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Questions and Answers
A therapist is working with a patient who has difficulty adapting their movements to changing environmental conditions. According to motor learning principles, which type of practice would be MOST beneficial for this patient?
A therapist is working with a patient who has difficulty adapting their movements to changing environmental conditions. According to motor learning principles, which type of practice would be MOST beneficial for this patient?
- Massed practice with minimal rest to induce fatigue and enhance learning.
- Variable practice that mimics real-world scenarios with changing demands. (correct)
- Constant practice in a controlled, unchanging environment.
- Blocked practice, focusing on one specific movement pattern at a time.
A novice is learning to hit a baseball. According to Fitts and Posner's stages of motor learning, what is the PRIMARY focus during the cognitive stage?
A novice is learning to hit a baseball. According to Fitts and Posner's stages of motor learning, what is the PRIMARY focus during the cognitive stage?
- Refining the swing to achieve greater consistency.
- Detecting and correcting errors in the swing independently.
- Performing the swing automatically with minimal conscious effort.
- Developing an understanding of the task and its requirements. (correct)
A physical therapist is using error-augmented feedback during gait training with a patient post-stroke. The PRIMARY goal of this approach is to:
A physical therapist is using error-augmented feedback during gait training with a patient post-stroke. The PRIMARY goal of this approach is to:
- Enhance the error signal to promote changes in the central nervous system. (correct)
- Rely on the patient's existing knowledge of performance to improve gait.
- Prevent the patient from making any errors during the gait cycle.
- Minimize the patient's awareness of their errors to avoid frustration.
Which of the following statements BEST captures Schmidt's definition of motor learning?
Which of the following statements BEST captures Schmidt's definition of motor learning?
A patient is recovering from a stroke and is having difficulty with fine motor tasks. According to the principles of neuroplasticity, which factor would MOST likely enhance their recovery?
A patient is recovering from a stroke and is having difficulty with fine motor tasks. According to the principles of neuroplasticity, which factor would MOST likely enhance their recovery?
A therapist is teaching a patient to reach for a glass on a table. Which type of feedback involves the therapist providing information about the direction and magnitude of the patient's reaching error?
A therapist is teaching a patient to reach for a glass on a table. Which type of feedback involves the therapist providing information about the direction and magnitude of the patient's reaching error?
Which of the following BEST describes the concept of 'regulatory features' in the context of environmental constraints on movement?
Which of the following BEST describes the concept of 'regulatory features' in the context of environmental constraints on movement?
What is the primary distinction between 'motor control' and 'motor learning'?
What is the primary distinction between 'motor control' and 'motor learning'?
In Adam's Closed Loop Theory, what is the role of the perceptual trace?
In Adam's Closed Loop Theory, what is the role of the perceptual trace?
Which of the following is an example of a 'continuous skill'?
Which of the following is an example of a 'continuous skill'?
Flashcards
Motor Control
Motor Control
A process by which motor behavior is organized, produced, and modulated.
Motor Development
Motor Development
Processes of age-related change in motor behavior.
Motor Learning
Motor Learning
A process of acquiring a capacity for a skilled action.
Motor Recovery
Motor Recovery
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Retention
Retention
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Generalizability
Generalizability
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Motor Performance
Motor Performance
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Discrete Skills
Discrete Skills
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Serial Skills
Serial Skills
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Continuous Skills
Continuous Skills
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Study Notes
Introduction to Motor Learning
- Motor control is how motor behaviour is organized, produced, and modulated.
- Motor development involves age-related changes in motor behaviour.
- Motor learning involves gaining the capacity for a skilled action.
- Motor recovery is regaining movement skill lost through injury.
Retention vs. Generalizability
- Retention refers to whether a task can be repeated after a break.
- Generalizability refers to whether a task can be repeated with different initial conditions.
- Learning is a permanent change in the capacity to produce a motor task.
- Schmidt's definition of motor learning includes processes associated with practice or experience that lead to a permanent change in skilled action capability.
- The power law of practice states that early improvements are faster, but later improvements are slower.
- Learning cannot be directly measured, but can be observed through behavior.
- Motor performance is observable behavior attributable to learning.
- Motor performance depends on state variables such as fatigue, anxiety, and motivation.
Skills as Tasks
- Discrete skills have well-defined beginnings and ends and brief duration, such as a TUG (Timed Up and Go) test
- Serial skills are a series of discrete skills in a specific sequence, such as making a sandwich.
