Podcast
Questions and Answers
Which attribute is NOT typically associated with a multimedia system?
Which attribute is NOT typically associated with a multimedia system?
- Integrated components
- Computer controlled
- Digitally represented information
- Static content (correct)
Which set of devices is most essential for the 'capture' stage in a multimedia system?
Which set of devices is most essential for the 'capture' stage in a multimedia system?
- Hard disks, CD-ROMs and DVD-ROMs
- Speakers, printers, and scanners
- Video cameras, audio recorders, and graphics tablets (correct)
- Microphones, keyboards, and monitors
Multimedia systems are logically grouped into three conceptual parts. Which of the following is NOT considered one of these parts?
Multimedia systems are logically grouped into three conceptual parts. Which of the following is NOT considered one of these parts?
- Content production
- Compression and storage
- Content distribution
- Content interaction (correct)
What role do 'media encoders' play in multimedia systems?
What role do 'media encoders' play in multimedia systems?
Which of the following differentiates 'hypermedia' from 'multimedia'?
Which of the following differentiates 'hypermedia' from 'multimedia'?
According to the content, what is the primary role of the World Wide Web (WWW) in the context of multimedia?
According to the content, what is the primary role of the World Wide Web (WWW) in the context of multimedia?
Which organization helps to maintain and develop WWW technologies?
Which organization helps to maintain and develop WWW technologies?
Which of the following areas has NOT been significantly impacted by multimedia applications?
Which of the following areas has NOT been significantly impacted by multimedia applications?
What is the primary reason 'high processing power' is listed as a challenge in multimedia computing?
What is the primary reason 'high processing power' is listed as a challenge in multimedia computing?
Why is 'data compression' essential in the context of multimedia?
Why is 'data compression' essential in the context of multimedia?
Which technology was a crucial step toward modern multimedia by enabling the recording and reproduction of sound?
Which technology was a crucial step toward modern multimedia by enabling the recording and reproduction of sound?
Which of these is NOT a goal of the W3C for the World Wide Web?
Which of these is NOT a goal of the W3C for the World Wide Web?
What is meant by 'synchronization' as a challenge in multimedia computing?
What is meant by 'synchronization' as a challenge in multimedia computing?
Which of these technologies could be categorized under 'content creation' within a multimedia system's architecture?
Which of these technologies could be categorized under 'content creation' within a multimedia system's architecture?
Why is the development of more efficient algorithms important for multimedia data management?
Why is the development of more efficient algorithms important for multimedia data management?
Which of the following is a characteristic of 'linear' multimedia?
Which of the following is a characteristic of 'linear' multimedia?
Which of the following is categorized as 'discrete' or 'static' media, characterized by not changing over time?
Which of the following is categorized as 'discrete' or 'static' media, characterized by not changing over time?
How can interactive multimedia be described?
How can interactive multimedia be described?
What is a key role of 'computer systems' in the hardware and software requirements of multimedia systems?
What is a key role of 'computer systems' in the hardware and software requirements of multimedia systems?
How does a digital camera contribute to the 'content creation' functionality of a multimedia system?
How does a digital camera contribute to the 'content creation' functionality of a multimedia system?
Which of the following media types is considered 'continuous' or 'dynamic'?
Which of the following media types is considered 'continuous' or 'dynamic'?
How does the concept of 'integration' apply to multimedia systems?
How does the concept of 'integration' apply to multimedia systems?
What role do components like 'tactile sensors' play in a multimedia system?
What role do components like 'tactile sensors' play in a multimedia system?
Which of the following would be least relevant to efficiently distributing multimedia content across networks?
Which of the following would be least relevant to efficiently distributing multimedia content across networks?
Which of the following accurately describes the relationship between multimedia and hypermedia?
Which of the following accurately describes the relationship between multimedia and hypermedia?
What is a primary function of communication networks within a multimedia system?
What is a primary function of communication networks within a multimedia system?
Which of these software tools is specifically designed for editing digital audio?
Which of these software tools is specifically designed for editing digital audio?
If a multimedia system aims to deliver high-definition video content, which hardware requirement is most critical?
If a multimedia system aims to deliver high-definition video content, which hardware requirement is most critical?
What is the key advantage of accessing multimedia through the World Wide Web?
What is the key advantage of accessing multimedia through the World Wide Web?
What is the role of a 'display device' in a multimedia system?
What is the role of a 'display device' in a multimedia system?
Which of the following factors typically contributes to the demand for 'high memory space' in multimedia systems?
Which of the following factors typically contributes to the demand for 'high memory space' in multimedia systems?
Which of the following is an example of a multimedia system?
Which of the following is an example of a multimedia system?
Who first wireless radio transmission?
