Podcast
Questions and Answers
How do objects communicate in an object-oriented system?
How do objects communicate in an object-oriented system?
- By directly accessing each other's data.
- By using a central database for communication.
- By sending messages through calling methods. (correct)
- By sharing global variables.
What primarily defines the acceptable interactions with an object in object-oriented programming?
What primarily defines the acceptable interactions with an object in object-oriented programming?
- The object's programming language.
- The object's methods. (correct)
- The object's attributes.
- The object's data types.
What is the significance of a method signature in object-oriented programming?
What is the significance of a method signature in object-oriented programming?
- It determines the memory allocated to a method.
- It defines the access level of a method.
- It specifies the order in which methods are executed.
- It provides the unique identifier of a method, including its name, parameters, and return type. (correct)
Which concept allows an object to control access to its internal state, preventing direct modification from external sources?
Which concept allows an object to control access to its internal state, preventing direct modification from external sources?
In object-oriented terms, what is the role of an 'interface'?
In object-oriented terms, what is the role of an 'interface'?
In the context of object interactions, which object is considered the 'server object'?
In the context of object interactions, which object is considered the 'server object'?
What principle should guide the design of an object's interface?
What principle should guide the design of an object's interface?
Which of the following best describes modular programming?
Which of the following best describes modular programming?
How do objects differ from modules in terms of data access?
How do objects differ from modules in terms of data access?
What is the primary purpose of UML (Unified Modeling Language) in object-oriented design?
What is the primary purpose of UML (Unified Modeling Language) in object-oriented design?
Which UML diagram is used to represent the structure of a system by showing classes, attributes, methods, and relationships?
Which UML diagram is used to represent the structure of a system by showing classes, attributes, methods, and relationships?
Which UML diagram is suited for illustrating interactions between actors and a system to achieve specific goals?
Which UML diagram is suited for illustrating interactions between actors and a system to achieve specific goals?
If a line in a UML class diagram has an open arrowhead from Class A to Class B, what relationship is represented?
If a line in a UML class diagram has an open arrowhead from Class A to Class B, what relationship is represented?
What type of relationship is depicted in UML when one object accesses another's method or attribute?
What type of relationship is depicted in UML when one object accesses another's method or attribute?
In UML, which relationship signifies that one class is a specialized form of another class?
In UML, which relationship signifies that one class is a specialized form of another class?
Which UML relationship represents a 'has-a' relationship where the child cannot exist independently of the parent?
Which UML relationship represents a 'has-a' relationship where the child cannot exist independently of the parent?
What differentiates Aggregation from Composition in UML object relationships?
What differentiates Aggregation from Composition in UML object relationships?
In object-oriented design, what advantage does composition provide over inheritance regarding changes to the base class?
In object-oriented design, what advantage does composition provide over inheritance regarding changes to the base class?
What is the defining characteristic of polymorphism in object-oriented programming?
What is the defining characteristic of polymorphism in object-oriented programming?
Which type of polymorphism is resolved during compile-time?
Which type of polymorphism is resolved during compile-time?
What is a key characteristic of runtime polymorphism?
What is a key characteristic of runtime polymorphism?
What principle underlies 'Duck Typing'?
What principle underlies 'Duck Typing'?
What is 'Subtyping' in the context of polymorphism?
What is 'Subtyping' in the context of polymorphism?
What is the primary characteristic of ad-hoc polymorphism (method/operator overloading)?
What is the primary characteristic of ad-hoc polymorphism (method/operator overloading)?
Which of the following is a potential drawback of using polymorphism in software design?
Which of the following is a potential drawback of using polymorphism in software design?
How does modularity contribute to the benefits of object-oriented design?
How does modularity contribute to the benefits of object-oriented design?
What is a primary difference between process-oriented and object-oriented approaches to software design?
What is a primary difference between process-oriented and object-oriented approaches to software design?
Which key methodological factor ensures that you can trace the evolution of a software system from its initial requirements to its current implementation?
Which key methodological factor ensures that you can trace the evolution of a software system from its initial requirements to its current implementation?
In the context of software development, what does 'Testability' primarily refer to?
In the context of software development, what does 'Testability' primarily refer to?
What principle does Test-Driven Development (TDD) emphasize?
What principle does Test-Driven Development (TDD) emphasize?
What does 'Measurability' refer to when designing object-oriented systems?
What does 'Measurability' refer to when designing object-oriented systems?
Why is security a critical consideration in object-oriented design?
Why is security a critical consideration in object-oriented design?
What potential conflict might arise when considering security in system design?
What potential conflict might arise when considering security in system design?
What does it mean when an object is described as having a specific 'interface'?
What does it mean when an object is described as having a specific 'interface'?
Considering the principles of object-oriented programming, if a 'Car' class and a 'Truck' class both inherit from a superclass called 'Vehicle', what concept allows you to treat both 'Car' and 'Truck' objects uniformly as 'Vehicle' objects?
Considering the principles of object-oriented programming, if a 'Car' class and a 'Truck' class both inherit from a superclass called 'Vehicle', what concept allows you to treat both 'Car' and 'Truck' objects uniformly as 'Vehicle' objects?
