Lecture 2: Systems Structures
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Questions and Answers

What are three examples of system calls from your textbook that belong to each of the above types?

Examples include open, read, and write system calls.

What is the actual name of each system call in Win32 API and POSIX API?

For example, in Win32 API, it may be CreateFile for open, and in POSIX API, it is called open.

Define: Single user, multi-user, time-sharing, batch, distributed, real-time.

Single user: one user at a time. Multi-user: multiple users simultaneously. Time-sharing: resources shared among users. Batch: jobs processed in groups. Distributed: multiple computers working together. Real-time: guaranteed response times.

Which one may frequently change: policy, mechanism, or both?

<p>Both policy and mechanism can frequently change.</p> Signup and view all the answers

What are the pros and cons of implementing an OS using either a high-level language like C, or an assembly language?

<p>Pros of C: easier to maintain and more portable. Cons: may have less control over hardware. Assembly: pros are performance and control; cons include complexity and less portability.</p> Signup and view all the answers

What characterizes a contemporary operating system's design?

<p>A good design partitions the system into smaller modules/components.</p> Signup and view all the answers

What are common OS structures?

<p>Simple structure</p> Signup and view all the answers

User programs can directly access the IO routines in all OS structures.

<p>False</p> Signup and view all the answers

Study Notes

Lecture 2: Systems Structures

  • The lecture is about systems structures, adapted from 8th edition textbook slides.
  • Topics covered include Operating System Services, User Interface, System Calls and their types, System Programs, OS Design and Implementation, and OS Structure.
  • Operating System services include user interface (varies between Command-Line Interface (CLI) and Graphics User Interface (GUI)), program execution, I/O operations, file system manipulation, communications, and error detection.
  • System calls are a programming interface to OS services, typically written in high-level languages (C or C++).
  • APIs (Application Programming Interfaces) are used by programs to access system calls. Common APIs include Win32 API, POSIX API, and Java API.
  • System calls copy file contents from one file to another using a sequence of calls.
  • System calls have various types like process control, file management, device management, information maintenance, communications, and protection.
  • System programs provide a convenient environment for program development and execution.
  • System programs can be user interfaces to system calls.
  • File management involves creating, deleting, copying, renaming, and generally managing files/directories.
  • System programs often provide status information, logging, debugging information, and other utilities.
  •  Some systems use a registry for configuration information.
  • File modification involves text editors creating and modifying text files; special commands can also search text or perform transformations
  • Programming-language support includes compiling, assembling, and debugging using interpreters and loaders.
  • Program loading and execution (e.g., absolute loaders, relocatable loaders, linkage editors, overlay loaders, and debugging systems) are included within system programs.
  • System programs also handle communications among users and computer systems by enabling virtual connections (e.g., sending messages, browsing pages, email).
  • OS design and implementation aims to create a well-designed OS that is easy to modify and maintain.
  • OS design and implementation is often modular, with partitioning into smaller components rather than a monolithic system.
  • The user and system goals need to be considered in OS design. User goals include ease of use, ease of learning, reliability, safety, speed; system goals include ease of design, implementation, maintenance, and flexibility.
  • Principles like separating policy and mechanism in OS design are important.
  • OSes may be implemented using higher level languages (e.g., C or C++) or assembly language.
  • OS Structure involves common structures like simple structure, layered structure, microkernels, and modules.
  • Simple Structure, as seen in MS-DOS, is designed for minimal space use, but does not have well-separated functionality.
  • Layered Structure separates OS functionality into levels, like in Windows NT or similar OSes
  • Microkernel structures move parts of the kernel into "user" space, often using message-passing between modules.
  • The layered structure creates an overhead for calling every layer in a sequence, whereas modules address this via object-oriented methods.
  • Solaris uses a modular approach with different modules.
  • Examples of microkernel-based OSes include MINIX 3 and QNX.
  •  Dynamically loadable modules (kernel extensions) are a feature of modern OS structures like Mac OS X, as well as others.
  • Virtualization (VM) takes the concept of layers to a higher level, allowing multiple operating systems to run within a physical computer.
  • Benefits of virtualization include sharing the same hardware to run multiple execution environments concurrently, protecting the host and VMs from each other, ease of testing different OSes during development, and server consolidation.
  • Examples of virtualization include VMware.
  • Homework assignments are assigned for additional learning.

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Description

This quiz focuses on systems structures as outlined in the 8th edition textbook. It covers key topics such as Operating System Services, System Calls, APIs, and OS Design and Implementation. Test your understanding of how different components interact within an operating system.

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