Media and Information Literacy Trends
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Questions and Answers

What does MOOC stand for?

  • Monitored Organized Online Class
  • Massive Open Online Course (correct)
  • Multi-Option Open Course
  • Minimal Offline Outreach Curriculum
  • Which of the following best describes the primary function of wearable technology?

  • To replace traditional computers
  • To increase the speed of computing tasks
  • To solely provide timekeeping capabilities
  • To collect data and enhance user experiences (correct)
  • What is a key feature of smartwatches like the Apple Watch?

  • Fitness tracking and notifications (correct)
  • Solely music playback
  • High quality printing
  • Virtual reality capabilities
  • How does a fitness tracker typically monitor activities?

    <p>Via sensors that track steps, heart rate, and sleep</p> Signup and view all the answers

    Which of the following devices is categorized as a smart glass?

    <p>Google Glass</p> Signup and view all the answers

    What significant impact do MOOCs have on education?

    <p>They provide access to educational resources for everyone</p> Signup and view all the answers

    What differentiates a fitness tracker from a smartwatch?

    <p>Fitness trackers are limited to fitness-related functionalities</p> Signup and view all the answers

    Which of the following represents a benefit of wearable technology?

    <p>It provides a discreet way to access information and track health</p> Signup and view all the answers

    What is the primary definition of ubiquitous learning?

    <p>Learning at any time and in any place.</p> Signup and view all the answers

    Which characteristic of ubiquitous learning allows students to access materials from anywhere?

    <p>Accessibility</p> Signup and view all the answers

    What does the characteristic of immediacy in ubiquitous learning entail?

    <p>Immediate access to learning materials regardless of location.</p> Signup and view all the answers

    Which characteristic supports online collaboration among students and teachers?

    <p>Interactivity</p> Signup and view all the answers

    What is a feature of wearable technology in the context of education?

    <p>It can provide real-time data to enhance learning.</p> Signup and view all the answers

    What does adaptability in ubiquitous learning refer to?

    <p>Getting the right information at the right place for the right student.</p> Signup and view all the answers

    Which of the following is NOT a characteristic of ubiquitous learning?

    <p>Availability in only one format</p> Signup and view all the answers

    What is the role of MOOC in media and information literacy?

    <p>It provides massive, open online courses accessible globally.</p> Signup and view all the answers

    What is the primary purpose of 3D scanning technology?

    <p>To capture the shape and appearance of objects or environments</p> Signup and view all the answers

    How do iPads and computers contribute to students' learning?

    <p>They teach students to manage resources and practice digital responsibility</p> Signup and view all the answers

    What advantage does social media provide in the educational context?

    <p>It fosters interactive learning by allowing discussion among learners and educators</p> Signup and view all the answers

    What is the role of digital simulations in education?

    <p>To illustrate complex concepts through virtual experiments</p> Signup and view all the answers

    How can platforms like Glovico.org enhance language learning?

    <p>They allow students to connect with native speakers for practical lessons</p> Signup and view all the answers

    What benefit do digital assessment tools offer educators?

    <p>They allow for real-time tracking of student progress and struggles</p> Signup and view all the answers

    What is a potential disadvantage of technology in education?

    <p>It may create dependency on devices for learning</p> Signup and view all the answers

    What is the significance of using e-books and digital textbooks in education?

    <p>They facilitate easier access to learning materials</p> Signup and view all the answers

    What is a major benefit of student databases in education?

    <p>They enhance progress tracking and personalized learning.</p> Signup and view all the answers

    How do interactive textbooks enhance the learning experience?

    <p>By including assessments and animations for engagement.</p> Signup and view all the answers

    What is one of the purposes of platforms like Edmodo and Google Classroom?

    <p>To facilitate online engagement and collaboration.</p> Signup and view all the answers

    What advantage does online learning provide for students?

    <p>It allows for flexibility in pace and time management.</p> Signup and view all the answers

    What role does gamification play in modern education?

