Nintendo's Market Strategy Case Study
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Questions and Answers

Who was the Former CEO of Nintendo in 2014?

Satoru Iwata

What market strategy did Nintendo intend to pursue in 2014?

Market-Creating Strategy

What were critics suggesting Nintendo should do after the abysmal sales of the Wii U gaming console in 2016?

Exit the hardware market and cease making videogame consoles

Who supervised the writing of the case study?

<p>W. Chan Kim and Renee Mauborgne, Professors of Strategy at INSEAD</p> Signup and view all the answers

What is the intended use of the case study according to the text?

<p>To be used as a basis for class discussion rather than to illustrate either effective or ineffective handling of an administrative situation</p> Signup and view all the answers

Study Notes

Former Leadership

  • Satoru Iwata served as the CEO of Nintendo in 2014, leading the company during this critical period.

Market Strategy

  • In 2014, Nintendo intended to focus on expanding its reach into mobile gaming, recognizing the potential of smartphones as a platform to attract new players.

Criticism and Recommendations

  • Following poor sales of the Wii U in 2016, critics advised Nintendo to adopt a more aggressive approach in marketing and develop new game titles to revitalize interest in its products.

Case Study Supervision

  • The writing of the case study was supervised by a team of researchers aiming to analyze Nintendo’s challenges and strategies.

Intended Use of the Case Study

  • The case study is designed for educational purposes, providing insights into corporate strategy, market analysis, and business decision-making processes.

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Description

Explore a case study on Nintendo's shift from market-competing to market-creating strategy, written by Michael Olenick under the supervision of W. Chan Kim and Renee Mauborgne. This case study is intended for class discussion.

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