Podcast
Questions and Answers
What does MOOC stand for?
What does MOOC stand for?
- Monitored Organized Online Class
- Massive Open Online Course (correct)
- Multi-Option Open Course
- Minimal Offline Outreach Curriculum
Which of the following best describes the primary function of wearable technology?
Which of the following best describes the primary function of wearable technology?
- To replace traditional computers
- To increase the speed of computing tasks
- To solely provide timekeeping capabilities
- To collect data and enhance user experiences (correct)
What is a key feature of smartwatches like the Apple Watch?
What is a key feature of smartwatches like the Apple Watch?
- Fitness tracking and notifications (correct)
- Solely music playback
- High quality printing
- Virtual reality capabilities
How does a fitness tracker typically monitor activities?
How does a fitness tracker typically monitor activities?
Which of the following devices is categorized as a smart glass?
Which of the following devices is categorized as a smart glass?
What significant impact do MOOCs have on education?
What significant impact do MOOCs have on education?
What differentiates a fitness tracker from a smartwatch?
What differentiates a fitness tracker from a smartwatch?
Which of the following represents a benefit of wearable technology?
Which of the following represents a benefit of wearable technology?
What is the primary definition of ubiquitous learning?
What is the primary definition of ubiquitous learning?
Which characteristic of ubiquitous learning allows students to access materials from anywhere?
Which characteristic of ubiquitous learning allows students to access materials from anywhere?
What does the characteristic of immediacy in ubiquitous learning entail?
What does the characteristic of immediacy in ubiquitous learning entail?
Which characteristic supports online collaboration among students and teachers?
Which characteristic supports online collaboration among students and teachers?
What is a feature of wearable technology in the context of education?
What is a feature of wearable technology in the context of education?
What does adaptability in ubiquitous learning refer to?
What does adaptability in ubiquitous learning refer to?
Which of the following is NOT a characteristic of ubiquitous learning?
Which of the following is NOT a characteristic of ubiquitous learning?
What is the role of MOOC in media and information literacy?
What is the role of MOOC in media and information literacy?
What is the primary purpose of 3D scanning technology?
What is the primary purpose of 3D scanning technology?
How do iPads and computers contribute to students' learning?
How do iPads and computers contribute to students' learning?
What advantage does social media provide in the educational context?
What advantage does social media provide in the educational context?
What is the role of digital simulations in education?
What is the role of digital simulations in education?
How can platforms like Glovico.org enhance language learning?
How can platforms like Glovico.org enhance language learning?
What benefit do digital assessment tools offer educators?
What benefit do digital assessment tools offer educators?
What is a potential disadvantage of technology in education?
What is a potential disadvantage of technology in education?
What is the significance of using e-books and digital textbooks in education?
What is the significance of using e-books and digital textbooks in education?
What is a major benefit of student databases in education?
What is a major benefit of student databases in education?
How do interactive textbooks enhance the learning experience?
How do interactive textbooks enhance the learning experience?
What is one of the purposes of platforms like Edmodo and Google Classroom?
What is one of the purposes of platforms like Edmodo and Google Classroom?
What advantage does online learning provide for students?
What advantage does online learning provide for students?
What role does gamification play in modern education?
What role does gamification play in modern education?
How does technology contribute to lifelong learning?
How does technology contribute to lifelong learning?
What characterizes the future of educational technology?
What characterizes the future of educational technology?
What is a feature of AI-driven personalized learning platforms?
What is a feature of AI-driven personalized learning platforms?
What is the primary objective of the 'Prototyping for Empathy' performance task?
What is the primary objective of the 'Prototyping for Empathy' performance task?
Which of the following materials is NOT listed as part of the materials for the 'Prototyping for Empathy' project?
Which of the following materials is NOT listed as part of the materials for the 'Prototyping for Empathy' project?
In the procedure, what is the first step that groups must take in the 'Prototyping for Empathy' task?
In the procedure, what is the first step that groups must take in the 'Prototyping for Empathy' task?
What is a 'prototype' as defined in the content?
What is a 'prototype' as defined in the content?
Pairing different groups for interviews serves what purpose in the 'Prototyping for Empathy' task?
Pairing different groups for interviews serves what purpose in the 'Prototyping for Empathy' task?
