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Questions and Answers
What does the PingClient do when it receives a Ping command?
What does the PingClient do when it receives a Ping command?
Under what condition does the PingClient re-send a PingRequest?
Under what condition does the PingClient re-send a PingRequest?
What does the hasResult() method in PingClient indicate?
What does the hasResult() method in PingClient indicate?
What exception is thrown if the PingClient receives a command that is not a Ping?
What exception is thrown if the PingClient receives a command that is not a Ping?
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What role does the PingRequest class serve in the communication process?
What role does the PingRequest class serve in the communication process?
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What does the PingTimer class facilitate in the PingClient?
What does the PingTimer class facilitate in the PingClient?
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What is a critical function of the handlePongReply() method in PingClient?
What is a critical function of the handlePongReply() method in PingClient?
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What is the purpose of implementing the Client interface in PingClient?
What is the purpose of implementing the Client interface in PingClient?
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What is the primary function of the PingApplication class?
What is the primary function of the PingApplication class?
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What type of object does the PingApplication expect as its command in the execute method?
What type of object does the PingApplication expect as its command in the execute method?
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What role does the PingServer play in the distributed system?
What role does the PingServer play in the distributed system?
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What exception is thrown if an invalid command is passed to the PingApplication's execute method?
What exception is thrown if an invalid command is passed to the PingApplication's execute method?
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Which class is responsible for handling PingRequest messages in the PingServer?
Which class is responsible for handling PingRequest messages in the PingServer?
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What does the Pong class represent within the PingApplication framework?
What does the Pong class represent within the PingApplication framework?
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What happens when a PingRequest is received by the PingServer?
What happens when a PingRequest is received by the PingServer?
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What does the PingServer's init method indicate?
What does the PingServer's init method indicate?
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Study Notes
Overview of Distributed System
- Involves a Ping Server that responds to Ping requests from clients.
- Clients send Ping commands, which the server processes and returns Pong results.
PingApplication Class
- Acts as a simple state machine consisting of Commands and Results.
- Contains the Ping command class that includes a non-null string value.
- Contains the Pong result class that returns the same string value as the Ping.
- Executes by checking if the command instance is Ping; otherwise, it throws an IllegalArgumentException.
- Returns a Pong object containing the same value from the received Ping.
PingServer Class
- Inherits from Node, comprising the main computing unit of a distributed system.
- Initializes a PingApplication instance and has a message handler for Ping requests.
- The handler processes PingRequest messages, invokes the PingApplication’s execute method, and sends back a PongReply.
Message Classes
- PingRequest: Encapsulates a Ping command for sending to the server.
- PongReply: Encapsulates a Pong result for sending back to the client.
PingClient Class
- Inherits from Node and implements the Client interface.
- Holds a reference to the server address for communication.
- Manages Ping and Pong states with synchronized methods for thread safety.
- On sending a Ping command, it issues a PingRequest to the server and sets a PingTimer.
- Implements
hasResult()
to check if a Pong has been received andgetResult()
to return the Pong. - Handles received Pong replies through
handlePongReply
, notifying when the response matches the original Ping value. - Resends requests if Pong is not received before the PingTimer expires, ensuring reliable communication.
PingTimer Class
- Contains a constant RETRY_MILLIS, set at 10 milliseconds for retrying Ping requests.
- Triggers re-delivery of the Ping to the server if no response is received within the timer period.
Important Concepts
- The structure encourages separation of commands and results for clarity and scalability.
- Resilience is integrated via the PingClient which persistently retries until a Pong response is acquired.
- Clear communication protocols defined by message classes facilitate interaction between client and server.
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Description
This lab introduces the Ping Server application and its role in a simple distributed system. Participants will explore how clients ping the server and understand the basic interface and testing infrastructure involved. Gain insights into state machines and how they interact within this framework.