Who first wireless radio transmission?
Flashcards
What is Multimedia?
What is Multimedia?
Something people can see, touch, hear, and read, found on websites, radio, television, video games, phone applications, retail stores, cinema halls and ATMs.
What does 'Media' refer to?
What does 'Media' refer to?
Refers to different types of data representation such as text, images, graphics, speech, audio, and video.
What does 'Multimediameans'?
What does 'Multimediameans'?
A combination of more than one medium to communicate information using multiple channels.
What is Multimedia all about?
What is Multimedia all about?
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What is the working definition of Multimedia?
What is the working definition of Multimedia?
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What is a Multimedia System?
What is a Multimedia System?
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What is the first characteristic of multimedia systems?
What is the first characteristic of multimedia systems?
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What are 'Capture devices' in multimedia?
What are 'Capture devices' in multimedia?
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What are 'Storage devices' in multimedia?
What are 'Storage devices' in multimedia?
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How are multimedia systems grouped?
How are multimedia systems grouped?
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What does 'content creation' involve?
What does 'content creation' involve?
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What does 'Compression' entail?
What does 'Compression' entail?
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What does 'Media distribution' involve?
What does 'Media distribution' involve?
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What is 'Hypertext'?
What is 'Hypertext'?
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What is 'Hypermedia'?
What is 'Hypermedia'?
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What is WWW?
What is WWW?
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Who maintains WWW technology?
Who maintains WWW technology?
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What are the applications of multimedia?
What are the applications of multimedia?
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What is one challenge of Multimedia Computing?
What is one challenge of Multimedia Computing?
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What is the memory space requirement?
What is the memory space requirement?
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Bandwidth
Bandwidth
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Multimedia needs?
Multimedia needs?
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Multimedia need what?
Multimedia need what?
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Study Notes
Multimedia Systems Introduction
- Multimedia allows people to see, touch, hear, and read content.
- Multimedia can be found on websites, radio, television, video games, phone applications, retail environments, movie theaters, and ATMs.
- Multimedia applications are available in education, business, creative industries, entertainment, IT, and research
- Multimedia distributes and presents information using computers.
- Chapter 1 aims to define multimedia and its elements including the necessity of interactivity.
- Chapter 1 aims to explain the relationship between multimedia and hypermedia
- Chapter 1 aims to list the characteristics of a multimedia system
- Chapter 1 aims to describe challenges for multimedia systems
What is Multimedia?
- The word "multimedia" is derived from "multi" (multiple/many) and "media," referring to multiple sources of information.
- Media refers to different data types, including text, images, graphics, speech, audio, and video.
- Multimedia describes multiple media forms and content represented as digital signals.
- The term means the combination of more than one medium
- It's a field concerned with the computer controlled integration of data types such as text, graphics, drawings, still and moving images (video), animation
Key Aspects of Multimedia
- Multimedia refers to the storage, transmission, interchange, presentation, and perception of different information types like text, graphics, voice, audio, and video.
- It is the computerized presentation of information incorporating text, graphics, audio, video, and animation
- General Definition: multimedia integrates text, graphics, drawings, still/moving images, animation, and similar media.
- The content is delivered through electronic or digitally manipulated means
- Multimedia data can be represented, stored, transmitted and processed.
Multimedia in Today's Digital World
- Digital devices record, play, display, and provide content
- These devices include: smartphones, tablets, laptops, PCs, smart TVs and games consoles
- Multimedia is accessible on servers and datacenters and can be distributed via wired and wireless networks, tapes, hard disks and flash disks
Multimedia System Characteristics
- A multimedia system can process multimedia information and is characterized by generation, storage and manipulation of data
- These systems must be computer controlled, integrated, and digitally represented.
- The interface for the final presentation of media is usually interactive
Hardware and Software
- Hardware and software required includes: capture devices, storage devices, communication networks, computer systems and display devices
- Capture devices are video cameras, video recorders, audio microphones, mice, keyboards, graphics tablets, 3D input devices, tactile sensors, VR devices, digitizing hard wares
- Storage devices are hard disks, CD-ROMS, DVD ROMS, cloud storage, etc.
- Communication networks are local networks, intranets, internet, multimedia, etc.
- Computer systems include desktops, workstations, MPEG/video hard wares
- Display devices include speakers, HDTVs, SVGA displays, high resolution monitors and smart phones
Multimedia Systems Components
- Multimedia systems have three logical parts: content creation, compression and storage, and distribution.
- Content creation captures different media types in a digital format, including digital cameras, video cameras, sound recording devices, scanners, and 3D graphics.