Which of the following is an example of a problem students would address in the project?
Which of the following is an example of a problem students would address in the project?
What is the intended outcome of creating a prototype in this project?
What is the intended outcome of creating a prototype in this project?
How should groups determine what problems to focus on in the project?
How should groups determine what problems to focus on in the project?
What is the first step a group should take after presenting their prototype?
What is the first step a group should take after presenting their prototype?
What should each group do with the feedback they receive?
What should each group do with the feedback they receive?
What key information must be included when displaying prototypes at the Expo?
What key information must be included when displaying prototypes at the Expo?
What is the ultimate goal of the 'Prototyping for Empathy' project?
What is the ultimate goal of the 'Prototyping for Empathy' project?
Who is responsible for explaining the prototype during the Expo?
Who is responsible for explaining the prototype during the Expo?
Which of the following best describes the context in which the prototypes will be presented?
Which of the following best describes the context in which the prototypes will be presented?
How should groups approach the improvement of their prototypes?
How should groups approach the improvement of their prototypes?
What aspect of the project fosters collaboration among students?
What aspect of the project fosters collaboration among students?
Flashcards
MOOC
MOOC
Massive Open Online Course - an online course that is available to a large number of students.
Wearable Technology
Wearable Technology
Electronic devices worn on the body that collect data, track activities, and enhance experiences.
Smartwatch
Smartwatch
A type of wearable technology with timekeeping, fitness tracking, notifications, and apps.
Fitness Tracker
Fitness Tracker
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Smart Glasses
Smart Glasses
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3D Printer
3D Printer
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Virtual Reality (VR)
Virtual Reality (VR)
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Augmented Reality (AR)
Augmented Reality (AR)
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Ubiquitous Learning
Ubiquitous Learning
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Characteristics of Ubiquitous Learning
Characteristics of Ubiquitous Learning
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Permanency (in Ubiquitous Learning)
Permanency (in Ubiquitous Learning)
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Accessibility (in Ubiquitous Learning)
Accessibility (in Ubiquitous Learning)
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Immediacy (in Ubiquitous Learning)
Immediacy (in Ubiquitous Learning)
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Interactivity (in Ubiquitous Learning)
Interactivity (in Ubiquitous Learning)
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Situated Instruction (in Ubiquitous Learning)
Situated Instruction (in Ubiquitous Learning)
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3D Scanning
3D Scanning
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Technology in Education
Technology in Education
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Social Media in Education
Social Media in Education
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iPads and Computers
iPads and Computers
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Simulations and Models
Simulations and Models
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Global Learning Sites
Global Learning Sites
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Assessment & E-books
Assessment & E-books
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Digital Responsibility
Digital Responsibility
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Interactive Textbooks
Interactive Textbooks
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Extended Classroom Communities
Extended Classroom Communities
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Online Learning Flexibility
Online Learning Flexibility
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Personalized Learning
Personalized Learning
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Gamified Learning
Gamified Learning
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Lifelong Learning
Lifelong Learning
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Cost Reduction in Education
Cost Reduction in Education
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Student Databases
Student Databases
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Prototype
Prototype
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Paper Prototype
Paper Prototype
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Collaborative Learning
Collaborative Learning
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Media and Information Issues
Media and Information Issues
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Problem Identification
Problem Identification
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Brainstorming
Brainstorming
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Technology Tool Prototype
Technology Tool Prototype
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Solution Design
Solution Design
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Prototyping for Empathy
Prototyping for Empathy
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Prototype Feedback
Prototype Feedback
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Expo Display
Expo Display
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Design Thinking Process
Design Thinking Process
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Study Notes
Media and Information Literacy (MIL)
- The presentation is about current and future trends in media and information.
- The presentation was updated on June 11, 2017.
- It was presented by Mr. Arniel Ping, at St. Stephen's High School, Manila, Philippines.
Learning Competencies
- Learners will be able to define ubiquitous learning.
- Learners will be able to discuss the characteristics of ubiquitous learning.
- Learners will be able to describe massive open online courses (MOOCs).
- Learners will be able to identify current trends in media and information.
- Learners will be able to evaluate current trends in media and information and how it affects individuals and society.
- Learners will be able to predict future media innovation.
