Numpy and PyGame Libraries

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Questions and Answers

What is the primary function of the NumPy library in Python?

  • Managing network communications.
  • Handling audio input and output.
  • Operating with matrices. (correct)
  • Creating graphical user interfaces.

In the given NumPy code, what operation does the a.dot(b) function perform?

  • Concatenation of arrays `a` and `b`.
  • Dot product of arrays `a` and `b`. (correct)
  • Element-wise multiplication of arrays `a` and `b`.
  • Addition of arrays `a` and `b`.

What is the purpose of the Pygame library?

  • To perform complex mathematical calculations.
  • To write video games. (correct)
  • To create web applications.
  • To manage databases.

Which functionalities are included in Pygame?

<p>Computer graphics and sound libraries. (C)</p>
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In the Pygame code snippet provided, what is the effect of the following lines of code? if pressed[pygame.K_UP]: y -= 3 if pressed[pygame.K_DOWN]: y += 3

<p>They move the rectangle up or down. (C)</p>
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Using the Pygame draw.rect function, which parameters are used to specify the rectangle's position and size?

<p>Surface, color, rectangle (x, y, width, height). (D)</p>
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What does the term 'translating an image' refer to in the context of image manipulation?

<p>Moving the image from one location to another. (A)</p>
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If p represents the original coordinates of a point in an image and t represents the translation vector, which formula correctly describes the translation operation to find the new coordinates q?

<p>$q = p + t$ (D)</p>
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When scaling an image, what is the default reference point used for scaling transformations?

<p>The origin (0, 0). (C)</p>
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What operation must be performed to scale an image relative to a specific point other than the origin?

<p>Translate the image so that the specific point coincides with the origin, scale the image, and then translate the image back. (B)</p>
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In image rotation, if r is the rotation matrix and p is a point vector, what represents the rotated point?

<p>$r \cdot p$ (A)</p>
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What is the impact of rotating an image around the point (0, 0)?

<p>The image rotates around the origin of the coordinate system. (D)</p>
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What is the correct procedure to rotate an image around a specific center point?

<p>Subtract the center point from the original point, multiply by the rotation matrix, and then add the center point back. (A)</p>
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In the context of image shearing, what is the purpose of the shear matrix?

<p>To slant the shape of the image. (A)</p>
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What characteristizes perspective projection in 3D graphics?

<p>Distant objects appear smaller than closer ones. (A)</p>
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What key variables are used in perspective projection to describe the transformation from 3D to 2D?

<p>Camera position, orientation, and field of view. (D)</p>
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What is the role of texture mapping in 3D computer graphics?

<p>Applying a 2D image onto a 3D model's surface to add detail. (C)</p>
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What is rendering in the context of 3D graphics?

<p>The process of converting a 3D scene into a 2D image. (C)</p>
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What type of calculations did modern GPUs initially accelerate?

<p>Memory-intensive work of texture mapping and rendering polygons. (D)</p>
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According to the analogy in the text, in what scenario would it be more advantageous to use a GPU over a CPU?

<p>When needing to send a big amount of operations. (B)</p>
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Which of the following best describes the capabilities of a modern GPU?

<p>Slower than a CPU but designed to handle limited set of parallel operations such as matrix and vector multiplication. (C)</p>
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What is OpenGL?

<p>An API for working with the GPU. (B)</p>
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Which of the following programming languages are compatible with OpenGL?

<p>Python, Java, Javascript, and Android. (B)</p>
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What is Direct3D often used for?

<p>Creating Windows and XBox 3D games. (C)</p>
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What primary functionality is provided by a game engine?

<p>Creation and development of video games. (D)</p>
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Flashcards

NumPy

A Python library used for numerical computations, especially with arrays and matrices.

PyGame

A cross-platform set of Python modules designed for creating video games.

pygame.init()

Initializes Pygame, required before using other Pygame functions.

pygame.display.set_mode()

Sets the display mode (size) for the Pygame window.

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pygame.draw.rect()

Draws a rectangle on the screen, defined by position, size and color.

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pygame.display.flip()

Updates the entire screen to display the changes.

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pygame.key.get_pressed()

Checks which keys are currently pressed.

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pygame.draw.line()

Draws a line on a surface, specifying start, end points, color, and width.

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pygame.draw.circle()

Draws a circle on a surface, specifying center, radius, color, and width.

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Translate image

Shifting an image's position by adding translation vectors to its points.

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Scale Image

Enlarging or shrinking an image.

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Rotate Image

Transforming image around a point.