What is the key goal of dividing a software program into modules?
What is the key goal of dividing a software program into modules?
Which of the following describes a situation where composition would be preferred over inheritance?
Which of the following describes a situation where composition would be preferred over inheritance?
What is meant by an object encapsulating data?
What is meant by an object encapsulating data?
In the context of software design, what does 'Agility' mean?
In the context of software design, what does 'Agility' mean?
Flashcards
Object-Oriented Programming (OOP)
Object-Oriented Programming (OOP)
A programming approach centered around objects, containing data (attributes) and code (methods).
Object-Oriented Design (OOD)
Object-Oriented Design (OOD)
Using objects and object-oriented programming to design a software solution.
Object Contents
Object Contents
Data (attributes, properties) and code (methods, functions) within an object.
Classes
Classes
Objects are instances of these; they determine an object's type.
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Object Calling and Answering
Object Calling and Answering
Objects respond to messages by running methods which follow specific rules.
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Methods
Methods
A named operation w/ parameters. Objects don't accept arbitrary calls.
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Method signature
Method signature
The signature includes its name, parameters, and type.
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Object Interface
Object Interface
Set of method signatures for that object
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Information Hiding
Information Hiding
Hiding internal implementation details from outside access.
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Messaging
Messaging
Objects send messages by calling methods on other objects.
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Message
Message
The method call sent to an object.
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Client Object
Client Object
The object making a method call.
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Server Object
Server Object
The object receiving and executing a method call.
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Object Interface
Object Interface
The set of method signatures offered by a server object.
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Modular Programming
Modular Programming
Breaking program functionality into independent, interchangeable parts.
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Modules
Modules
Loose groupings of subprograms and data.
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Objects
Objects
Encapsulate data and methods.
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UML
UML
How UML is used to represent data structures and relationships.
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Unified Modeling Language (UML)
Unified Modeling Language (UML)
A standardized visual language for modeling software systems.
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Class Diagrams
Class Diagrams
Represent system structure with classes, attributes and relationships.
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Use Case Diagrams
Use Case Diagrams
Illustrate actor interactions (users, systems) to achieve goals.
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UML Class Notation Compartments
UML Class Notation Compartments
Two compartments identify which are data members and operations respectively
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Association
Association
One object accesses another. Owner feeds pet.
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Inheritance
Inheritance
An object inherits properties from another. Cat is type of pet.
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Composition
Composition
Object references another as a variable. Dog has tail.
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Aggregation
Aggregation
Child class can exist without parent.
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Polymorphism
Polymorphism
Objects handled as a common superclass.
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Compile-time Polymorphism
Compile-time Polymorphism
Decision on method call is at compile time.
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Runtime Polymorphism
Runtime Polymorphism
Decision about which method to call is made at runtime.
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Duck Typing
Duck Typing
Focus on object's behavior, not type.
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Subtyping
Subtyping
Code for supertype works on subtype. Often inheritance.
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Ad-hoc polymorphism
Ad-hoc polymorphism
Single name has multiple implementations based on arguments.
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Static Polymorphism
Static Polymorphism
Selected at compile time.
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Dynamic Polymorphism
Dynamic Polymorphism
Selected at run time.
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Traceability
Traceability
Tracing software evolution, step-by-step.
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Testability
Testability
Convert requirements to test cases first.
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Measurability
Measurability
Measuring software quality and productivity.
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Security
Security
Considering system security during design.
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Object-Oriented Design (OOD)
- Object-Oriented Programming (OOP) is a paradigm based on objects
- Objects contain data, also known as attributes or properties
- Objects contain code, also known as methods or functions
- Objects are instances of classes which determine their types
- Object-Oriented Design (OOD) is the use of objects and object-oriented programming for designing software solutions
Object Calling and Answering
- Objects do not accept arbitrary calls
- Acceptable calls are defined by "methods"; also known as operations, procedures, subroutines, and functions
- Each method has its own signature, containing a name, parameters, and types
Object Interface
- Every method has a signature
- An object's interface is the set of method signatures for that object
- Objects can hide their state (attributes), restricting access through an interface. This is known as Information Hiding
Client and Server Objects
- Objects send messages by calling methods
- The method call is identified as the message
- The object calling the method is the client object
- The object receiving and executing the call is the server object
Object Interfaces
- An interface is a set of method signatures
- Methods define the "services" a server object offers
- An interface is a set of functional properties (services) a software object provides or requires
- Methods/services should be created and named according to the needs of client objects intending to use them
