Lecture 2: Human Interaction with Computers

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Questions and Answers

What is the primary function of printers in output devices?

  • Facilitating online communications
  • Displaying data on screens
  • Converting data into sound
  • Producing hard copies of processed data (correct)

Which of the following best describes the role of monitors in personal computing?

  • To serve as input devices for automation
  • To provide a primary display for various applications (correct)
  • To replace traditional print documentation
  • To enhance audio output for gaming

What distinguishes biometric input devices from traditional passwords?

  • They are easier to remember
  • They can be shared among multiple users
  • They are based on unique, physiological traits (correct)
  • They require physical interaction

Which of the following is NOT a typical example of an input device?

<p>Speaker (D)</p> Signup and view all the answers

In professional settings, what is the primary benefit of using monitors at workstations?

<p>To serve as the main display for editing and viewing documents (D)</p> Signup and view all the answers

What is the golden principle in Human-Computer Interaction (HCI)?

<p>Users should come first. (B)</p> Signup and view all the answers

Which of the following is NOT mentioned as a factor affecting user abilities?

<p>Personal preferences (B)</p> Signup and view all the answers

What is the recommended default font size for legibility in HCI?

<p>Reasonably large and adjustable (D)</p> Signup and view all the answers

How many pieces of information can most individuals hold in their short term memory according to Miller's law?

<p>7 +/- 2 (B)</p> Signup and view all the answers

Which of the following enhances the process of memorization according to the content?

<p>Chunking information into meaningful groups (D)</p> Signup and view all the answers

What is meant by 'readability' in the context of user-friendly writing?

<p>The complexity of the content overall (D)</p> Signup and view all the answers

What aspect of writing focuses on how clear text appears to the reader?

<p>Legibility (C)</p> Signup and view all the answers

What cognitive limitation primarily affects how users interact with technology?

<p>Memory capacity (C)</p> Signup and view all the answers

What is a primary feature of gaming keyboards?

<p>They often include mechanical switches. (A)</p> Signup and view all the answers

Which type of mouse uses optical electronics to track its movement?

<p>Optical Mouse (C)</p> Signup and view all the answers

What feature distinguishes a flatbed scanner from a handheld scanner?

<p>Flatbed scanners have a glass pane for scanning. (A)</p> Signup and view all the answers

What is NOT a common application of embedded machines?

<p>Computer workstation (C)</p> Signup and view all the answers

Which type of input device allows users to interact through a projected virtual interface?

<p>Projection Keyboard (D)</p> Signup and view all the answers

What is a characteristic of wireless mice?

<p>They operate using batteries. (D)</p> Signup and view all the answers

What type of keyboard appears on a device's screen as a software interface?

<p>Virtual Keyboard (A)</p> Signup and view all the answers

Which statement about mechanical mice is FALSE?

<p>They are typically wireless. (A)</p> Signup and view all the answers

What is one major drawback of using a handheld scanner?

<p>The hand should be steady while scanning. (C)</p> Signup and view all the answers

Which characteristic is essential for a photo scanner?

<p>High resolution and color depth (C)</p> Signup and view all the answers

What does computer vision aim to achieve?

<p>To identify and understand objects in images and videos (D)</p> Signup and view all the answers

Natural language processing (NLP) primarily enables computers to:

<p>Understand and communicate human language (D)</p> Signup and view all the answers

What role does sensor technology play in various industries?

<p>It allows for the detection, measurement, and monitoring of phenomena (D)</p> Signup and view all the answers

The Internet of Things (IoT) refers to:

<p>Physical objects embedded with sensors and software for data exchange (C)</p> Signup and view all the answers

What technology allows a device to interpret body movements as video game inputs?

<p>Body gesture recognition (B)</p> Signup and view all the answers

Voice scanners verify a person's identity by:

<p>Storing and comparing voiceprints stored in a database (C)</p> Signup and view all the answers

What is a limitation of using a voice scanner for biometric identification?

<p>It can be misused through a tape recording. (A)</p> Signup and view all the answers

Which of the following accurately describes virtual reality?

<p>A space where computer-generated environments allow interaction. (A)</p> Signup and view all the answers

What biological features are typically used in biometric identification?

<p>Fingerprints, face structure, and eye cornea. (D)</p> Signup and view all the answers

What can face scanners do apart from identifying a person?

<p>Differentiate between real people and images. (C)</p> Signup and view all the answers

Which of the following is NOT considered a type of biometric device?

<p>Heart Rate Monitor (A)</p> Signup and view all the answers

Which of the following is an example of a visual output device?

<p>Monitor (C)</p> Signup and view all the answers

What kind of technologies assist disabled individuals in interaction?

<p>Sign language recognition and speech recognition. (C)</p> Signup and view all the answers

What is the purpose of data output devices?

<p>To provide machine-readable output for further processing. (C)</p> Signup and view all the answers

Flashcards

Human Factors in HCI

Understanding human capabilities and limitations when designing computer systems, with a focus on user experience and accessibility.

User Abilities

Diverse characteristics of users including culture, cognitive abilities, experience, and physical attributes (age, disabilities, etc.) which influence their interaction with technology.

