Media and Information Literacy Trends

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson
Download our mobile app to listen on the go
Get App

Questions and Answers

What does MOOC stand for?

  • Monitored Organized Online Class
  • Massive Open Online Course (correct)
  • Multi-Option Open Course
  • Minimal Offline Outreach Curriculum

Which of the following best describes the primary function of wearable technology?

  • To replace traditional computers
  • To increase the speed of computing tasks
  • To solely provide timekeeping capabilities
  • To collect data and enhance user experiences (correct)

What is a key feature of smartwatches like the Apple Watch?

  • Fitness tracking and notifications (correct)
  • Solely music playback
  • High quality printing
  • Virtual reality capabilities

How does a fitness tracker typically monitor activities?

<p>Via sensors that track steps, heart rate, and sleep (B)</p> Signup and view all the answers

Which of the following devices is categorized as a smart glass?

<p>Google Glass (A)</p> Signup and view all the answers

What significant impact do MOOCs have on education?

<p>They provide access to educational resources for everyone (C)</p> Signup and view all the answers

What differentiates a fitness tracker from a smartwatch?

<p>Fitness trackers are limited to fitness-related functionalities (C)</p> Signup and view all the answers

Which of the following represents a benefit of wearable technology?

<p>It provides a discreet way to access information and track health (A)</p> Signup and view all the answers

What is the primary definition of ubiquitous learning?

<p>Learning at any time and in any place. (B)</p> Signup and view all the answers

Which characteristic of ubiquitous learning allows students to access materials from anywhere?

<p>Accessibility (B)</p> Signup and view all the answers

What does the characteristic of immediacy in ubiquitous learning entail?

<p>Immediate access to learning materials regardless of location. (C)</p> Signup and view all the answers

Which characteristic supports online collaboration among students and teachers?

<p>Interactivity (D)</p> Signup and view all the answers

What is a feature of wearable technology in the context of education?

<p>It can provide real-time data to enhance learning. (B)</p> Signup and view all the answers

What does adaptability in ubiquitous learning refer to?

<p>Getting the right information at the right place for the right student. (A)</p> Signup and view all the answers

Which of the following is NOT a characteristic of ubiquitous learning?

<p>Availability in only one format (B)</p> Signup and view all the answers

What is the role of MOOC in media and information literacy?

<p>It provides massive, open online courses accessible globally. (C)</p> Signup and view all the answers

What is the primary purpose of 3D scanning technology?

<p>To capture the shape and appearance of objects or environments (D)</p> Signup and view all the answers

How do iPads and computers contribute to students' learning?

<p>They teach students to manage resources and practice digital responsibility (B)</p> Signup and view all the answers

What advantage does social media provide in the educational context?

<p>It fosters interactive learning by allowing discussion among learners and educators (D)</p> Signup and view all the answers

What is the role of digital simulations in education?

<p>To illustrate complex concepts through virtual experiments (C)</p> Signup and view all the answers

How can platforms like Glovico.org enhance language learning?

<p>They allow students to connect with native speakers for practical lessons (A)</p> Signup and view all the answers

What benefit do digital assessment tools offer educators?

<p>They allow for real-time tracking of student progress and struggles (C)</p> Signup and view all the answers

What is a potential disadvantage of technology in education?

<p>It may create dependency on devices for learning (A)</p> Signup and view all the answers

What is the significance of using e-books and digital textbooks in education?

<p>They facilitate easier access to learning materials (B)</p> Signup and view all the answers

What is a major benefit of student databases in education?

<p>They enhance progress tracking and personalized learning. (B)</p> Signup and view all the answers

How do interactive textbooks enhance the learning experience?

<p>By including assessments and animations for engagement. (B)</p> Signup and view all the answers

What is one of the purposes of platforms like Edmodo and Google Classroom?

<p>To facilitate online engagement and collaboration. (B)</p> Signup and view all the answers

What advantage does online learning provide for students?

<p>It allows for flexibility in pace and time management. (B)</p> Signup and view all the answers

What role does gamification play in modern education?

<p>It enhances engagement through games and interactive content. (B)</p> Signup and view all the answers

How does technology contribute to lifelong learning?

<p>By providing remote access to online resources. (D)</p> Signup and view all the answers

What characterizes the future of educational technology?