    <p>It enhances engagement through games and interactive content.</p> Signup and view all the answers

    How does technology contribute to lifelong learning?

    <p>By providing remote access to online resources.</p> Signup and view all the answers

    What characterizes the future of educational technology?

    <p>Prioritizing personalization, accessibility, and enjoyment of learning.</p> Signup and view all the answers

    What is a feature of AI-driven personalized learning platforms?

    <p>They adapt content and assessments to individual learning styles.</p> Signup and view all the answers

    What is the primary objective of the 'Prototyping for Empathy' performance task?

    <p>To design a technology tool to address specific issues</p> Signup and view all the answers

    Which of the following materials is NOT listed as part of the materials for the 'Prototyping for Empathy' project?

    <p>Markers</p> Signup and view all the answers

    In the procedure, what is the first step that groups must take in the 'Prototyping for Empathy' task?

    <p>Identify problems related to media and information</p> Signup and view all the answers

    What is a 'prototype' as defined in the content?

    <p>An original model on which something is patterned</p> Signup and view all the answers

    Pairing different groups for interviews serves what purpose in the 'Prototyping for Empathy' task?

    <p>To gather diverse perspectives on the issues</p> Signup and view all the answers

    Which of the following is an example of a problem students would address in the project?

    <p>Lack of access to social media platforms</p> Signup and view all the answers

    What is the intended outcome of creating a prototype in this project?

    <p>To provide a solution to a specific problem</p> Signup and view all the answers

    How should groups determine what problems to focus on in the project?

    <p>Through discussions and brainstorming sessions</p> Signup and view all the answers

    What is the first step a group should take after presenting their prototype?

    <p>Collect feedback for improvement</p> Signup and view all the answers

    What should each group do with the feedback they receive?

    <p>Take note and improve their prototype accordingly</p> Signup and view all the answers

    What key information must be included when displaying prototypes at the Expo?

    <p>The problem or issue it addresses, its name, and its function</p> Signup and view all the answers

    What is the ultimate goal of the 'Prototyping for Empathy' project?

    <p>To foster empathy and problem-solving through design</p> Signup and view all the answers

    Who is responsible for explaining the prototype during the Expo?

    <p>A designated member assigned by the group</p> Signup and view all the answers

    Which of the following best describes the context in which the prototypes will be presented?

    <p>An Expo in the classroom with invited visitors</p> Signup and view all the answers

    How should groups approach the improvement of their prototypes?

    <p>They should consider external feedback received from partner groups</p> Signup and view all the answers

    What aspect of the project fosters collaboration among students?

    <p>Collective feedback and suggestions on prototypes</p> Signup and view all the answers

    Study Notes

    Media and Information Literacy (MIL)

    • The presentation is about current and future trends in media and information.
    • The presentation was updated on June 11, 2017.
    • It was presented by Mr. Arniel Ping, at St. Stephen's High School, Manila, Philippines.

    Learning Competencies

    • Learners will be able to define ubiquitous learning.
    • Learners will be able to discuss the characteristics of ubiquitous learning.
    • Learners will be able to describe massive open online courses (MOOCs).
    • Learners will be able to identify current trends in media and information.
    • Learners will be able to evaluate current trends in media and information and how it affects individuals and society.
    • Learners will be able to predict future media innovation.
    • Learners will be able to synthesize overall knowledge about media and information, including skills for producing a prototype of a future media innovation.
    • Learners will be able to demonstrate their prototype in an exhibit.

    Topic Outline

    • Current and Future Trends of Media and Information
      • Ubiquitous Learning
      • Massive Open Online Courses (MOOCs)
      • Wearable Technology
      • 3D Environment
      • Performance Task: Project Prototyping for Empathy

    Media and Information in Education

    • The presentation includes a diagram illustrating different types of media and information in education, such as blended, face-to-face, flipped, hybrid, and fully online (distance) learning.
    • Blended learning mixes traditional in-person learning with online components.
    • Hybrid learning combines in-person and online learning.
    • Flipped learning reverses the traditional style, with students learning material at home

    What is Ubiquitous Learning?

