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Questions and Answers
What are classes in object-oriented programming primarily used for?
What are classes in object-oriented programming primarily used for?
Which of the following best describes an object in software development?
Which of the following best describes an object in software development?
What are instance variables in a class?
What are instance variables in a class?
What is one advantage of using object-oriented programming over structured programming?
What is one advantage of using object-oriented programming over structured programming?
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What is the significance of constructors in a class?
What is the significance of constructors in a class?
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What is the purpose of 'set' and 'get' methods in a class?
What is the purpose of 'set' and 'get' methods in a class?
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What does it mean for a class to have overloaded constructors?
What does it mean for a class to have overloaded constructors?
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Which of the following does NOT accurately describe reference types in Java?
Which of the following does NOT accurately describe reference types in Java?
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What is a key role of a method within a class?
What is a key role of a method within a class?
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What must occur before a program can execute the tasks defined by a class's methods?
What must occur before a program can execute the tasks defined by a class's methods?
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What does the term 'instance' refer to in object-oriented programming?
What does the term 'instance' refer to in object-oriented programming?
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Why is reusability of classes important in programming?
Why is reusability of classes important in programming?
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Which of the following accurately describes attributes in an object?
Which of the following accurately describes attributes in an object?
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What does an account object primarily represent within a program?
What does an account object primarily represent within a program?
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Which statement is true regarding instance variables?
Which statement is true regarding instance variables?
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In the context of classes and objects, which of the following illustrates instantiation?
In the context of classes and objects, which of the following illustrates instantiation?
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What is the valid range for the 'hour' variable in the Time1 class?
What is the valid range for the 'hour' variable in the Time1 class?
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What is the primary purpose of the Unified Modeling Language (UML)?
What is the primary purpose of the Unified Modeling Language (UML)?
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What will happen if the setTime method is provided with a minute value of 65?
What will happen if the setTime method is provided with a minute value of 65?
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What does the toUniversalString method return?
What does the toUniversalString method return?
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Which of the following is NOT a primitive type in Java?
Which of the following is NOT a primitive type in Java?
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Why are most instance variables in the Time1 class declared as private?
Why are most instance variables in the Time1 class declared as private?
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What does a reference type variable store in memory?
What does a reference type variable store in memory?
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Why can primitive-type variables not invoke methods?
Why can primitive-type variables not invoke methods?
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What is the output format of the toString method in the Time1 class?
What is the output format of the toString method in the Time1 class?
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What is the result of declaring instance variables as private?
What is the result of declaring instance variables as private?
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What exception is thrown if the setTime method receives an invalid hour?
What exception is thrown if the setTime method receives an invalid hour?
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Which of the following statements about access modifiers is correct?
Which of the following statements about access modifiers is correct?
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Which part of an object do methods often require to perform their tasks?
Which part of an object do methods often require to perform their tasks?
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What defines the separation between primitive types and reference types in Java?
What defines the separation between primitive types and reference types in Java?
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What is the purpose of the 'this' keyword in the setTime method?
What is the purpose of the 'this' keyword in the setTime method?
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Which statement accurately describes an object in object-oriented programming?
Which statement accurately describes an object in object-oriented programming?
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What keyword is used to create a new object in a class instance creation expression?
What keyword is used to create a new object in a class instance creation expression?
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What does a constructor do when an object is created?
What does a constructor do when an object is created?
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Which of the following correctly describes a driver class?
Which of the following correctly describes a driver class?
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How do you call a method of an object in Java?
How do you call a method of an object in Java?
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What does the command 'javac *.java' do?
What does the command 'javac *.java' do?
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What is the primary purpose of UML class diagrams?
What is the primary purpose of UML class diagrams?
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What does the term 'instantiating an object' refer to?
What does the term 'instantiating an object' refer to?
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Which of the following is true about empty parameter list methods?
Which of the following is true about empty parameter list methods?
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What is contained in the top compartment of a UML class diagram?
What is contained in the top compartment of a UML class diagram?
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Which sign is used to denote public operations in a UML class diagram?
Which sign is used to denote public operations in a UML class diagram?
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How are private attributes represented in UML class diagrams?
How are private attributes represented in UML class diagrams?
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What is indicated by a colon in the context of UML class diagrams?
What is indicated by a colon in the context of UML class diagrams?
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Which of the following statements is true regarding import declarations in Java?
Which of the following statements is true regarding import declarations in Java?
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What must be done to access classes outside of the default package?
What must be done to access classes outside of the default package?
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What is the correct method of modeling a parameter in UML?
What is the correct method of modeling a parameter in UML?
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Which statement is true about local variables in Java?
Which statement is true about local variables in Java?
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Study Notes
Java Classes and Objects
- Java uses classes to organize program units.