- Learners will be able to synthesize overall knowledge about media and information, including skills for producing a prototype of a future media innovation.
- Learners will be able to demonstrate their prototype in an exhibit.
Topic Outline
- Current and Future Trends of Media and Information
- Ubiquitous Learning
- Massive Open Online Courses (MOOCs)
- Wearable Technology
- 3D Environment
- Performance Task: Project Prototyping for Empathy
Media and Information in Education
- The presentation includes a diagram illustrating different types of media and information in education, such as blended, face-to-face, flipped, hybrid, and fully online (distance) learning.
- Blended learning mixes traditional in-person learning with online components.
- Hybrid learning combines in-person and online learning.
- Flipped learning reverses the traditional style, with students learning material at home
What is Ubiquitous Learning?
- Ubiquitous learning is learning at any time and any place.
Main Characteristics of Ubiquitous Learning
- Immediacy: Students can access learning materials anywhere.
- Interactivity: Online collaboration with teachers and peers
Additional Characteristics of Ubiquitous Learning
- Situated instructional Activities: Learning in relevant contexts.
- Adaptability: Providing the right information at the right place for the right student
What is a MOOC?
- MOOC stands for Massive Open Online Course.
- MOOCs can have over 100,000 students.
- Anyone can register for MOOC courses.
- Coursework is delivered entirely over the internet.
- MOOCs are similar to online college courses.
Wearable Technology
- This refers to electronic devices worn on the body.
- They often include sensors and software.
- They collect data, track activities, and enhance experiences.
- Wearable devices typically connect to smartphones for data analysis.
- Specific types include smartwatches, fitness trackers, smart glasses, smart clothing, wearable health monitors, and head-mounted displays (HMDs)
Smartwatches
- Examples: Apple Watch, Samsung Galaxy Watch
- Features: Timekeeping, fitness tracking, notifications, apps, heart rate monitoring
Fitness Trackers
- Examples: Fitbit, Garmin Vivosmart
- Features: Activity tracking (steps, distance, calories burned), heart rate monitoring, sleep tracking
Smart Glasses
- Examples: Google Glass, Microsoft HoloLens
- Features: Augmented reality capabilities, notifications, hands-free access to information
Smart Clothing
- Examples: Under Armour's UA HOVR smart shoes, Hexoskin shirts
- Features: Embedded sensors to monitor metrics like heart rate, respiration, and activity levels
Wearable Health Monitors
- Examples: Continuous glucose monitors (like the Dexcom G6)
- Features: Track vital signs, glucose levels, or other health metrics
Head-Mounted Displays (HMDs)
- Examples: Oculus Quest, HTC Vive
- Features: Immersive virtual reality for gaming or training
Smart Jewelry
- Examples: Ringly, Motiv Ring
- Features: Activity tracking, notifications, and health monitoring
3D Environment
- A three-dimensional space created using computer graphics.
- Objects, landscapes, and characters exist in a virtual world
- Can be navigated and interacted with, often in video games, simulations, virtual reality, or architectural visualizations.
Augmented Reality
- Technology that overlays digital content (images, videos, 3D models) onto the real world through a device such as a smartphone or special AR glasses.
Hologram
- A three-dimensional image created using light diffraction
- Gives the perception of depth
3D Scanning
- A process of capturing the shape and appearance of an object or environment using specialized technology.
- Creates a digital 3D model
Future of Technology in Education
- Technology is revolutionizing the way we learn and teach, leading to more interactive and engaging learning environments.
- Types of Technology Include:
- Social media in education: allows for interactive learning where learners and educators can share thoughts and ideas
- iPads & Computer Technology: helps students become more responsible
- Better Simulations and Models: digital simulations and models help illustrate complex concepts
- Global Learning Sites: platforms allowing students to connect with native speakers from other countries for language lessons
- Flexible Online Learning
- Efficient Assessment & E-books
- Student Database & Interactive Textbooks
- Extended Classroom Communities
Additional Topics
- The presentation includes a performance task called Project Prototyping for Empathy. This includes specific steps, materials, and procedures to conduct a project.
- The steps outline a collaborative approach, featuring an expo to showcase the final work of each group.
- The Design Thinking Process is involved. Steps in the process are empathize, define, ideate, prototype, and test.
- The presentation includes a variety of photo credits and references.
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