> Signup and view all the answers

    How are private attributes represented in UML class diagrams?

    <p>With a minus sign (-)</p> Signup and view all the answers

    What is indicated by a colon in the context of UML class diagrams?

    <p>The return type or parameter type</p> Signup and view all the answers

    Which of the following statements is true regarding import declarations in Java?

    <p>Classes compiled in the same directory are in the same package by default.</p> Signup and view all the answers

    What must be done to access classes outside of the default package?

    <p>Use explicit import declarations.</p> Signup and view all the answers

    What is the correct method of modeling a parameter in UML?

    <p>List the parameter name followed by its data type.</p> Signup and view all the answers

    Which statement is true about local variables in Java?

    <p>They require explicit initialization.</p> Signup and view all the answers

    Study Notes

    Java Classes and Objects

    • Java uses classes to organize program units.
    • Classes contain methods that perform tasks.
    • Methods hold program statements that carry out tasks.
    • Methods hide underlying statements from the user.
    • An example of a class is Account.
    • Examples of methods include withdraw() and deposit().

    Object Instantiation

    • Objects (instances) of a class are needed for tasks.
    • Before using an object, it must be built from its class's design.
    • An object is an instance of its class.
    • An example of instantiating an Account object: Account account1 = new Account();

    Reusability

    • Classes can be reused to build multiple objects, similar to using design drawings to build multiple cars.
    • Reusing existing classes saves time and effort in program development.
    • Reusing classes contributes to more reliable and effective systems through thorough testing, debugging, and tuning prior developments.

    Attributes and Instance Variables

    • A car has characteristics (attributes) like color, door count, fuel level, speed, and odometer readings.
    • Attributes are part of an object's design.
    • Each object has its own attributes.
    • An object's attributes are its instance variables.
    • An Account object has a balance attribute.
    • Each account knows only its own balance, not the balances of other accounts.

    Encapsulation

    • Classes (and their objects) encapsulate attributes and methods, enclosing them within the class.
    • Objects can communicate; implementation details are hidden within each object.
    • Information hiding is vital for good software design.

    Inheritance

    • Creating a new class from an existing class is called inheritance.
    • The new class (subclass) inherits characteristics from the existing class (superclass).
    • The new class can then add or modify characteristics of its own.
    • An example is a "convertible" being a type of "automobile."

    Interfaces

    • Interfaces are collections of related methods, similar to functions.
    • Programmers can use tools and objects with similar functionality using interfaces.
    • An object's implementation details are hidden.
    • A class can implement multiple interfaces.
    • An example is a car implementing different interfaces for various functions.

    Object-Oriented Analysis and Design (OOAD)

    • Developers determine the requirements (what the program must do) using a structured analysis process.
    • The design defines how the program will meet the requirements.
    • The design must be reviewed by experts and specialists before coding.
    • This entire process is called object-oriented analysis and design (OOAD).
    • The language Java is object-oriented.

    Unified Modeling Language (UML)

    • UML is a graphical language for system modeling in an object-oriented way.
    • It's used before the programming language is chosen.

    Primitive Types vs. Reference Types

    • Java's types are divided into primitive and reference types.
    • Primitive types (e.g., int, double) directly hold values.
    • Reference types (classes, String) hold memory addresses pointing to objects.
    • A reference type variable refers to an object in memory.
    • Variables of different types are used to invoke different methods.

    Instance Variables, Methods, and Access Modifiers

    • Each class in Java becomes a new data type, used to declare variables and create objects.
    • Instance variables store the object's characteristics.
    • Declaring instance variables as private (e.g. as in private String name) hides implementation details of the object.
    • Access modifiers like public make methods accessible outside the class.
    • Private variables are only accessible within the same class.
    • Public methods are visible and accessible from outside the class.

    Class Declarations

    • Every class begins with the keyword class.
    • Class names start with a capital letter.
    • Method and variable names start with a lowercase letter.
    • File names match class names and end with .java.

    Instance Variables (Continued)

    • Objects have attributes; these are instance variables.
    • Instance variables are variables within a class declared outside the class's methods.
    • Each object has its own copy of instance variables.

    Constructors

    • Class constructors prepare and initialize objects.
    • The compiler creates default constructors if none is defined.
    • Constructors are invoked using the new keyword.
    • They initialize the object's instance variables when the object is created.

    Default and No-Argument Constructors

    • If classes contain constructors, the default constructor is not created implicitly.

    • If default initialization is needed, a no-argument constructor must be declared.

    • No-argument constructors are invoked without parameter lists.

    • Class Time1 represents time in a 24-hour format

    • Time2 can also represent time with constructors for handling different parameters/values

    Overloaded Constructors

    • Multiple versions of a constructor can be offered within a class, handling different arguments/values.

    • The compiler distinguishes constructors by their parameters/signature.

    Package Access

    • If no access modifier is used with a method or variable in a class, it's considered package-access.
    • Package-access members are directly accessible from other classes in the same package.

    Compiling and Executing Multiple Classes

    • javac can compile multiple classes simultaneously using a list and or the wildcard *.
    • If all classes belong to the same project, the wildcard *.java can be used.

    Account UML Class Diagram

    • UML diagrams are used to show the attributes and operations of a class.

    • These diagrams help describe the class's structure in a visual manner that's language-independent.

    •   UML class diagrams use three components:

      • The top compartment specifies the class name.
      • The middle compartment lists attributes (variables).
      • The bottom compartment describes operations (methods).

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    Description

    Test your understanding of the fundamental concepts of object-oriented programming, including classes, objects, instance variables, and methods. This quiz covers essential topics such as constructors, reusability, and the significance of attributes in programming.

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