Level Up Your Gamification Skills

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Gamified Instruction: Principles and Examples

  • Gamified instruction is an approach to teaching and learning that uses game mechanics, engines, and strategies to encourage learning.
  • It empowers students to own their learning and improves their capacity for persistence.
  • Self-direction is obligatory in a gamified classroom and is developed through games.
  • It also develops social skills and encourages students to build self-directed learning communities.
  • The democratic and meritocratic nature of gamified instruction encourages risk-taking.
  • A playful approach to learning is a natural consequence of gamified instruction.
  • A powerful sense of flow is an inherent part of gamified instruction.
  • Gamified instruction is not the same as game-based learning (GBL).
  • In gamified instruction, the teacher starts with the learning objective and considers specific kinds of games that offer mechanics for gamification.
  • The popular board game Machi Koro can be used as an engine for gamified instruction.
  • The Machi Koro engine can be used to teach complex historical events, like the Salem Witchcraft Crisis.
  • Students can play the game with cards that accelerate or mitigate the crisis and reflect on their experience.

Gamified Instruction: Principles and Examples

  • Gamified instruction is an approach to teaching and learning that uses game mechanics, engines, and strategies to encourage learning.
  • It empowers students to own their learning and improves their capacity for persistence.
  • Self-direction is obligatory in a gamified classroom and is developed through games.
  • It also develops social skills and encourages students to build self-directed learning communities.
  • The democratic and meritocratic nature of gamified instruction encourages risk-taking.
  • A playful approach to learning is a natural consequence of gamified instruction.
  • A powerful sense of flow is an inherent part of gamified instruction.
  • Gamified instruction is not the same as game-based learning (GBL).
  • In gamified instruction, the teacher starts with the learning objective and considers specific kinds of games that offer mechanics for gamification.
  • The popular board game Machi Koro can be used as an engine for gamified instruction.
  • The Machi Koro engine can be used to teach complex historical events, like the Salem Witchcraft Crisis.
  • Students can play the game with cards that accelerate or mitigate the crisis and reflect on their experience.

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