- On-demand design involves "pulling" interfaces and implementations based on client needs, rather than "pushing" features from a class
Modularity
- Modular programming is a software design technique emphasizing the separation of the functionality of a program into independent, interchangeable modules (packages)
Modules vs Objects
- Modules are loose groupings of subprograms and data
- This "promiscuous" access to data can result in misuse
- Objects encapsulate data
Unified Modeling Language (UML)
- UML is a standardized visual language used in software engineering, representing different aspects of a system's structure and behavior
- UML contains diagrams such as class diagrams, use case diagrams, sequence diagrams, activity diagrams, and state machine diagrams
Key UML Components
- Class Diagrams: Represent the structure of a system via classes, attributes, methods, and relationships
- Use Case Diagrams: Illustrate interactions between actors (users or external systems) and the system to achieve specific goals
- Sequence Diagrams: Depict interactions between objects in a scenario/use case over time
- Activity Diagrams: Model the flow of activities/actions within a system/use case
- State Machine Diagrams: Describe the states of an object/system and the transitions between those states which are triggered by events
- Component Diagrams: Display the components of a system and their relationships
- Deployment Diagrams: Visualize the physical deployment of software components across hardware nodes
- Package Diagrams: Organize and structure system elements into logical groupings
UML Class Notations
- UML has three compartments for class notations
- Class Name
- Attributes
- Operations
- Notations include:
+
for Public-
for Private#
for Protected~
for Package/
for Derived
Inheritance in UML
- Inheritance relationships in UML diagrams show Base Classes inheriting from Derived Classes
UML Object Association
- Association: One object accesses the other
- Top: bidirectional association
- Middle: Class1 accesses Class2 (unidirectional)
- Bottom: Class1 is prohibited from accessing Class2
UML Object Inheritance
- Inheritance (aka generalisation): An object inherits the properties of another object through class extension
- Known as an “is a” relationship
UML Object Composition
- Composition: An object references another object as an instance variable
- Known as a "has a” relationship
UML Object Aggregation
- Differentiated from composition
- Aggregation implies the child class may exist without the parent class
- Composition implies the child class cannot exist without the parent class
- Some sources consider both concepts synonymous
Object Relationships - Inheritance vs Composition
- Inheritance and composition both extend the base functionality
- Inheritance: Changes in the "base" class propagate to the derived class and its client classes
- Code changes risk introducing unintentional bugs
- Composition: More adaptive to change; changes in the base class remain contained and hidden from the clients of the front-end class
Polymorphism
- Polymorphism allows objects of different classes to be treated as objects of a common superclass
- This invokes methods on different objects in a uniform manner, even across distinct behaviors/classes
- Polymorphism means providing a single interface to entities of varying types, allowing entities to take on many forms
Types of Polymorphism
- Compile-time Polymorphism (Static Binding or Early Binding)
- Decision of which method to call occurs during compilation time
- Method/operator overloading
- Runtime Polymorphism (Dynamic Binding or Late Binding)
- Decision of which method to call occurs during runtime, based on the object's type
- Achieved through method overriding and interface implementation, redefining in a subclass which is already defined in a superclass
Duck Typing
- Duck Typing: Object’s type/class is less important than its methods
- "If it walks like a duck and it quacks like a duck, then it must be a duck"
- Instead of checking types, one checks for methods/attributes
Duck Typing - Focus on Object Behaviors
- Focuses more on behaviors vs actual type/class
- If an object supports the necessary methods/properties for a certain operation; it is considered the expected type, regardless of its inheritance
- Example: Iterating over collections of any type
Polymorphism and Subtyping
- Subtyping: A type of polymorphism where code for a supertype can work on a subtype
- Often achieved with inheritance
Polymorphism: Ad-hoc
- Ad-hoc: involves multiple implementations
- Also known as Method/Operator Overloading: A single name/symbol may have multiple implementations per the passed arguments
Implementation Selection in Polymorphism
- Static: Implementation is selected at compile time
- Called static dispatch
- Dynamic: Implementation is selected at run time
- Called dynamic dispatch
- The type used depends on the programming language
Why Polymorphism?
- Pros:
- Allows code reuse
- Reduces code size
- Improves code modularity
- Cons:
- Can be complex
- Makes code reading difficult, without knowing which implementation will be called
- Dynamic dispatch is slower
Why Object-Oriented Design?
- Modularity/reusability makes development faster and cheaper
- Modularity also makes systems easier to maintain
- Object-Oriented Design can be complicated to design/explain
Object-Oriented vs Process-Oriented
- Process-oriented is easier to grasp as it is person-centric
- Object-oriented is confusing due to labor-division (assigning tasks and coordinating workflow becomes a management concern)
- Object-oriented is organization-centric and scales to large problems but is difficult to design
How to Design OO Systems Well?
- Primary factors in methodology:
- Agility (like the scrum process)
- Traceability
- Testability
- Measurability
- Security
Traceability Importance
- It should be possible to step-by-step trace a software system from requirements to blocks of code
- "Why is this here?" should be an answerable question
- Good traceability ensures efficient time and resource allocation
Testability
- Test Driven Development (TDD): Software requirements must be converted into test cases prior to software development.
- Each step should involve a means of verification.
- Developers must know how a software artifact will be tested before creation.
- Continuous integration tools improve testability
Measurability
- Measure software quality using statistics, bug reports, performance reviews and optimizations
- Measure development productivity
- Example: Scrum points per unit, burndown charts
- However, performance is improved if developers are left to do their jobs
Security
- Often critical to consider a system's security during design
- Security issues arise from poorly designed code, exposing the system to exploits
- Interconnectivity indicates a compromised system could affect others connected to it
- Security requirements may create conflicts with others, such as ease of use
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