Object-Oriented Concepts and UML Diagrams
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Questions and Answers

Which type of object is primarily responsible for managing interactions between a system and the external world?

  • Collection object
  • Control object
  • Boundary object (correct)
  • Entity object

In UML diagrams, what symbol indicates that an attribute or operation has protected visibility?

  • # (correct)
  • +
  • *
  • -

Which of the following relationships is best described as a 'has-a' relationship?

  • Friendship
  • Inheritance
  • Composition (correct)
  • Abstraction

Which design pattern aims to simplify a complex subsystem by providing a higher-level interface?

<p>Facade (C)</p> Signup and view all the answers

If Date dates[size] is a statically allocated array of Date objects and dates is an object of type Date, how would you call the print() method on the first element?

<p><code>dates[0].print()</code> (B)</p> Signup and view all the answers

Flashcards

Entity Object

Represent real-world entities with minimal application logic, holding data related to them. Example: Student object stores student name, ID, and courses.

Control Object

Responsible for managing program control and interactions, often containing functions that perform actions. Example: 'AddClass' function in a school management system.

Boundary Object

Act as interfaces between the system and the outside world, handling input and output operations. Example: A user interface or a function that prints class details.

Collection Object

A class that models a collection of objects, like arrays or lists. Example: StudentList could hold multiple Student objects.

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Facade Pattern

A type of design pattern where a simple interface is used to hide complex functionality. Example: A 'Printer' class that hides the intricate details of printing.

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Study Notes

Object-Oriented Concepts

  • Entity object: Represents real-world entities with minimal application logic (e.g., student, instructor).
  • Control object: Manages program flow; doesn't hold much data (e.g., adding a class).
  • Boundary object: Controls interactions between the system and the outside world (e.g., user interface).
  • Collection object: Lists or arrays (e.g., a class list).

UML Diagrams

  • UML diagrams include attributes and operations.
  • Private attributes are prefixed with for private.
  • Protected attributes are prefixed with # for protected.
  • Public attributes are prefixed with + for public.
  • Abstract class names should be italicized.
  • Static members are underlined.
  • Friendship relationships are not shown.

Relationships

  • Composition ("has-a"): A strong relationship where the existence of one object depends on another. Example: A team has a score
  • scoreGoal() is a method that returns void (doesn't return a value).

Collection Classes

  • Collection classes often have constructors and destructors, along with getter and setter methods.
  • These are not typically shown in UML diagrams.
  • Inheritance is indicated by a triangle, not an arrow.

Object Attributes

  • Object attributes are not listed individually; instead, the relationships between objects are shown.

Arrays

  • Static arrays: Fixed size (e.g., Date dates[size]).
  • Dynamic arrays: Variable size (e.g., Date\* dates = new Date[size]).

Design Patterns

  • Top-down inside out: A design approach.
  • Facade: Simplifies complex classes into a simpler interface.
  • Observer: Updates objects based on changes in other objects.
  • Strategy: Defines various algorithms and lets objects choose which to use.

Design Categories

  • Behaviour: Describes how objects interact.
  • Architectural: Shows grouping of objects.
  • Creational: Explains object creation mechanisms.
  • Structural: Shows relationships between objects.

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Description

This quiz covers fundamental object-oriented concepts such as entity, control, boundary, and collection objects, along with the role of UML diagrams in modeling these concepts. It will test your understanding of relationships like composition and the notation used in UML for attributes and methods. Prepare to dive into the intricacies of object-oriented programming!

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