- Continuous skills are repetitive or rhythmic with no defined beginning or end, continuing until a goal is complete, such as walking or fly-fishing.
- Closed skills are performed in stable, predictable environments.
- Open skills are performed in changing, unpredictable environments.
Skills as Performance Proficiency
- Guthrie's three characteristics of skills include consistency, efficiency, and timing.
- Consistency is the reliability of the outcome.
- Efficiency is minimum energy expenditure.
- Timing refers to minimum movement time or reaction time.
- In rehabilitation, effectiveness, safety, and efficiency are key.
Explicit vs. Implicit Learning
- Explicit or declarative learning requires conscious processes.
- It involves memory for facts and events.
- Information with explicit learning is consciously recalled.
- Implicit or non-declarative learning does not require conscious processes.
- Non-associative learning includes habituation and sensitization.
- Habituation is decreased responsiveness due to repeated exposure.
- Sensitization is increased responsiveness following a noxious stimulus.
- Associative learning includes classical and operant conditioning.
- Classical conditioning involves a conditioned stimulus paired with an unconditioned stimulus, like Pavlov's dog experiment.
- Operant conditioning is the relationship of behavior to consequence.
- Procedural learning involves tasks performed automatically without conscious thought.
- Procedural learning develops slowly through repetition.
Motor Control Theories
- Adam's Closed Loop Theory involves practicing under variable conditions.
- It uses sensory feedback to control movement during execution.
- Adam's Theory requires two memory states: memory trace and perceptual trace.
- Memory trace produces the movement.
- Perceptual trace evaluates the movement in progress.
- Adam's Theory emphasizes accuracy and repetition.
- The theory is not useful for rapid movements.
- Schmidt's Schema Theory emphasizes accurate repetition and transferability.
- It accounts for learning and control of rapid skills.
- Schmidt's Theory emphasizes open-loop processes.
- Schmidt's Theory requires two memory structures: recall schema and recognition schema.
- Recall schema is responsible for movement production.
- Recognition schema is responsible for movement evaluation.
- Schmidt's Theory explains performance in novel situations, but does not explain first-time movements or immediate acquisition of new coordination patterns.
- Newell's Ecological Theory helps patients explore the environment and regulatory cues.
- It focuses on the perceptual/motor workspace.
- Individuals learn to scan the environment for perceptual cues.
- Cues are "mapped" to actions.
Stages of Motor Skills
- Fitts and Posner's Three-Stage Model includes cognitive, associative, and autonomous stages.
- The cognitive stage, also known as the verbal motor stage, involves talking things out.
- In the cognitive stage, an understanding of the task is developed.
- A high degree of attention is required during the cognitive stage.
- The associative stage involves refinement of the skill.
- The associative stage includes the ability to detect and correct errors.
- The autonomous stage appears after months or years of practice.
- In the autonomous stage, skills become automatic.
- Low attention demands characterize the autonomous stage.
- Bernstein's Theory focuses on controlling degrees of freedom.
- The novice stage involves simplified movements that are inefficient and inflexible.
- The advanced stage involves the release of degrees of freedom and the disappearance of co-contraction.
- The expert stage involves the release of all degrees of freedom.
- Demonstrates efficiency with increased speed and decreased energy during the expert stage.
- Gentile's Two-Stage Model focuses on the learner's goal and type of skill.
- The task dynamic stage involves an understanding of the goal of the motor task.
- The task dynamic stage involves developing movement strategies, and understanding environmental influences.
- The fixation/diversification stage involves fixation for closed skills and diversification for open skills.
- Fixation, for closed skills, leads to consistency and decreased variability.
- Diversification, for open skills, involves developing the capacity to adjust varying demands.
- An example of diversification includes walking on different surfaces.
- Errorless learning involves learners performing tasks without making errors and is commonly seen in dementia patients.
- Error augmented learning can be used to enhance the error signal to promote changes to the CNS.
- The text gives the example of patients with chronic stroke with gait asymmetries
The Physiology of Motor Learning
- Neuroplasticity is the nervous system's ability to adapt and change throughout life in response to environmental needs and demands.
- Neuroplasticity is most prominent during development.
- Neuroplasticity allows neurons to change their function, chemical profile, or structure, retained for more than a few seconds.
- Neuroplasticity occurs in three main contexts: neurodevelopment, learning, and recovery after injury.
- Henry Molaison's case provided insight into memory systems.
- Medial temporal lobe and hippocampus are vital for long-term declarative memories.
