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Questions and Answers
What is the primary responsibility of a 'Control Object' in software design?
What is the primary responsibility of a 'Control Object' in software design?
- Storing and organizing collections of data.
- Handling interactions between the system and external interfaces.
- Representing real-world entities with minimal logic.
- Managing the overall program flow and decision-making. (correct)
In UML diagrams, which symbol indicates that an attribute or operation has public visibility?
In UML diagrams, which symbol indicates that an attribute or operation has public visibility?
- + (correct)
- *
- -
- #
Which of the following relationships is best described by the term 'composition'?
Which of the following relationships is best described by the term 'composition'?
- An 'is-a' relationship where one class inherits properties from another.
- A 'uses-a' relationship where one class utilizes the functionality of another.
- A 'has-a' relationship where one class contains another as an integral part. (correct)
- A 'knows-a' relationship where one class is aware of the existence of another.
Which design pattern provides a simplified interface to a complex subsystem?
Which design pattern provides a simplified interface to a complex subsystem?
What is the main purpose of the Observer design pattern?
What is the main purpose of the Observer design pattern?
Flashcards
Control Object
Control Object
Object type responsible for managing program flow. Holds minimal data and focuses on actions like adding classes, for example.
Entity Object
Entity Object
Object type representing a real-world entity with minimal application logic. Examples include a university, student, or instructor.
Composition (in Object-Oriented Programming)
Composition (in Object-Oriented Programming)
A 'has-a' relationship between objects where one object is entirely dependent on another. Changes to the 'owner' object affect the existence of the 'owned' object.
Facade Design Pattern
Facade Design Pattern
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Behavioral Design Pattern
Behavioral Design Pattern
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Study Notes
Object-Oriented Concepts
- Entity Object: Represents a real-world object with minimal application logic (e.g., student, instructor).
- Control Object: Manages program flow; doesn't hold much data (e.g., adding a class).
- Boundary Object: Controls interactions between the system and the external world (e.g., printing a class list, user interface).
- Collection Object: Represents a list or an array (e.g., a list of classes).
UML Diagrams
- Attributes and Operations: UML diagrams display object attributes and methods.
- Visibility:
private
,protected
, andpublic
specify access levels. - Abstract Classes (Italics): Abstract classes use italics.
- Static Members (Underlined): Static members are underlined.
- Relationships: Friendship relationships are not shown.
Relationships
- Composition (has-a): A composition relationship is indicated by "has-a". This relationship is shown with
scoreGoal(inout scoringTeam:Team)
- Inheritance (Triangle): Inheritance relationships are presented with a triangle (not an arrow).
Collection Classes
- Constructors/Destructors/Getters/Setters: These are typically not explicitly shown.
Object Arrays
- Statically Allocated: Using
Date dates[size]; dates[0].print();
. - Dynamically Allocated: Using
Date* dates = new Date[size]; dates[0].print();
.
Design Patterns
- Facade: Simplifies complex classes into a single interface (
Top-down inside out
). - Observer: Updates based on changes in the observed class (
Behavioural
). - Strategy: Describes algorithms (behavioural).
Design Considerations
- UML Diagram Details: Object attributes are not separately listed; relationships are presented instead through lines.
Categorizing Design Principles
- Behavioral: Focuses on how objects communicate and react to events (e.g., observer, strategy).
- Architectural: Describes how objects are grouped into subsystems.
- Creational: Concerns how to create objects.
- Structural: Focuses on how objects are related.
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Description
Explore the fundamentals of object-oriented programming, including entity, control, boundary, and collection objects. Dive into UML diagrams to understand attributes, operations, and class relationships. This quiz will help reinforce your knowledge of key concepts and their applications.