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Shear Image

Distorting an image by shifting one edge or axis while keeping others fixed.

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Perspective Projection

Creates the illusion of depth by making distant objects appear smaller.

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projecting 3d object to 2d image

Projects 3D objects onto a 2D plane.

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Graphic Processing Unit (GPU)

A hardware component designed to speed up graphics rendering.

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CPU

What is faster for more complex operations?

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OpenGL

API (application programming interface) used to work with the GPU.

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Direct3D

Microsoft's equivalent to OpenGL.

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Game Engine

A software framework for creating video games.

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Unity3D

A cross-platform game engine.

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Study Notes

  • Study notes for the lectures are as follows

Numpy Library

  • It is a Python library that operates with matrices
  • Use "import numpy as np" to import it

PyGame

  • It is a cross-platform set of Python modules designed for creating video games
  • PyGame includes computer graphics and sound libraries

PyGame Library

  • Use "import pygame" to import it
  • Initialize using "pygame.init()"
  • Create a display window with a specified width and height using "screen = pygame.display.set_mode((width, height))"
  • Drawing a rectangle: "pygame.draw.rect(screen, color, pygame.Rect(x, y, width, height))", where screen is the surface to draw on, color is the color of the rectangle, and x, y are the coordinates of the top-left corner
  • Update the full display Surface to the screen: "pygame.display.flip()"

Drawing in PyGame

  • Drawing a line: "pygame.draw.line(surface, color, (startX, startY), (endX, endY), width)"
  • Drawing a circle: "pygame.draw.circle(surface, color, (x, y), radius, width)"

Image Translation

  • Achieved by adding a translation matrix, which involves adding tx to the x-coordinate and ty to the y-coordinate: q = p + t.

Image Scaling

  • Used for zooming or making figures larger or smaller
  • Scaling operation is based on the origin (0, 0) by default
  • To scale according to a specific point, apply the same operation that's used for rotation.
  • The scale matrix, s, is defined with sx and sy as scaling factors for x and y.

Image Rotation

  • Some sets of points are rotated by multiplying each point vector by a rotate matrix r
  • The point after the rotation is defined as rotated_point = r*p
  • Points of polygons are rotated around the (0, 0) coordinates
  • The rotation matrix consists of cosine and sine of the rotation angle a

Rotation Around a Specific Point

  • Rotate around a specific center, the point should be subtracted by the center point
  • Then the point is multiplied by the rotation matrix and the center must be added again. To achieve this sequence r_point = rotate.dot(p-center)+center

Image Shearing

  • Achieved by multiplying a shear matrix to the point

Perspective Projection

  • When viewed from a distance, objects appear smaller to the human eye than closer objects due to perspective
  • Involves imagining the 2D projection as viewed through a camera viewfinder, influenced by camera position, orientation, and field of view

Projection on x, y plane

  • Illustration of projecting 3D points onto a 2D plane, representing how 3D coordinates (Xe, Ye, Ze) are transformed to 2D coordinates (Xp, Yp) on a projection plane at -n or -f.

Projecting 3D Object onto 2D Image

  • Formulae for projecting 3D points onto a 2D image plane are shown, involving camera parameters, point coordinates, and angles.

Graphics Processing Unit (GPU)

  • GPU is a specialized electronic circuit designed for rapid image manipulation and memory alteration to render images for display
  • Modern GPUs use transistors for calculations related to 3D computer graphics.
  • Initially, GPUs accelerated texture mapping and rendering; now they also speed up geometric calculations like rotation and translation

CPU vs GPU

  • CPUs perform operations faster and can handle complex operations in sequence
  • GPUs are generally slower than CPUs and have a limited set of operations like matrix and vector multiplication, yet operate in parallel

OpenGL

  • OpenGL is an API (application programming interface) designed to work with the GPU.
  • It works with various programming languages and platforms, including Python, Java, Javascript, and Android

Direct3D

  • Direct3D is the Microsoft equivalent of OpenGL.
  • It can be used to create Windows and Xbox 3D games

Game Engines

  • Software frameworks are designed for creating and developing video games for various platforms
  • Includes a rendering engine for 2D or 3D graphics, a physics engine for collision detection and response, sound, scripting, animation, AI, networking, streaming, memory management, threading, localization support and scene graph

Unity3D

  • Cross-platform game engine developed by Unity Technologies for video games on PC, consoles, mobile devices, and websites
  • Unity technologies avail the complete engine for free, with all features, including less source code and premium support. Unity is known for its ability to target games to multiple platforms

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