- Classes contain methods that perform tasks.
- Methods hold program statements that carry out tasks.
- Methods hide underlying statements from the user.
- An example of a class is
Account
. - Examples of methods include
withdraw()
anddeposit()
.
Object Instantiation
- Objects (instances) of a class are needed for tasks.
- Before using an object, it must be built from its class's design.
- An object is an instance of its class.
- An example of instantiating an Account object:
Account account1 = new Account();
Reusability
- Classes can be reused to build multiple objects, similar to using design drawings to build multiple cars.
- Reusing existing classes saves time and effort in program development.
- Reusing classes contributes to more reliable and effective systems through thorough testing, debugging, and tuning prior developments.
Attributes and Instance Variables
- A car has characteristics (attributes) like color, door count, fuel level, speed, and odometer readings.
- Attributes are part of an object's design.
- Each object has its own attributes.
- An object's attributes are its instance variables.
- An Account object has a
balance
attribute. - Each account knows only its own balance, not the balances of other accounts.
Encapsulation
- Classes (and their objects) encapsulate attributes and methods, enclosing them within the class.
- Objects can communicate; implementation details are hidden within each object.
- Information hiding is vital for good software design.
Inheritance
- Creating a new class from an existing class is called inheritance.
- The new class (subclass) inherits characteristics from the existing class (superclass).
- The new class can then add or modify characteristics of its own.
- An example is a "convertible" being a type of "automobile."
Interfaces
- Interfaces are collections of related methods, similar to functions.
- Programmers can use tools and objects with similar functionality using interfaces.
- An object's implementation details are hidden.
- A class can implement multiple interfaces.
- An example is a car implementing different interfaces for various functions.
Object-Oriented Analysis and Design (OOAD)
- Developers determine the requirements (what the program must do) using a structured analysis process.
- The design defines how the program will meet the requirements.
- The design must be reviewed by experts and specialists before coding.
- This entire process is called object-oriented analysis and design (OOAD).
- The language Java is object-oriented.
Unified Modeling Language (UML)
- UML is a graphical language for system modeling in an object-oriented way.
- It's used before the programming language is chosen.
Primitive Types vs. Reference Types
- Java's types are divided into primitive and reference types.
- Primitive types (e.g.,
int
,double
) directly hold values. - Reference types (classes,
String
) hold memory addresses pointing to objects. - A reference type variable refers to an object in memory.
- Variables of different types are used to invoke different methods.
Instance Variables, Methods, and Access Modifiers
- Each class in Java becomes a new data type, used to declare variables and create objects.
- Instance variables store the object's characteristics.
- Declaring instance variables as private (e.g. as in
private String name
) hides implementation details of the object. - Access modifiers like
public
make methods accessible outside the class. -
Private
variables are only accessible within the same class. -
Public
methods are visible and accessible from outside the class.
Class Declarations
- Every class begins with the keyword
class
. - Class names start with a capital letter.
- Method and variable names start with a lowercase letter.
- File names match class names and end with
.java
.
Instance Variables (Continued)
- Objects have attributes; these are instance variables.
- Instance variables are variables within a class declared outside the class's methods.
- Each object has its own copy of instance variables.
Constructors
- Class constructors prepare and initialize objects.
- The compiler creates default constructors if none is defined.
- Constructors are invoked using the
new
keyword. - They initialize the object's instance variables when the object is created.
Default and No-Argument Constructors
-
If classes contain constructors, the default constructor is not created implicitly.
-
If default initialization is needed, a no-argument constructor must be declared.
-
No-argument constructors are invoked without parameter lists.
-
Class
Time1
represents time in a 24-hour format -
Time2
can also represent time with constructors for handling different parameters/values
Overloaded Constructors
-
Multiple versions of a constructor can be offered within a class, handling different arguments/values.
-
The compiler distinguishes constructors by their parameters/signature.
Package Access
- If no access modifier is used with a method or variable in a class, it's considered package-access.
- Package-access members are directly accessible from other classes in the same package.
Compiling and Executing Multiple Classes
-
javac
can compile multiple classes simultaneously using a list and or the wildcard*
. - If all classes belong to the same project, the wildcard
*.java
can be used.
Account UML Class Diagram
-
UML diagrams are used to show the attributes and operations of a class.
-
These diagrams help describe the class's structure in a visual manner that's language-independent.
-
UML class diagrams use three components:
- The top compartment specifies the class name.
- The middle compartment lists attributes (variables).
- The bottom compartment describes operations (methods).
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Description
Test your understanding of the fundamental concepts of object-oriented programming, including classes, objects, instance variables, and methods. This quiz covers essential topics such as constructors, reusability, and the significance of attributes in programming.