Multimedia, Digital & New Media

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Questions and Answers

Which of the following is the MOST accurate description of 'new media'?

  • A combination of digital technology with various forms of content, creating novel experiences. (correct)
  • Any form of communication that does not involve physical printed material.
  • Content that is solely distributed through television and radio broadcasts.
  • Traditional art forms adapted for digital platforms, such as scanned paintings.

What are the three essential components that new media must possess?

  • Meaning, technology, and content. (correct)
  • Technology, accessibility, and emotional impact.
  • Content, distribution, and user feedback.
  • Technology, interactivity, and visual appeal.

In the context of new media, what does 'convergence' refer to?

  • The ability of different media platforms to communicate with each other seamlessly.
  • The way people from different cultural backgrounds interpret media similarly.
  • The emotional reaction a user has when experiencing new media.
  • The integration of multiple functions into a single computerized device. (correct)

How does the 'Sleep No More' example embody interactivity within the context of the course material?

<p>The audience is able to choose which rooms to enter and how to engage with the scene. (C)</p> Signup and view all the answers

In the context of new media, how does the 'house' metaphor explain the relationship between technology and content?

<p>Technology provides the framework (walls, doors) while content provides the meaningful experiences (interior design). (A)</p> Signup and view all the answers

Which characteristic of new media is BEST exemplified by the ability of a user to click on hyperlinks and jump to different sections of a text or website?

<p>Hypermedia (C)</p> Signup and view all the answers

What distinguishes 'Narrativity' in new media from traditional storytelling approaches?

<p>Narrativity offers more control to the user over the unfolding of the story. (B)</p> Signup and view all the answers

In the context of new media, what does 'immersion' primarily involve?

<p>The sensory experience and active engagement of the user within the content. (D)</p> Signup and view all the answers

Why is the FIFA video game considered an immersive experience?

<p>It allows viewers to experience close-ups and slow-motion replays not available in a real-world game. (B)</p> Signup and view all the answers

What is the primary function of interactivity, as described in the "Five characteristics of new media"?

<p>To allow users to insert data and receive a response. (C)</p> Signup and view all the answers

Flashcards

Multimedia

Different forms of content like text, video, audio etc., used to convey information.

Digital media

Content created, stored, and shared using digital technology, such as the internet or electronics.

New media

Combines digital technology with forms of content, creating new experiences.

New media must-haves

Meaning, Technology, Content

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Interactivity

Inserting data and receiving a response

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Convergence

The appliance of multiple functions into one computerized device.

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Hypermedia

Always connectivity; a user can jump between one place to the other.

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Immersion

Immersed in the content; involves our sensory experience, we are active, get information and it's realistic nature.

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Narrativity

Experiencing a new story telling, it's not linear. Since the user can jump between places, the user has control over the narrative.

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Study Notes

  • Multimedia is different forms of content, such as text, video, and audio, used to convey information.
  • Digital media refers to content created, stored, and shared using digital technology like the internet or electronics.
  • New media combines digital technology with forms of content, creating new experiences.

The New Media Must Have

  • Meaning (what people do or believe in)
  • Technology (the platform used)
  • Content (the message and experience)

The Listening Post

  • The Listening Post, created by Ben Rubin and Mark Hansen, is an immersive art installation from the early 2000s.
  • The installation gathered real-time text data from public chatrooms and forum discussions, specifically sentences starting with "I am."
  • This data was displayed using over 200 screens and a voice synthesizer.
  • The purpose was to artistically represent online communication in physical space.

Sleep No More

  • Sleep No More is a Shakespearian show, not a technological experience.
  • The show breaks the Shakespearian Hamlet into small narratives within a building.
  • The New Yorker building had multiple rooms for guests to explore.
  • Some rooms were empty except for a desk, while others had actors performing scenes from Hamlet.
  • Guests wore white masks for anonymity and could move around freely, interacting with the actors and the set.
  • The unique interactive experience allowed guests to feel close and intimate with the actors.
  • After the show, the actors disappeared.
  • The aim was to allow guests to choose how they engaged with and watched the Hamlet show.
  • The show relates to the course material because of its interactivity, allowing guests to choose rooms and engage with scenes, mirroring how users engage with the internet.

FIFA Example

  • The FIFA game is a highly immersive simulation of soccer.
  • It uses close-ups, reruns, and slow-motion, similar to media events.
  • The game is interactive, allowing players to choose a team and specific players.
  • Unlike a real-world game, it allows viewers to see close-ups, player's POV, and slow-motion replays.

The House Metaphor

  • Technology (platform) is the walls, doors, infrastructure; the foundation enabling interaction.
  • Content is the interior design (sofa, TV, paintings), which creates meaningful experiences for people.
  • Both elements create meaning for users, emphasizing that a platform alone is not enough; content provides purpose.

Five Characteristics of New Media

  • Interactivity: Inserting data and receiving a response, where one puts something in, and gets something out.
  • Convergence: The application of multiple functions into one computerized device.
  • Hypermedia: Constant connectivity, the user can jump between places.
  • Immersion: Being immersed in content involving sensory experience that evokes emotions; users are active, receive information, and experience a realistic nature.
  • Narrativity: Experiencing non-linear storytelling. The user controls the narrative by jumping between places, rather than the creator.

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