Information Processing Model (Human)

A model describing how humans take in, process, and store information. It has different stages, such as perceptual input, memory, and control of actions.

Human Vision

The ability of humans to see and interpret visual information, crucial for interacting with visual interfaces (e.g., computer screens).

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Legibility

The clarity of text allowing it to be read easily, important for user interfaces.

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Readability

The ease with which written text can be understood; text that is easy to read.

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Short-Term Memory

A temporary storage system for actively processed information, limited in capacity.

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Chunking

Breaking down complex information into smaller, more manageable units or 'chunks' to improve memory storage and recall.

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Chunking Example

A phone number is a simple example of chunking, where smaller pieces of information (groups of digits) are combined into a larger, meaningful unit.

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Embedded Computer

A computer system dedicated to doing a specific task, often part of a larger device (e.g., car, phone).

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Input Devices (computers)

Hardware that allows users to enter data, text, or selections into the computer.

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Output Devices (computers)

Hardware that displays information from within a computer to the user.

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Gaming Keyboard

A keyboard designed for gamers, often with extra buttons and customizable features for specific games.

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Virtual Keyboard

A keyboard displayed on a screen, usable on touch screen devices.

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Optical Mouse

A mouse that uses light sensors to track movement, commonly wireless.

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Flatbed Scanner

A scanner with a glass surface used for scanning documents.

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Handheld Scanner Drawback

Handheld scanners require a steady hand for accurate image scanning; otherwise, the image may be distorted.

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Photo Scanner

Designed for scanning photographs, these scanners have high resolution and color depth for better quality.

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Computer Vision

Field of computer science that allows computers to recognize objects and people in images and videos.

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Natural Language Processing (NLP)

A field using AI to help computers understand and use human language.

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Sensor Control

Sensor technology detects, measures, and monitors physical, chemical, and biological phenomena in various applications.

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Internet of Things (IoT)

A network of interconnected physical devices that exchange data.

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Eye Gaze Scanner

Input method using eye movements to control a device.

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Voice Scanner

Uses voice patterns (voiceprints) to verify a person's identity.

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Print Output Devices

Devices that create physical copies of data, like documents and images.

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Sound Output Devices

Devices that produce audio, such as speakers and headphones.

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Input Devices (computers)

Hardware used to enter data into a computer.

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Biometric Input Devices

Devices using unique physical traits (like fingerprints or faces) for authentication.

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Typical input devices

Keyboards, mice, touchscreens, webcams, scanners, microphones, and game controllers are examples.

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Voice Scanner Biometrics

Identifies a person by their voice characteristics, often unreliable due to spoofing.

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Face Scanner

Identifies a person by scanning and measuring facial features.

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Virtual Reality (VR)

A computer-generated environment allowing interaction (e.g., walking on a beach).

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Output Devices (Visual)

Show information as text, images, or videos; Examples include monitors and projectors.

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Input Interaction (Security)

Methods for secure identification (e.g., fingerprints, iris, face).

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Biometrics

Identification using biological features (fingerprints, eyes, faces).

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Categories of Output Devices

Ways to display or provide output from a computer (e.g., visual, data).

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Input Interaction (Disabled)

Input methods for people with disabilities (e.g., sign language recognition, eye mouse).

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Study Notes

Lecture 2: Human and Computer

  • Human users interact with computers.
  • The golden principle in Human-Computer Interaction (HCI) is that "people should come first".
  • Users have different abilities: culture, cognitive abilities, experience, physical (age, hand size, height, strength, disabilities).

Why Understand Humans in HCI?

  • Humans have limited information processing capacity.
  • This has implications for design.
  • Interacting with technology is a cognitive process.

Information Processing Model in Humans

  • Perceptual: handling sensory input from the outside world (input/output).
  • Memorization: memory, which controls actions.

The Perceptual System (Input)

  • Vision
  • Hearing
  • Smell
  • Taste
  • Touch

Human Vision

  • Central vision: focused area
  • Peripheral vision: surrounding area (rods are important for night/low-light vision; insensitive to color).

Peripheral Vision Example

  • Fixate on a central point.
  • Letters/symbols around the point should be equally readable.

Legibility

  • Clear text is required.
  • Legibility depends on:
    • Size
    • Contrast
    • Typeface
    • Spacing

Readability

  • Readability is about general content complexity.
  • Guidelines for readable writing:
    • Keep it simple
    • Keep it short

Simplicity Example

  • Bad example: complex sentence
  • Good example: short, clear sentence

Short Example

  • Bad example: lengthy description
  • Good example: Concise and to the point.

Design Choices (Sounds)

  • Attention: attracting attention to critical situations or process end.
  • Status information: continuous background sounds convey status (e.g., progress monitoring).
  • Confirmation: sound confirms an action (e.g., sound when a file is deleted).
  • Navigation: changing sounds indicate user location (like in hypertext).

Reaction

  • A visual signal takes 200 ms for reaction time
  • An auditory signal takes 150 ms for reaction time
  • Reaction time for a pain signal is 700 ms
  • Combinations of signals can increase speed of reaction
  • Practice improves reaction time.