- Individual media elements combine through software (S/W) and hardware (H/W) elements to create coherent presentations
- Compression uses compression technologies to compress video, audio and graphics, using hardware and software elements (media encoders and storage devices).
- Media distribution occurs across both low and high bandwidth networks
- Distribution methods use cellular, wireless, cable, DSL and satellite networks, following standard protocols to collate and send information reliably.
- Common end receivers include computers, televisions, cell phones, and game consoles.
History of Multimedia
- 1826: Camera that produces natural image
- 1839: Camera for commercial use with wet copper plates with silver
- 1870s: Commercial camera that uses dry plates
- 1877: Phonograph and recording of sound
- 1887: Motion picture camera
- 1895: First wireless radio transmission
- 1884: Tv system that is electromechanical
- 1907: Cathode ray tube(CRT)
- 1967: Architecture Machine Group at MIT
- 1969: Early hypertext editor called FRESS
- 1982: First Compact Disc(CD)
- 1991: MPEG-1
- 1991: Personal digital assistant(PDA)
- 1992: JPEG
- 1995: JAVA language
- 1996: First Digital versatile disc(DVD)
- 1998: First Handheld mp3 player.
Types of media
- Human perceive information through perception media.
- Auditory media transmits sounds, music and voice
- Visual media transmits images, text, and moving pictures
- Discrete (or Static) media is information that can be processed independently of time
- Discrete media examples are text, image, graphics which do not change over time.
- Continuous (or Dynamic) media require time to pass in order for the presentation
- Continuous media are audio, video and animation
- Linear multimedia progresses through a set sequence
- Powerpoint is an example of linear multimedia.
- Nonlinear multimedia allows users to navigate content
- E.g. Hypertext is a form of nonlinear media
Multimedia Data Types
- Multimedia data includes various formats:
- Text: ASCII/Unicode, HTML, Postscript, PDF
- Audio: Sound, music, speech, structured audio (e.g., MIDI)
- Still Image: Facsimile, photo, scanned image
- Video: Movie, a sequence of pictures
- Graphics: Computer-produced image
- Animation: A sequence of graphics images
Hypertext vs. Hypermedia
- Hypertext: text with links to other texts, acting as a button.
- Hypermedia: nonlinear graphics, audio, video, unformatted text, hyperlinks to other texts
- Hypermedia creates a structure for users when accessing different media for manipulation, and data encapsulation
- Interactive multimedia is controlled by the user and involves hypermedia in the form of clickable text, graphics, or animation
- The World Wide Web (WWW) is an example of hypermedia
- Multimedia authoring, computer games and virtual reality are also examples of hypermedia
Multimedia and the World Wide Web (WWW)
- Multimedia is closely linked to the WWW, a global hypermedia system on the Internet.
- Without networks, multimedia is limited to local machine display
- The WWW delivers rich content to a large audience.
- The WWW enables: a large amount of accessible information, the capacity to post such information and accessible navigation
- Technology standards of the WWW are maintained and developed by the World Wide Web Consortium
- Internet Engineering Task Force standardizes other technologies
- W3C's three goals for the WWW are:
- Universal access to web resources.
- Effective navigation.
- Responsible use of posted material.
Application of Multimedia
- The help of web technologies supports different applications of multimedia
- Education: hypermedia courseware, e-learning, online tutorials, Video calling ect
- Business: multimedia, shopping,, advertising, video-on-demand etc
- Digital and virtual libraries
- Entertainment: Games and interactive movies
- Advertisements and interactive television
- Scientific research and virtual worlds
- Engineering: Computer-aided design
- Medicine: Virtual surgery
- Mathematics and art
Multimedia Technologies
- Digital video editing and production systems
- TV broadcasts
- Virtual reality
- Distributed lectures for higher education
- Tele-medicine
- WWW(World Wide Web)
- Online reference works
- Electronic newspapers/Magazines
- Groupware for collaborating on projects and information sharing.
Challenges of Multimedia Computing
- Need processing power for large data processing and real-time delivery of media
- Memory space requirements: Multimedia data need a lot of space to store
- Data transmission bandwidth for distributed networks
- Multimedia needs very high bandwidth to transmit
- Faster network (up to 25Mbs per video stream) with very high bandwidth to transmit
- Algorithms must be more efficient because multimedia is more complex
- Analyzing, indexing, and organizing information in audio, image and video is more complex than organizing text.
- Synchronization of media e.g. Movie (video) and sound, must have relationship
- There arises the issue of synchronization.
- Analog data must convert to digital data.
- Converting data must be compressed
Software and Hardware Needs
- Better CPU, graphics card, video card, and sound card
Software Tools Available
- Music sequencing and notation
- Digital audio
- Graphics and image editing
- Video editing
- Animation
- Multimedia authoring
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