<p>Prioritizing personalization, accessibility, and enjoyment of learning. (D)</p> Signup and view all the answers

What is a feature of AI-driven personalized learning platforms?

<p>They adapt content and assessments to individual learning styles. (A)</p> Signup and view all the answers

What is the primary objective of the 'Prototyping for Empathy' performance task?

<p>To design a technology tool to address specific issues (D)</p> Signup and view all the answers

Which of the following materials is NOT listed as part of the materials for the 'Prototyping for Empathy' project?

<p>Markers (B)</p> Signup and view all the answers

In the procedure, what is the first step that groups must take in the 'Prototyping for Empathy' task?

<p>Identify problems related to media and information (D)</p> Signup and view all the answers

What is a 'prototype' as defined in the content?

<p>An original model on which something is patterned (C)</p> Signup and view all the answers

Pairing different groups for interviews serves what purpose in the 'Prototyping for Empathy' task?

<p>To gather diverse perspectives on the issues (B)</p> Signup and view all the answers

Which of the following is an example of a problem students would address in the project?

<p>Lack of access to social media platforms (C)</p> Signup and view all the answers

What is the intended outcome of creating a prototype in this project?

<p>To provide a solution to a specific problem (C)</p> Signup and view all the answers

How should groups determine what problems to focus on in the project?

<p>Through discussions and brainstorming sessions (D)</p> Signup and view all the answers

What is the first step a group should take after presenting their prototype?

<p>Collect feedback for improvement (D)</p> Signup and view all the answers

What should each group do with the feedback they receive?

<p>Take note and improve their prototype accordingly (B)</p> Signup and view all the answers

What key information must be included when displaying prototypes at the Expo?

<p>The problem or issue it addresses, its name, and its function (C)</p> Signup and view all the answers

What is the ultimate goal of the 'Prototyping for Empathy' project?

<p>To foster empathy and problem-solving through design (B)</p> Signup and view all the answers

Who is responsible for explaining the prototype during the Expo?

<p>A designated member assigned by the group (C)</p> Signup and view all the answers

Which of the following best describes the context in which the prototypes will be presented?

<p>An Expo in the classroom with invited visitors (C)</p> Signup and view all the answers

How should groups approach the improvement of their prototypes?

<p>They should consider external feedback received from partner groups (C)</p> Signup and view all the answers

What aspect of the project fosters collaboration among students?

<p>Collective feedback and suggestions on prototypes (C)</p> Signup and view all the answers

Flashcards

MOOC

Massive Open Online Course - an online course that is available to a large number of students.

Wearable Technology

Electronic devices worn on the body that collect data, track activities, and enhance experiences.

Smartwatch

A type of wearable technology with timekeeping, fitness tracking, notifications, and apps.

Fitness Tracker

A wearable device that monitors activity like steps, distance, calories burned, and sleep.

Signup and view all the flashcards

Smart Glasses

Wearable technology that utilizes augmented reality, providing notifications and access to information without using hands.

Signup and view all the flashcards

3D Printer

A device that creates three-dimensional objects from digital models.

Signup and view all the flashcards

Virtual Reality (VR)

A technology that creates an immersive virtual environment.

Signup and view all the flashcards

Augmented Reality (AR)

A technology combines the real world with a virtual one.

Signup and view all the flashcards

Ubiquitous Learning

Learning that can happen anytime, anywhere, with readily available learning materials.

Signup and view all the flashcards

Characteristics of Ubiquitous Learning

Permanency, accessibility, immediacy, interactivity, situated instruction, and adaptability. Learning materials are available, and accessibility is everywhere and anytime. Interaction is available online, and students get the right information and learning in the right place.

Signup and view all the flashcards

Permanency (in Ubiquitous Learning)

Learning materials are always available unless intentionally removed.

Signup and view all the flashcards

Accessibility (in Ubiquitous Learning)

Learning materials and activities are available everywhere, anytime.

Signup and view all the flashcards

Immediacy (in Ubiquitous Learning)

Students can access learning materials immediately.

Signup and view all the flashcards

Interactivity (in Ubiquitous Learning)

Online collaboration with teachers and/or peers, like chats or forums.

Signup and view all the flashcards

Situated Instruction (in Ubiquitous Learning)

Learning in context or in the place relevant to the topic.