    • Ubiquitous learning is learning at any time and any place.

    Main Characteristics of Ubiquitous Learning

    • Immediacy: Students can access learning materials anywhere.
    • Interactivity: Online collaboration with teachers and peers

    Additional Characteristics of Ubiquitous Learning

    • Situated instructional Activities: Learning in relevant contexts.
    • Adaptability: Providing the right information at the right place for the right student

    What is a MOOC?

    • MOOC stands for Massive Open Online Course.
    • MOOCs can have over 100,000 students.
    • Anyone can register for MOOC courses.
    • Coursework is delivered entirely over the internet.
    • MOOCs are similar to online college courses.

    Wearable Technology

    • This refers to electronic devices worn on the body.
    • They often include sensors and software.
    • They collect data, track activities, and enhance experiences.
    • Wearable devices typically connect to smartphones for data analysis.
    • Specific types include smartwatches, fitness trackers, smart glasses, smart clothing, wearable health monitors, and head-mounted displays (HMDs)

    Smartwatches

    • Examples: Apple Watch, Samsung Galaxy Watch
    • Features: Timekeeping, fitness tracking, notifications, apps, heart rate monitoring

    Fitness Trackers

    • Examples: Fitbit, Garmin Vivosmart
    • Features: Activity tracking (steps, distance, calories burned), heart rate monitoring, sleep tracking

    Smart Glasses

    • Examples: Google Glass, Microsoft HoloLens
    • Features: Augmented reality capabilities, notifications, hands-free access to information

    Smart Clothing

    • Examples: Under Armour's UA HOVR smart shoes, Hexoskin shirts
    • Features: Embedded sensors to monitor metrics like heart rate, respiration, and activity levels

    Wearable Health Monitors

    • Examples: Continuous glucose monitors (like the Dexcom G6)
    • Features: Track vital signs, glucose levels, or other health metrics

    Head-Mounted Displays (HMDs)

    • Examples: Oculus Quest, HTC Vive
    • Features: Immersive virtual reality for gaming or training

    Smart Jewelry

    • Examples: Ringly, Motiv Ring
    • Features: Activity tracking, notifications, and health monitoring

    3D Environment

    • A three-dimensional space created using computer graphics.
    • Objects, landscapes, and characters exist in a virtual world
    • Can be navigated and interacted with, often in video games, simulations, virtual reality, or architectural visualizations.

    Augmented Reality

    • Technology that overlays digital content (images, videos, 3D models) onto the real world through a device such as a smartphone or special AR glasses.

    Hologram

    • A three-dimensional image created using light diffraction
    • Gives the perception of depth

    3D Scanning

    • A process of capturing the shape and appearance of an object or environment using specialized technology.
    • Creates a digital 3D model

    Future of Technology in Education

    • Technology is revolutionizing the way we learn and teach, leading to more interactive and engaging learning environments.
    • Types of Technology Include:
      • Social media in education: allows for interactive learning where learners and educators can share thoughts and ideas
      • iPads & Computer Technology: helps students become more responsible
      • Better Simulations and Models: digital simulations and models help illustrate complex concepts
      • Global Learning Sites: platforms allowing students to connect with native speakers from other countries for language lessons
      • Flexible Online Learning
      • Efficient Assessment & E-books
      • Student Database & Interactive Textbooks
      • Extended Classroom Communities

    Additional Topics

    • The presentation includes a performance task called Project Prototyping for Empathy. This includes specific steps, materials, and procedures to conduct a project.
    • The steps outline a collaborative approach, featuring an expo to showcase the final work of each group.
    • The Design Thinking Process is involved. Steps in the process are empathize, define, ideate, prototype, and test.
    • The presentation includes a variety of photo credits and references.

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    Description

    This quiz assesses learners' understanding of current and future trends in media and information literacy. Participants will explore concepts such as ubiquitous learning, MOOCs, and evaluate their impact on society. Engage with the material to deepen your knowledge and prepare for future media innovations.

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