Multimedia Tools and Applications

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Questions and Answers

What was the purpose of a hypertext system?

  • To only include text-based information
  • To be read linearly like a traditional book
  • To limit access to other documents
  • To be read nonlinearly by following links to other parts of the document (correct)

Which of the following is an essential characteristic of hypermedia?

  • Constrained to be linear in presentation
  • Can include media like sound, video, and images in addition to text (correct)
  • Text-based information only
  • Can include only images and graphics

What is the World Wide Web (WWW) considered as?

  • A standalone computer software
  • A traditional media platform
  • An example of Hypermedia application (correct)
  • A database system

How is multimedia different from traditional media?

<p>It includes audio, graphics, images, video, and animation in addition to traditional media (B)</p> Signup and view all the answers

What is considered the first mass communication medium according to the text?

<p>Newspaper (C)</p> Signup and view all the answers

What was the concept behind motion pictures when it was conceived in the 1830s?

<p>To observe motion too rapid for perception by the human eye (C)</p> Signup and view all the answers

'Augmented Interaction Applications' are primarily used for:

<p>'Augmented storytelling' tasks between real and virtual humans (A)</p> Signup and view all the answers

'Digital Fashion' aims to enhance human interaction by:

<p>Developing smart clothing that can communicate wirelessly (D)</p> Signup and view all the answers

'3D Motion Capture' technology is primarily used for:

<p>'Multiple actor capture' for realistic animated models (B)</p> Signup and view all the answers

'Camera-Based Object Tracking Technology' provides user control of the process through:

<p>'Tracking of control objects' (C)</p> Signup and view all the answers

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Study Notes

Multimedia Software Tools

  • Music sequencing and notation: Adobe Audition, Cakewalk, Cubase
  • Graphics and image editing: Adobe Illustrator, Adobe Photoshop
  • Video editing: Adobe Premiere, Adobe After Effects, Final Cut Pro
  • Animation: Adobe Animate, Unity, Powtoon, Animaker

Examples of Multimedia Applications

  • Digital video editing and production systems
  • Electronic newspapers/magazines
  • World Wide Web (WWW)
  • On-line reference works: e.g., encyclopedia, games, etc.
  • Home shopping
  • Interactive TV
  • Multimedia courseware
  • Video conferencing
  • Interactive movies

Importance of Multimedia

Business

  • Sales and marketing presentation
  • Trade show production
  • Staff training application
  • Company kiosk

Education

  • Courseware/simulations
  • E-learning/distance learning
  • Information searching

Entertainment

  • Games (leisure/educational)
  • Movies
  • Video on demand
  • Online

Home

  • Television
  • Satellite TV
  • SMS services (chats, voting, reality TV)

Public Places

  • Information kiosk
  • Smart cards, security

Challenges of Multimedia Computing

  • Storage requirements for continuous media (video)
  • High bandwidth transmission requirements
  • Automatic analyzing, indexing, and organizing multimedia information
  • Complex algorithms and hardware platforms needed

Multimedia Projects

  • Camera-based object tracking technology
  • 3D motion capture
  • Multiple views
  • 3D capture technology
  • Specific multimedia applications for handicapped persons and the elderly
  • Digital fashion
  • Electronic house call system
  • Augmented interaction applications

History of Multimedia

  • Newspaper: first mass communication medium using text, graphics, and images
  • Motion pictures: conceived in 1830s
  • Wireless radio transmission: Guglielmo Marconi, 1895
  • Television: 20th-century medium changing mass communications

Hypermedia and Multimedia

  • Hypertext system: non-linear reading with links
  • Hypermedia: includes graphics, images, sound, and video
  • World Wide Web (WWW): best example of a hypermedia application
  • Multimedia: representation through audio, graphics, images, video, and animation

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