Signup and view all the flashcards

3D Scanning

A process of creating a digital 3D model of an object or environment using specialized technology to capture its shape and appearance.

Signup and view all the flashcards

Technology in Education

Technology is transforming how we learn and teach, creating more interactive and engaging learning environments.

Signup and view all the flashcards

Social Media in Education

Social media platforms enabling interactive learning where students and educators can share ideas and thoughts.

Signup and view all the flashcards

iPads and Computers

Devices like iPads and computers help students become more responsible by managing resources and practicing digital responsibility.

Signup and view all the flashcards

Simulations and Models

Digital simulations and models help students understand complex concepts through virtual experiments and illustrations.

Signup and view all the flashcards

Global Learning Sites

Platforms like Glovico.org connect students with native speakers for language practice in real-life contexts using platforms like Skype or Zoom.

Signup and view all the flashcards

Assessment & E-books

Digital tools enable real-time assessment and progress tracking for students, while e-books and digital textbooks provide easier access to materials.

Signup and view all the flashcards

Digital Responsibility

Students learn responsibility by managing resources (like devices) and understanding appropriate online behavior.

Signup and view all the flashcards

Interactive Textbooks

Educational textbooks enhanced with animations, assessments, and interactive activities.

Signup and view all the flashcards

Extended Classroom Communities

Online platforms that expand the classroom beyond school hours, fostering continuous engagement.

Signup and view all the flashcards

Online Learning Flexibility

Learning at one's own pace and time, accommodating varied learning styles and schedules.

Signup and view all the flashcards

Personalized Learning

Tailoring educational content and assessments to individual student needs and styles.

Signup and view all the flashcards

Gamified Learning

Using games and interactive content to make learning engaging and fun.

Signup and view all the flashcards

Lifelong Learning

Continuing education and skill development throughout one's life.

Signup and view all the flashcards

Cost Reduction in Education

Lowering the expenses associated with traditional education, often by using online resources.

Signup and view all the flashcards

Student Databases

Digital records that track student progress and learning patterns, allowing for personalized learning.

Signup and view all the flashcards

Prototype

An initial model or version of something, used for testing and development before creating the final product.

Signup and view all the flashcards

Paper Prototype

A low-fidelity prototype created using paper, often used for testing user interfaces and workflows.

Signup and view all the flashcards

Collaborative Learning

A method of learning where students work together in groups to achieve a common goal.

Signup and view all the flashcards

Media and Information Issues

Problems or challenges related to how media and information are created, accessed, and used in society.

Signup and view all the flashcards

Problem Identification

The process of recognizing and defining a problem or issue that needs to be addressed.

Signup and view all the flashcards

Brainstorming

A group activity where participants generate ideas freely and creatively to find solutions.

Signup and view all the flashcards

Technology Tool Prototype

A physical or digital representation of a technology tool designed to solve a specific problem.

Signup and view all the flashcards

Solution Design

The process of planning and creating a solution to address a identified problem.

Signup and view all the flashcards

Prototyping for Empathy

A design process emphasizing understanding and addressing user needs through the creation and testing of prototypes.

Signup and view all the flashcards

Prototype Feedback

Constructive criticism and suggestions provided to improve a prototype's functionality, usability, and overall effectiveness.

Signup and view all the flashcards

Expo Display

A public event featuring prototypes and information about their problem-solving capabilities.

Signup and view all the flashcards

Design Thinking Process

A human-centered approach to problem-solving that involves empathizing, defining, ideating, prototyping, and testing.

Signup and view all the flashcards

Study Notes

Media and Information Literacy (MIL)

  • The presentation is about current and future trends in media and information.
  • The presentation was updated on June 11, 2017.
  • It was presented by Mr. Arniel Ping, at St. Stephen's High School, Manila, Philippines.

Learning Competencies

  • Learners will be able to define ubiquitous learning.
  • Learners will be able to discuss the characteristics of ubiquitous learning.
  • Learners will be able to describe massive open online courses (MOOCs).
  • Learners will be able to identify current trends in media and information.
  • Learners will be able to evaluate current trends in media and information and how it affects individuals and society.
  • Learners will be able to predict future media innovation.
  • Learners will be able to synthesize overall knowledge about media and information, including skills for producing a prototype of a future media innovation.
  • Learners will be able to demonstrate their prototype in an exhibit.

