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Gamified Instruction: Principles and Examples
- Gamified instruction is an approach to teaching and learning that uses game mechanics, engines, and strategies to encourage learning.
- It empowers students to own their learning and improves their capacity for persistence.
- Self-direction is obligatory in a gamified classroom and is developed through games.
- It also develops social skills and encourages students to build self-directed learning communities.
- The democratic and meritocratic nature of gamified instruction encourages risk-taking.
- A playful approach to learning is a natural consequence of gamified instruction.
- A powerful sense of flow is an inherent part of gamified instruction.
- Gamified instruction is not the same as game-based learning (GBL).
- In gamified instruction, the teacher starts with the learning objective and considers specific kinds of games that offer mechanics for gamification.
- The popular board game Machi Koro can be used as an engine for gamified instruction.
- The Machi Koro engine can be used to teach complex historical events, like the Salem Witchcraft Crisis.
- Students can play the game with cards that accelerate or mitigate the crisis and reflect on their experience.
Gamified Instruction: Principles and Examples
- Gamified instruction is an approach to teaching and learning that uses game mechanics, engines, and strategies to encourage learning.
- It empowers students to own their learning and improves their capacity for persistence.
- Self-direction is obligatory in a gamified classroom and is developed through games.
- It also develops social skills and encourages students to build self-directed learning communities.
- The democratic and meritocratic nature of gamified instruction encourages risk-taking.
- A playful approach to learning is a natural consequence of gamified instruction.
- A powerful sense of flow is an inherent part of gamified instruction.
- Gamified instruction is not the same as game-based learning (GBL).
- In gamified instruction, the teacher starts with the learning objective and considers specific kinds of games that offer mechanics for gamification.
- The popular board game Machi Koro can be used as an engine for gamified instruction.
- The Machi Koro engine can be used to teach complex historical events, like the Salem Witchcraft Crisis.
- Students can play the game with cards that accelerate or mitigate the crisis and reflect on their experience.
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