Human Memory

  • The ability to store and retrieve information.
  • Mechanisms for memory function need to be studied (how does it work)
  • Arbitrary lists require studying and understanding of memory (how do we remember?)
  • Memory ability varies, so individuals also need to be studied in memory.

Memory Types

  • Sensory Memory
  • Short-Term Memory (Working Memory)
  • Long-Term Memory

Sensory Memory

  • Buffers for stimuli from the senses.
    • Sparkler Trail (iconic memory)
    • Stereo Sound (echoic memory)
    • Hot Surfaces (haptic memory)
  • Properties
    • Continuously overwritten (buffer)
    • Information decay (~0.5 seconds)

Attention

  • Asking someone to repeat an unheard question
  • Cocktail Party Phenomenon

Short-Term Memory (Working Memory)

  • Digit Span: e.g., 2653976208134
  • Chunks Span: e.g., 265 397 620 8134
  • Miller's Law: The capacity of short-term memory is approximately 7 +/- 2 items.
  • Chunking: breaking up long strings of information into units. This makes remembering easier in short term memory.

Rehearsal

  • Spending more time can eliminate the recency effect in memory
  • Interference doesn't cause an entire loss of information

Long-Term Memory

  • Properties:
    • Huge (or infinite) storage capacity.
    • Slow access time (0.1 second).
    • Slow (or no) decay of stored information.

Computer

  • Computers are now embedded in many devices: mobile phones, cameras, cars, washing machines, dishwashers, alarm clocks, ATMs, copy machines.
  • Computer systems are diverse and have input/output devices each impacting user interaction.
    • Input devices: text entry, pointing
    • Output devices: screen (small, large), digital paper.

Keyboard Types

  • Gaming keyboards: designed for gamers, offer special macro keys, backlighting, configurable keys (often with mechanical switches for responsiveness in gaming)
  • Virtual keyboards: software-based keyboards on screen; commonly used in smartphones and tablets.
  • Projection keyboards: virtual keyboards projected onto flat surface.

Mouse Types

  • Mechanical mouse: uses a ball and rollers to track movement (often corded, high-performance).
  • Optical mouse: uses optics to track movement.
  • Wireless mouse: uses wireless tech (IrDA, Bluetooth, Wi-Fi) for cursor control.

Five-Finger Input Devices

  • Touchscreens often use a five-finger input method.

Scanner Types

  • Flatbed scanner: uses a glass pane and moving optical array to scan documents or images.
  • Handheld scanner: smaller devices to scan items (often use hand-held operation to scan; barcode scanners a type).
  • Photo scanner: often used for photographs, needing higher resolution and color depth; some come with image editing software for restoration.

Future Input Mechanisms

  • Computer Vision: Enabling computers to identify and understand objects and people in images and videos.
  • Neural Language Processing (NLP): Applying machine learning to enable computers to understand and communicate with human language.
  • Sensor Control: Measuring and monitoring physical, chemical, or biological phenomena.
  • Internet of Things (IoT): A network of physical objects connected and exchanging data.

Computer Vision Devices

  • Eye Gaze/Retina or Iris Scanner: A device to observe eye movement for functions in video games and smartphones
  • Sign Recognition recognizes the movement of a player for functions in games or on tablets/smartphones.
  • Fingerprint/Finger Scanner/Reader: Identifies individual's fingerprints

Sensor

  • (There are several images depicting different sensor devices)

NLP (Natural Language Processing)

  • Voice Scanner: Voice prints are stored and used to verify identity (but not very reliable).

VR (Virtual Reality)

  • Virtual environments generated by computers allow user interactions with virtual objects via devices such as headsets, gloves, or headphones. It gives users an experience without having to perform the action.

Biometric Devices

  • Biometrics: identifies people using biological features (e.g., fingerprints, eye cornea, facial structure).
  • Types: face scanner, retina/iris scanner, voice scanner.

Face Scanner

  • Identifies people based on face measurements (e.g., distance between eyes, nose, mouth).

Input Interaction Fields

  • Security: Fingerprint recognition, iris recognition, face recognition.
  • Search: By image, by voice.
  • Disable people: Sign language recognition, Speech recognition, Foot mouse, Eye mouse.

Input/Output Interaction

  • Examples of input/output interactions (images).

Categories of Output Devices

  • Visual output: displays processed data as text, images, or video (e.g., monitors, projectors).
  • Data output: provides machine-readable output (e.g., plotters, 3D printers).
  • Print output: creates hard copies (e.g., printers).
  • Sound output: produces sound (e.g., speakers, headphones).

Applications of Monitor

  • Personal computing: monitors are used in everyday tasks
  • Workstations: monitors are primary display devices in professional settings

3D Printer

  • A device that produces three-dimensional objects.

Common Input Devices Examples

  • Keyboards, mice, touchscreens, webcams, graphic tools, scanners, microphones, game controllers. Each device has its own specific purpose and usage.

Enhancing Biometric Input Safety

  • Biometric devices use unique physiological tendencies (fingerprints, patterns, facial characteristics) for automatic identity confirmation. These serve as a safer alternative to conventional passwords and reduce unauthorized access.

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