- The medial temporal lobe is not the ultimate storage site for knowledge.
- Memory systems include declarative (explicit) and procedural (implicit) memory.
- Declarative memory involves the frontal brain, anterior cingulate, head of caudate, medial temporal lobe, and hippocampus.
- Procedural memory involves the basal ganglia, cerebellum, and motor cortex.
Measuring Neuroplasticity
- Synaptic Efficiency measures changes in pre- and post-synaptic neurons, or long-term potentiation.
- Neuronal Morphology involves observing structural changes in neurons.
- Cortical mapping involves tracking changes in cortical representation.
- Brain imaging techniques include:
- Magnetoencephalography (MEG): millisecond time scale, uses magnetic fields.
- Functional MRI (fMRI): second time scale, tracks oxygenated blood flow.
- Positron Emission Tomography (PET): minute time scale, uses radioisotopes to measure metabolic activity.
- Transcranial Magnetic Stimulation (TMS) uses pulsed magnetic fields to temporarily excite or inhibit synaptic efficiency.
Developmental Neuroplasticity
- Involves the genesis of neurons through cell proliferation, migration, and differentiation.
- Involves the genesis of connections through axonal growth, neurotransmitter synthesis, and synaptogenesis.
- The elimination of cells and synapses includes pruning and refinement during late pregnancy to adolescence.
- Cell death and retraction of projections occurs.
- Apoptosis is genetically programmed cell death.
- Trophic factors are life-sustaining substances, such as neurotrophins, which act as nerve growth factors.
Activity-Dependent Synaptic Rearrangement
- Synaptic segregation occurs during a critical time period, where neurons firing together strengthen function.
- Example: in the developing visual system, both eyes initially overlap and then segregate into distinct regions in the LGN.
- Synaptic convergence occurs during a critical time period, where integrating signals from multiple sources enhances processing.
- Example: in the retina, multiple photoreceptors converge onto a single bipolar or ganglion cell.
- During development, global and drastic changes occur during critical periods.
- In adulthood, changes in synaptic strength are slower.
- Cortical areas involved in implicit learning: hippocampus & medial temporal lobe
- Methods of brain imaging from fastest to slowest: MEG, fMRI, PET
- Cellular apoptosis and synaptic pruning are not expected to occur during neural development? False
Rules of Synaptic Plasticity
- Hebb's Hypotheses outline the rules of synaptic plasticity.
- Neurons that fire together, wire together, strengthening the connection.
- Neurons that fire out of sync, lose their link, weakening the connection.
- Learning (late LTP) is tied to Molecular Changes:
- Phosphorylation of proteins in neurons changes synaptic effectiveness
- There is an increase in number of post synaptic AMPA receptors
- Protein synthesis produces synaptic modification over time
Hebbian Learning
- How is the pairing happening which induces Hebbian's learning? As they are paired more frequently, the response becomes larger
- Mossy fibers → air detection (via parallel fibers): kinesthetic information (example: at the eye doctor blowing air into eye ; wants to make you blink) → simple
- Climbing fibers: error signal → complex
- Increased complex spikes = more errors reducing efficiency of mossy/Purkinje fibers
Plasticity and Learning Shumway-Cook and Woollacott
- Habituation and Sensitization are both processes that result in an increase or decrease in response through exposure to sensory information → Non-associative
- Sensitization: example back pain; stimulus causing reaction over an amount of time
- Habituation: adapting until you decrease the outcome of the stimulus
- Associative Learning: classical and operant condition -> Pavlov's dog
- Long-Term Synaptic Potentiation
- Strength of stimulation and reward = timing of stimulation and reward
- Procedural Learning: more complex (motor cortex and cerebellar) → trial & error
- Gilbert and Thatch: monkey learning to return lever → adapting to change
- Example: a child learning to ride a bike without training wheels
Contributions to Procedural Learning
- Motor cortex contribution: learning sequential finger movement task
- Early: decrease in reaction times → increase cortical maps for fingers
- Middle: recognizes a sequence is present but does not state sequence → not perfect
- Late: knows sequence and performance improves but cortical maps go back to baseline. The assumption is that other areas of the brain increase role in task execution
- Acquisition to Skill: shift toward automaticity
- Reduction in cortical activity
- Increase activation in subcortical centers: basal ganglia, cerebellar nuclei, thalamus
Clinical Application of principles of neuroplasticity
- Kleim and Jones identify criteria for experience-dependent plasticity:
- Use it or lose it.