Topic Outline

  • Current and Future Trends of Media and Information
    • Ubiquitous Learning
    • Massive Open Online Courses (MOOCs)
    • Wearable Technology
    • 3D Environment
    • Performance Task: Project Prototyping for Empathy

Media and Information in Education

  • The presentation includes a diagram illustrating different types of media and information in education, such as blended, face-to-face, flipped, hybrid, and fully online (distance) learning.
  • Blended learning mixes traditional in-person learning with online components.
  • Hybrid learning combines in-person and online learning.
  • Flipped learning reverses the traditional style, with students learning material at home

What is Ubiquitous Learning?

  • Ubiquitous learning is learning at any time and any place.

Main Characteristics of Ubiquitous Learning

  • Immediacy: Students can access learning materials anywhere.
  • Interactivity: Online collaboration with teachers and peers

Additional Characteristics of Ubiquitous Learning

  • Situated instructional Activities: Learning in relevant contexts.
  • Adaptability: Providing the right information at the right place for the right student

What is a MOOC?

  • MOOC stands for Massive Open Online Course.
  • MOOCs can have over 100,000 students.
  • Anyone can register for MOOC courses.
  • Coursework is delivered entirely over the internet.
  • MOOCs are similar to online college courses.

Wearable Technology

  • This refers to electronic devices worn on the body.
  • They often include sensors and software.
  • They collect data, track activities, and enhance experiences.
  • Wearable devices typically connect to smartphones for data analysis.
  • Specific types include smartwatches, fitness trackers, smart glasses, smart clothing, wearable health monitors, and head-mounted displays (HMDs)

Smartwatches

  • Examples: Apple Watch, Samsung Galaxy Watch
  • Features: Timekeeping, fitness tracking, notifications, apps, heart rate monitoring

Fitness Trackers

  • Examples: Fitbit, Garmin Vivosmart
  • Features: Activity tracking (steps, distance, calories burned), heart rate monitoring, sleep tracking

Smart Glasses

  • Examples: Google Glass, Microsoft HoloLens
  • Features: Augmented reality capabilities, notifications, hands-free access to information

Smart Clothing

  • Examples: Under Armour's UA HOVR smart shoes, Hexoskin shirts
  • Features: Embedded sensors to monitor metrics like heart rate, respiration, and activity levels

Wearable Health Monitors

  • Examples: Continuous glucose monitors (like the Dexcom G6)
  • Features: Track vital signs, glucose levels, or other health metrics

Head-Mounted Displays (HMDs)

  • Examples: Oculus Quest, HTC Vive
  • Features: Immersive virtual reality for gaming or training

Smart Jewelry

  • Examples: Ringly, Motiv Ring
  • Features: Activity tracking, notifications, and health monitoring

3D Environment

  • A three-dimensional space created using computer graphics.
  • Objects, landscapes, and characters exist in a virtual world
  • Can be navigated and interacted with, often in video games, simulations, virtual reality, or architectural visualizations.

Augmented Reality

  • Technology that overlays digital content (images, videos, 3D models) onto the real world through a device such as a smartphone or special AR glasses.

Hologram

  • A three-dimensional image created using light diffraction
  • Gives the perception of depth

3D Scanning

  • A process of capturing the shape and appearance of an object or environment using specialized technology.
  • Creates a digital 3D model

Future of Technology in Education

  • Technology is revolutionizing the way we learn and teach, leading to more interactive and engaging learning environments.
  • Types of Technology Include:
    • Social media in education: allows for interactive learning where learners and educators can share thoughts and ideas
    • iPads & Computer Technology: helps students become more responsible
    • Better Simulations and Models: digital simulations and models help illustrate complex concepts
    • Global Learning Sites: platforms allowing students to connect with native speakers from other countries for language lessons
    • Flexible Online Learning
    • Efficient Assessment & E-books
    • Student Database & Interactive Textbooks
    • Extended Classroom Communities

Additional Topics

  • The presentation includes a performance task called Project Prototyping for Empathy. This includes specific steps, materials, and procedures to conduct a project.
  • The steps outline a collaborative approach, featuring an expo to showcase the final work of each group.
  • The Design Thinking Process is involved. Steps in the process are empathize, define, ideate, prototype, and test.
  • The presentation includes a variety of photo credits and references.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Use Quizgecko on...
Browser
Browser