- Use it and improve it.
- Specificity in challenging the patient.
- Repetition matters to induce change through practice.
- Intensity matters to challenge the patient physically.
- Time matters, specifically the timing of feedback.
- Salience matters, as the patient's desire to do it is important.
- Age matters, with children demonstrating more neuroplasticity.
- Transference, as exemplified by backhand in tennis.
- Interference from opposing actions.
Motor Learning Feedback Practice
- Feedback is essential for learning.
Intrinsic
- Intrinsic (inherent) feedback comes from all sensory information within the body.
Extrinsic
- Extrinsic (augmented) feedback is information provided by someone externally.
- Systems that signal Intrinsic feedback
- Sensory, visual, vestibular
- Concurrent feedback occurs as the individual performs the movement or task, providing real-time corrections.
- Terminal feedback occurs after the individual performs the movement or task.
Precision of Feedback
- Qualitative feedback indicates whether the performance was right or wrong.
- Quantitative feedback provides information on the direction and magnitude of error.
- Bandwidth feedback is provided only when performance is outside a specified criteria range to encourage self-correction.
Feedback Scheduling
- Constant feedback is provided on every trial.
- Summed feedback is provided after several trials.
- Delayed feedback is provided after an interval following the completion of a task.
- Fading feedback involves decreasing feedback frequency as the skill level increases.
- Self-control of feedback involves the learner determining when they want feedback.
- Requires mental processing of error detection and correction; as self-evaluation of need for feedback
Types of Augmented Feedback
- Knowledge of results (KR) provides terminal feedback about the outcome, relating to movement pattern to achieve goal.
- Beneficial to expert learner → self-controlled video of performance.
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- individuals with constant feedback become reliant → Winstein and Schmidt (1990)
Scheduling feedback
- Complex tasks need frequent feedback to improve performance
- Simple tasks may require less frequent feedback
Types of learners
- Adults - appreciate quantitative and precise info
- Kids - unfamiliar quantification units → may be confusing
Environmental Constraints on Movement
- Regulatory features are those in the environment that shape movement patterns
- Example: height of chair, backpacks, shape or size of object, stable seat
- Non-regulatory features are in the environment that movement does not conform to
- Example: noise in a room, light in a room, temp of room
Task Variability
- Open tasks change between execution, with an unpredictable environment.
- Closed tasks have no variability between execution and a predictable environment.
Mental practice can be beneficial.
- Activating mental areas will strengthen physical performance → playing piano
- Mental Imagery: imagining performance as either the performer or the observer
- Internal perspective: what does it feel like?
- External perspective; what does it look like?
- Mental practice is better than no practice; can supplement physical practice but NOT replace it
Types of Physical Practice
- Simulators - virtual reality, skiing, etc., → goal is to transfer learning to target skill
Part vs Whole
- Part - complex skills with multiple movement segments (serial tasks) → not effective for rapid discrete skills such as pitching but not continuous either such as sprinting/cycling
- Fractionalization: parts of a skill are practiced (ex: managing wheelchair)
- Progressive Part: one part is practiced until mastered (A+B...+C)
- Simplification: simplifying some aspects of targeted skill
- Slow motion - form general movement → slowing down too much can change dynamic of task
- Error detection - focusing on feedback from errors and correct performance → them being able to detect errors on their own
- Errorless population: dementia and Alzheimer's
Guidance
- Guidance (externally assists an individual through a task (manual, robotic) → can provide correct sensory environment)
Practice
- Massed Practice — practicing without rest intervals
- For continuous skills: performance suffers, but learning continues → becoming fatigued
- For discrete skills: learning discrete skills appears better under massed practice conditions
- Distributed Practice: practicing with rest intervals → learning takes place over small increments
- Constant Practice: no variability; same movement pattern & environmental regulatory and non-regulatory
- Variable Practice: variable in each trial, movement pattern changes
- Examples: golf shot using a 7 iron, basketball free throw
Blocked Practice vs Random — best for retention
- Blocked — repeated trials of one task → repeated trials of 2nd task → repeated trial of 3rd task
- Results in temporary improvements in performance
- Random — performing different tasks on each successive practice trial in a random order (better for learning)
- Less learning in retention and transfer
Contextual interference effect
- Contextual interference effect mixing up practice structure; adding different tasks
- The learner understands distinctiveness of each task; long-term memory of task Used in athletes → game ready
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